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Separator

Definition


-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:227
function M.Separator() imgui.Separator() end

Callers

@/lua/ge/extensions/editor/vehicleEditor/api/powerTrainUtils.lua
  if deviceType == 'combustionEngine' then
    im.Separator()
    im.Text("engineLoad")
  if deviceType == 'differential' then
    im.Separator()
    im.Text("diffAngle")
  if deviceType == 'shaft'then
    im.Separator()
    imguiUtils.cell("primaryOutputAVName", tostring(device.primaryOutputAVName))
  if deviceType == 'manualGearbox' then
    im.Separator()
    for i=0,#device.gearDamages do
  if deviceType == 'frictionClutch' then
    im.Separator()
    imguiUtils.cell("clutchAngle", tostring(device.clutchAngle))
  if deviceType == 'torqueConverter' then
    im.Separator()
    imguiUtils.cell("lockupClutchAngle", tostring(device.lockupClutchAngle))
  if deviceType == 'automaticGearbox' then
    im.Separator()
    im.Text("parkClutchAngle")
  if deviceType == "cvtGearbox"then
    im.Separator()
    imguiUtils.cell("parkLockSpring", tostring(device.parkLockSpring))
  if deviceType == "dctGearbox"then
    im.Separator()
    imguiUtils.cell("torqueDiff", tostring(device.torqueDiff))
@/lua/ge/extensions/editor/dynamicDecals/brushes.lua
  end
  im.Separator()
@/lua/ge/extensions/editor/extensionsEditor.lua
    imgui.Spacing()
    imgui.Separator()
    imgui.Spacing()
@/lua/ge/extensions/editor/toolUtilities/materialSelectionMgr.lua
    im.tooltip("Type to filter material names by name.")
    im.Separator()
          end
          im.Separator()
        end
@/lua/ge/extensions/editor/dragRaceEditor/lanes.lua
  im.Text("Lanes")
  im.Separator()
  im.Text("Lane Details")
  im.Separator()
@/lua/ge/extensions/editor/missionEditor/additionalAttributes.lua
      end
      im.Separator()
      for _, v in ipairs(attribute.valuesSorted) do
    end
    im.Separator()
    local remIdx = -1
@/lua/ge/extensions/editor/dynamicDecals/inspector.lua
  end
  im.Separator()

  im.Separator()
@/lua/ge/extensions/flowgraph/nodes/vehicle/special/vehicleAction.lua
  end
  im.Separator()
  self:loadActions('allVehicles', "lua/ge/extensions/core/input/actions/vehicle.json")
      end
      im.Separator()
    end
  end
  im.Separator()
  if im.TreeNode1("Action Info Detail") then
@/lua/ge/extensions/gameplay/rally/tools/rallyToolbox.lua

  im.Separator()

  im.Separator()

  im.Separator()

  im.Separator()

  im.Separator()

  im.Separator()

  -- im.Separator()

    -- im.Separator()
@/lua/ge/extensions/editor/crawlEditor.lua

        im.Separator()
    im.Text("Current tab: " .. currentTab)
    im.Separator()
    if im.BeginChild1("LeftPanel", im.ImVec2(im.GetWindowWidth() * 0.4, 0), true) then

      im.Separator()
      im.TextColored(im.ImVec4(0.8, 0.6, 0.2, 1.0), "Trails")

      im.Separator()
      im.TextColored(im.ImVec4(0.8, 0.6, 0.2, 1.0), "Paths")

      im.Separator()
      im.TextColored(im.ImVec4(0.8, 0.6, 0.2, 1.0), "Boundaries")

      im.Separator()
      im.TextColored(im.ImVec4(0.8, 0.6, 0.2, 1.0), "Starting Positions")

      im.Separator()
@/lua/ge/extensions/util/vehicleRopeDebug.lua
      -- Debug section (kept at bottom) with columns
      im.Separator()
      im.Text("Debug")

      im.Separator()
      im.Text("Rope Info (ID: " .. selectedRope.id .. ")")

    im.Separator()
    im.Text("Overall Performance Stats")
    if #allRopes > 0 then
      im.Separator()
      im.Text("Per-Rope Performance")
@/lua/ge/extensions/editor/flowgraph/nodePreview.lua
    im.EndChild()
    im.Separator()
    im.PushTextWrapPos(self.previewSize.x)
    end
    --im.Separator()
    if self.hover.node then
@/lua/ge/extensions/editor/raceEditor/startPositions.lua
  end
  im.Separator()
  if im.Selectable1('New...', self.index == nil) then
@/lua/ge/extensions/editor/gen/exp_frame.lua
                    im.Unindent(80)
                    im.Separator()
                end
            end
            im.Separator()
            im.NextColumn()
@/lua/ge/extensions/gameplay/drag/debug.lua
          im.Text("Desqualification Reason: " ..vehicleData.desqualifiedReason)
          im.Separator()
          im.Text("Phases")
            im.Text(dumps(phase))
            im.Separator()
          end
@/lua/ge/extensions/render/openxr.lua

    im.Separator()
    im.Text("System name: \"%s\"", M.state.systemName)
@/lua/ge/extensions/flowgraph/nodes/vehicle/customPartsConfigProvider.lua
  if self.partConfig ~= nil then
    im.Separator()
    self:showKVPairs("Parts","parts",'string')
    self:showKVPairs("Parts","parts",'string')
    im.Separator()
    self:showKVPairs("Vars","vars",'number')
    end
    im.Separator()
    self._keyText = self._keyText or im.ArrayChar(128, "")
@/lua/ge/extensions/editor/fileDialog.lua
          end
          im.Separator()
          for i, f in ipairs(favs or {}) do
          im.Text("Please provide a valid name for the new folder!")
          im.Separator()
          if im.Button("OK") then

      im.Separator()
      im.Columns(1, "FileViewColumns")
                if editor.getPreference("files.fileDialog.gridLines") then
                  if k == 1 then im.Separator() end
                end
@/lua/ge/extensions/editor/rallyEditor/notebookInfo.lua
    im.TextColored(cc.clr_error, issues)
    im.Separator()
  end
  end
  im.Separator()
  if im.Selectable1('New...', self.codriverId == nil) then

    im.Separator()
    if im.Button("Delete") then
@/lua/ge/extensions/editor/gen/exp_meshexplorer.lua
                                    end
                                    im.Separator()
                                end
            if indae then
--                im.Separator()
            end
                            im.NextColumn()
                            im.Separator()
                        end
    --            im.EndGroup()
    --            im.Separator()
            if indae then
                im.Separator()
            end
@/lua/ge/extensions/editor/assetDeduplicator.lua

    im.Separator()
    im.Text("Warning: This action is not reversible, double check selected file list before proceeding further.")
      drawCompareContent(state.previewLeft, state.previewRight)
      im.Separator()
      if im.Button("Close") then im.CloseCurrentPopup() end
      if im.Button("Resource Checker") then editor.showWindow("resourceChecker") end
      im.Separator()
      if im.Combo2("##modes", selectedMode, modeString) then
      im.tooltip("Linking with mods might be risky")
      im.Separator()
      if compareFilesJob and compareFilesJob.active and not (compareFilesJob.processed and compareFilesJob.allfiles) then
        end
        im.Separator()
        if generateLinksJob and generateLinksJob.active and not (generateLinksJob.processed and generateLinksJob.allfiles) then
            im.Text(generateLinksJob.linkedFiles)
            im.Separator()
            if im.Button("Close") then
            im.Text(generateLinksJob.error)
            im.Separator()
            if im.Button("Close") then im.CloseCurrentPopup() generateLinksJob = nil end
      end
      im.Separator()
      if im.Button("Reset current level asset cache") then
@/lua/ge/extensions/flowgraph/nodes/gameplay/sites/parkingspot.lua
  end
  im.Separator()
  local reason
@/lua/ge/extensions/editor/mainToolbar.lua
      im.Spacing()
      im.Separator()
      im.Spacing()
        im.Spacing()
        im.Separator()
      im.Spacing()
@/lua/ge/extensions/editor/autoSave.lua
    imgui.Text("You can choose one of the autosaved levels (scene tree) to revert your level scene:")
    imgui.Separator()
    imgui.BeginChild1("autosaves", imgui.ImVec2(0, 200))
      imgui.Spacing()
      imgui.Separator()
      imgui.Spacing()
@/lua/ge/extensions/editor/objectToSplineEditor.lua
    im.Columns(1)
    im.Separator()

    im.Separator()
@/lua/ge/extensions/gameplay/missions/missionManager.lua
      end
      im.Separator()
    end
@/lua/ge/extensions/editor/dynamicDecals/docs.lua
    if first and not section.order then
      im.Separator()
      first = false
    im.SameLine()
    im.Separator()
      end
      im.Separator()
        im.PopFont()
        im.Separator()
@/lua/ge/extensions/editor/missionEditor.lua
        end
        im.Separator()
        if im.BeginMenu("Delete") then
          end
          im.Separator()
          for _, d in ipairs(dirs) do
          end
          im.Separator()
          if im.MenuItem1("PERMANENTLY delete mission") then
        end
        im.Separator()
        if not clickedMission then im.BeginDisabled() end
        end
        im.Separator()
        if not clickedMission then im.EndDisabled() end
        im.Separator()
        if clickedMission and im.BeginMenu("Generate Attempts") then
        end
        im.Separator()
        if im.MenuItem1("Time Updater") then
                if prevOther then
                  im.Separator()
                end
              im.PopID()
              im.Separator()
            else
              im.HeaderText("(...)")
              im.Separator()
            end
              im.PopID()
              im.Separator()
            end
            im.HeaderText("(...)")
            im.Separator()
          end
              im.PopID()
              im.Separator()
            end
            im.HeaderText("(...)")
            im.Separator()
          end
              im.PopID()
              im.Separator()
            end
            im.HeaderText("(...)")
            im.Separator()
          end
              im.PopID()
              im.Separator()
            end
@/lua/ge/extensions/flowgraph/nodes/input/blacklistAction.lua
        end
        im.Separator()
      end
@/lua/ge/extensions/editor/raceEditor/segments.lua
  end
  im.Separator()
  if im.Selectable1('Create', false) then
@/lua/ge/extensions/editor/sensorDebugger.lua
      end
      im.Separator()
    end
@/lua/ge/extensions/gameplay/missions/missionTypes/editorHelper.lua
    if e.fileTags['race.json'] then
      im.Separator()
      if im.Selectable1("Open Race Editor") then
    if e.fileTags['camPath.json'] then
      im.Separator()
      if im.Selectable1("Open Cam Path Editor") then
    if e.fileTags['sites.json'] then
      im.Separator()
      if im.Selectable1("Open Sites Editor") then
    if e.fileTags['vehGroup.json'] then
      im.Separator()
      if im.Selectable1("Open Vehicle Group Manager") then
  im.Text("Worst Result") im.NextColumn()
  im.Separator()
  editEnded[0] = im.InputFloat("##Best Result", e.best) or editEnded[0] im.NextColumn()
@/lua/ge/extensions/editor/raceEditor/trackLayout.lua

  im.Separator()
  local classification = self.path:classify()
  self:displayClassification(classification, "Branching: ", 'branching', "Branching tracks will not compare lap times or record final times in Time Trial Mode.")
  im.Separator()
  im.EndChild()
@/lua/ge/extensions/editor/shapeEditor.lua
        --   im.Text(dumps(v))
        --   im.Separator()
        --   im.NextColumn()
@/lua/ge/extensions/editor/raceEditor/testing.lua

  im.Separator()
@/lua/ge/extensions/flowgraph/basenode.lua
      end
      im.Separator()
    end
    if self.customName then
      im.Separator()
      im.TextUnformatted('Custom Name:')
    -- Add behaviours
    im.Separator()
    for _, b in ipairs(behaviourOrder) do
    if self.behaviour and next(self.behaviour) ~= nil then
      im.Separator()
    end
  self:customContextMenu()
  if y ~= im.GetCursorPosY() then im.Separator() end
    end
    im.Separator()
    if self.graphType == "instance" then
  if editor.getPreference("flowgraph.debug.editorDebug") then
    --im.Separator()
    if im.BeginMenu('Dev tools') then
    if not self.mgr.allowEditing then
      im.Separator()
      im.Text("Triggered: " .. tonumber(self.triggerCount))
@/lua/ge/extensions/editor/flowgraph/execution.lua
function C:drawManager(mgr)
  im.Separator()
  editor.uiIconImage(mgr.runningState ~= "running" and editor.icons.pause_circle_outline or editor.icons.play_circle_filled, im.ImVec2(20, 20))
  im.NextColumn()
  im.Separator()
  for _, mgr in ipairs(self.fgMgr.getAllManagers()) do
@/lua/ge/extensions/editor/dynamicDecals/textures.lua
      end
      im.Separator()
      im.Separator()
      im.Separator()
      im.Separator()
      im.Separator()
      im.Separator()
      im.Separator()
    end
        if #missingSidecarFiles > 1 then
          im.Separator()
          if im.SmallButton("Select All##DynamicDecalsTextures") then
        if #missingSidecarFiles > 1 then
          im.Separator()
          if im.SmallButton("Select All##DynamicDecalsTextures") then
@/lua/ge/extensions/editor/rallyEditor/recceTab.lua

  im.Separator()
@/lua/ge/extensions/editor/gen/lib/ui.lua
                im.NextColumn()
                im.Separator()
            end

--			im.Separator()
            im.SameLine()
@/lua/ge/extensions/editor/sitesEditor/sortedListDisplay.lua
  end
  im.Separator()
  local filter = string.lower(ffi.string(self.search))
  end
  im.Separator()
  if self.createByShift then

      im.Separator()
      --editor.drawAxisGizmo()
      self.elementEditor:drawElement(o, self.mouseInfo)
      im.Separator()
      self:drawTags(o.customFields)
      self:drawTags(o.customFields)
      im.Separator()
      self:drawCustomFields(o.customFields)
  end
  im.Separator()
      im.Text("Tag: " .. self.popupTag)
      im.Separator()
      if im.Selectable1("Remove Tag") then
@/lua/ge/extensions/editor/engineAudioDebug.lua
    im.Unindent()
    im.Separator()
      im.Unindent()
      im.Separator()
      im.Unindent()
      im.Separator()
      im.Unindent()
      im.Separator()
      im.Unindent()
      im.Separator()
      im.Unindent()
      im.Separator()
      im.Unindent()
      im.Separator()
      changed = im.Checkbox("Show exhaust direction", showExhaustDirection) or changed
      changed = im.Checkbox("Show exhaust direction", showExhaustDirection) or changed
      im.Separator()
@/lua/ge/extensions/editor/missionEditor/playbookUtils.lua

  im.Separator()
@/lua/ge/extensions/flowgraph/nodes/ui/imgui/elemental/imSeparator.lua
  end
  im.Separator()
  if self.data.belowSpacing > 0 then
@/lua/ge/extensions/editor/crawlEditor/presets.lua
    end
    im.Separator()
    if im.MenuItem1("Save Current Trail as Component...") then

  im.Separator()
    end
    im.Separator()
    if im.MenuItem1("Save Current Boundary as Component...") then
    end
    im.Separator()
    if im.MenuItem1("Save Current Pathnodes as Component...") then

  im.Separator()
  if im.MenuItem1("Manage Components...") then
      im.Text("Trail Components")
      im.Separator()
      local trailComponents = self:getAllTrailComponents()
      im.NewLine()
      im.Separator()
      im.NewLine()
      im.Text("Boundary Components")
      im.Separator()
      local boundaryComponents = self:getAllBoundaryComponents()
      im.NewLine()
      im.Separator()
      im.NewLine()
      im.Text("Pathnode Components")
      im.Separator()
      local pathnodeComponents = self:getAllPathnodeComponents()
@/lua/ge/extensions/career/career.lua
    imgui.Text((string.sub(currentSavePath, string.len(career_saveSystem.getSaveRootDirectory())+2, -1)))
    imgui.Separator()
    if imgui.Selectable1("Save Career") then
        extensions[mod].drawDebugFunctions()
        imgui.Separator()
      end
      mod.drawDebugMenu(dt)
      imgui.Separator()
    end
@/lua/ge/extensions/editor/trafficManager.lua

    im.Separator()
          end
          im.Separator()
        end
        if aiData.enableTraffic ~= nil then
          im.Separator()
    if isDrivable then
      im.Separator()

  im.Separator()
    end
    im.Separator()
    if im.Selectable1("New...##trafficManagerLights", false) then

      im.Separator()
          if seq.savedIndex and i % 2 == 0 then
            im.Separator()
          end

        im.Separator()

    im.Separator()
        end
        im.Separator()
      end

    im.Separator()
@/lua/ge/extensions/editor/missionPlaybook/attributeViewer.lua
      im.Text("Tier")   im.NextColumn()
      im.Text("Change") im.Separator() im.NextColumn()
      local prevData = book.results[book.page-1]
      im.Columns(1)
      im.Separator()
      if plotInvalid then
@/lua/ge/extensions/editor/slotTrafficEditor.lua

      im.Separator()

      im.Separator()

      im.Separator()
@/lua/ge/extensions/editor/dynamicDecals/colorPresets.lua
  editor.uiInputSearchTextFilter("Texture Filter", searchFilter, im.GetContentRegionAvailWidth())
  im.Separator()
  -- im.Dummy(spacing)
  -- im.Separator()
  -- im.Separator()
  -- im.Separator()
  -- im.Separator()
  -- im.Dummy(spacing)
@/lua/ge/extensions/gameplay/rally/loop/speedingDetector.lua

  im.Separator()

  im.Separator()

  im.Separator()
  if self.count > 0 then
    im.Separator()
    im.Text("Speed Samples (newest to oldest):")
@/lua/ge/extensions/editor/raceEditor/tools.lua

  im.Separator()
  im.Text("Pathnode Tools")

  im.Separator()
  im.Text("Debug Tools")
@/lua/ge/extensions/editor/terrainEditor.lua
              end
              im.Separator()
            end
    --TERRAIN: HEIGHT MAP IMAGE
    im.Separator()
    im.TextUnformatted("Height Map Image:")
      dragDropTarget(nil, "textureMap")
      im.Separator()
      if im.Button("+##AddTextureMap", im.ImVec2(var.inputWidgetHeight, var.inputWidgetHeight)) then
    im.Spacing()
    im.Separator()
    im.Spacing()

    im.Separator()
    if im.Button("Import##ImportTerrainAccept", im.ImVec2(0, var.inputWidgetHeight)) then
    im.Spacing()
    im.Separator()
    im.Spacing()
    im.Spacing()
    im.Separator()
    im.Spacing()
@/lua/ge/extensions/editor/visualization.lua
               "Warning: This operation is not undoable.\n\n\n")
               im.Separator()
    if im.Button("Yes", im.ImVec2(120,0)) then
          materialDebugVisualizationTypes[(materialDebugVisualizationType[0] + 1)].info()
          im.Separator()
        end
@/lua/ge/extensions/flowgraph/nodes/debug/comment.lua
  im.Columns(1)
  im.Separator()
@/lua/ge/extensions/editor/meshSpline.lua
    im.Columns(1)
    im.Separator()
          im.NextColumn()
          im.Separator()
        end
      end
      im.Separator()
      im.PopStyleVar(2)
      im.Separator()
      im.Columns(1)
      im.Columns(1)
      im.Separator()
      im.PopStyleVar(2)
      im.Separator()
      im.Columns(1)
          -- Component rotation controls.
          im.Separator()
          im.TextColored(cols.greenB, "Pre-Rotations:")
          if selSpline.isAlias1 then
            im.Separator()
            im.Columns(1)
          if selSpline.isAlias2 then
            im.Separator()
            im.Columns(1)
          if selSpline.isAlias3 then
            im.Separator()
            im.Columns(1)
          if selSpline.isStartCap then
            im.Separator()
            im.Columns(1)
          if selSpline.isEndCap then
            im.Separator()
            im.Columns(1)
          im.Columns(1)
          im.Separator()
        elseif selectedTab == 1 then -- Distribution tab.
            end
            im.Separator()
          else
          im.Columns(1)
          im.Separator()
          end -- End of if selSpline.isConformToTerrain else block.
@/lua/ge/extensions/editor/prefabInstanceEditor.lua
    end
    imgui.Separator()
  end
@/lua/ge/extensions/editor/vehicleDetailViewer.lua
    end
    im.Separator()
    if im.Selectable1('New##VDV_'..tostring(view.name)) then

  im.Separator()
  if im.BeginMenu('View details##VDV_'..tostring(view.name)) then -- there is only one at any point in time
    end
    im.Separator()
    end
    im.Separator()
    if #availableLayoutFiles > 0 then
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veStaticRenderView.lua
    if im.SliderFloat('FOV', mainRVData.fov, 0.001, 179, "%.3f") then saveSettings() end
    im.Separator()
    if im.MenuItem1('Add New View') then
@/lua/ge/extensions/flowgraph/nodes/util/customLua.lua
    end
    im.Separator()
  end
@/lua/ge/extensions/editor/util/editorElementHelper.lua
    if e.fileTags['race.json'] then
      im.Separator()
      if im.Selectable1("Open Race Editor") then
    if e.fileTags['camPath.json'] then
      im.Separator()
      if im.Selectable1("Open Cam Path Editor") then
    if e.fileTags['sites.json'] then
      im.Separator()
      if im.Selectable1("Open Sites Editor") then
    if e.fileTags['vehGroup.json'] then
      im.Separator()
      if im.Selectable1("Open Vehicle Group Manager") then
  im.Text("Worst Result") im.NextColumn()
  im.Separator()
  editEnded[0] = im.InputFloat("##Best Result", e.best) or editEnded[0] im.NextColumn()
@/lua/ge/extensions/util/stepHandler.lua
      end
      im.Separator()
    end
@/lua/ge/extensions/editor/dynamicDecals/vehicleColorPalette.lua
    end
    im.Separator()
    if im.Button(string.format("Close##VehicleColorPalette_Load_CloseButton_%s", guiId)) then
@/lua/ge/extensions/editor/assetBrowser.lua
  end
  im.Separator()
end
    end
    im.Separator()
    if im.Selectable1("Enable all##FileTypeDropdownItem", nil, im.SelectableFlags_DontClosePopups) then
local function assetInspectorGui_Json(asset)
  im.Separator()
  im.Columns(1)
local function assetInspectorGui_Materials(asset)
  im.Separator()
  im.Columns(1)
  end
  im.Separator()
  if im.TreeNodeEx1('data##' .. asset.path, im.TreeNodeFlags_DefaultOpen) then
local function assetInspectorGui_Prefab(asset)
  im.Separator()
  im.Columns(1)
local function assetInspectorGui_DataBlock(asset)
  im.Separator()
  im.Columns(1)
local function assetInspectorGui_Lua(asset)
  im.Separator()
  im.Columns(1)
local function assetInspectorGui_Html(asset)
  im.Separator()
  im.Columns(1)
local function assetInspectorGui_Txt(asset)
  im.Separator()
  im.Columns(1)
      im.Columns(1)
      im.Separator()
      if mapName then
  if asset.ready == true then
    im.Separator()
    if var.meshPreview.mDetailPolys then
      im.NextColumn()
      im.Separator()
      im.Columns(1)
      im.NextColumn()
      im.Separator()
      im.Separator()
      im.Separator()
      im.Separator()

      im.Separator()
      im.Separator()
      im.Separator()
      im.Separator()
      if im.InputText("##DirNameNew", editor.getTempCharPtr(var.directoriesToLoad_new_name)) then
@/lua/ge/extensions/core/groundMarkerArrows.lua
    im.Text("Arrow Pool Status")
    im.Separator()
    -- Show unused arrows
    im.Separator()
    im.Text("Unused Arrows:")
    -- Show waypoint mappings
    im.Separator()
    im.Text("Waypoint Mappings:")
    -- Show path information
    im.Separator()
    im.Text("Path Information:")
@/lua/ge/extensions/editor/audioRibbonEditor.lua
    im.Columns(1)
    im.Separator()

        im.Separator()
      end
    end
    im.Separator()
    im.Columns(1)
    im.NextColumn()
    im.Separator()
    im.Columns(1)
      im.NextColumn()
      im.Separator()
      im.Columns(1)
      local isAmbient = selRibbon.isAmbient
      im.Separator()
      im.Columns(1)

      im.Separator()
      im.Columns(1)
      im.PopItemWidth()
      im.Separator()
    end
@/lua/ge/extensions/editor/dynamicDecalsTool.lua
      end
      im.Separator()
    end

    im.Separator()
    im.Separator()
    im.Separator()
    im.Separator()
    sectionNode(advancedSection, nodeColor)

  im.Separator()
  deps.docs.verticalSpacing()
  im.Separator()
  im.Separator()
  im.Separator()
  im.Separator()
  deps.docs.verticalSpacing()
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartTextView.lua
    --im.SetKeyboardFocusHere(0)
    im.Separator()
    if im.Button("Apply") then
@/lua/ge/extensions/editor/masterSpline.lua
    im.Columns(1)
    im.Separator()
          im.NextColumn()
          im.Separator()
        end
      end
      im.Separator()
    if selSpline and selSpline.isEnabled and not selSpline.isConformToTerrain then
      im.Separator()
      im.TextColored(cols.greenB, "Auto Banking:")
    if selSpline then
      im.Separator()

                  im.Separator()
                end
            end
            im.Separator()
          end
            im.Columns(1)
            im.Separator()
              im.PopStyleVar()
              im.Separator()
            end
            im.Columns(1)
            im.Separator()
          end
          renderDesignProfileUI(selSpline, icons)
          im.Separator()
          im.Columns(1)
          im.Dummy(im.ImVec2(0, 3))
          im.Separator()
          end
          im.Separator()
        elseif selectedTab == 3 and selSpline.isEnabled then -- Path Generation tab.
          if #selSpline.nodes > 1 then
            im.Separator()
            im.TextColored(cols.greenB, "Generator Settings:")
            im.NextColumn()
            im.Separator()
          end
@/lua/ge/extensions/editor/missionEditor/progressSingle.lua

  im.Separator()
  end
  im.Separator()
@/lua/ge/extensions/editor/missionPlaybook/unlockedMissionsViewer.lua
      im.Text("Visible")   im.NextColumn()
      im.Text("Invisible") im.Separator() im.NextColumn()
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/vePowerTrain.lua
          powerTrainUtils.showJbeamData(lpid)
          im.Separator()
        end
@/lua/ge/extensions/editor/resourceChecker.lua
            end
            im.Separator()
          end
        end
        im.Separator()
      end
      im.EndChild()
      im.Separator()
      im.Spacing()
  local textSize = im.CalcTextSize(text)
  im.Separator()
  if editor.uiInputSearch(nil, searchTxt, 400* im.uiscale[0]) then
  end
  im.Separator()
  im.BeginChild1("##childResults", im.ImVec2(0, windowSize.y-textSize.y-(im.GetFontSize()*3.5)-30), false, im.WindowFlags_ChildWindow+im.WindowFlags_HorizontalScrollbar)
    im.Spacing()
    im.Separator()
    im.Separator()
    im.Separator()
    im.Separator()
    im.Spacing()
  im.EndChild()
  im.Separator()
  im.Spacing()
  im.Text("Subdirs");   im.NextColumn()
  im.Separator()
    im.Spacing()
    im.Separator()
    im.Spacing()
          im.Spacing()
          im.Separator()
          im.Spacing()

          im.Separator()
          im.Spacing()

          im.Separator()
          im.Spacing()
    im.Spacing()
    im.Separator()
    im.Spacing()
    im.Spacing()
    im.Separator()
    im.Spacing()
@/lua/ge/extensions/gameplay/drift/general.lua

    im.Separator()

    im.Separator()
@/lua/ge/extensions/flowgraph/nodes/gameplay/rally/countdownSynced.lua
    end
    im.Separator()
  end
@/lua/ge/extensions/editor/driftDataEditor.lua
    end
    im.Separator()
    M.drawElementDetail(driftData.stuntZones[selectedStuntZoneIndex])

  im.Separator()

  im.Separator()
  im.InputText("Spot id", newDriftSpotId)
    end
    im.Separator()
    for lineName, lineData in pairs(currDriftSpots[selectedDriftSpotId].spatialInfo.lines) do
        im.Dummy(im.ImVec2(1, 10))
        im.Separator()
        im.Dummy(im.ImVec2(1, 10))
    if currDriftSpots[selectedDriftSpotId].info then
      im.Separator()

      im.Separator()
      im.Text("Objectives")
@/lua/common/extensions/ui/imguiUtils.lua
        imgui.TextUnformatted(tostring(v))
        -- imgui.Separator()
      else
      imgui.TextUnformatted("Update interval: " .. string.format('%0.1f', self.sampleTime) .. 's')
      imgui.Separator()
      imgui.TextUnformatted("- right click to reset")
@/lua/ge/extensions/editor/api/core.lua
    imgui.EndChild()
    imgui.Separator()
    if imgui.Button("Save All") then
@/lua/ge/extensions/editor/rallyEditor.lua
          im.Text(currentPath.fname)
          im.Separator()
        end
      im.Text("Make a backup before proceeding.")
      im.Separator()
      if im.Button("Ok", im.ImVec2(120,0)) then
@/lua/ge/extensions/editor/extensionsDebug.lua
  im.Checkbox("Table",tblCheck)
  im.Separator()
end--]]
@/lua/ge/extensions/editor/flowgraph/garbageDebug.lua
    im.Spacing()
    im.Separator()
    im.Spacing()
    im.Spacing()
    im.Separator()
    im.Spacing()
    im.Spacing()
    im.Separator()
    im.Spacing()
@/lua/ge/extensions/editor/sceneView.lua
        end
        im.Separator()
        if im.MenuItem1('Add New View') then createNewViewNextFrame = true ; im.CloseCurrentPopup() end
@/lua/ge/extensions/editor/missionStartPositionEditor.lua
  im.Text("Mission: " .. selectedMission.id)
  im.Separator()

  im.Separator()
@/lua/ge/extensions/util/groundModelDebug.lua
    im.Dummy(im.ImVec2(0,10))
    im.Separator()
      -- table header
      im.Separator()
      im.Text("Visible")
      im.NextColumn()
      im.Separator()
      -- table header
      im.Separator()
      im.Text("Color")
      im.NextColumn()
      im.Separator()
        -- -- table header
        -- im.Separator()
        -- im.Text("Triangles")
        -- im.NextColumn()
        -- im.Separator()
@/lua/ge/extensions/editor/forestEditor.lua
    im.Spacing()
    im.Separator()
    im.Spacing()
    im.Spacing()
    im.Separator()
    im.Spacing()
@/lua/ge/extensions/flowgraph/nodes/types/transform.lua

  im.Separator()
  im.Columns(2)

  im.Separator()
  if editor and editor.selection and editor.selection.object and #editor.selection.object == 1 then
  end
  im.Separator()
@/lua/ge/extensions/editor/rendererComponents.lua
            elseif field.type == types.separator then
              im.Separator()
              im.NextColumn()
  im.Dummy(im.ImVec2(0, 5))
  im.Separator()
  im.TextUnformatted("Brightness")
  im.Dummy(im.ImVec2(0, 5))
  im.Separator()
  im.TextUnformatted("Bloom")
  im.Dummy(im.ImVec2(0, 5))
  im.Separator()
  im.TextUnformatted("Effects")
  im.Dummy(im.ImVec2(0, 5))
  im.Separator()
  im.TextUnformatted("Focus Settings")
  im.Dummy(im.ImVec2(0, 15))
  im.Separator()
  im.TextUnformatted("Debug Stats")
          elseif field.type == types.separator then
            im.Separator()
            im.NextColumn()
--     renderSettingsGui(settings, "", 0)
--     im.Separator()
--     -- im.Separator()
--     im.Separator()
--     -- im.Separator()
--     -- im.Separator()
--     -- im.Separator()
--     -- im.Separator()
--     renderPostFXGui()
@/lua/ge/extensions/editor/sceneTree.lua

  imgui.Separator()
  if imgui.BeginMenu("Prefab V2", imgui_true) then
    end
    imgui.Separator()
    if imgui.Selectable1("Create New Group") then
    end
    imgui.Separator()
    if not tableIsEmpty(instance.selectedNodes) then
    end
    imgui.Separator()
    if imgui.Selectable1("Collapse All Scene Tree") then
    end
    imgui.Separator()
    if not tableIsEmpty(instance.selectedNodes) then
    end
    imgui.Separator()
    if imgui.Selectable1("Sort Group") then
    end
    imgui.Separator()
    local object = scenetree.findObjectById(node.id)
    end
    imgui.Separator()
    if imgui.Selectable1("Collapse Parent Group") then
    end
    imgui.Separator()

    imgui.Separator()

    imgui.Separator()
    if imgui.Selectable1("Put Into New Group") then
    end
    imgui.Separator()
    if imgui.Selectable1("Collapse Parent Group") then
      if #validCustomMenuItems > 0 then
        imgui.Separator()
        local generateExtendedSceneTreeObjectMenuItems = function(items)
@/lua/ge/extensions/editor/util/transformUtil.lua
  end
  im.Separator()
  if self.hasPos then
@/lua/ge/extensions/editor/raceEditor/pacenotes.lua
  end
  im.Separator()
  if im.Selectable1('New...', self.index == nil) then

      im.Separator()
@/lua/ge/extensions/editor/missionEditor/progressMulti.lua
  im.HeaderText("Multi Progress: "..self.mission.missionType)
  im.Separator()

  im.Separator()
end
@/lua/ge/extensions/editor/levelValidator.lua
        im.Spacing()
        im.Separator()
        im.Spacing()
        im.NextColumn()
        im.Separator()
        im.Columns(1)
@/lua/ge/extensions/editor/trafficSignalsEditor.lua

    im.Separator()

  im.Separator()
    im.Dummy(dummyVec)
    im.Separator()
    im.TextUnformatted("Signal Group")
    im.Dummy(dummyVec)
    im.Separator()
    im.TextUnformatted("Signal Objects")
  end
  im.Separator()
  if im.Selectable1("Create...##controller", false) then
    im.Dummy(dummyVec)
    im.Separator()
    im.TextUnformatted("States")
  end
  im.Separator()
  if im.Selectable1("Create...##sequence", false) then
    im.Dummy(dummyVec)
    im.Separator()
    im.TextUnformatted("Phases")
      im.Dummy(dummyVec)
      im.Separator()

    im.Separator()
@/lua/ge/extensions/editor/dragRaceEditor/strips.lua
  im.Text("Strip Details")
  im.Separator()

  im.Separator()
  im.Text("Lane Details")
  im.Text("Lane Details")
  im.Separator()
        im.NewLine()
        im.Separator()
        im.Text("Waypoint Details")
        im.Text("Waypoint Details")
        im.Separator()
      im.NewLine()
      im.Separator()
      im.Text("Boundary Details")
      im.Text("Boundary Details")
      im.Separator()
@/lua/ge/extensions/editor/assetManagementTool.lua
local function duplicateAssetListUi()
  imgui.Separator()
  imgui.Text(tostring(tableSize(assetsByHash)) .. " asset record(s)")

  imgui.Separator()

  imgui.Separator()

  imgui.Separator()
  imgui.Text("If target asset filename is different from link file name, the copy will be renamed to the latter.")
  imgui.Separator()
  imgui.Text("Delink Folder Path:")
  imgui.Spacing()
  imgui.Separator()
  imgui.Spacing()
  imgui.Text("Use this tool only to eliminate any assets after a delink operation.")
  imgui.Separator()
  imgui.Text("Relink Folder Path:")
  imgui.Spacing()
  imgui.Separator()
  imgui.Spacing()
    imgui.Spacing()
    imgui.Separator()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Separator()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Separator()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Separator()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Separator()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Separator()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Separator()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Separator()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Separator()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Separator()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Separator()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Separator()
    imgui.Spacing()
    imgui.Spacing()
    imgui.Separator()
    imgui.Spacing()
@/lua/ge/extensions/editor/raceEditor/timeTrials.lua
  if hovered and previewTex then
    im.Separator()
    local size = im.ImVec2(previewTex.size.x, previewTex.size.y)
    im.Image(previewTex.texId, size)
    im.Separator()
  end
  for i, pn in ipairs(prefabData) do
    im.Separator()
    im.Text(pn.name) im.tooltip(pn.tt)
@/lua/ge/extensions/gameplay/crawl/debug.lua

  im.Separator()
end
  im.Text("Recently Recovered: " .. (infData.recentlyRecovered and "Yes" or "No"))
  im.Separator()
end
  im.Text("Time: " .. formatTime(rcp.time))
  im.Separator()
end
  end
  im.Separator()
end
  end
  im.Separator()
end
  im.Text("Mission Trail: " .. (debugData.trail._isFromMission and "Yes" or "No"))
  im.Separator()
  end
  im.Separator()
    im.Text("Completed: " .. (debugData.completedCount or 0) .. "/" .. #pathnodes)
    im.Separator()
  end
  im.Separator()
@/lua/ge/extensions/editor/inspector.lua
              imgui.Unindent(fieldIndent)
              imgui.Separator()
            end
          imgui.Unindent(fieldIndent)
          imgui.Separator()
        end
@/lua/ge/extensions/editor/util/vehicleFilterUtil.lua
  -- Vehicle eligibility settings
  im.Separator()
  im.Text("Vehicle Eligibility:")
  -- Base Filter (inherited by all probability settings, like dealership filter)
  im.Separator()
  im.Text("Base Filter (applies to all probability settings):")
  -- Probability Settings List
  im.Separator()
  im.Text("Probability Settings:")
  for settingIdx, setting in ipairs(e.probabilitySettings) do
    im.Separator()
    im.PushID1("setting"..settingIdx..e._id)
  -- Global settings
  im.Separator()
  im.Text("Global Settings:")
  -- Display selected configs list
  im.Separator()
  im.Text("Selected Configs (" .. #finalConfigs .. "):")
  -- Manual add section
  im.Separator()
  im.Text("Add Config Manually:")
@/lua/ge/extensions/editor/assemblySpline.lua
    im.Columns(1)
    im.Separator()
          im.NextColumn()
          im.Separator()
        end
      end
      im.Separator()
      im.PopStyleVar(2)
      im.Separator()
      im.Columns(1)
      im.Columns(1)
      im.Separator()
      im.TextColored(cols.greenB, "Molecule Pre-Rotation:")
      -- Geometric variation controls.
      im.Separator()
      im.TextColored(cols.greenB, "Random Variation:")
      im.Columns(1)
      im.Separator()
      im.PopStyleVar(2)
      im.Separator()
      im.Columns(1)
          im.Columns(1)
          im.Separator()
          molecule = selSpline.moleculeDescription
              im.NextColumn()
              im.Separator()
                im.NextColumn()
                im.Separator()
                  im.NextColumn()
                  im.Separator()
                end
              im.NextColumn()
              im.Separator()
                im.NextColumn()
                im.Separator()
                  im.NextColumn()
                  im.Separator()
                end
                end
                im.Separator()
                isDistContent = true
                end
                im.Separator()
              end
          im.Columns(1)
          im.Separator()
          end -- End of if selSpline.isConformToTerrain else block.
@/lua/ge/extensions/editor/undoHistory.lua
    end
    imgui.Separator()
@/lua/ge/extensions/ui/messagesDebugger.lua
    im.TextUnformatted("Compose and control UI 'Message' events")
    im.Separator()

    im.Separator()
    im.Checkbox("Regex clear", useRegexClear)

    im.Separator()
    if im.Button("Test 3 Messages") then
@/lua/ge/extensions/editor/dynamicDecals/debugSection.lua
local function sectionGui(guiId)
  im.Separator()
  local style = im.GetStyle()
  end
  im.Separator()
  end
  im.Separator()
@/lua/ge/extensions/editor/crawlEditor/trails.lua
  im.Text("Trail Details")
  im.Separator()
  -- File Name (rename functionality)
  im.Separator()
  im.Text("File Name")
  -- Mission Properties
  im.Separator()
  im.Text("Mission Properties")
  -- Thumbnail
  im.Separator()
  im.Text("Thumbnail")
  if trail.isFromMission then
    im.Separator()
    im.TextColored(im.ImVec4(0.8, 0.6, 0.2, 1.0), "Mission Trail")
    im.Text("This trail is from a mission.")
    im.Separator()
  end
  if trail.pathReversed then
    im.Separator()
    im.Text("Reversed Starting Position:")

  im.Separator()
  -- Prefabs
  im.Separator()
  im.Text("Prefabs:")
  -- Rules
  im.Separator()
  im.Text("Rules:")
@/lua/ge/extensions/editor/raceEditor/pathnodes.lua
  end
  im.Separator()
  if im.Selectable1('New...', self.index == nil) then
      end
      im.Separator()
      if node.mode == "navgraph" then
  end
  im.Separator()
  if im.Button("Copy Fields") then
@/lua/ge/extensions/editor/scriptAIEditor.lua
    if editor.beginWindow(vwd.name, "Scene Vehicles") then
      im.Separator()
      if im.BeginListBox("", im.ImVec2(480, 180), im.WindowFlags_ChildWindow) then
          im.NextColumn()
          im.Separator()
        end
      end
      im.Separator()
      -- Display the attachment state of the currently-selected vehicle at the bottom of the window.
    if editor.beginWindow(tlwd.name, "Scene Trajectories") then
      im.Separator()
      if im.BeginListBox("", im.ImVec2(170, 180), im.WindowFlags_ChildWindow) then
          im.NextColumn()
          im.Separator()
        end
      end
      im.Separator()
      -- Get a string which indicates if there is a vehicle with this trajectory attached to it, or not.
      im.Text(trajectoryState)
      im.Separator()
      if editor.uiIconImageButton(editor.icons.mode_edit, im.ImVec2(23, 23), nil, nil, nil, 'drawInTrajectoryManually') then
          im.tooltip('Select a color for the trajectory.')
          im.Separator()
          -- The nodes list.
              im.NextColumn()
              im.Separator()
            end
          end
          im.Separator()
          -- Set the gap between buttons, depending on which mode the window relates to.
          im.tooltip('Export this trajectory to file.')
          im.Separator()
          end
          im.Separator()
          -- The row for manual trajectory velocity setting dialog.
          end
          im.Separator()
          -- The row for spline fitting dialog.
          end
          im.Separator()
          im.Columns(3, "indTrajCheckBoxCols", false)
          im.NextColumn()
          im.Separator()
          -- The bottom row of checkboxes.
          im.SetColumnWidth(1, 1)
          im.Separator()
          if tr.isUseRigidTranslation[0] == false then
      -- The camera nodes list.
      im.Separator()
      if im.BeginListBox("", im.ImVec2(820, 110), im.WindowFlags_ChildWindow) then
          im.NextColumn()
          im.Separator()
          ctr = ctr + 4
      end
      im.Separator()
      im.tooltip('Select a color for the trajectory.')
      im.Separator()
      if im.BeginListBox("", im.ImVec2(215, 250), im.WindowFlags_ChildWindow) then
          im.NextColumn()
          im.Separator()
        end
      end
      im.Separator()
      im.RadioButton2("T-Based", dwd.mode, im.Int(1))
      im.RadioButton2("V-Based", dwd.mode, im.Int(2))
      im.Separator()
      if #dwd.drawNodes > 1 then
@/lua/ge/extensions/editor/rallyEditor/pacenotes.lua
    im.Text("Delete all pacenotes?")
    im.Separator()
    if im.Button("Ok", im.ImVec2(120,0)) then
@/lua/ge/extensions/c2/panelPlugins/tileManager.lua

      im.Separator()

      im.Separator()
      im.Text("Cache Size: " .. tableSize(activeTileCache))
@/lua/ge/extensions/editor/newsMessage.lua
    imgui.Spacing()
    imgui.Separator()
    editor.uiTextColoredWithFont(nil, "For any issues/feedback please use the support tickets at", "cairo_bold")
    if imgui.SmallButton("https://www.beamng.com/forums/world-editor/") then openWebBrowser("https://www.beamng.com/forums/world-editor/") end
    imgui.Separator()
    imgui.Spacing()
@/lua/ge/extensions/editor/roadArchitect.lua

    im.Separator()
      im.Columns(1)
      im.Separator()

            im.Separator()
            rCtr = rCtr + 1

      im.Separator()
      im.Columns(1)
      im.Separator()

              im.Separator()
            end
        im.PopItemWidth()
        im.Separator()
        if road.isBridge then
          im.Separator()
          im.TextColored(cols.greenB, 'Bridge Controls:')
        if road.isOverlay then
          im.Separator()
          im.TextColored(cols.greenB, 'Overlay Material:')
        if terrain and #roads > 0 and selRoad and #selRoad.nodes > 1 and not selRoad.isBridge and not selRoad.isOverlay then
          im.Separator()
          if im.TreeNode1("Terraform Control") then
        if not road.isOverlay and not road.isBridge then
          im.Separator()
          if im.TreeNode1("Granularity Control") then
          -- 'Master Width' control.
          im.Separator()
          if im.TreeNode1("Master Width Control") then
          -- 'Translation Parameters' button.
          im.Separator()
          if im.TreeNode1("Translation Control") then
          -- 'Use Auto Banking' checkbox.
          im.Separator()
          if im.TreeNode1("Auto Banking Control") then
        if not road.isOverlay and not road.isBridge then
          im.Separator()
          if im.TreeNode1("Layers") then

                  im.Separator()
                end
        if not road.isOverlay and not road.isBridge and laneFlags.isSidewalk then
          im.Separator()
          if im.TreeNode1("Sidewalks") then

                  im.Separator()
                end
        if not road.isOverlay and not road.isBridge and #road.tunnels > 0 then
          im.Separator()
          if im.TreeNode1("Tunnel Control") then

            im.Separator()
            im.TreePop()
      if #roads > 0 and road and not road.isOverlay and not road.isBridge and mfe.selectedRoadIdx and roads[mfe.selectedRoadIdx] and not roads[mfe.selectedRoadIdx].isJctRoad then
        im.Separator()
        if im.TreeNode1("Road Condition Control") then
      if #roads > 0 and road and not road.isOverlay and not road.isBridge and mfe.selectedRoadIdx and roads[mfe.selectedRoadIdx] and not roads[mfe.selectedRoadIdx].isJctRoad then
        im.Separator()
        if im.TreeNode1("Visualization Control") then
      if #roads > 0 and road and mfe.selectedRoadIdx and roads[mfe.selectedRoadIdx] then
        im.Separator()
        if im.TreeNode1("Render Options") then
      if #roads > 0 then
        im.Separator()
        if im.TreeNode1("Road Mask Export Options") then

          im.Separator()
        end
      if not isJctPlaceMode then
        im.Separator()
        im.TextColored(cols.greenB, 'Urban/Rural Junctions:')
        im.Columns(1)
        im.Separator()
        im.TextColored(cols.greenB, 'Highway Junctions:')
      im.Columns(1)
      im.Separator()

          im.Separator()
          im.TextColored(cols.greenB, 'Sidewalk Parameters:')

          im.Separator()
          im.TextColored(cols.greenB, 'Traffic Light Parameters:')
          -- Pedestrian Crossing Parameters.
          im.Separator()
          im.TextColored(cols.greenB, 'Pedestrian Crossing Parameters:')
          -- Signs parameters.
          im.Separator()
          im.TextColored(cols.greenB, 'Traffic Sign Parameters:')
          -- Junction condition parameters.
          im.Separator()
          im.PushItemWidth(-1)

          im.Separator()
          im.TextColored(cols.greenB, 'Sidewalk Parameters:')

          im.Separator()
          im.TextColored(cols.greenB, 'Traffic Light Parameters:')
          -- Pedestrian Crossing Parameters.
          im.Separator()
          im.TextColored(cols.greenB, 'Pedestrian Crossing Parameters:')
          -- Lane Arrow Decal parameters.
          im.Separator()
          im.TextColored(cols.greenB, 'Lane Arrow Parameters:')
          -- Signs parameters.
          im.Separator()
          im.TextColored(cols.greenB, 'Traffic Sign Parameters:')
          -- Overlay parameters:
          im.Separator()
          im.TextColored(cols.greenB, 'Tread Overlay Parameters:')
          -- Junction condition parameters.
          im.Separator()
          im.PushItemWidth(-1)
          if not selJct.isSidewalk[0]then
            im.Separator()
            im.TextColored(cols.greenB, 'Edge Blending Material:')

          im.Separator()
          im.TextColored(cols.greenB, 'Sidewalk Parameters:')

          im.Separator()
          im.TextColored(cols.greenB, 'Traffic Light Parameters:')
          -- Pedestrian Crossing Parameters.
          im.Separator()
          im.TextColored(cols.greenB, 'Pedestrian Crossing Parameters:')
          -- Lane Arrow Decal parameters.
          im.Separator()
          im.TextColored(cols.greenB, 'Lane Arrow Parameters:')
          -- Signs parameters.
          im.Separator()
          im.TextColored(cols.greenB, 'Traffic Sign Parameters:')
          -- Overlay parameters:
          im.Separator()
          im.TextColored(cols.greenB, 'Tread Overlay Parameters:')
          -- Junction condition parameters.
          im.Separator()
          im.TextColored(cols.greenB, 'Junction Condition Parameters:')
          if not selJct.isSidewalk[0]then
            im.Separator()
            im.TextColored(cols.greenB, 'Edge Blending Material:')

          im.Separator()
          im.TextColored(cols.greenB, 'Traffic Light Parameters:')
          -- Pedestrian Crossing Parameters.
          im.Separator()
          im.TextColored(cols.greenB, 'Pedestrian Crossing Parameters:')
          -- Lane Arrow Decal parameters.
          im.Separator()
          im.TextColored(cols.greenB, 'Lane Arrow Parameters:')
          -- Signs parameters.
          im.Separator()
          im.TextColored(cols.greenB, 'Traffic Sign Parameters:')
          -- Overlay parameters:
          im.Separator()
          im.TextColored(cols.greenB, 'Tread Overlay Parameters:')
          -- Junction condition parameters.
          im.Separator()
          im.TextColored(cols.greenB, 'Junction Condition Parameters:')
          if not selJct.isSidewalk[0]then
            im.Separator()
            im.TextColored(cols.greenB, 'Edge Blending Material:')

          im.Separator()
          im.TextColored(cols.greenB, 'Road Sizing Parameters:')

          im.Separator()
          im.TextColored(cols.greenB, 'Sidewalk Parameters:')

          im.Separator()
          im.TextColored(cols.greenB, 'Traffic Light Parameters:')
          -- Signs parameters.
          im.Separator()
          im.TextColored(cols.greenB, 'Traffic Sign Parameters:')
          -- Pedestrian Crossing Parameters.
          im.Separator()
          im.TextColored(cols.greenB, 'Pedestrian Crossing Parameters:')
          -- Lane Arrow Decal parameters.
          im.Separator()
          im.TextColored(cols.greenB, 'Lane Arrow Parameters:')
          -- Overlay parameters:
          im.Separator()
          im.TextColored(cols.greenB, 'Tread Overlay Parameters:')
          -- Junction condition parameters.
          im.Separator()
          im.PushItemWidth(-1)
          if not selJct.isSidewalk[0]then
            im.Separator()
            im.TextColored(cols.greenB, 'Edge Blending Material:')
          im.Columns(1)
          im.Separator()
          im.TextColored(cols.greenB, 'Sidewalk Parameters:')
          im.PushItemWidth(-1)
          im.Separator()
          im.TextColored(cols.greenB, 'Junction Condition Parameters:')
          -- Edge blending material.
          im.Separator()
          im.TextColored(cols.greenB, 'Edge Blending Material:')
          -- Sidewalk parameters.
          im.Separator()
          im.TextColored(cols.greenB, 'Sidewalk Parameters:')
          -- Junction condition parameters.
          im.Separator()
          im.PushItemWidth(-1)
          if not selJct.isSidewalk[0]then
            im.Separator()
            im.TextColored(cols.greenB, 'Edge Blending Material:')
          -- Junction condition parameters.
          im.Separator()
          im.PushItemWidth(-1)
          -- Crash barrier parameters.
          im.Separator()
          im.TextColored(cols.greenB, 'Crash Barrier Parameters:')
          -- Signs parameters.
          im.Separator()
          im.TextColored(cols.greenB, 'Traffic Sign Parameters:')
          -- Overlay parameters:
          im.Separator()
          im.TextColored(cols.greenB, 'Tread Overlay Parameters:')
          -- Junction condition parameters.
          im.Separator()
          im.PushItemWidth(-1)
          -- Edge blending material.
          im.Separator()
          im.TextColored(cols.greenB, 'Edge Blending Material:')

          im.Separator()
          im.TextColored(cols.greenB, 'Sidewalk Parameters:')
          -- Crash barrier parameters.
          im.Separator()
          im.TextColored(cols.greenB, 'Crash Barrier Parameters:')
          -- Signs parameters.
          im.Separator()
          im.TextColored(cols.greenB, 'Traffic Sign Parameters:')
          -- Overlay parameters:
          im.Separator()
          im.TextColored(cols.greenB, 'Tread Overlay Parameters:')
          -- Junction condition parameters.
          im.Separator()
          im.PushItemWidth(-1)
          -- Edge blending material.
          im.Separator()
          im.TextColored(cols.greenB, 'Edge Blending Material:')
          -- Crash barrier parameters.
          im.Separator()
          im.TextColored(cols.greenB, 'Crash Barrier Parameters:')
          -- Signs parameters.
          im.Separator()
          im.TextColored(cols.greenB, 'Traffic Sign Parameters:')
          -- Junction condition parameters.
          im.Separator()
          im.PushItemWidth(-1)
          -- Edge blending material.
          im.Separator()
          im.TextColored(cols.greenB, 'Edge Blending Material:')
          -- Junction condition parameters.
          im.Separator()
          im.PushItemWidth(-1)
          -- Edge blending material.
          im.Separator()
          im.TextColored(cols.greenB, 'Edge Blending Material:')
          -- Overlay parameters:
          im.Separator()
          im.TextColored(cols.greenB, 'Tread Overlay Parameters:')
          -- Junction condition parameters.
          im.Separator()
          im.PushItemWidth(-1)
          -- Edge blending material.
          im.Separator()
          im.TextColored(cols.greenB, 'Edge Blending Material:')

          im.Separator()
        end

      im.Separator()
      if #placedGroups > 0 and terrain and mfe.selectedPlacedGroupIdx and placedGroups[mfe.selectedPlacedGroupIdx] then
        im.Separator()
        if im.TreeNode1("Terraform Control [Group]") then
    im.EndChild()
    im.Separator()
  end
          -- Left lanes.
          im.Separator()
          im.Text('Left Lanes:')
                im.SameLine()
                im.Separator()
                im.NextColumn()
          -- Right lane widths.
          im.Separator()
          im.Text('Right Lanes:')
                im.SameLine()
                im.Separator()
                im.NextColumn()

            im.Separator()
          end

      im.Separator()
              im.SameLine()
              im.Separator()
              im.NextColumn()
      -- Right lanes.
      im.Separator()
      im.PushItemWidth(-1)
              im.SameLine()
              im.Separator()
              im.NextColumn()
      im.PopItemWidth()
      im.Separator()
    else
    if editor.beginWindow(win.meshSelectWinName, "Static Mesh Selector###114", im.WindowFlags_NoCollapse) then
      im.Separator()
      im.PushItemWidth(-1)

      im.Separator()
      im.PushItemWidth(-1)
          im.tooltip('Save this group template to disk.')
          im.Separator()
          im.NextColumn()

      im.Separator()

      im.Separator()
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veGeneralData.lua
      imguiUtils.cell("Position (m)", formatVec3(pos.x, pos.y, pos.z))
      im.Separator()
      imguiUtils.cell("Rotation", formatVec3(rot.x, rot.y, rot.z))
      imguiUtils.cell("Rotation", formatVec3(rot.x, rot.y, rot.z))
      im.Separator()
      imguiUtils.cell('Heading', formatVec3(heading.x, heading.y, heading.z))
      imguiUtils.cell('Heading', formatVec3(heading.x, heading.y, heading.z))
      im.Separator()
      imguiUtils.cell('Roll/Pitch/Yaw', formatVec3(roll, pitch, yaw))
      imguiUtils.cell('Roll/Pitch/Yaw', formatVec3(roll, pitch, yaw))
      im.Separator()
      imguiUtils.cell("Velocity (m/s)", formatVec3(vel.x, vel.y, vel.z))
      imguiUtils.cell("Velocity (m/s)", formatVec3(vel.x, vel.y, vel.z))
      im.Separator()
      imguiUtils.cell("Accel (m/s^2)", formatVec3(sensors.gx2, sensors.gy2, sensors.gz2))
      imguiUtils.cell("Accel (m/s^2)", formatVec3(sensors.gx2, sensors.gy2, sensors.gz2))
      im.Separator()
      imguiUtils.cell("Speed (m/s)", string.format("%.4f", vel:length()))
      imguiUtils.cell("Speed (m/s)", string.format("%.4f", vel:length()))
      im.Separator()
      imguiUtils.cell('Airspeed (m/s)', string.format("%.4f", vEditor.generalData.airflowSpeed))
      imguiUtils.cell('Airspeed (m/s)', string.format("%.4f", vEditor.generalData.airflowSpeed))
      im.Separator()
      imguiUtils.cell('Groundspeed (m/s)', string.format("%.4f", vEditor.generalData.groundSpeed))
      imguiUtils.cell('Groundspeed (m/s)', string.format("%.4f", vEditor.generalData.groundSpeed))
      im.Separator()
      imguiUtils.cell('Air Temp (C)', string.format("%.4f", vEditor.generalData.envTemperature - 273.15))
      imguiUtils.cell('Air Temp (C)', string.format("%.4f", vEditor.generalData.envTemperature - 273.15))
      im.Separator()
      imguiUtils.cell('Air Pressure (kPa)', string.format("%.4f", vEditor.generalData.envPressure * 0.001))
      imguiUtils.cell('Air Pressure (kPa)', string.format("%.4f", vEditor.generalData.envPressure * 0.001))
      im.Separator()
      imguiUtils.cell('Air Density (kg/m^3)', string.format("%.4f", vEditor.generalData.airDensity))
      imguiUtils.cell('Air Density (kg/m^3)', string.format("%.4f", vEditor.generalData.airDensity))
      im.Separator()
      imguiUtils.cell("Vehicle Damage ($)" ,string.format("%.2f", vEditor.generalData.damage))
      im.Columns(1)
      im.Separator()
    else
@/lua/ge/extensions/editor/rallyEditor/static.lua
  im.Columns(4, "spn_columns")
  im.Separator()

  im.Separator()
  im.Columns(1)
  im.Separator()
end
@/lua/ge/extensions/editor/crawlEditor/missionPortTool.lua
      im.Text("Convert Old Crawl Mission to New Crawl System")
      im.Separator()

      im.Separator()
        im.TextColored(im.ImVec4(1, 0.5, 0, 1), "No level currently loaded!")
        im.Separator()
        if im.Button("Close") then

      im.Separator()
        im.Text("Found " .. #missionsList .. " convertible missions:")
        im.Separator()

      im.Separator()
      im.TextWrapped("This tool will convert:")

      im.Separator()
@/lua/ge/extensions/core/vehicle/manager.lua
    im.Spacing()
    im.Separator()
    im.Spacing()
    im.Spacing()
    im.Separator()
    im.Spacing()
    im.Spacing()
    im.Separator()
    im.Spacing()
@/lua/ge/extensions/editor/dynamicDecals/settings.lua
  end
  im.Separator()

  im.Separator()
  if im.TreeNodeEx1("Texture Resolution", im.TreeNodeFlags_DefaultOpen) then
@/lua/ge/extensions/editor/missionPlaybook.lua
          end
          im.Separator()
          for _, amount in ipairs({1,5,10,25,50,100}) do
          end
          im.Separator()
        for _, branch in ipairs(career_branches.getSortedBranches()) do
          im.Separator()
          if im.MenuItem1("Only " .. branch.name) then
      im.PopID()
      im.Separator()
      if i <= M.book.page then
@/lua/ge/extensions/editor/rallyEditor/pacenotes/pacenoteForm.lua

  im.Separator()
  im.HeaderText("Preview - Freeform")

  im.Separator()
    -- im.Text(issues)
    -- im.Separator()
  end

  im.Separator()
  MeasurementsForm.draw(pacenote, pacenoteToolsState)

  im.Separator()
  im.HeaderText("Options")
    im.Spacing()
    im.Separator()
    im.Spacing()
@/lua/ge/extensions/editor/decalSpline.lua
    im.Columns(1)
    im.Separator()
          im.NextColumn()
          im.Separator()
        end
      end
      im.Separator()
      im.PopStyleVar(2)
      im.Separator()
      im.Columns(1)
      im.Dummy(im.ImVec2(0, 3))
      im.Separator()
      im.SetColumnWidth(3, 40)
      im.Separator()
      im.NextColumn()
      im.Separator()
      im.NextColumn()
      im.Separator()
      im.NextColumn()
      im.Separator()
      if selSpline.isComponent1 or selSpline.isComponent2 or selSpline.isComponent3 or selSpline.isComponent4 then
        im.Separator()
        im.TextColored(cols.greenB, "Distribution:")
      im.Columns(1)
      im.Separator()
              im.Dummy(im.ImVec2(0, 3))
              im.Separator()
              im.TextColored(cols.greenB, "Pre Rotation:")
              im.Dummy(im.ImVec2(0, 3))
              im.Separator()
              im.TextColored(cols.greenB, "Pre Rotation:")
              im.Dummy(im.ImVec2(0, 3))
              im.Separator()
              im.TextColored(cols.greenB, "Pre Rotation:")
              im.Dummy(im.ImVec2(0, 3))
              im.Separator()
              im.TextColored(cols.greenB, "Pre Rotation:")
            im.Dummy(im.ImVec2(0, 3))
            im.Separator()
            im.PopStyleVar()
@/lua/ge/extensions/editor/bulkRename.lua
    imgui.Spacing()
    imgui.Separator()
      end
      imgui.Separator()

    imgui.Separator()
    imgui.Text("Rename Pattern: (use %n or %Xn, where X is the number width, to insert counter, or %o to insert old name)")

    imgui.Separator()
    imgui.Text("Found: " .. tostring(foundCount))
    imgui.Text("Found: " .. tostring(foundCount))
    imgui.Separator()
    imgui.Text("Preview:")
@/lua/ge/extensions/ui/bindingsLegend.lua

    im.Separator()
    im.Text("Delay Timer: " .. string.format("%.2f", fadeDelayTimer))

    im.Separator()
    if im.Button("Show Vehicle Specific") then

    im.Separator()
    im.Text("Modifiers:")
@/lua/ge/extensions/editor/roadSpline.lua
    im.Columns(1)
    im.Separator()
          im.NextColumn()
          im.Separator()
        end
      end
      im.Separator()
      im.PopStyleVar(2)
      im.Separator()
    else
          if selGroup and selGroup.isEnabled then
            im.Separator()
            im.TextColored(cols.greenB, "Layers:")

                  im.Separator()
                 end
            end
            im.Separator()
          end
          if #groups > 0 and selGroup and selGroup.isEnabled then
            im.Separator()
          end
            -- Layer-specific controls.
            im.Separator()
            im.TextColored(cols.greenB, "Layer Properties:")
            im.Columns(1)
            im.Separator()
            im.PopStyleVar()
            im.Columns(1)
            im.Separator()
          else
            im.Columns(1)
            im.Separator()
          else
@/lua/ge/extensions/ui/gameplayAppContainers.lua
      -- Bulk actions
      im.Separator()
      if im.Button("Hide All##" .. containerId) then
      if containerId == 'gameplayApps' then
        im.Separator()
        im.Text("Flash Message Testing:")
        -- Show current flash message state and queue
        im.Separator()
        im.Text("Flash Message Queue State:")
@/lua/ge/extensions/editor/rallyEditor/missionSettings.lua
  for i = 1,5 do im.Spacing() end
  im.Separator()
  for i = 1,5 do im.Spacing() end
@/lua/ge/extensions/editor/materialEditor.lua
      im.TextUnformatted(titleText[suf])
      im.Separator()
      for _, it in ipairs(items) do

      im.Separator()
      im.TextUnformatted(string.format(
      ))
      im.Separator()
      im.NextColumn()
      im.Separator()
      local idx = 0
      im.Dummy(im.ImVec2(0, im.GetStyle().ItemSpacing.y))
      im.Separator()
      im.Dummy(im.ImVec2(0, im.GetStyle().ItemSpacing.y))
      im.NextColumn()
      im.Separator()
      local fidx = 0
    end)
    im.Separator()
    -- Normal Map
    imageButton('Normal Map', "normalMap")
    im.Separator()
    -- Specular Map
    end)
    im.Separator()
    end)
    im.Separator()
    end)
    im.Separator()
    end)
    im.Separator()
    end)
    im.Separator()
    sliderFloat("Rotation Animation Speed", "rotSpeed", nil, nil, nil, layer)
    im.Separator()
    -- Scroll Animation
    sliderFloat("Scroll Animation Speed", "scrollSpeed", 0, 10, nil, layer)
    im.Separator()
    sliderFloat("Frequency", "waveFreq", 0, 10, nil, layer)
    im.Separator()

    im.Separator()
    -- alphaTest
    checkbox("Cast Shadows", "castShadows", 0)
    im.Separator()

    im.Separator()
        end)
        im.Separator()
        end)
        im.Separator()
        end)
        im.Separator()
        end)
        im.Separator()
        -- Normal Detail Map
        end)
        im.Separator()
        end)
        im.Separator()
        end)
        im.Separator()
        end)
        im.Separator()
      end
        end)
        im.Separator()
        checkbox("Vertex color", "vertColorEmissive", lyr, "If enabled the material multiplies the vtx color value emissive value.")
        im.Separator()
        end)
        im.Separator()
        imageButton("Clear Coat Bottom Normal Map", "clearCoatBottomNormalMap", lyr, function()
        end)
        im.Separator()
@/lua/ge/extensions/trackbuilder/trackBuilder.lua
  borderDrawSelector(translateLanguage("ui.trackBuilder.borders.leftBorderShape", 'Left Border Shape'),'leftMesh',borders, bordersTbl, 130)
  im.Separator()
  borderDrawSelector(translateLanguage("ui.trackBuilder.borders.rightBorderShape", 'Right Border Shape'),'rightMesh',borders, bordersTbl, 130)
  borderDrawSelector(translateLanguage("ui.trackBuilder.borders.rightBorderShape", 'Right Border Shape'),'rightMesh',borders, bordersTbl, 130)
  im.Separator()
  borderDrawSelector("center", 'centerMesh',centers, centersTbl, 130)

  im.Separator()
  im.TextColored(style.textColor, translateLanguage("ui.trackBuilder.wallsCeiling.rightWall", "Right Wall"))

  im.Separator()
  im.TextColored(style.textColor, translateLanguage("ui.trackBuilder.wallsCeiling.ceiling", "Ceiling"))
  navigationRow()
  im.Separator()

  im.Separator()

  im.Separator()
  end
  im.Separator()
  local size = im.ImVec2(im.GetWindowWidth()-2,24)
  end
  im.Separator()
  if im.Button(translateLanguage("ui.trackBuilder.trackSettings.alignTrackToVehicle", "Align Track to Vehicle"),size) then
    timeSettings()
    im.Separator()
  end
  raceSettings()
  im.Separator()
    im.TextWrapped(saveSettings.infoText)
    im.Separator()
  end
        end
        im.Separator()
        im.PopItemWidth()
  navigationRow()
  im.Separator()
  -- add piece parameters
  im.Separator()
  pieceParameters(currentPieceName, true)
  im.Spacing()
  im.Separator()
    im.Spacing()
    im.Separator()
  end
    im.Spacing()
    im.Separator()
  end
      end
      im.Separator()
      for k,v in pairs(additionalMenuItemsSorted) do
      end
      im.Separator()
      if im.MenuItem2(translateLanguage("ui.trackbuilder.menus.onlyOnePiecesWindow","Only one Pieces Window"),"",menuSettings.hidePieces.value) then serializeSettings() end
  -- end
  -- im.Separator()
  -- for _, v in pairs(additionalMenuItemsSorted) do
@/lua/ge/extensions/editor/flowgraph/variables.lua
    self:drawTarget(self.mgr.graph.variables, 'Current Graph','-1')
    im.Separator()
    im.PushFont3("cairo_regular_medium")
    self:drawTarget(self.mgr.variables,'Manager Variables',nil, true)
    im.Separator()
    im.PushFont3("cairo_regular_medium")
    self:drawSortedGraphs(self.mgr.graphs)
    im.Separator()
    --self:drawSortedGraphs(self.mgr.macros)
        end
        im.Separator()
        for _,typename in ipairs(ui_flowgraph_editor.getSimpleTypes()) do
  if variable.expanded then
    im.Separator()
    im.Dummy(im.ImVec2(1,1))
@/lua/ge/extensions/gameplay/rally/tools/devTools.lua

  im.Separator()
    im.TextColored(im.ImVec4(1, 0.7, 0.3, 1), "Note: Pacenotes debug drawing is hidden while this section is expanded")
    im.Separator()
    im.Text("Corner Detection")
      im.Text("Make a backup before proceeding.")
      im.Separator()
      if im.Button("Ok", im.ImVec2(120,0)) then

    im.Separator()

    im.Separator()
    im.Text("Elevation Profile")
    if self.pacenotesTools.elevationProfileInfo then
      im.Separator()
      im.Text("Elevation Profile Data:")

  im.Separator()

  im.Separator()
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/decal.lua
  im.BeginDisabled()
  im.Separator()
  if widgets.draw(layer.decalUv:toTable(), api.propertiesMap["decalUv"], widgetId, editor.getTempBool_BoolBool(false)) then

  im.Separator()
  if widgets.draw(layer.camPosition:toTable(), api.propertiesMap["camPosition"], widgetId, editor.getTempBool_BoolBool(false)) then

  im.Separator()
  if layer.colorPaletteMapId ~= 0 then im.EndDisabled() end
  im.Separator()
  end
  im.Separator()
  end
  im.Separator()

  im.Separator()
  im.Separator()
  im.Separator()
  im.Separator()
  im.Separator()
  im.Separator()
  im.Separator()
    docs.verticalSpacing()
    im.Separator()
    if im.Button("OK") then
  end
  im.Separator()
    end
    im.Separator()

    im.Separator()
    im.Separator()
    im.Separator()
    im.Separator()
        end
        im.Separator()
        end
        im.Separator()
        end
        im.Separator()
@/lua/ge/extensions/editor/rallyEditor/measurementsTab.lua

  im.Separator()
    if selectedMeasurement then
      im.Separator()
      im.HeaderText("Selected Measurement: " .. selectedMeasurement.name)
@/lua/ge/extensions/editor/api/genericInspector.lua
              imgui.Unindent(fieldIndent)
              imgui.Separator()
            end
          imgui.Unindent(fieldIndent)
          imgui.Separator()
        end
@/lua/ge/extensions/flowgraph/pin.lua
    im.TextUnformatted(self.name)
    im.Separator();
    if self.description then
      im.Separator();
      im.TextUnformatted('Description: ' .. tostring(self.description))
    if editor.getPreference("flowgraph.debug.displayIds") then
      im.Separator();
      im.TextUnformatted("ID: " .. self.id)
  if self.node.graph.mgr.displayIDs then
    im.Separator()
    im.Text("id: %s", tostring(self.id))
    im.Text("Node: %s", tostring(self.node.id))
    im.Separator()
  end
@/lua/ge/extensions/editor/flowgraph/properties.lua

  im.Separator()
end
        end
        im.Separator()
        im.NextColumn()
        im.NextColumn()
        im.Separator()
      end
      end
      im.Separator()
    end
    end
    im.Separator()
  else
    --im.TextUnformatted('No Data')
    --im.Separator()
  end
            end
            im.Separator()
          --  im.TreePop()

  im.Separator()
end
@/lua/ge/extensions/editor/gen/ui.lua
		im.Dummy(im.ImVec2(0, 8))
--        im.Separator()
--        im.TextColored(colorNav, 'SHAPES222:')
--        im.TextColored(colorNav, 'SHAPES222:')
--        im.Separator()
--            im.Dummy(im.ImVec2(8, 0))
			im.Separator()
--            im.SameLine()
		im.Dummy(im.ImVec2(0, 2))
		im.Separator()
--            im.SameLine()
--            im.Separator()
--            im.Dummy(im.ImVec2(-10, -10))
				else
--                    im.Separator()
					im.Dummy(im.ImVec2(0, 0))
--                        im.Dummy(im.ImVec2(0, 6))
--                        im.Separator()
						im.Dummy(im.ImVec2(0, 4))

				im.Separator()
				im.Dummy(im.ImVec2(0, 0))
--            im.Dummy(im.ImVec2(0, 2))
--            im.Separator()
--            im.Dummy(im.ImVec2(0, 2))

--        im.Separator()
--        im.Text("Clients")
		im.Dummy(im.ImVec2(0, 20))
--        im.Separator()
		local colorHelp = im.ImVec4(0.7, 0.7, 0.1, 0.6)

			im.Separator()
			im.Dummy(im.ImVec2(0, 0))
--            im.Dummy(im.ImVec2(0, 2))
--            im.Separator()
--            im.Dummy(im.ImVec2(0, 2))
@/lua/ge/extensions/flowgraph/nodes/gameplay/sites/locationsByTag.lua
  end
  im.Separator()
  local ptr = im.IntPtr(self.count)
@/lua/ge/extensions/editor/crawlEditor/boundaries.lua
  im.Text("Boundary Details")
  im.Separator()

  im.Separator()
  im.Text("File Name")

  im.Separator()
  im.Text("Vertices:")

  im.Separator()

  im.Separator()

  im.Separator()

  im.Separator()

  im.Separator()
  end
  im.Separator()
  if im.Button("Copy Fields") then
@/lua/ge/extensions/editor/vehicleEditor/veToolbar.lua

    im.Separator()
    if im.MenuItem1("Save Layout...", nil, imgui_false, imgui_true) then
      end
      im.Separator()
@/lua/ge/extensions/editor/createObjectTool.lua
  else
    imgui.Separator()
  end
@/lua/ge/extensions/gameplay/race/race.lua
  im.NextColumn()
  im.Separator()
  if self.states[id].active then
  im.NextColumn()
  im.Separator()
  if state.active then
@/lua/ge/extensions/editor/aiTests.lua

  im.Separator()
  if im.Button("Set Ground Markers") then
  end
  im.Separator()
  if im.Selectable1("Setup All Vehicles...", true) then -- sets up all other vehicles
    im.Dummy(im.ImVec2(0, 5))
    im.Separator()
    im.Dummy(im.ImVec2(0, 5))
    im.Separator()
    im.TextUnformatted("All Vehicles")
@/lua/ge/extensions/editor/camPathEditor.lua
          if hasTrackingMarker then
                im.Separator()
        im.Text('Vehicle Tracking Offset')
  if M.currentPath and #M.currentPath.markers >= 2 then
    im.Separator()
    im.Text('Timing Controls')

    im.Separator()
  end
      im.Spacing()
      im.Separator()
      im.Spacing()
      im.PopItemWidth()
      im.Separator()

      im.Separator()

      im.Separator()

    im.Separator()
        if linkReplay[0] then
          im.Separator()
          im.Text('Replay Controls')
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamModifierLeakVis.lua
    im.Spacing()
    im.Separator()
    im.Spacing()
@/lua/ge/extensions/flowgraph/nodes/states/transition.lua
    end
    im.Separator()
  end
@/lua/ge/extensions/editor/sidewalkSpline.lua
    im.Columns(1)
    im.Separator()
          im.NextColumn()
          im.Separator()
        end
      end
      im.Separator()
      im.Columns(1)
      im.Separator()
      im.Columns(1)
      im.Separator()
          im.Columns(1)
          im.Separator()
          local kitDescription = selSpline.kitDescription
            im.NextColumn()
            im.Separator()
              im.NextColumn()
              im.Separator()
                  im.NextColumn()
                  im.Separator()
                end
                end
                im.Separator()
                isDistContent = true
          im.Columns(1)
          im.Separator()
@/lua/ge/extensions/editor/sitesEditor.lua

        im.Separator()
        M.managerSites()
    end
    im.Separator()
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veAeroDebug.lua
      local totalAeroTorqueVeh = vEditor.aeroData.totalAeroTorqueVehicle
      im.Separator()
      imguiUtils.cell("Total Aero Force(N) (world)", formatVec3(totalAeroForce.x, totalAeroForce.y, totalAeroForce.z))
      imguiUtils.cell("Total Aero Force(N) (world)", formatVec3(totalAeroForce.x, totalAeroForce.y, totalAeroForce.z))
      im.Separator()
      imguiUtils.cell("Total Aero Force (N) (vehicle)", formatVec3(totalAeroForceVeh.x, totalAeroForceVeh.y, totalAeroForceVeh.z))
      imguiUtils.cell("Total Aero Force (N) (vehicle)", formatVec3(totalAeroForceVeh.x, totalAeroForceVeh.y, totalAeroForceVeh.z))
      im.Separator()
      imguiUtils.cell("Total Aero Torque (N) (world)", formatVec3(totalAeroTorque.x, totalAeroTorque.y, totalAeroTorque.z))
      imguiUtils.cell("Total Aero Torque (N) (world)", formatVec3(totalAeroTorque.x, totalAeroTorque.y, totalAeroTorque.z))
      im.Separator()
      imguiUtils.cell("Total Aero Torque (N) (vehicle)", formatVec3(totalAeroTorqueVeh.x, totalAeroTorqueVeh.y, totalAeroTorqueVeh.z))
      imguiUtils.cell("Total Aero Torque (N) (vehicle)", formatVec3(totalAeroTorqueVeh.x, totalAeroTorqueVeh.y, totalAeroTorqueVeh.z))
      im.Separator()
      im.Columns(1, "Data")
      local percentRear = vEditor.aeroData.percentRear
      im.Separator()
      imguiUtils.cell("Front Axle Downforce (N)", string.format("%.2f", frontDownForce))
      imguiUtils.cell("Front Axle Downforce (N)", string.format("%.2f", frontDownForce))
      im.Separator()
      imguiUtils.cell("Rear Axle Downforce (N)", string.format("%.2f", rearDownForce))
      imguiUtils.cell("Rear Axle Downforce (N)", string.format("%.2f", rearDownForce))
      im.Separator()
      imguiUtils.cell('Front Axle Downforce (%%)', string.format("%.2f", percentFront))
      imguiUtils.cell('Front Axle Downforce (%%)', string.format("%.2f", percentFront))
      im.Separator()
      imguiUtils.cell('Rear Axle Downforce (%%)', string.format("%.2f", percentRear))
      imguiUtils.cell('Rear Axle Downforce (%%)', string.format("%.2f", percentRear))
      im.Separator()
@/lua/ge/extensions/editor/sensorConfigurationEditor.lua
  if editor.beginWindow(toolWinName, "Scene Vehicles###210", im.WindowFlags_NoTitleBar) then
    im.Separator()
    if im.BeginListBox("", im.ImVec2(287, 180), im.WindowFlags_ChildWindow) then

        im.Separator()
      end
    end
    im.Separator()
  end
    if editor.beginWindow(attachedSensorsWinName, veh.name .. " [sensors]###211", im.WindowFlags_AlwaysAutoResize) then
      im.Separator()
      local vid = veh.vid

          im.Separator()
        end
      end
      im.Separator()
      -- 'Export to Python' button.
      im.Separator()
      if im.Button('Export Python code...') then
        im.InputTextMultiline("##pythonCode", pythonCodePtr, pythonCodeLen, im.ImVec2(1200, 400))
        im.Separator()
        if im.Button("Copy to clipboard") then
  im.Checkbox("Show gizmo", ptr)
  im.Separator()
  sensor.forceGimbals = ptr[0]
    im.Spacing()
    im.Separator()
    im.Spacing()

        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()

        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()

        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()

        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()

        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()

        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()

        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))

        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
@/lua/ge/extensions/editor/mapSensorEditor.lua
  if editor.beginWindow(toolWinName, "Map Sensors", im.WindowFlags_NoTitleBar + im.WindowFlags_AlwaysAutoResize) then
    im.Separator()
    local numSensors = #sensors

        im.Separator()
      end
    end
    im.Separator()
    -- 'Export to Python' button.
    im.Separator()
    if im.Button('Export Python code...') then
      im.InputTextMultiline("##pythonCode", pythonCodePtr, pythonCodeLen, im.ImVec2(1200, 400))
      im.Separator()
      if im.Button("Copy to clipboard") then
    im.Checkbox("Show gizmo", ptr)
    im.Separator()
    sensor.forceGimbals = ptr[0]

        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()

        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()

        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()

        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
        im.Dummy(im.ImVec2(5, 0))
        im.Dummy(im.ImVec2(5, 0))
        im.Separator()
      end
@/lua/ge/extensions/editor/objectTool.lua
local function hiddenObjectIconsUI(cat, subCat, item)
  imgui.Separator()
  local classes = worldEditorCppApi.getObjectClassNames()
  imgui.TextUnformatted("Hidden Object Icons (select to hide):")
  imgui.Separator()
  imgui.BeginChild1("icon object classes", imgui.ImVec2(0, 200))
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veJBeamPicker.lua
    end
    im.Separator()
    end
    im.Separator()
  end
        im.Spacing()
        im.Separator()
        renderPickedNodesTree()
        im.Spacing()
        im.Separator()
        renderPickedBeamsTree()
@/lua/ge/extensions/flowgraph/nodes/gameplay/sites/location.lua
  end
  im.Separator()
  local reason
@/lua/ge/extensions/editor/flowgraph/history.lua
  im.NextColumn()
  im.Separator()
  for i = self.mgr.maxHistoryCount, 1, -1  do
@/lua/ge/extensions/editor/multiSpawnManager.lua
      im.Dummy(dummy)
      im.Separator()
      im.Columns(1)
      im.Separator()

    im.Separator()
      im.Dummy(dummy)
      im.Separator()
      spawnGroup()
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veFlexbodyDebug.lua
        im.Text("Problematic Locators Count (NX,NY,NZ): " .. dumps(state.verticesOOBCoordsData.countVec))
        im.Separator()
        im.Text("Problematic Vertices Count: " .. string.format("%d / %d", state.verticesLackingNodesData.count, totalVertices))
        im.Separator()
@/lua/ge/extensions/editor/rallyEditor/drivelineTab.lua
    im.Spacing()
    im.Separator()
      im.Spacing()
      im.Separator()
    end
    im.Spacing()
    im.Separator()
      im.Spacing()
      im.Separator()
      im.Spacing()
      im.Separator()
      im.HeaderText("Experimental: Buffer Zone")
@/lua/ge/extensions/editor/dynamicDecals/history.lua
  end
  im.Separator()
  im.Columns(2)
@/lua/ge/extensions/editor/toolUtilities/meshAuditionMgr.lua
    -- Search bar panel.
    im.Separator()
    im.TextColored(greenB, "Choose a static mesh for the [" .. meshTarget .. "] component")
    im.TextColored(greenB, "Choose a static mesh for the [" .. meshTarget .. "] component")
    im.Separator()
    -- Mesh list scroll panel.
    im.Separator()
    im.BeginChild1("meshListScrollArea", im.ImVec2(-1, -1))
          im.tooltip('Select this static mesh for: [' .. meshTarget .. ']')
          im.Separator()
          im.NextColumn()
@/lua/ge/extensions/ui/apps/minimap/minimap.lua
      end
      im.Separator()
      for _, key in ipairs(tableKeysSorted(debugSettings)) do
@/lua/ge/extensions/core/ropeVisualTest.lua

        im.Separator()

        im.Separator()
    if selectedRope then
      im.Separator()
      im.Text("Rope Parameters")
      im.Text("Rope Parameters")
      im.Separator()
      -- Debug section (kept at bottom) with columns
      im.Separator()
      im.Text("Debug")

      im.Separator()
      im.Text("Rope Info (ID: " .. selectedRope.id .. ")")

    im.Separator()
    im.Text("Overall Performance Stats")
    if #allRopes > 0 then
      im.Separator()
      im.Text("Per-Rope Performance")
@/lua/ge/extensions/editor/terrainMaterialsEditor.lua
    "We recommend using this along with the Texture Cooker feature\nMore info in the Official Documentation (F1)", true)
  im.Separator()
end
  matNameInputWidget()
  im.Separator()
  im.PopItemWidth()
  im.Separator()
  im.EndGroup()
  im.Separator()
  -- macro
  im.EndGroup()
  im.Separator()
  -- detail
  im.EndGroup()
  im.Separator()
  -- normal
  im.EndGroup()
  im.Separator()
end
    widgetTextureSize(textureMap, "%sBaseTexSize", "Base Mapping Scale", "Size (in meters) of the Base Texture in the world.")
    im.Separator()
    widgetTexture(textureMap, "%sMacroTex", "Macro Texture")
    widgetFloat2(string.format("%sMacroStrength", textureMap), "Macro Strength", nil, nil, "Strength of the macro texture influence (0.0 - 1.0)")
    im.Separator()
    widgetTexture(textureMap, "%sDetailTex", "Detail Texture")
  matNameInputWidget()
  im.Separator()

  im.Separator()
  for i, k in ipairs(v1MaterialTextureSetMaps) do

  im.Separator()
  widgetDistances("macroDistances", "Macro Distances")
  widgetFloat2("macroDistAtten", "Macro Distance Attenuation", nil, nil, "Defines how much the near and far values fade to at the Start Fade In/Out distances (1 = fade to 0, 0 = no fade)")
  im.Separator()
  widgetDistances("detailDistances", "Detail Distances")
  widgetFloat2("detailDistAtten", "Detail Distance Attenuation", nil, nil, "Defines how much the near and far values fade to at the Start Fade In/Out distances (1 = fade to 0, 0 = no fade)")
  im.Separator()
end

      im.Separator()
      end
      im.Separator()
@/lua/ge/extensions/editor/dynamicDecals/layerStack.lua

    im.Separator()
    if not layer.mask then im.BeginDisabled() end
  if not parentUid then
    im.Separator()
  end

  im.Separator()
  if im.Button("Clear Layer Stack") then

  im.Separator()

    im.Separator()

    im.Separator()
    local bottomLayerText = "↑ Bottom Layer ↑"
    im.TextUnformatted(bottomLayerText)
    im.Separator()

    im.Separator()
    local topLayerText = "↑ Top Layer ↑"
@/lua/ge/extensions/flowgraph/nodes/states/stateExit.lua
      end
      im.Separator()
    end
@/lua/ge/extensions/editor/drivePathEditor.lua
    im.Columns(1)
    im.Separator()
          im.NextColumn()
          im.Separator()
        end
      im.Columns(1)
      im.Separator()
      im.Columns(1)
      im.Separator()
      end
      im.Separator()
    end
          im.NextColumn()
          im.Separator()
        end
      im.Columns(1)
      im.Separator()
      im.Columns(1)
      im.Separator()
      im.Dummy(im.ImVec2(0, 3))
      im.Separator()
    end
      im.Dummy(im.ImVec2(0, 3))
      im.Separator()
    end
    im.Dummy(im.ImVec2(0, 3))
    im.Separator()
    im.TextColored(cols.greenB, "Properties:")
    im.Dummy(im.ImVec2(0, 3))
    im.Separator()
  end
@/lua/ge/extensions/editor/preferences.lua
                "Warning: This operation is not undoable.\n\n\n")
      imgui.Separator()
      if imgui.Button("Yes", imgui.ImVec2(120,0)) then imgui.CloseCurrentPopup() editor.preferencesRegistry:resetToDefaults(catName) end
      imgui.Unindent(15)
      imgui.Separator()
    end
                  "Warning: This operation is not undoable.\n\n\n")
        imgui.Separator()
        if imgui.Button("Yes", imgui.ImVec2(120,0)) then imgui.CloseCurrentPopup() editor.preferencesRegistry:resetToDefaults() end
@/lua/ge/extensions/editor/dynamicDecals/camera.lua

  im.Separator()
    end
    im.Separator()
    i = i + 1

  im.Separator()
  if im.Button("Add Preset##dynDecals_camera_presets_add", im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veView.lua
    if im.SliderFloat('FOV', view.fov, 0.001, 179, "%.3f", 4) then saveSettings() end
    im.Separator()
    if im.MenuItem1('Add New View') then
@/lua/ge/extensions/career/modules/linearTutorial.lua
    im.Dummy(im.ImVec2(1,3))
    im.Separator()
    im.Dummy(im.ImVec2(1,3))
        im.Dummy(im.ImVec2(1,3))
        im.Separator()
        im.Dummy(im.ImVec2(1,3))
@/lua/ge/extensions/editor/crawlEditor/startingPositions.lua
  im.Text("Starting Position Details")
  im.Separator()
  -- File Name (rename functionality)
  im.Separator()
  im.Text("File Name")
  -- Area Transform
  im.Separator()
  im.Text("Area Transform")
  -- Icon Position
  im.Separator()
  im.Text("Icon Position")
@/lua/ge/extensions/editor/missionEditor/progressSetup.lua
  end
  im.Separator()
@/lua/ge/extensions/editor/cosimulationSignalEditor.lua
  if editor.beginWindow(toolWinName, "Scene Vehicles###1", im.WindowFlags_NoTitleBar) then
    im.Separator()
    local listWidth = toolWinSize.x - 125  -- account for scrollbar width

        -- im.Separator()
      end
    end
    im.Separator()
  end

      im.Separator()
          if i < numSignals and signal.groupName ~= signals[i + 1].groupName then
            im.Separator()
          end
      end
      im.Separator()

      im.Separator()

      im.Separator()

      -- im.Separator()
      -- TODO: Add frequency option
@/lua/ge/extensions/editor/dragRaceEditor.lua

    im.Separator()

    im.Separator()

    im.Separator()

    im.Separator()

    im.Separator()
@/lua/ge/extensions/editor/flowgraph/stateView.lua
  for _, child in ipairs(children) do
    im.Separator()
    self:drawStategraphRecursive(child, depth+1)
@/lua/ge/extensions/gameplay/drift/stuntZones.lua
    if im.Begin("Drift stunt zones") then
      im.Separator()
      im.Text("Gymkhana options")

      im.Separator()
      im.Text("Benchmark")

      im.Separator()
      im.Text("Stunt zone count : " .. #stuntZones)
@/lua/ge/extensions/editor/gen/exp_solidflex.lua
--            im.Text('HELLO_'..wlabel)
--            im.Separator()
            im.PushFont3("cairo_regular_medium")
@/lua/ge/extensions/editor/crawlEditor/paths.lua
  im.Text("Path Details")
  im.Separator()
  -- File Name (rename functionality)
  im.Separator()
  im.Text("File Name")

  im.Separator()

  im.Separator()
  local removeIdx = nil
  if self.currentPathnode then
    im.Separator()
    im.Text("Selected Node:")
@/lua/ge/extensions/editor/flowgraph/main.lua
      self.fgEditor.drawRestoreMenu()
      im.Separator()
      if im.MenuItem1("Encode Clipboard") then
      end
      im.Separator()
      if im.MenuItem1("Save", nil, nil, self.mgr.allowEditing) then
      im.tooltip("Creates an additional .json file so this Project can be loaded as a scenario.")
      im.Separator()
      if im.MenuItem1("New Graph", nil, nil, self.mgr.allowEditing) then
      end
      im.Separator()
      if im.MenuItem1("Close Project") then
      end
      im.Separator()
      if im.MenuItem1("Load into current...") then
            im.Columns(1)
            im.Separator()
            im.SetCursorPosY(im.GetCursorPosY()+1)
      im.Dummy(im.ImVec2(1,4))
      im.Separator()
    end
@/lua/ge/extensions/ui/console.lua

      im.Separator()
      changedParam = changedParam or im.MenuItem2("Loop History", "", loopHistory)
      end
      im.Separator()
      --   end
      --   -- im.Separator()
      --   --im.NewLine()
@/lua/ge/extensions/gameplay/rally/tools/loopToolbox.lua
  --       im.Spacing()
  --       im.Separator()
  --       im.Spacing()
  im.Spacing()
  im.Separator()
  im.Spacing()
  im.Spacing()
  im.Separator()
  im.Spacing()
  im.Spacing()
  im.Separator()
  im.Spacing()
  im.Spacing()
  im.Separator()
  im.Spacing()
  im.Spacing()
  im.Separator()
  im.Spacing()
  im.Spacing()
  im.Separator()
  im.Spacing()
      im.Spacing()
      im.Separator()
      im.Spacing()
  im.Spacing()
  im.Separator()
  im.Spacing()
@/lua/ge/extensions/ui/messagesTasksAppContainers.lua

    im.Separator()
    if im.Button("Hide All##" .. containerId) then
@/lua/ge/extensions/editor/trafficDebug.lua
  im.Columns(1)
  im.Separator()

  im.Separator()

  im.Separator()

    im.Separator()

    im.Separator()
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/linkedSet.lua

  im.Separator()
  if im.Button(string.format("Apply##%s_%s_LinkedSetProperties", layer.uid, guiId), im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then
@/lua/ge/extensions/flowgraph/link.lua
  if editor.getPreference("flowgraph.debug.displayIds") then
    im.Separator()
    im.Text("id: %s", tostring(self.id))
@/lua/ge/extensions/editor/dragRaceEditor/dragSettings.lua
  im.Text("Settings Details")
  im.Separator()

  im.Separator()

  im.Separator()
  im.Text("Phases:")

    im.Separator()
    im.Text("Phase Details:")

  im.Separator()
  im.Text("Prefabs:")
  im.Text("Drag Settings")
  im.Separator()
  im.Text("Prefabs")
  im.Separator()
  im.Text("Race Phases")
  im.Separator()
@/lua/ge/extensions/editor/mainMenu.lua
    end
    imgui.Separator()
    if imgui.MenuItem1("Save Level", "Ctrl+S", imgui_false, imgui_true) then
    end
    imgui.Separator()
    if imgui.MenuItem1("Export Selected as Collada", "", imgui_false, imgui_true) then
    end
    imgui.Separator()
    renderLoginMenuItem()
    end
    imgui.Separator()
    if imgui.MenuItem1("Cut", "Ctrl+X", imgui_false, imgui_true) then
    end
    imgui.Separator()
    if imgui.MenuItem1("Select All", "Ctrl+A", imgui_false, imgui_true) then
    end
    imgui.Separator()
    if imgui.MenuItem1("Rebuild Collision", "Ctrl+F7") then
    end
    imgui.Separator()
    if imgui.MenuItem1("Editor Preferences...", nil, imgui_false, imgui_true) then
    end
    imgui.Separator()
    smoothCameraMove[0] = editor.getPreference("camera.general.smoothCameraMove")
    end
    imgui.Separator()
    if imgui.MenuItem1("Hide Selection", "Ctrl+H", imgui_false, imgui_true) then
    end
    imgui.Separator()

    imgui.Separator()
    if imgui.MenuItem1("Reset Selected Transforms", "Ctrl+Alt+R", imgui_false, imgui_true) then
    end
    imgui.Separator()
      menuGenerator(defaultWindowMenuGroups, defaultWindowMenuItems)
      imgui.Separator()
      menuGenerator(windowMenuGroups, windowMenuItems)

      imgui.Separator()
      if imgui.MenuItem1("Save Layout...", nil, imgui_false, imgui_true) then
@/lua/ge/extensions/editor/missionEditor/genericTypeData.lua

  im.Separator()
  im.Columns(1)
@/lua/ge/extensions/editor/crawlEditor/waypoints.lua

  im.Separator()
    im.Text("Pathnode " .. sequentialIndex .. " Details")
    im.Separator()
    im.TextColored(im.ImVec4(1, 0, 0, 1), "Invalid or missing pathnode")
  im.Text("Pathnode " .. sequentialIndex .. " Details")
  im.Separator()

  im.Separator()
  im.Text("Custom Fields")
  end
  im.Separator()
  if im.Button("Copy Fields") then
@/lua/ge/extensions/editor/missionEditor/setupModules.lua

  im.Separator()
  im.NextColumn()

  im.Separator()
  im.NextColumn()
@/lua/ge/extensions/editor/util/zoneSelectorUtil.lua
    -- Initial Zones section
    im.Separator()
    im.Text("Initial Zones (where player can spawn):")
    -- Destination Zones section
    im.Separator()
    im.Text("Destination Zones (where player can get destinations):")
    -- Summary
    im.Separator()
    im.Text("Selected: " .. #e.initialZones .. " initial zone(s), " .. #e.destinationZones .. " destination zone(s)")
@/lua/ge/extensions/editor/flowgraphEditor.lua
        M.drawRestoreMenu()
        im.Separator()
        if im.MenuItem1("Encode Clipboard...") then
      end
      im.Separator()
      for i, name in ipairs(restoreFiles.names) do
  end
  im.Separator()
  if del then
  end
  im.Separator()
  if im.MenuItem1("Open All") then
@/lua/ge/extensions/editor/missionEditor/objectives.lua
    end
    im.Separator()
    for i, key in ipairs(self.starKeysSorted) do
      im.SetColumnWidth(0,150)
      im.Separator()
      im.Text("Rewards")
      im.NextColumn()
      im.Separator()
      self:drawOutroText(key)
    if i ~= #self.starKeysSorted  then
      im.Separator()
    end
  im.Columns(1)
  im.Separator()

  im.Separator()
@/lua/ge/extensions/flowgraph/nodes/scene/storeStatics.lua
  im.NextColumn()
  im.Separator()
@/lua/ge/extensions/gameplay/missions/missionScreen.lua
    end
    im.Separator()
    -- Table header
@/lua/ge/extensions/editor/flowgraph/overview.lua
    --[[
    im.Separator()
    if im.MenuItem1('Copy##' .. tostring("self_id")) then
    end
    im.Separator()
    im.TextColored(im.ImVec4(0.8,0.8,1,1), "Graphs")
      if next(self.mgr.macros) then
        im.Separator()
        im.TextColored(im.ImVec4(0.8,0.8,1,1), "Macros")
        end
        im.Separator()
      end
@/lua/ge/extensions/editor/dynamicDecals/news.lua
      im.PopTextWrapPos()
      im.Separator()
      im.Dummy(spacing)
@/lua/ge/extensions/editor/scriptAIManager.lua

    --im.Separator()
    im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth(), 0))
    im.Separator()
      im.NextColumn()
      im.Separator()
    end
@/lua/ge/extensions/editor/flowgraph/references.lua
  end
  im.Separator()
  im.Spacing()
      
      im.Separator()
      im.Text("Existing Node Types: ")
@/lua/ge/extensions/flowgraph/nodes/vehicle/ai/scriptAI/pathStored.lua
  self:drawDebugPath()
  im.Separator()
  if im.Button("Open ScriptAIManager") then
@/lua/ge/extensions/editor/dragRaceEditor/facilities.lua
  im.Text("Facility Details")
  im.Separator()
@/lua/ge/extensions/editor/rallyEditor/pacenotes/structuredForm.lua

  im.Separator()
  im.HeaderText("Preview - Structured")
    im.Text("Delete this pacenote's audio files?")
    im.Separator()
    if im.Button("Ok", im.ImVec2(120,0)) then

  im.Separator()
  im.HeaderText("Edit - Structured")
@/lua/ge/extensions/flowgraph/nodes/states/stateNode.lua
  end
  im.Separator()
@/lua/ge/extensions/editor/missionEditor/conditions.lua
      end
      im.Separator()
    --end
@/lua/ge/extensions/editor/rallyEditor/pacenotes/customForm.lua

  im.Separator()
  im.HeaderText("Preview - Custom")

  im.Separator()
  im.HeaderText("Edit - Custom")
@/lua/ge/extensions/editor/roadNetworkExporter.lua

    im.Separator()

    im.Separator()
@/lua/ge/extensions/editor/vizHelper.lua
    im.Text('Click = Place')
    im.Separator()
    if im.TreeNode1("Options") then
      im.ColorEdit4("Color", color, im.flags(im.ColorEditFlags_NoInputs, im.ColorEditFlags_AlphaBar))
      im.Separator()
      im.Text("object: " .. tostring(mouseHit.object:getId() .. ' in ' .. string.format('%0.2f', mouseHit.distance) .. 'm'))
    end
    im.Separator()
    im.Text(tostring(#savedDecals) .. " decals saved")
    end
    im.Separator()
@/lua/ge/extensions/editor/perfProfiler.lua
    end
    im.Separator()
    im.Text(dumpsz(metadataFile.meta or {}, 1))
@/lua/ge/extensions/editor/biomeTool.lua

  imgui.Separator()

  imgui.Separator()
  if layer.layerType == layerType_enum.area then
    imgui.Separator()
    imgui.Text("Place Field:")

  imgui.Separator()
  imgui.Text("Place Edges:")
  imgui.SetCursorPosY(separatorPos.y + seperatorHeight / 2)
  imgui.Separator()
end
  imgui.SetCursorPosY(separatorPos.y + seperatorHeight / 2)
  imgui.Separator()
end
  imgui.SetCursorPosY(separatorPos.y + seperatorHeight / 2)
  imgui.Separator()
end
  imgui.SetCursorPosY(separatorPos.y + seperatorHeight / 2)
  imgui.Separator()
end
  imgui.SetCursorPosY(separatorPos.y + seperatorHeight / 2)
  imgui.Separator()
end
  imgui.SetCursorPosY(separatorPos.y + seperatorHeight / 2)
  imgui.Separator()
end
    imgui.Spacing()
    imgui.Separator()
    imgui.Spacing()
@/lua/ge/extensions/editor/dynamicDecals/fonts.lua
      im.TextUnformatted("Line Gap: " .. tostring(header["line_gap"]))
      im.Separator()
    end
  end
  im.Separator()
@/lua/ge/extensions/editor/raceEditor.lua
        im.Text(previousFilepath .. previousFilename)
        im.Separator()
        if im.MenuItem1("Load...") then
        if canConvert then
          im.Separator()
          if im.MenuItem1("Copy from current Time Trials") then
        end
        im.Separator()
        if im.BeginMenu("All Races...") then
          im.tooltip("This might take a few seconds.")
          im.Separator()
          for _,f in ipairs(allFiles) do
@/lua/ge/extensions/editor/dragRaceEditor/waypoints.lua
  im.Text("Waypoints")
  im.Separator()
  im.Text("Waypoint Details")
  im.Separator()