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setCef

Definition


-- @/lua/ge/extensions/ui/visibility.lua:13
local function setCef(visible)
  visible = visible and true or false
  if visible ~= M.state.cefVisible then
    guihooks.trigger('onCefVisibilityChanged', visible)
    extensions.hook('onCefVisibilityChanged', visible)
  end
  M.state.cefVisible = visible
end

Callers

@/lua/ge/extensions/editor/dynamicDecalsTool.lua
    if im.Button("Show CEF") then
      extensions.ui_visibility.setCef(true)
    end
@/lua/ge/extensions/ui/visibility.lua
local function toggleCef()
  setCef(not getCef())
end
  visible = visible and true or false
  setCef(visible)
  setImgui(visible)
@/lua/ge/extensions/editor/main.lua
    cefWasVisible = extensions.ui_visibility.getCef()
    extensions.ui_visibility.setCef(false)
    extensions.ui_visibility.setImgui(true)
      end
      extensions.ui_visibility.setCef(cefWasVisible)
      popVehicleActionMapsEnabled()
@/lua/ge/extensions/flowgraph/nodes/ui/hideGameUI.lua
function C:work()
  extensions.ui_visibility.setCef(not (self.pinIn.value.value or false))
end