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showApp

Definition


-- @/lua/ge/extensions/ui/messagesTasksAppContainers.lua:79

local function showApp(containerId, appId)
  setAppVisibility(containerId, appId, true)
end

Callers

@/lua/ge/extensions/ui/messagesTasksAppContainers.lua
      for appId, _ in pairs(container.apps) do
        showApp(containerId, appId)
      end
@/lua/ge/extensions/flowgraph/nodes/ui/setUILayout.lua
  if self.pinIn.appContainerContext.value then
    ui_gameplayAppContainers.showApp('gameplayApps', self.pinIn.appContainerContext.value)
  end
  if self.pinIn.appContainerContext.value then
    ui_gameplayAppContainers.showApp('gameplayApps', self.pinIn.appContainerContext.value)
  end
@/ui/modules/apps/DamageAppVehicleSimple/app.js

          function showApp(arr) {
            damageQueue = []
            showApp()
          }
              appDisplayed = 1
              showApp(damageQueue)
            }
            damageQueue.push(data)
            showApp()
          })
@/lua/ge/extensions/ui/gameplayAppContainers.lua

local function showApp(containerId, appId)
  setAppVisibility(containerId, appId, true)
  hideAllApps(containerId)
  showApp(containerId, context)
end
  if data and #data > 0 then
    showApp('gameplayApps', 'flashMessage')
  end
  if isCountdown then
    showApp('gameplayApps', 'countdown')
    if goTtl then
    -- Show flash message app and send data to UI
    showApp('gameplayApps', 'flashMessage')
    guihooks.trigger('GameplayAppsFlashMessage', currentMessage.data)
        for appId, _ in pairs(container.apps) do
          showApp(containerId, appId)
        end
          -- Simulate drift app visible and send test message
          showApp(containerId, 'drift')
          onGameplayFlashMessage({
          -- Simulate drag app visible and send test message
          showApp(containerId, 'drag')
          onGameplayFlashMessage({
        if im.Button("Quick Message (1s)##" .. containerId) then
          showApp(containerId, 'drift')
          onGameplayFlashMessage({
        if im.Button("Long Message (8s)##" .. containerId) then
          showApp(containerId, 'drift')
          onGameplayFlashMessage({
@/lua/ge/extensions/gameplay/drift/display.lua
  if value then
    ui_gameplayAppContainers.showApp('gameplayApps', 'drift')
  else
@/lua/ge/extensions/gameplay/drag/general.lua
  if ui_gameplayAppContainers then
    ui_gameplayAppContainers.showApp('gameplayApps', 'drag')
  end