updateLoadingProgress
Definition
-- @/lua/ge/main.lua:1083
function updateLoadingProgress(val, txt)
local msg = string.format("[{val: %u%%, txt: %s}]", math.floor(100 * val), txt)
guihooks.trigger("UpdateProgress", msg) -- the Json object is inside an array as it is the first argument of the function :)
local loadingLevel = TorqueScriptLua.getBoolVar("$loadingLevel")
if loadingLevel then
local canvas = scenetree.findObject("Canvas")
if canvas then
canvas:repaintUIThrottled()
end
end
setConsoleVariable("$lastProgress", val)
setConsoleVariable("$$lastProgressTxt", txt)
end
Callers
@/lua/ge/main.lua
-- %msg = translate("ui.loading.spawn.collada", "Importing 3D stuff") .. " ...";
updateLoadingProgress(progress, msg)
end