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IsKeyReleased

Definition


-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:1130
function M.IsKeyReleased(ImGuiKey_key) return imgui.IsKeyReleased(ImGuiKey_key) end

Callers

@/lua/ge/extensions/editor/buildingEditor.lua
	inpoint = false
	if im.IsKeyReleased(im.GetKeyIndex(im.Key_ModAlt)) == true then
--        lo('?? ALT_OFF:')
	end
	if im.IsKeyReleased(im.GetKeyIndex(im.Mod_Shift)) == true then
		W.keyShift(false)
@/lua/ge/extensions/editor/materialEditor.lua
              end
            elseif im.IsKeyReleased(im.GetKeyIndex(im.Key_Escape)) then
              -- Cancel mapTo picking.
@/lua/ge/extensions/editor/gen/world.lua
	end
	if im.IsKeyReleased(im.GetKeyIndex(im.Key_Z)) then
--        lo('?? Z_up:')
	end
	if im.IsKeyReleased(im.GetKeyIndex(im.Key_ModCtrl)) then
--            lo('??^^^^^^^^^^^^^^ rb_BACK:',true)
@/lua/ge/extensions/editor/gen/exp_meshexplorer.lua
        end
    elseif im.IsKeyReleased(im.Key_ModCtrl) then
        innodes = false
        end
    elseif im.IsKeyReleased(im.Key_ModShift) then
            lo('?? BB:'..tostring(inbeams)..':'..tostring(_conf.camSpeed))
@/lua/ge/extensions/editor/forestEditor.lua
    end
    if im.IsKeyReleased(im.GetKeyIndex(im.Key_Escape)) == true then
      var.editingObject = nil
        end
        if im.IsKeyReleased(im.GetKeyIndex(im.Key_Escape)) then
          var.lassoPLNodes = {}
@/lua/ge/extensions/ui/console.lua

  if im.IsKeyReleased(112) then --scroll lock
    paused = not paused
@/lua/ge/extensions/editor/gen/decal.lua
    end
    if im.IsKeyReleased(im.GetKeyIndex(im.Key_ModAlt)) then
        if U._MODE ~= 'conf' then out.aplot = nil end