calculateActiveFilters
Definition
-- @/lua/ge/extensions/ui/vehicleSelector/general.lua:674
M.calculateActiveFilters = function(...) return filterInstance.calculateActiveFilters(...) end
Callers
@/lua/ge/extensions/ui/gridSelectorUtils/filterModule.lua
-- Calculate active filters
local function calculateActiveFilters()
local activeFilters = {}
local function getFilters()
local activeFilters, hasNonCommonFilters = calculateActiveFilters()
return {
@/lua/ge/extensions/ui/freeroamSelector/general.lua
-- Check if any filters or search are active
local activeFilters, _ = filter.calculateActiveFilters()
local searchText = filter.getSearchText()
@/lua/ge/extensions/ui/appSelector/general.lua
end
local activeFilters = data.filterInstance.calculateActiveFilters()
if #activeFilters > 0 then
@/lua/ge/extensions/ui/gameplaySelector/general.lua
-- Check if any filters or search are active
local activeFilters, _ = filter.calculateActiveFilters()
local searchText = filter.getSearchText()
@/lua/ge/extensions/ui/vehicleSelector/general.lua
uiData.activeFilters, uiData.onlyCommonFilters = filterInstance.calculateActiveFilters()
p:add("filterList")
-- Check if any filters or search are active
local activeFilters, _ = filterInstance.calculateActiveFilters()
local searchText = filterInstance.getSearchText()