IsMouseDragging
Definition
-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:1153
function M.IsMouseDragging(ImGuiMouseButton_button, float_lock_threshold)
if float_lock_threshold == nil then float_lock_threshold = -1 end
return imgui.IsMouseDragging(ImGuiMouseButton_button, float_lock_threshold)
end
Callers
@/lua/ge/extensions/freeroam/bigMapMode.lua
end
if imgui.IsMouseDragging(0) then
mouseDragging = true
@/lua/ge/extensions/editor/gen/exp_solidflex.lua
-- core_camera.getForward()
if cvover and im.IsMouseDragging(0) then
if cpick and rayCast then
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veStaticRenderView.lua
local isMouseDragging2 = im.IsMouseDragging(2)
@/lua/ge/extensions/editor/api/gui.lua
if onRelease then
if imgui.IsItemHovered() and imgui.IsMouseReleased(0) and not imgui.IsMouseDragging(0) then
return true
if onRelease then
if imgui.IsItemHovered() and imgui.IsMouseReleased(0) and not imgui.IsMouseDragging(0) then
return true
@/lua/ge/extensions/editor/util/plotHelperUtil.lua
function C:moveGraph(dt)
if im.IsMouseDragging(0) then
if not self.isMouseDragging then
@/lua/ge/extensions/editor/gen/world.lua
end
if im.IsMouseDragging(0) then
lo('?? W_drag:')
-- end
if im.IsMouseDragging(0) then
-- lo('?? unupd_drag:',true)
end
if im.IsMouseDragging(0) then
-- lo('?? unupd_drag:',true)
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
if float_lock_threshold == nil then float_lock_threshold = -1 end
return imgui.IsMouseDragging(ImGuiMouseButton_button, float_lock_threshold)
end
@/lua/ge/extensions/editor/api/gizmo.lua
-- if it's dragging right now
elseif axisGizmoEventState.mouseDown and imgui.IsMouseDragging(0, 1) then
@/lua/ge/extensions/editor/sceneTree.lua
end
if imgui.IsMouseDragging(0) then
if clickedOnNode and not mouseDragRange and (triggerOnRelease or textHovered) then
if triggerOnRelease then
if imgui.IsMouseReleased(0) and not imgui.IsMouseDragging(0) then
return true
if imgui.IsMouseDragging(0) and instance.mouseDragStartPos and not hasDragDropPayload then
if not editor.keyModifiers.ctrl then
@/lua/ge/extensions/editor/objectTool.lua
if clickedHoveredObject and raycastMode and imgui.IsMouseDragging(0, 1) then
if core_forest.getForestObject() and not worldEditorCppApi.getClassIsSelectable("Forest") then core_forest.getForestObject():disableCollision() end
-- select by rect
if not (clickedHoveredObject and raycastMode) and imgui.IsMouseDragging(0) and mouseDragStartPos then
doingRectSelection = true
@/lua/ge/extensions/editor/roadEditor.lua
if isRectSelectKeyCombinationActive and im.IsMouseDragging(0) and not isRectSelecting then
isRectSelecting = true
@/lua/ge/extensions/editor/levelValidator.lua
if im.IsMouseDragging(0) then
for i = 1, 6 do
@/lua/ge/extensions/editor/renderTest.lua
local delta = im.ImVec2(0, 0)
if im.IsMouseDragging(0) then
attachToObject[0] = false
end
if im.IsMouseDragging(0) and lastMouseDragPos then
pos.x = pos.x - delta.x
@/lua/ge/extensions/editor/biomeTool.lua
end
if var.mouseButtonHeldOnLassoNode and imgui.IsMouseDragging(0) then
updateNodePosInArea(var.lassoHoveredNode.layerID, var.lassoHoveredNode.areaID, var.lassoHoveredNode.areaType, var.lassoHoveredNode.index, hit.pos)
@/lua/ge/extensions/editor/forestEditor.lua
if var.mouseButtonHeldOnLassoNode and im.IsMouseDragging(0) then
var.lassoPLNodes[var.lassoPLSelectedNodeIndex].pos = hit.pos
if var.mouseButtonHeldOnLassoNode and im.IsMouseDragging(0) then
var.lassoPLNodes[var.lassoPLSelectedNodeIndex].pos = hit.pos
if im.IsMouseDragging(0) and var.lassoFHLastMousePos ~= nil then
local dragLength = (hit.pos - var.lassoFHLastMousePos):length()
-- rectangle selection
if im.IsMouseDragging(0) and mouseDragStartPos then
isMouseDragging = true
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veView.lua
if view.isHovered then
view.mouseDragging0 = im.IsMouseDragging(0)
view.dragMode = ''
@/lua/ge/extensions/editor/inspector.lua
if draggingGCUVHandleSq ~= nil then
if imgui.IsMouseDragging(0) then
updateGroundCoverUVHandle()
@/lua/ge/extensions/editor/terrainEditor.lua
end
if potentialDragDropPayload and im.IsMouseDragging(0) then
dragDropPayload = potentialDragDropPayload
@/lua/ge/extensions/editor/sceneView.lua
if view.isHovered then
view.mouseDragging0 = im.IsMouseDragging(0)
view.dragMode = ''