SetCursorScreenPos
Definition
-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:254
function M.SetCursorScreenPos(ImVec2_pos) imgui.SetCursorScreenPos(ImVec2_pos) end
Callers
@/lua/ge/extensions/editor/flowgraph/nodePreview.lua
--self.popupMousePos.x = self.popupMousePos.x + 300
--im.SetCursorScreenPos(self.popupMousePos)
im.BeginTooltip()
@/lua/ge/extensions/flowgraph/nodes/debug/comment.lua
im.ImDrawList_AddRect(im.GetWindowDrawList(), rMin, rMax, col2, 4)
im.SetCursorScreenPos(min)
im.BeginGroup()
@/lua/ge/extensions/editor/resourceChecker.lua
if interacted < cap and r.w >= minPx and r.h >= minPx then
im.SetCursorScreenPos(im.ImVec2(r.x, r.y))
im.InvisibleButton("##tm_rect_flat_nomerge_"..i, im.ImVec2(r.w, r.h))
local oldPos = im.GetCursorScreenPos()
im.SetCursorScreenPos(min)
im.InvisibleButton("##seg_" .. k .. "_" .. i, im.ImVec2(w, barH))
local hovered = im.IsItemHovered()
im.SetCursorScreenPos(oldPos)
if hovered then
local spPos = im.GetCursorScreenPos()
im.SetCursorScreenPos(spPos)
im.InvisibleButton("##asset_splitter", im.ImVec2(splitterWidth, splitterThickness))
@/lua/ge/extensions/editor/flowgraph/main.lua
end
im.SetCursorScreenPos(cursorTopLeft)