GE Lua Documentation

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onAttemptCompleted

Definition


-- @/lua/ge/extensions/util/richPresence.lua:402

local function onAttemptCompleted(attemptData)
  if Steam then
    Steam.timelineAddEvent(
      "steam_checkmark",
      "Completed",
      "",
      0,0,0,steamTimelineClipPriorityStd)
  end
end

Callers