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calculateActiveFilters

Definition


-- @/lua/ge/extensions/ui/vehicleSelector/general.lua:674
M.calculateActiveFilters = function(...) return filterInstance.calculateActiveFilters(...) end

Callers

@/lua/ge/extensions/ui/gridSelectorUtils/filterModule.lua
  -- Calculate active filters
  local function calculateActiveFilters()
    local activeFilters = {}
  local function getFilters()
    local activeFilters, hasNonCommonFilters = calculateActiveFilters()
    return {
@/lua/ge/extensions/ui/freeroamSelector/general.lua
  -- Check if any filters or search are active
  local activeFilters, _ = filter.calculateActiveFilters()
  local searchText = filter.getSearchText()
@/lua/ge/extensions/ui/appSelector/general.lua
  end
  local activeFilters = data.filterInstance.calculateActiveFilters()
  if #activeFilters > 0 then
@/lua/ge/extensions/ui/gameplaySelector/general.lua
  -- Check if any filters or search are active
  local activeFilters, _ = filter.calculateActiveFilters()
  local searchText = filter.getSearchText()
@/lua/ge/extensions/ui/vehicleSelector/general.lua

  uiData.activeFilters, uiData.onlyCommonFilters = filterInstance.calculateActiveFilters()
  p:add("filterList")
  -- Check if any filters or search are active
  local activeFilters, _ = filterInstance.calculateActiveFilters()
  local searchText = filterInstance.getSearchText()