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Spacing

Definition


-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:234
function M.Spacing() imgui.Spacing() end

Callers

@/lua/ge/extensions/editor/sensorConfigurationEditor.lua
    im.TextColored(greenB, "Acceleration (m/s²)")
    im.Spacing()
    im.Text("Forward/Backward")
    im.PlotLines1("##up/down", plotData.accZ, plotLen, nextOffset, string.format("%+7.2f m/s²", plotData.lastAccZ), FLT_MAX, FLT_MAX, plotSize)
    im.Spacing()
    im.Separator()
    im.Separator()
    im.Spacing()
    im.TextColored(greenB, "Angular Velocity (rad/s)")
    im.TextColored(greenB, "Angular Velocity (rad/s)")
    im.Spacing()
    im.Text("Pitch")
  im.TextColored(greenB, "Distance Measurement")
  im.Spacing()
  im.Text(string.format("Range: %.2f m - %.2f m", minDist, maxDist))
  im.Text(string.format("Range: %.2f m - %.2f m", minDist, maxDist))
  im.Spacing()
    im.Text(string.format("Current: %.2f m", currentDist))
    im.Spacing()
@/lua/ge/extensions/editor/bulkRename.lua

    imgui.Spacing()
    imgui.Separator()

    imgui.Spacing()
    imgui.PushStyleColor2(imgui.Col_Button, imgui.ImColorByRGB(10, 150, 0, 255))
    imgui.PopStyleColor()
    imgui.Spacing()
@/lua/ge/extensions/ui/console.lua
      local t = Lua:getDevLogStats()
      -- im.Spacing()
      -- im.Spacing()
      -- im.Spacing()
      -- im.Spacing()
      if type(t.errors) == 'number' and t.errors > 0 then

    im.Spacing()
    im.SameLine()

    im.Spacing()
    im.SameLine()
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veJBeamPicker.lua

      im.Spacing()
      im.Spacing()
      im.Spacing()
      im.Spacing()
      im.Spacing()
      im.Spacing()
      im.Spacing()
      im.Spacing()
      im.Spacing()
      im.Spacing()
      im.TreePop()

      im.Spacing()
      im.Spacing()
      im.Spacing()
      im.Spacing()
      im.Spacing()
      im.Spacing()
      im.Spacing()
      im.Spacing()
      im.Spacing()
      im.Spacing()
      im.TreePop()
    im.Text("Pick with Node/Beam Debug Modes (Ctrl + M/Ctrl + B)")
    im.Spacing()
    if im.BeginTabBar("##tabs") then
      if im.BeginTabItem("Nodes") then
        im.Spacing()
        renderNodeSelectionUI()
        renderNodeSelectionUI()
        im.Spacing()
        im.Separator()
      if im.BeginTabItem("Beams") then
        im.Spacing()
        renderBeamSelectionUI()
        renderBeamSelectionUI()
        im.Spacing()
        im.Separator()
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamBeautifier.lua

    im.Spacing()
    im.Spacing()
    im.Spacing()
    im.Spacing()
    im.Spacing()
    im.Spacing()
    im.Spacing()

    im.Spacing()
    im.Spacing()
    im.Spacing()
    im.Spacing()
    im.Spacing()
    im.Spacing()
    im.Spacing()
@/lua/ge/extensions/editor/flowgraph/references.lua
  im.Separator()
  im.Spacing()
  if editor.getPreference("flowgraph.general.showAdvancedReferenceData") then
@/lua/ge/extensions/editor/forestEditor.lua
  if editor.beginModalWindow("noForestMsgDlg", "No Forest Object") then
    im.Spacing()
    im.Text("There is no Forest object to render forest items, create one ?")
    im.Text("There is no Forest object to render forest items, create one ?")
    im.Spacing()
    im.Separator()
    im.Separator()
    im.Spacing()
    im.Spacing()
    im.Spacing()
    im.Spacing()
    im.Spacing()
    im.Spacing()
    im.Spacing()
    if im.Button("Yes") then
  if editor.beginModalWindow("noForestBrushGroupMsgDlg", "No Forest Brush Group") then
    im.Spacing()
    im.Text("There is no Forest Brush Group to add Forest Brushes to, create one ?")
    im.Text("There is no Forest Brush Group to add Forest Brushes to, create one ?")
    im.Spacing()
    im.Separator()
    im.Separator()
    im.Spacing()
    im.Spacing()
    im.Spacing()
    im.Spacing()
    im.Spacing()
    im.Spacing()
    im.Spacing()
    if im.Button("Yes") then
@/lua/ge/extensions/editor/sitesEditor/parkingSpots.lua

  im.Spacing()
  if im.Checkbox("Is MultiSpot", self.isMultiSpot) then
@/lua/ge/extensions/editor/preferences.lua

  imgui.Spacing()
  imgui.Spacing()
  imgui.Spacing()
  imgui.Spacing()
  imgui.Spacing()
  imgui.Spacing()
  imgui.Spacing()
  imgui.Columns(2, valueInspector.inspectorName .. "FieldsColumn")
      --  Right alignment
      imgui.Spacing(imgui.ImVec2(0, 0))
      local prefWindowCurrWidth = imgui.GetContentRegionAvailWidth();
@/lua/ge/extensions/editor/newsMessage.lua
    imgui.Text(newsText)
    imgui.Spacing()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Separator()
    imgui.Separator()
    imgui.Spacing()
    if imgui.Button("Close##newsCloseBtn", imgui.ImVec2(120, 0)) then editor.closeModalWindow(newsDlgName) end
@/lua/ge/extensions/editor/terrainEditor.lua
      for k, map in ipairs(terrainImpExp.textureMaps) do
        -- im.Spacing()
        local clr = (map.selected == true) and var.buttonColor or var.transparentColor

    im.Spacing()
    im.Separator()
    im.Separator()
    im.Spacing()
      for tbName, tbData in pairs(terrainBlockProxies) do
        im.Spacing()
        if im.Selectable1(tbName, tbData.selected) then

    im.Spacing()
    im.Separator()
    im.Separator()
    im.Spacing()

    im.Spacing()
    im.Separator()
    im.Separator()
    im.Spacing()
@/lua/ge/extensions/editor/meshSpline.lua
      local tmpPtr = im.FloatPtr(selSpline.spacing)
      if im.SliderFloat('###5756', tmpPtr, minSpacing, maxSpacing, "Spacing (m) = %.2f") then
        selSpline.spacing = tmpPtr[0]
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamModifierLeakVis.lua

    im.Spacing()
    im.Separator()
    im.Separator()
    im.Spacing()
@/lua/ge/extensions/editor/createObjectTool.lua
  end
  imgui.Spacing()
@/lua/ge/extensions/editor/rallyEditor/drivelineTab.lua
    im.TextColored(im.ImVec4(1, 0, 0, 1), "Error: " .. self.loadError)
    im.Spacing()
  end
    im.TextWrapped("Choose a driveline source to begin editing:")
    im.Spacing()

    im.Spacing()

    im.Spacing()

    im.Spacing()
    im.Separator()

      im.Spacing()
      im.Separator()

    im.Spacing()
    im.Separator()

      im.Spacing()
      im.Separator()

      im.Spacing()

      im.Spacing()
      -- === EXPERIMENTAL: BUFFER ZONE ===
      im.Spacing()
      im.Separator()
@/lua/ge/extensions/core/vehicle/manager.lua
  if editor.beginWindow(toolWindowName, "Vehicle Manager") then
    im.Spacing()
    im.Spacing()
    im.Spacing()
    im.Spacing()
    im.Separator()
    im.Separator()
    im.Spacing()

    im.Spacing()
    im.Separator()
    im.Separator()
    im.Spacing()

    im.Spacing()

    im.Spacing()
    im.Separator()
    im.Separator()
    im.Spacing()
  end
@/lua/ge/extensions/editor/dragRaceEditor/facilities.lua

  im.Spacing()
end
@/lua/ge/extensions/editor/assemblySpline.lua
      local tmpPtr = im.FloatPtr(selSpline.spacing)
      if im.SliderFloat('###5756', tmpPtr, minSpacing, maxSpacing, "Molecule Spacing (m) = %.2f") then
        selSpline.spacing = tmpPtr[0]
@/lua/ge/extensions/editor/mainToolbar.lua
    drawGeneralToolbarButtons()
    im.SameLine() im.Spacing()
    editor.uiVertSeparator(32, im.ImVec2(0,0))
    editor.uiVertSeparator(32, im.ImVec2(0,0))
    im.Spacing() im.SameLine()
    axisGizmoButtonsGui()
    axisGizmoButtonsGui()
    im.SameLine() im.Spacing()
    editor.uiVertSeparator(32, im.ImVec2(0,0))
    editor.uiVertSeparator(32, im.ImVec2(0,0))
    im.Spacing()
    extensions.hook("onEditorGuiGeneralToolbar")
    if im.BeginPopup("EditModeSetsPopup", im.WindowFlags_NoCollapse) then
      im.Spacing()

      im.Spacing()
      im.Spacing()
      im.Spacing()
      im.Spacing()
      im.Separator()
      im.Separator()
      im.Spacing()
      if im.Button("Edit Sets...") then
      -- Deselect All button for available modes
      im.Spacing()
      local anyModeSelected = false
      im.tooltip("Move All To Right")
      im.Spacing()
      im.tooltip("Move Selected To Right")
      im.Spacing()
      -- Check if any items are selected in selected list
      im.tooltip("Move Selected To Left")
      im.Spacing()
        -- Up/Down arrow buttons for reordering
        im.Spacing()
        -- Deselect All button for selected modes
        im.Spacing()
        local hasSelectedSelected = false
        -- Bottom buttons
        im.Spacing()
        im.Separator()
        im.Separator()
      im.Spacing()
      if im.Button("Close", im.ImVec2(120, 0)) then

      im.SameLine() im.Spacing()
      editor.uiVertSeparator(32, im.ImVec2(0,0))
@/lua/ge/extensions/editor/rallyEditor/pacenotes/measurementsForm.lua
  -- Measurement action buttons
  im.Spacing()
  if im.Button("Measure") then
  end
  im.Spacing()
@/lua/ge/extensions/editor/autoSave.lua
        "\n\nWARNING! This operation is not undoable.")
      imgui.Spacing()
      imgui.Separator()
      imgui.Separator()
      imgui.Spacing()
      if imgui.Button("Load AutoSave") then
@/lua/ge/extensions/editor/camPathEditor.lua

      im.Spacing()
      if im.Button('Apply', im.ImVec2(80 * im.uiscale[0], 0)) then
    end
    im.Spacing()

      im.Spacing()
      im.Separator()
      im.Separator()
      im.Spacing()

      im.Spacing()
      if M.currentPath.replay then
        im.Spacing()
        im.Text('Bullet Time')
@/lua/ge/extensions/editor/rallyEditor/notebookInfo.lua

  for _ = 1,5 do im.Spacing() end
    im.Text("Are you sure you want to delete this codriver?")
    im.Spacing()
      im.Text("This is the last codriver for this language.")
      im.Spacing()
      im.Text("You can choose to also delete all pacenotes associated with this codriver's language.")
      im.Text("You can choose to also delete all pacenotes associated with this codriver's language.")
      im.Spacing()
      im.Text("Language: "..codriver.language)
      im.Text("Language: "..codriver.language)
      im.Spacing()
      im.Text("Consider making a backup of the notebook file before proceeding.")
      im.Text("File: "..self.path.fname)
      im.Spacing()
    end

  im.Spacing()
  im.Text("Name, Language, and Voice ID are used to find the Codriver's audio files.")
@/lua/ge/extensions/editor/materialEditor.lua
  im.SameLine()
  im.Spacing()
  editor.uiVertSeparator(32, im.ImVec2(0,0))
  editor.uiVertSeparator(32, im.ImVec2(0,0))
  im.Spacing()
  im.SameLine()
@/lua/ge/extensions/editor/assetManagementTool.lua
        imgui.SameLine()
        imgui.Spacing()
        imgui.SameLine()
  imgui.SameLine()
  imgui.Spacing()
  imgui.SameLine()

  imgui.Spacing()
  imgui.Separator()
  imgui.Separator()
  imgui.Spacing()
        imgui.SameLine()
        imgui.Spacing()
        imgui.SameLine()
  imgui.SameLine()
  imgui.Spacing()
  imgui.SameLine()

  imgui.Spacing()
  imgui.Separator()
  imgui.Separator()
  imgui.Spacing()
        imgui.SameLine()
        imgui.Spacing()
        imgui.SameLine()
  if editor.beginModalWindow(removeSelectedDlg, "Asset Management - Remove Selected") then
    imgui.Spacing()
    imgui.Text("Remove the selected assets from list ? (wont delete any file, cannot undo!)")
    imgui.Text("Remove the selected assets from list ? (wont delete any file, cannot undo!)")
    imgui.Spacing()
    imgui.Separator()
    imgui.Separator()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Spacing()
  if editor.beginModalWindow(clearDuplicateListDlg, "Asset Management - Clear Duplicates List") then
    imgui.Spacing()
    imgui.Text("Clear the asset duplicates list ?")
    imgui.Text("Clear the asset duplicates list ?")
    imgui.Spacing()
    imgui.Separator()
    imgui.Separator()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Spacing()
  if editor.beginModalWindow(deleteInvalidLinksDlg, "Asset Management - Delete Invalid Link Files") then
    imgui.Spacing()
    imgui.Text("Delete the invalid link files ? (Cannot undo)")
    imgui.Text("Delete the invalid link files ? (Cannot undo)")
    imgui.Spacing()
    imgui.Separator()
    imgui.Separator()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Spacing()
  if editor.beginModalWindow(migrationDlg, "Asset Management - Migration") then
    imgui.Spacing()
    imgui.Text("INFO: This will copy the first file in the lists to the new path\nONLY if the new file doesnt exists, it will not overwrite it.")
    imgui.ProgressBar(progress, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), 0))
    imgui.Spacing()
    imgui.Separator()
    imgui.Separator()
    imgui.Spacing()
  if editor.beginModalWindow(searchDuplicatesDlg, "Asset Management - Find Duplicates") then
    imgui.Spacing()
    imgui.Text("ATTENTION: Game must be in focus, otherwise the process is paused.")
    imgui.ProgressBar(progress, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), 0))
    imgui.Spacing()
    imgui.Separator()
    imgui.Separator()
    imgui.Spacing()
  if editor.beginModalWindow(searchAllDuplicatesDlg, "Asset Management - Find All Global Duplicates") then
    imgui.Spacing()
    imgui.Text("ATTENTION: Game must be in focus, otherwise the process is paused.")
    imgui.ProgressBar(progress, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), 0))
    imgui.Spacing()
    imgui.Separator()
    imgui.Separator()
    imgui.Spacing()
  if editor.beginModalWindow(checkForInvalidLinksDlg, "Asset Management - Check for invalid links") then
    imgui.Spacing()
    imgui.Text("ATTENTION: Game must be in focus, otherwise the process is paused.")
    imgui.ProgressBar(progress, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), 0))
    imgui.Spacing()
    imgui.Separator()
    imgui.Separator()
    imgui.Spacing()
  if editor.beginModalWindow(tryFixingInvalidLinksDlg, "Asset Management - Try fixing invalid links") then
    imgui.Spacing()
    imgui.Text("ATTENTION: Game must be in focus, otherwise the process is paused.")
    imgui.ProgressBar(progress, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), 0))
    imgui.Spacing()
    imgui.Separator()
    imgui.Separator()
    imgui.Spacing()
  if editor.beginModalWindow(checkForInvalidFilenamesDlg, "Asset Management - Check for invalid filenames") then
    imgui.Spacing()
    imgui.Text("ATTENTION: Game must be in focus, otherwise the process is paused.")
    imgui.ProgressBar(progress, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), 0))
    imgui.Spacing()
    imgui.Separator()
    imgui.Separator()
    imgui.Spacing()
  if editor.beginModalWindow(checkDlg, "Asset Management - Migration") then
    imgui.Spacing()
    imgui.Text("ERROR: You still have new target paths with the default text: '" .. newPathNotSetString .. "', please set a proper path.")
    imgui.Text("ERROR: You still have new target paths with the default text: '" .. newPathNotSetString .. "', please set a proper path.")
    imgui.Spacing()
    imgui.Separator()
    imgui.Separator()
    imgui.Spacing()
  if editor.beginModalWindow(savedListDlg, "Asset Management - Saved List") then
    imgui.Spacing()
    imgui.Text("The asset list was saved.")
    imgui.Text("The asset list was saved.")
    imgui.Spacing()
    imgui.Separator()
    imgui.Separator()
    imgui.Spacing()
  if editor.beginModalWindow(delinkerDlg, "Asset Management - Delink Level Link Files") then
    imgui.Spacing()
    imgui.Text("ATTENTION: Game must be in focus, otherwise the process is paused.")
    imgui.ProgressBar(progress, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), 0))
    imgui.Spacing()
    imgui.Separator()
    imgui.Separator()
    imgui.Spacing()
  if editor.beginModalWindow(relinkerDlg, "Asset Management - Relink Level Link Files") then
    imgui.Spacing()
    imgui.Text("ATTENTION: Game must be in focus, otherwise the process is paused.")
    imgui.ProgressBar(progress, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), 0))
    imgui.Spacing()
    imgui.Separator()
    imgui.Separator()
    imgui.Spacing()
@/lua/ge/extensions/editor/extensionsEditor.lua
  if editor.beginWindow(toolWindowName, toolWindowTitle) then
    imgui.Spacing()
    imgui.TextUnformatted("Control the loading of the editor extensions.")
    imgui.TextUnformatted("If an extension is not working properly, you can start editor in safe mode (Ctrl+F11) and disable it here.")
    imgui.Spacing()
    imgui.Separator()
    imgui.Separator()
    imgui.Spacing()
    local tableFlags = bit.bor(imgui.TableFlags_ScrollY, imgui.TableFlags_BordersV, imgui.TableFlags_BordersOuterH, imgui.TableFlags_Resizable, imgui.TableFlags_RowBg, imgui.TableFlags_NoBordersInBody)
@/lua/ge/extensions/editor/levelValidator.lua
        end
        im.Spacing()
        im.Separator()
        im.Separator()
        im.Spacing()
@/lua/ge/extensions/editor/flowgraph/garbageDebug.lua
    self:computeAllStats()
    im.Spacing()
    im.Separator()
    im.Separator()
    im.Spacing()
    self:drawStats("Complete Project", self.mgr.garbageData.graphSum)
    self:drawStats("Complete Project", self.mgr.garbageData.graphSum)
    im.Spacing()
    im.Separator()
    im.Separator()
    im.Spacing()
    for _, grId in ipairs(self.mgr.garbageData.graphIdsSortedByTotalGarbage or {}) do
    end
    im.Spacing()
    im.Separator()
    im.Separator()
    im.Spacing()
    for _, nId in ipairs(self.mgr.garbageData.nodeIdsSortedByTotalGarbage or {}) do
@/lua/ge/extensions/editor/rallyEditor.lua

      for i = 1,3 do im.Spacing() end
@/lua/ge/suspensionFrequencyTester.lua
      for _, node in ipairs(nodes) do
        imgui.Spacing()
        imgui.Spacing()
        imgui.Spacing()
        imgui.Spacing()
        imgui.Spacing()
        imgui.Spacing()
        imgui.Spacing()
        imgui.Spacing()
        imgui.Spacing()
        imgui.Spacing()
        imgui.Spacing()
        imgui.Spacing()
        imgui.Spacing()
        imgui.Spacing()
        imgui.Spacing()
        imgui.Spacing()
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veFlexbodyDebug.lua

    im.Spacing()

    im.Spacing()
    im.Text("Total Vertices Count = " .. vertCount)
@/lua/ge/extensions/editor/dragRaceEditor/strips.lua

  im.Spacing()
end
@/lua/ge/extensions/editor/biomeTool.lua
  if editor.beginModalWindow("NoForestObjDialog", "No Forest Object") then
    imgui.Spacing()
    imgui.Text("There is no Forest object, please create one.")
    imgui.Text("There is no Forest object, please create one.")
    imgui.Spacing()
    imgui.Separator()
    imgui.Separator()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Spacing()
    if imgui.Button("OK") then
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veVehicleSpawner.lua

    im.Spacing()
    if startPos then
@/lua/ge/extensions/editor/dragRaceEditor/dragSettings.lua

  im.Spacing()
end
@/lua/ge/extensions/editor/rallyEditor/static.lua
  if not self.showSystemPacenotes then
    for _ = 1,3 do im.Spacing() end
    im.TextColored(im.ImVec4(1.0, 1.0, 0.0, 1.0), "System Pacenotes are only available for rallyStage missions.")

  for _ = 1,5 do im.Spacing() end
@/lua/ge/extensions/editor/rallyEditor/missionSettings.lua

  for i = 1,5 do im.Spacing() end
  im.Separator()
  im.Separator()
  for i = 1,5 do im.Spacing() end
@/lua/ge/extensions/editor/rallyEditor/pacenotes.lua

  im.Spacing()
  im.Columns(2)
@/lua/ge/extensions/editor/resourceChecker.lua
      im.Separator()
      im.Spacing()
      im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth()-220* im.uiscale[0], 0))
  local fontPushed = im.PushFont3("robotomono_regular")
  im.Spacing()
  if isAdvanced == 1 then
    --im.PushItemWidth(200)
    im.Spacing()
    im.TextColored(im.ImVec4(0.5, 0.9, 1, 1), "Issue")
    im.TextColored(im.ImVec4(0.5, 0.9, 1, 1), "Issue")
    im.Spacing()
    im.Separator()
    im.Separator()
    im.Spacing()
    im.NextColumn()
  im.Separator()
  im.Spacing()
  im.Dummy(im.ImVec2(5* im.uiscale[0], 0))

    im.Spacing()
    im.Separator()
    im.Separator()
    im.Spacing()
          im.TextColored(im.ImVec4(1, 1, 0.2, 1), "Asset Stats")
          im.Spacing()

          im.Spacing()
          im.Separator()
          im.Separator()
          im.Spacing()
            end
            im.Spacing()
          end
          im.Separator()
          im.Spacing()
          im.ProgressBar(usedT/usedTotal, im.ImVec2(w, 0), "Textures")
          im.Spacing()
          im.Separator()
          im.Spacing()
    end
    im.Spacing()
    im.Separator()
    im.Separator()
    im.Spacing()
    if not verifier and getProgress() == nil then
      im.TextColored(im.ImVec4(1, 1, 0.2, 1), "Verifying done")
      im.Spacing()
      resultUI("matVersion", matdata, "Detected ("..verifier[2]..") V0 materials in : ", verifier[3])
    end
    im.Spacing()
    im.Separator()
    im.Separator()
    im.Spacing()
    if not resExplorer and getProgress() == nil then
    im.Text("Check resources of current level")
    im.Spacing()
    end
    --im.Spacing()
  end
@/lua/ge/extensions/trackbuilder/trackBuilder.lua
  navigationRow()
  im.Spacing()
  im.Separator()
    else
      im.Spacing()
      im.SetCursorPosX(im.GetWindowWidth()/2 - 100)
    end
    im.Spacing()
    im.Separator()
  if not menuItems.advancedModifiers.isOpen[0] or not menuSettings.hideModifiers.value[0] then
    im.Spacing()
    im.TextColored(style.textColor,string.format(translateLanguage("ui.trackbuilder.base.banking", "Banking") .. ": %.1f°", modifierValues.bank.value[0]))
    mainModifiers('bank','tb_bank_left','tb_bank_right',15,1,60,-720,720)
    im.Spacing()
    mainModifiers('height','tb_height_lower','tb_height_higher',1,5,25,-50000,50000)
    im.Spacing()
    mainModifiers('width','tb_width_slimmer','tb_width_wider',1,5,10,0,50)
    im.Spacing()
    im.Separator()
  end
  im.Spacing()
@/lua/ge/extensions/editor/visualization.lua
local function drawResetButton(itemPath)
  im.Spacing(im.ImVec2(0, 0))
  local prefWindowCurrWidth = im.GetContentRegionAvailWidth();
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veCrashTester.lua

    im.Spacing()
    if startPos then
@/lua/ge/extensions/editor/sceneTree.lua
  local textColor = overrideTextColor
  imgui.Spacing()
  imgui.SameLine()
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veNodeTriSelfCollisionDetector.lua

    im.Spacing()
@/lua/ge/extensions/editor/rallyEditor/pacenotes/pacenoteForm.lua

  im.Spacing()
  im.Spacing()
  im.Spacing()
  im.Spacing()
  im.Text("Variables may be used in Pacenote text for custom distance call placement.")
  im.Text("Variables may be used in Pacenote text for custom distance call placement.")
  im.Spacing()
    im.Text("Are you sure you want to delete this pacenote?")
    im.Spacing()
    im.Separator()
    im.Separator()
    im.Spacing()
@/lua/ge/extensions/editor/decalSpline.lua
      local tmpPtr = im.FloatPtr(selSpline.spacing)
      if im.SliderFloat('###5756', tmpPtr, minSpacing, maxSpacing, "Spacing (m) = %.2f") then
        selSpline.spacing = tmpPtr[0]
@/lua/ge/extensions/gameplay/rally/tools/loopToolbox.lua

  im.Spacing()

  im.Spacing()

  im.Spacing()

  im.Spacing()
  --     if raceDataSummary then
  --       im.Spacing()
  --       im.Separator()
  --       im.Separator()
  --       im.Spacing()
  --       -- if #raceDataSummary.splits > 0 then
  --         -- im.Spacing()
  --         -- im.TextColored(colorYellow, "Splits")

  im.Spacing()
  im.Separator()
  im.Separator()
  im.Spacing()

  -- im.Spacing()

  im.Spacing()
  im.Separator()
  im.Separator()
  im.Spacing()

  im.Spacing()
  im.Separator()
  im.Separator()
  im.Spacing()

  im.Spacing()
  im.Separator()
  im.Separator()
  im.Spacing()

  im.Spacing()
  im.Separator()
  im.Separator()
  im.Spacing()

  im.Spacing()
  im.Separator()
  im.Separator()
  im.Spacing()
    if i < #schedule then
      im.Spacing()
      im.Separator()
      im.Separator()
      im.Spacing()
    end
  -- Testing section
  im.Spacing()
  im.Separator()
  im.Separator()
  im.Spacing()

    im.Spacing()