PushStyleColor1
Definition
-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:192
function M.PushStyleColor1(ImGuiCol_idx, ImU32_col) imgui.PushStyleColor1(ImGuiCol_idx, ImU32_col) end
Callers
@/lua/ge/extensions/ui/apps/minimap/minimap.lua
im.PushStyleColor1(im.Col_WindowBg, debugSettings.drawBounds and im.GetColorU322(im.ImVec4(0,0,0,0.25)) or transparent)
im.PushStyleColor1(im.Col_Border, debugSettings.drawBounds and im.GetColorU322(im.ImVec4(0,0,0,0.25)) or transparent)
im.PushStyleColor1(im.Col_WindowBg, debugSettings.drawBounds and im.GetColorU322(im.ImVec4(0,0,0,0.25)) or transparent)
im.PushStyleColor1(im.Col_Border, debugSettings.drawBounds and im.GetColorU322(im.ImVec4(0,0,0,0.25)) or transparent)
im.PushStyleColor1(im.Col_BorderShadow, debugSettings.drawBounds and im.GetColorU322(im.ImVec4(0,0,0,0.25)) or transparent)
im.PushStyleColor1(im.Col_Border, debugSettings.drawBounds and im.GetColorU322(im.ImVec4(0,0,0,0.25)) or transparent)
im.PushStyleColor1(im.Col_BorderShadow, debugSettings.drawBounds and im.GetColorU322(im.ImVec4(0,0,0,0.25)) or transparent)
im.PushStyleVar2(im.StyleVar_WindowPadding, padding)
@/lua/ge/extensions/editor/mainMenu.lua
if editor.safeMode then
imgui.PushStyleColor1(imgui.Col_MenuBarBg, imgui.GetColorU322(imgui.ImVec4(0.3,0,0,1)))
end
@/lua/ge/extensions/editor/terrainEditor.lua
-- draw the knots
im.PushStyleColor1(im.Col_Button, (i == var.sc_dragId) and var.sc_knotColorActive or var.sc_knotColor)
im.PushStyleColor1(im.Col_ButtonHovered, var.sc_knotColorActive)
im.PushStyleColor1(im.Col_Button, (i == var.sc_dragId) and var.sc_knotColorActive or var.sc_knotColor)
im.PushStyleColor1(im.Col_ButtonHovered, var.sc_knotColorActive)
im.PushStyleColor1(im.Col_ButtonActive, var.sc_knotColorActive)
im.PushStyleColor1(im.Col_ButtonHovered, var.sc_knotColorActive)
im.PushStyleColor1(im.Col_ButtonActive, var.sc_knotColorActive)
im.Button(