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IsMouseDoubleClicked

Definition


-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:1140
function M.IsMouseDoubleClicked(ImGuiMouseButton_button) return imgui.IsMouseDoubleClicked(ImGuiMouseButton_button) end

Callers

@/lua/ge/extensions/editor/sceneTree.lua
  if selectableHovered then
    if imgui.IsMouseDoubleClicked(0) then
      node.renameRequestTime = nil
@/lua/ge/extensions/editor/assetBrowser.lua
  end
  if im.IsItemHovered() and im.IsMouseDoubleClicked(0) then
    var.currentListIndex = var.listIndexCounter
      end
      if im.IsMouseDoubleClicked(0) then
        var.currentListIndex = dir.listIndex
    end
    if im.IsItemHovered() == true and im.IsMouseDoubleClicked(0) == true then
      var.currentListIndex = dir.listIndex
      -- Double click on asset in the asset view.
      if im.IsMouseDoubleClicked(0) then
        doubleClickAsset(file)
      -- Double click on asset in the asset view.
      if im.IsMouseDoubleClicked(0) then
        doubleClickAsset(file)
      if im.IsItemHovered() then
        if im.IsMouseDoubleClicked(0) then
@/lua/ge/extensions/editor/toolUtilities/polygon.lua
    -- Handle the double click event.
    if im.IsMouseDoubleClicked(0) and #polygon > 2 then
      if doubleClickCallback then
@/lua/ge/extensions/editor/flowgraph/events.lua
    ui_flowgraph_editor.tooltip("Double Click to jump to " .. e.meta.node.name.."/"..e.meta.node.id)
    if im.IsItemHovered() and im.IsMouseDoubleClicked(0) then
      self.mgr:selectGraph(e.meta.node.graph)
    ui_flowgraph_editor.tooltip("Double Click to jump to " .. e.meta.graph.name.."/"..e.meta.graph.id)
    if im.IsItemHovered() and im.IsMouseDoubleClicked(0) then
      self.mgr:unselectAll()
@/lua/ge/extensions/editor/dynamicDecals/fonts.lua
            im.tooltip("Double-click to select character as decal texture")
            if im.IsItemHovered() and im.IsMouseDoubleClicked(0) then
              api.setDecalLayerFontPath(fontDirectory .. fontName .. '.ttf')
@/lua/ge/extensions/editor/dynamicDecals/textures.lua

      if im.IsItemHovered() and im.IsMouseDoubleClicked(0) then
        api.setDecalTexturePath("color", filePath)
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartList.lua
              --im.tooltip('Double click to select and copy part name to clipboard')
              if im.IsItemHovered() and im.IsMouseDoubleClicked(0) then
                vEditor.selectedPart = partName
              --im.tooltip('Double click to select and copy filename to clipboard')
              if im.IsItemHovered() and im.IsMouseDoubleClicked(0) then
                vEditor.selectedPart = partName
@/lua/ge/extensions/editor/api/gui.lua
  if not int_mouse_button then int_mouse_button = 0 end
  return imgui.IsItemHovered() and imgui.IsMouseDoubleClicked(int_mouse_button)
end
@/lua/ge/extensions/editor/dynamicDecals/brushes.lua
        im.PopID()
        if im.IsItemHovered() and im.IsMouseDoubleClicked(0) then
          loadBrush(brush)
@/lua/ge/extensions/editor/vehicleDetailViewer.lua

    if im.IsMouseDoubleClicked(0) then
      view.dragOffset.x = 0
@/lua/ge/extensions/editor/mainToolbar.lua
          -- Handle double-click to start editing
          if im.IsItemHovered() and im.IsMouseDoubleClicked(0) then
            startEditingSetName(i)
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartTextView.lua
  im.TextUnformatted(text)
  if im.IsItemHovered() and im.IsMouseDoubleClicked(0) then
    _editNode(nodeIdx, node)
@/lua/ge/extensions/editor/flowgraph/overview.lua
          if im.IsItemHovered() then
            if im.IsMouseDoubleClicked(0) then
              fge.NavigateToSelection(false, 0.3)
@/lua/ge/extensions/editor/resourceChecker.lua
      if im.IsItemClicked(0) then assetTreemapState.selectedPath = path end
      if im.IsItemHovered() and im.IsMouseDoubleClicked(0) then explorePath(path) end
    end
    if im.IsItemClicked(0) then assetTreemapState.selectedPath = n.path end
    if im.IsItemHovered() and im.IsMouseDoubleClicked(0) then explorePath(n.path) end
    im.NextColumn()