GE Lua Documentation

Press F to search!

getCef

Definition


-- @/lua/ge/extensions/ui/visibility.lua:10

-- CEF ui visibility
local function getCef()
  return M.state.cefVisible
end

Callers

@/lua/ge/extensions/editor/main.lua
    editor.savedCameraSpeed = editor.getCameraSpeed()
    cefWasVisible = extensions.ui_visibility.getCef()
    extensions.ui_visibility.setCef(false)
@/lua/ge/extensions/flowgraph/nodes/gfx/blur.lua
function C:onPreRender(dt, dtSim)
  if not extensions.ui_visibility.getCef() then return end
  -- this really does need to happen in the render pass and not in work
@/lua/ge/extensions/ui/gameBlur.lua
local function onPreRender()
  if not extensions.ui_visibility.getCef() then return end
  if render_openxr and render_openxr.isSessionRunning() then return end
@/lua/ge/extensions/ui/visibility.lua
local function toggleCef()
  setCef(not getCef())
end