hideApp
Definition
-- @/lua/ge/extensions/ui/messagesTasksAppContainers.lua:83
local function hideApp(containerId, appId)
setAppVisibility(containerId, appId, false)
end
Callers
@/lua/ge/extensions/gameplay/drift/display.lua
else
ui_gameplayAppContainers.hideApp('gameplayApps', 'drift')
end
@/lua/ge/extensions/ui/gameplayAppContainers.lua
local function hideApp(containerId, appId)
setAppVisibility(containerId, appId, false)
-- Hide flashMessage app when messages are cleared
hideApp('gameplayApps', 'flashMessage')
end
-- Hide flashMessage app when scenario ends
hideApp('gameplayApps', 'flashMessage')
end
if #flashMessageQueue == 0 then
hideApp('gameplayApps', 'flashMessage')
else
currentMessage = nil
hideApp('gameplayApps', 'flashMessage')
end
if #flashMessageQueue == 0 then
hideApp('gameplayApps', 'flashMessage')
else
if M._countdownHideTimer <= 0 then
hideApp('gameplayApps', 'countdown')
M._countdownHideTimer = nil
@/lua/ge/extensions/gameplay/drag/display.lua
if distance and math.abs(distance) > 10 then
ui_gameplayAppContainers.hideApp('gameplayApps', 'drag')
flashMessage("")
@/lua/ge/extensions/gameplay/drag/general.lua
if ui_gameplayAppContainers then
ui_gameplayAppContainers.hideApp('gameplayApps', 'drag')
-- Clear any queued drag flash messages when clearing drag system