Definition
-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:942
function M.TableSetupScrollFreeze(int_cols, int_rows) imgui.TableSetupScrollFreeze(int_cols, int_rows) end
Callers
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartTextView.lua
im.TableSetupScrollFreeze(1, 0) -- Make line numbers always visible
@/lua/ge/extensions/editor/bulkRename.lua
imgui.TableSetupColumn("Collision ID" .. collisionCountStr, imgui.TableColumnFlags_WidthStretch)
imgui.TableSetupScrollFreeze(0, 1)
imgui.TableHeadersRow()
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartList.lua
im.TableSetupColumn('Last modified', im.TableColumnFlags_DefaultHide, 0, 4)
im.TableSetupScrollFreeze(0, 1) -- Make header row always visible
im.TableHeadersRow()
@/lua/ge/extensions/editor/assetManagementTool.lua
if imgui.BeginTable('##assetRecordsTable', colCount, tableFlags) then
imgui.TableSetupScrollFreeze(0, 1) -- Make top row always visible
imgui.TableSetupColumn("#", imgui.TableColumnFlags_WidthFixed, 0)
if imgui.BeginTable('##linksRecordsTable', colCount, tableFlags) then
imgui.TableSetupScrollFreeze(0, 1) -- Make top row always visible
imgui.TableSetupColumn("#", imgui.TableColumnFlags_WidthFixed, 0)
if imgui.BeginTable('##linksRecordsTable', colCount, tableFlags) then
imgui.TableSetupScrollFreeze(0, 1) -- Make top row always visible
imgui.TableSetupColumn("#", imgui.TableColumnFlags_WidthFixed, 0)
if imgui.BeginTable('##delinkedRecordsTable', colCount, tableFlags) then
imgui.TableSetupScrollFreeze(0, 1) -- Make top row always visible
imgui.TableSetupColumn("#", imgui.TableColumnFlags_WidthFixed, 0)
if imgui.BeginTable('##relinkedRecordsTable', colCount, tableFlags) then
imgui.TableSetupScrollFreeze(0, 1) -- Make top row always visible
imgui.TableSetupColumn("#", imgui.TableColumnFlags_WidthFixed, 0)
@/lua/ge/extensions/editor/terrainMaterialsEditor.lua
if im.BeginTable('##terrainMaterialsTable', 2) then
im.TableSetupScrollFreeze(0, 1)
im.TableSetupColumn('ID')
@/lua/ge/extensions/career/modules/partInventory.lua
if imgui.BeginTable('', 8) then
imgui.TableSetupScrollFreeze(0,1)
imgui.TableSetupColumn("Id",nil,5)
@/lua/ge/extensions/editor/missionEditor/issues.lua
if im.BeginTable('', 7, tableFlags) then
im.TableSetupScrollFreeze(0,1)
im.TableSetupColumn("#",nil,4)
@/lua/ge/extensions/core/vehicleTriggers.lua
if im.BeginTable('Triggers##vehicleTriggers'..tostring(vehId), 5, tableFlags) then
im.TableSetupScrollFreeze(0, 1) -- Make top row always visible
im.TableSetupColumn("Id")
if im.BeginTable('Events##vehicleEventNames'..tostring(vehId), 4, tableFlags) then
im.TableSetupScrollFreeze(0, 1) -- Make top row always visible
im.TableSetupColumn("Id")
if im.BeginTable('TriggerEventLinks##TriggerEventLinks'..tostring(vehId), 2, tableFlags) then
im.TableSetupScrollFreeze(0, 1) -- Make top row always visible
im.TableSetupColumn("TriggerId")
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamModifierLeakVis.lua
im.TableSetupScrollFreeze(1, 1) -- Make header row/column always visible
im.TableHeadersRow()
@/lua/ge/extensions/editor/trafficSignalsEditor.lua
if im.BeginTable("statesSummary", 2, imFlags.imTableStyle1) then
im.TableSetupScrollFreeze(0, 1)
im.TableSetupColumn("State Name", nil, 40)
if im.BeginTable("phasesSummary", 3, imFlags.imTableStyle2) then
im.TableSetupScrollFreeze(0, 1)
im.TableSetupColumn("Phase #", nil, 20)
if im.BeginTable("simulationSummary", 5, imFlags.imTableStyle1) then
im.TableSetupScrollFreeze(0, 1)
im.TableSetupColumn("Sequence", nil, 30)
@/lua/ge/extensions/editor/sceneTree.lua
local textBaseWidth = imgui.CalcTextSize('A').x
imgui.TableSetupScrollFreeze(0, 1) -- Make top row always visible
imgui.TableSetupColumn('Tree', imgui.TableColumnFlags_NoHide)
@/lua/ge/extensions/editor/perfProfiler.lua
if im.BeginTable('', activeKeys+3, tableFlags) then
im.TableSetupScrollFreeze(0,1)
im.TableSetupColumn("Plot", nil, 10)
@/lua/ge/extensions/editor/dynamicDecals/fonts.lua
if im.BeginTable('FontPreviewTableInfoTable', 2) then
im.TableSetupScrollFreeze(0, 1) -- Make top row always visible
im.TableSetupColumn("Name")
@/lua/ge/extensions/editor/extensionsEditor.lua
local textBaseWidth = imgui.CalcTextSize('W').x
imgui.TableSetupScrollFreeze(0, 1) -- Make top row always visible
imgui.TableSetupColumn("Extensions", imgui.TableColumnFlags_NoHide)