Indent
Definition
-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:236
function M.Indent(float_indent_w)
if float_indent_w == nil then float_indent_w = 0 end
imgui.Indent(float_indent_w)
end
Callers
@/lua/ge/extensions/core/quickAccess.lua
if im.CollapsingHeader1(key) then
im.Indent() -- Add indentation for child elements
renderTree(value, currentPath)
@/lua/ge/extensions/editor/materialEditor.lua
if im.CollapsingHeader1("Layer " .. tostring(i), i == 1 and im.TreeNodeFlags_DefaultOpen or nil) then
im.Indent()
@/lua/ge/extensions/editor/dynamicDecals/docs.lua
if not section.children then return end
im.Indent()
for k, v in pairs(section.children) do
@/lua/ge/extensions/editor/forestEditor.lua
end
im.Indent()
if im.Selectable1(string.format("%d##pMTextureSetList", i), i == pM_selectedTextureSetId and true or false) then
@/lua/ge/extensions/editor/preferences.lua
if subCat.visibleOnSearch and imgui.CollapsingHeader1(subCat.label, nodeFlags) then
imgui.Indent(15)
imgui.PushID1(subCat.name .. "_PREF_ITEMS")
@/lua/ge/extensions/editor/gen/ui.lua
im.SameLine()
im.Indent(conf.inputMargin)
count_inp = count_inp + 1
im.SameLine()
im.Indent(conf.inputMargin)
if im['Input'..tp]("##" .. lbl, ptr, step) then
-- im.SameLine()
-- im.Indent(140)
-- im.ColorButton('ib'..lbl, im.ImVec4(0.6, 0.0, 0.0, 1))
im.SameLine()
im.Indent(conf.inputMargin)
end
local ds = (dim.x - len)/2 + (shift or 0)
im.Indent(-30+ds)
im.Unindent(-30)
else
im.Indent(-24)
--?? why not -24
im.SameLine()
im.Indent(-30)
im.Unindent(-30)
im.SameLine()
im.Indent()
im.Unindent()
im.SameLine()
im.Indent(conf.inputMargin)
im.Indent(10)
im.Columns(1)
local bsize = 60
im.Indent(8)
local nbut = U._HERE and 4 or 3
-- columnRight(174)
-- im.Indent(12)
im.PushFont3("cairo_regular_medium")
end
-- im.Indent(-4)
-- im.Indent(10)
-- combo('Var.type', 'building_subshape', {'','SUB_SHAPE'})
im.Dummy(im.ImVec2(8, 0))
im.Indent(8)
-- im.SameLine()
im.Indent(6)
im.Dummy(im.ImVec2(6, 0))
end
-- im.Indent()
-- im.Unindent()
-- if editor.uiHighlightedText(t..'1', t..'2', im.ImVec4(0.6, 0.0, 0.0, 1)) then
-- im.Indent(10)
-- im.Dummy(im.ImVec2(10, 0))
im.SameLine()
im.Indent(-30)
im.Unindent(-30)
im.Unindent(6)
-- im.Indent(8)
-- im.SameLine()
-- im.Dummy(im.ImVec2(6, 0))
-- im.Indent(2)
im.BeginGroup()
im.Indent(34)
-- im.SameLine()
im.Dummy(im.ImVec2(0, 0))
-- im.Indent(6)
if U._PRD == 0 then
im.Indent(8)
im.SameLine()
im.Indent(-30)
im.Unindent(-30)
im.SameLine()
im.Indent(-30)
im.Unindent(-30)
-- im.Dummy(im.ImVec2(-10, -10))
im.Indent(10)
-- im.
-- im.Indent(-14)
im.Dummy(im.ImVec2(0, 10))
im.Indent(8)
if not croad and meshType and mlist then
im.BeginChild1('CONTROLS', im.ImVec2(im.GetWindowWidth(), im.GetWindowHeight() - vspace), false)
-- im.Indent(8)
if R.out.inpave then
im.Dummy(im.ImVec2(0, 0))
-- im.Indent(-4)
-- im.Indent(10)
-- im.Indent(-4)
-- im.Indent(10)
-- BUILDING CONTROLS
im.Text('Positioning')
im.Indent(-6)
im.Columns(3, 'PILA_IND', true) -- false - no borders
im.Text('Balcony spacing')
im.Indent(-6)
im.Columns(3, 'BALC_IND', true) -- false - no borders
slider('Spacing', 'pillar_space', {0.1, 10})
-- im.Indent(10)
im.NextColumn()
-- im.Unindent(10)
-- im.Indent(10)
input('Z-Span', 'pillar_spany', true)
im.Dummy(im.ImVec2(0, 4))
im.Indent(conf.inputMargin)
if cij[1] ~= 1 or (desc and not (desc.basement and desc.basement.yes)) then
elseif scope == 'top' then
im.Indent(6)
if W.ui.dbg then
----------------------------------------------
im.Indent(10)
im.Columns(1)
for i,row in pairs(HTree) do
-- im.Indent(10)
if tableSize(row) > 0 then
for i,row in pairs(htree) do
-- im.Indent(10)
if tableSize(row) > 0 then
im.SameLine()
im.Indent(-30)
im.Unindent(-30)
im.SameLine()
im.Indent(-10)
-- im.Space(20)
@/lua/ge/extensions/editor/dynamicDecals/textures.lua
im.Text("Meta files for new textures have been created. Please check the textures and adjust their meta files accordingly.")
im.Indent()
for _, file in ipairs(missingSidecarFiles) do
im.Text("Meta files for new textures have been created. Please check the textures and adjust their meta files accordingly.")
im.Indent()
for _, file in ipairs(missingSidecarFiles) do
@/lua/ge/extensions/editor/engineAudioDebug.lua
im.Text("Sound Selection")
im.Indent()
local engineNameStringArray = im.ArrayCharPtrByTbl(editor_engineAudioDebug.engine.engineNameStrings)
im.Text("General")
im.Indent()
changed = im.DragFloat("mainGain", mainGain, 1, -30, 10) or changed
im.Text("On/Off-Load")
im.Indent()
changed = im.DragFloat("onLoadGain", onLoadGain, 0.01, -0, 1) or changed
im.Text("High/Low Shelf")
im.Indent()
changed = im.DragFloat("lowShelfFreq", lowShelfFreq, 100, 20, 20000) or changed
im.Text("EQ Low")
im.Indent()
changed = im.DragFloat("eqLowGain", eqLowGain, 1, -30, 30) or changed
im.Text("EQ High")
im.Indent()
changed = im.DragFloat("eqHighGain", eqHighGain, 1, -30, 30) or changed
im.Text("Fundamental Frequency")
im.Indent()
changed = im.DragFloat("eqFundamentalGain", eqFundamentalGain, 1, -30, 30) or changed
@/lua/ge/extensions/editor/gen/exp_meshexplorer.lua
im.TableNextColumn()
im.Indent(-8)
if not b.sel then b.sel = false end
-- im.Dummy(im.ImVec2(0,0))
im.Indent(12)
im.PushFont3("cairo_regular_medium")
if not env.ui['model_up'] or #ageopin>0 then
im.Indent(10)
if inline then
if j == 1 then
im.Indent(-4)
color = infilter and UI.cbutOn or UI.cbutOff
-- im.SameLine()
-- im.Indent(-40)
UI.buttonImg('fav_to', 'star', im.ImVec2(iconsz,iconsz), UI.colorOn, nil, vec3(0.6,0.6))
if fsnode.adir[i] then
im.Indent(-4)
color = fsnode.adir[i].fav==1 and im.ImVec4(0.7, 0.7, 0.0, 0.7) or UI.cbutOff
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
if float_indent_w == nil then float_indent_w = 0 end
imgui.Indent(float_indent_w)
end
@/lua/ge/extensions/editor/slotTrafficEditor.lua
im.Text("Road Properties:")
im.Indent()
if props.drivability then
@/lua/ge/extensions/editor/assetBrowser.lua
if var.savedSearchesOpen == true then
im.Indent(var.iconSize.x + var.style.ItemSpacing.x)
for index, item in pairs(var.defaultFilter) do
if dir.open then
im.Indent(editor.getPreference("assetBrowser.general.treeViewIndentationWidth"))
for _,dir in ipairs(dir.dirs) do
if file.inspectorData then
im.Indent()
-- Set SmallButton's background color to transparent.
@/lua/ge/extensions/editor/api/genericInspector.lua
if imgui.CollapsingHeader1(val.name.."##Array" .. self.valueInspector.inspectorName, nodeFlags) then
imgui.Indent(fieldIndent)
for i = 1, val.elementCount do
if imgui.CollapsingHeader1(val.arrayName, nodeFlags) then
imgui.Indent(fieldIndent)
for i = 1, val.elementCount do
@/lua/ge/extensions/editor/dragRaceEditor/strips.lua
im.Text("Strip Lanes:")
im.Indent()
im.Text("Waypoints:")
im.Indent()
@/lua/ge/extensions/editor/gen/lib/ui.lua
if center then
-- im.Indent(50+10)
im.TextColored(c, txt)
else
im.Indent(4+shift.x) --dim.x+6)
im.TextColored(c, txt)
-- im.Indent(-1) --dim.x+6)
-- im.Unindent(-1) --dim.x+6)
im.SameLine()
im.Indent()
im.Unindent()
im.SameLine()
-- im.Indent(0)
im.SameLine()
-- im.Indent(conf.inputMargin)
end
im.SameLine()
-- im.Indent(conf.inputMargin)
end
im.SameLine()
-- im.Indent(conf.inputMargin)
im.SameLine()
-- im.Indent(conf.inputMargin)
-- count_inp = count_inp + 1
for i,row in pairs(htree) do
-- im.Indent(10)
if tableSize(row) > 0 then
@/lua/ge/extensions/editor/gen/exp_solidflex.lua
if im.BeginListBox(id, im.ImVec2(-1,im.GetWindowHeight() - 118)) then
im.Indent(8)
im.PushFont3("cairo_regular_medium")
im.Indent(1)
im.TextColored(UI.colorNav, 'Hint: ')
im.Dummy(im.ImVec2(0,0))
-- im.Indent(10)
@/lua/ge/extensions/editor/sceneTree.lua
if recursiveDisplay and (node.isGroup or node.isExpandable) and (not showGroups or node.open or node.openOnSearch) then
if showGroups and node ~= instance.rootNode then imgui.Indent() end
@/lua/ge/extensions/editor/inspector.lua
if imgui.CollapsingHeader1(val.name, nodeFlags) then
imgui.Indent(fieldIndent)
for i = 0, val.elementCount - 1 do
if imgui.CollapsingHeader1(fieldLabel, nodeFlags) then
imgui.Indent(fieldIndent)
for i = 0, val.elementCount - 1 do
@/lua/ge/extensions/editor/dynamicDecals/layerStack.lua
local indentWidth = 2 * im.GetStyle().IndentSpacing
im.Indent(indentWidth)
if im.Checkbox(string.format("##%s_%s_%s_%d", layer.uid, guiId, "layerMaskLayerEnabled", k), editor.getTempBool_BoolBool(maskLayer.enabled)) then
if (layerLevel < maxLayerDepth) and (layer.children and #layer.children == 0) then
im.Indent()
-- name, layer, guiId, to, toParentUid, id, additionalCheckFn, dbgColor
@/lua/ge/extensions/editor/gen/exp_frame.lua
im.NextColumn()
im.Indent(80)
for i,val in pairs(d.ac) do
@/lua/ge/extensions/c2/panelPlugins/tileManager.lua
if debugState.drawObjects or debugState.drawForest then
im.Indent()
if im.Checkbox("Advanced (OBB)", p_drawObjectsAdvanced) then debugState.drawObjectsAdvanced = p_drawObjectsAdvanced[0] end
if debugState.drawDecals then
im.Indent()
if im.Checkbox("Draw Text", p_drawDecalText) then debugState.drawDecalText = p_drawDecalText[0] end
if debugState.drawRoadMarkings then
im.Indent()
if im.Checkbox("Draw Marking Nodes", p_drawRoadMarkingNodes) then debugState.drawRoadMarkingNodes = p_drawRoadMarkingNodes[0] end
if debugState.drawAIGraph then
im.Indent()
if im.Checkbox("Advanced (Lanes)", p_drawAIGraphAdvanced) then debugState.drawAIGraphAdvanced = p_drawAIGraphAdvanced[0] end