setCef
Definition
-- @/lua/ge/extensions/ui/visibility.lua:13
local function setCef(visible)
visible = visible and true or false
if visible ~= M.state.cefVisible then
guihooks.trigger('onCefVisibilityChanged', visible)
extensions.hook('onCefVisibilityChanged', visible)
end
M.state.cefVisible = visible
end
Callers
@/lua/ge/extensions/editor/dynamicDecalsTool.lua
if im.Button("Show CEF") then
extensions.ui_visibility.setCef(true)
end
@/lua/ge/extensions/ui/visibility.lua
local function toggleCef()
setCef(not getCef())
end
visible = visible and true or false
setCef(visible)
setImgui(visible)
@/lua/ge/extensions/editor/main.lua
cefWasVisible = extensions.ui_visibility.getCef()
extensions.ui_visibility.setCef(false)
extensions.ui_visibility.setImgui(true)
end
extensions.ui_visibility.setCef(cefWasVisible)
popVehicleActionMapsEnabled()
@/lua/ge/extensions/flowgraph/nodes/ui/hideGameUI.lua
function C:work()
extensions.ui_visibility.setCef(not (self.pinIn.value.value or false))
end