GE Lua Documentation

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onGameStateUpdate

Definition


-- @/lua/ge/extensions/ui/topBar.lua:232

M.onGameStateUpdate = function(state)
  -- dump("ui_topbar: onGameStateUpdate ", state)
  M.requestGameState()
end

Callers

@/lua/ge/extensions/util/richPresence.lua

local function onGameStateUpdate(state)
  msgFormat()
@/lua/ge/extensions/gameplay/statistic.lua
  if fileDataCareer then
    M.onGameStateUpdate()
  end

local function onGameStateUpdate(newState)
  if realtimer == 0 and fileDataCareer then