IsKeyReleased
Definition
-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:1130
function M.IsKeyReleased(ImGuiKey_key) return imgui.IsKeyReleased(ImGuiKey_key) end
Callers
@/lua/ge/extensions/editor/buildingEditor.lua
inpoint = false
if im.IsKeyReleased(im.GetKeyIndex(im.Key_ModAlt)) == true then
-- lo('?? ALT_OFF:')
end
if im.IsKeyReleased(im.GetKeyIndex(im.Mod_Shift)) == true then
W.keyShift(false)
@/lua/ge/extensions/editor/materialEditor.lua
end
elseif im.IsKeyReleased(im.GetKeyIndex(im.Key_Escape)) then
-- Cancel mapTo picking.
@/lua/ge/extensions/editor/gen/world.lua
end
if im.IsKeyReleased(im.GetKeyIndex(im.Key_Z)) then
-- lo('?? Z_up:')
end
if im.IsKeyReleased(im.GetKeyIndex(im.Key_ModCtrl)) then
-- lo('??^^^^^^^^^^^^^^ rb_BACK:',true)
@/lua/ge/extensions/editor/gen/exp_meshexplorer.lua
end
elseif im.IsKeyReleased(im.Key_ModCtrl) then
innodes = false
end
elseif im.IsKeyReleased(im.Key_ModShift) then
lo('?? BB:'..tostring(inbeams)..':'..tostring(_conf.camSpeed))
@/lua/ge/extensions/editor/forestEditor.lua
end
if im.IsKeyReleased(im.GetKeyIndex(im.Key_Escape)) == true then
var.editingObject = nil
end
if im.IsKeyReleased(im.GetKeyIndex(im.Key_Escape)) then
var.lassoPLNodes = {}
@/lua/ge/extensions/ui/console.lua
if im.IsKeyReleased(112) then --scroll lock
paused = not paused
@/lua/ge/extensions/editor/gen/decal.lua
end
if im.IsKeyReleased(im.GetKeyIndex(im.Key_ModAlt)) then
if U._MODE ~= 'conf' then out.aplot = nil end