GE Lua Documentation

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clientPreStartMission

Definition


-- @/lua/ge/extensions/util/richPresence.lua:313

local function timelineStartLoadingScreen(levelpath)
  -- log("I","AAA","timelineStartLoadingScreen")
  if Steam then
    Steam.timelineSetGameMode(4)
  end
end

Callers

@/lua/ge/server/server.lua

  clientPreStartMission(levelPath)
  profilerPopEvent("clientPreStartMission")
@/lua/ge/main.lua
-- called before the Mission Resources are loaded
function clientPreStartMission(levelPath)
  worldReadyState = 0