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PushStyleColor1

Definition


-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:192
function M.PushStyleColor1(ImGuiCol_idx, ImU32_col) imgui.PushStyleColor1(ImGuiCol_idx, ImU32_col) end

Callers

@/lua/ge/extensions/ui/apps/minimap/minimap.lua

  im.PushStyleColor1(im.Col_WindowBg, debugSettings.drawBounds and im.GetColorU322(im.ImVec4(0,0,0,0.25)) or transparent)
  im.PushStyleColor1(im.Col_Border, debugSettings.drawBounds and im.GetColorU322(im.ImVec4(0,0,0,0.25)) or transparent)
  im.PushStyleColor1(im.Col_WindowBg, debugSettings.drawBounds and im.GetColorU322(im.ImVec4(0,0,0,0.25)) or transparent)
  im.PushStyleColor1(im.Col_Border, debugSettings.drawBounds and im.GetColorU322(im.ImVec4(0,0,0,0.25)) or transparent)
  im.PushStyleColor1(im.Col_BorderShadow, debugSettings.drawBounds and im.GetColorU322(im.ImVec4(0,0,0,0.25)) or transparent)
  im.PushStyleColor1(im.Col_Border, debugSettings.drawBounds and im.GetColorU322(im.ImVec4(0,0,0,0.25)) or transparent)
  im.PushStyleColor1(im.Col_BorderShadow, debugSettings.drawBounds and im.GetColorU322(im.ImVec4(0,0,0,0.25)) or transparent)
  im.PushStyleVar2(im.StyleVar_WindowPadding, padding)
@/lua/ge/extensions/editor/mainMenu.lua
  if editor.safeMode then
    imgui.PushStyleColor1(imgui.Col_MenuBarBg, imgui.GetColorU322(imgui.ImVec4(0.3,0,0,1)))
  end
@/lua/ge/extensions/editor/terrainEditor.lua
      -- draw the knots
      im.PushStyleColor1(im.Col_Button, (i == var.sc_dragId) and var.sc_knotColorActive or var.sc_knotColor)
      im.PushStyleColor1(im.Col_ButtonHovered, var.sc_knotColorActive)
      im.PushStyleColor1(im.Col_Button, (i == var.sc_dragId) and var.sc_knotColorActive or var.sc_knotColor)
      im.PushStyleColor1(im.Col_ButtonHovered, var.sc_knotColorActive)
      im.PushStyleColor1(im.Col_ButtonActive, var.sc_knotColorActive)
      im.PushStyleColor1(im.Col_ButtonHovered, var.sc_knotColorActive)
      im.PushStyleColor1(im.Col_ButtonActive, var.sc_knotColorActive)
      im.Button(