GetMousePos
Definition
-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:1151
function M.GetMousePos() return imgui.GetMousePos() end
Callers
@/lua/common/extensions/ui/imguiUtils.lua
function M.IsWindowHovered(windowPos, windowSize)
local mousePos = imgui.GetMousePos()
if (mousePos.x > windowPos.x and mousePos.x < (windowPos.x + windowSize[0].x)) and (mousePos.y > windowPos.y and mousePos.y < (windowPos.y + windowSize[0].y)) then
@/lua/ge/extensions/editor/gen/world.lua
smouse = rayCast.pos
cscreen = {im.GetMousePos().x, im.GetMousePos().y}
local ray = getCameraMouseRay()
smouse = rayCast.pos
cscreen = {im.GetMousePos().x, im.GetMousePos().y}
local ray = getCameraMouseRay()
smouse = rayCast.pos
cscreen = {im.GetMousePos().x, im.GetMousePos().y}
if rayCast.object.name == nil then return end
smouse = rayCast.pos
cscreen = {im.GetMousePos().x, im.GetMousePos().y}
if rayCast.object.name == nil then return end
local ray = getCameraMouseRay()
local dwin = {im.GetMousePos().x - cscreen[1], im.GetMousePos().y - cscreen[2]}
cscreen = {im.GetMousePos().x, im.GetMousePos().y}
local ray = getCameraMouseRay()
local dwin = {im.GetMousePos().x - cscreen[1], im.GetMousePos().y - cscreen[2]}
cscreen = {im.GetMousePos().x, im.GetMousePos().y}
local dwin = {im.GetMousePos().x - cscreen[1], im.GetMousePos().y - cscreen[2]}
cscreen = {im.GetMousePos().x, im.GetMousePos().y}
local camDir = ray.dir:normalized() -- core_camera.getForward():normalized()
local dwin = {im.GetMousePos().x - cscreen[1], im.GetMousePos().y - cscreen[2]}
cscreen = {im.GetMousePos().x, im.GetMousePos().y}
local camDir = ray.dir:normalized() -- core_camera.getForward():normalized()
local ds = rayCast.pos - smouse
local dwin = {im.GetMousePos().x - cscreen[1], im.GetMousePos().y - cscreen[2]}
-- lo('?? mdrag:') --..dwin[1]..':'..dwin[2]..':'..rayCast.object.name)
local ds = rayCast.pos - smouse
local dwin = {im.GetMousePos().x - cscreen[1], im.GetMousePos().y - cscreen[2]}
-- lo('?? mdrag:') --..dwin[1]..':'..dwin[2]..':'..rayCast.object.name)
screen = im.GetMousePos(),
cpos = U.boxMark(dmesh[cmesh].obj, out),
-- lo('?? Z_DRAG:'..tostring(cmesh))
-- lo('?? mark:'..tostring(im.GetMousePos())..':'..tostring(rayCast.normal)..':'..tostring(core_camera.getForward()))
-- if true then return end
if #cedit.cval == 0 then
cedit.cval = {im.GetMousePos().x, core_camera.getPosition()}
end
end
local dx = im.GetMousePos().x - cedit.cval[1]
local pos = cedit.cval[2]
local newdir = U.vturn(dir, -dx/1000)
-- lo('?? around:'..dx..':'..tostring(core_camera.getForward())..':'..tostring(newdir:normalized())) --..':'..tostring(im.GetMousePos().x))
local newpos = ccenter - newdir
cedit.cval['DragRot'] = {
screen = {im.GetMousePos().x},
center = center}
end
local dx = im.GetMousePos().x - cedit.cval['DragRot'].screen[1]
cedit.cval['DragRot'].screen = {im.GetMousePos().x}
local dx = im.GetMousePos().x - cedit.cval['DragRot'].screen[1]
cedit.cval['DragRot'].screen = {im.GetMousePos().x}
-- _dbdrag = true
-- cedit.cval = {floor.pos, rayCast.object.name}
-- cedit.cval = {im.GetMousePos().x, im.GetMousePos().y, floor.pos}
end
-- cedit.cval = {floor.pos, rayCast.object.name}
-- cedit.cval = {im.GetMousePos().x, im.GetMousePos().y, floor.pos}
end
end
-- local dx = im.GetMousePos().x - cedit.cval[1]
-- local dy = im.GetMousePos().y - cedit.cval[2]
-- local dx = im.GetMousePos().x - cedit.cval[1]
-- local dy = im.GetMousePos().y - cedit.cval[2]
end
-- cscreen = {im.GetMousePos().x, im.GetMousePos().y}
end
end
-- cscreen = {im.GetMousePos().x, im.GetMousePos().y}
end
if not cedit.cval['CamRot'] then
-- cedit.cval = {im.GetMousePos().x, core_camera.getPosition()}
local desc = adesc[cedit.mesh]
@/lua/ge/extensions/editor/meshEditor.lua
if selectedMesh and editor.keyModifiers.alt and editor.getPreference(M.preferencesName .. ".general.dragWidth") then
local cursorPos = im.GetMousePos()
local width = math.max(oldNodeWidth + (cursorPos.x - cursorOldPosition2D.x) / 10.0, 0)
oldNodeWidth = selectedMesh:getNodeWidth(tempNodeIndex)
cursorOldPosition2D = im.GetMousePos()
end
mouseButtonHeldOnNode = true
cursorOldPosition2D = im.GetMousePos()
tempNodeIndex = tempNodeIndex or 0
@/lua/ge/extensions/editor/resourceChecker.lua
if active then
local my = im.GetMousePos().y
local last = assetTreemapState._dragLastY or my
@/lua/ge/extensions/editor/biomeTool.lua
imgui.OpenPopup("Select Forest Brush (Central)")
var.layers.PopupOpenMousePos.x = imgui.GetMousePos().x
var.layers.PopupOpenMousePos.y = imgui.GetMousePos().y
var.layers.PopupOpenMousePos.x = imgui.GetMousePos().x
var.layers.PopupOpenMousePos.y = imgui.GetMousePos().y
syncSelectedTempBrushListFunc(enum_forestBrushItemZone.central)
imgui.OpenPopup("Select Forest Brush (Falloff)")
var.layers.PopupOpenMousePos.x = imgui.GetMousePos().x
var.layers.PopupOpenMousePos.y = imgui.GetMousePos().y
var.layers.PopupOpenMousePos.x = imgui.GetMousePos().x
var.layers.PopupOpenMousePos.y = imgui.GetMousePos().y
syncSelectedTempBrushListFunc(enum_forestBrushItemZone.falloff)
imgui.OpenPopup("Select Forest Brush (Edge)")
var.layers.PopupOpenMousePos.x = imgui.GetMousePos().x
var.layers.PopupOpenMousePos.y = imgui.GetMousePos().y
var.layers.PopupOpenMousePos.x = imgui.GetMousePos().x
var.layers.PopupOpenMousePos.y = imgui.GetMousePos().y
syncSelectedTempBrushListFunc(enum_forestBrushItemZone.edge)
@/lua/ge/extensions/editor/inspector.lua
end
headerMenu.pos = imgui.ImVec2(imgui.GetMousePos().x - 150 * editor.getPreference("ui.general.scale"), imgui.GetMousePos().y + 10)
end
end
headerMenu.pos = imgui.ImVec2(imgui.GetMousePos().x - 150 * editor.getPreference("ui.general.scale"), imgui.GetMousePos().y + 10)
end
local updateGroundCoverUVHandle = function ()
groundCoverUVDragPos = imgui.GetMousePos()
local xConstraint = nil
local constraints = {xConstraint, yConstraint}
local sqNewPos = imgui.GetMousePos()
draggingGCUVHandleSq = hoveredHandleSquare
groundCoverUVDragPos = imgui.GetMousePos()
groundCoverUVHandlesOnDragStart = deepcopy(groundCoverUVHandles)
@/lua/ge/extensions/editor/renderTest.lua
if im.IsMouseClicked(0) then
lastMouseDragPos = im.GetMousePos()
end
attachToObject[0] = false
local mPos = im.GetMousePos()
delta.x = (mPos.x - lastMouseDragPos.x) * 0.02 * (fov[0] / 50)
pos.y = pos.y + delta.y
lastMouseDragPos = im.GetMousePos()
end
@/lua/ge/extensions/editor/vehicleDetailViewer.lua
view.isDragging = true
view._DragInitialMousePos = im.GetMousePos()
else
else
local currentMouse = im.GetMousePos()
view.dragOffset.x = view.dragOffset.x - (currentMouse.x - view._DragInitialMousePos.x) / meterToPixelScale * 0.9 * view.zoom * 2
@/lua/ge/extensions/editor/sceneView.lua
if im.IsMouseClicked(0) then
view.lastMouseDragPos = im.GetMousePos()
end
if view.mouseDragging0 then
local mPos = im.GetMousePos()
delta.x = (mPos.x - view.lastMouseDragPos.x) * 0.005 * (view.fov[0] / 50)
end
view.lastMouseDragPos = im.GetMousePos()
@/lua/ge/extensions/editor/roadEditor.lua
if rayCast then rayCastHit = rayCast.pos end
local mousePos = im.GetMousePos()
if dragStartPosition then
local cursorPosImVec = im.GetMousePos()
local cursorPos = vec3(cursorPosImVec.x, cursorPosImVec.y, 0)
if mouseButtonHeldOnNode and im.IsMouseDown(0) and mouseMoved then
local cursorPosImVec = im.GetMousePos()
local cursorPos = vec3(cursorPosImVec.x, cursorPosImVec.y, 0)
if im.IsMouseClicked(0) and not (im.IsAnyItemHovered() or im.IsWindowHovered(im.HoveredFlags_AnyWindow) or editor_inspector.comboMenuOpen) then
dragMouseStartPos = vec3(im.GetMousePos().x, im.GetMousePos().y, 0)
if not editor.keyModifiers.alt and not isRectSelectKeyCombinationActive then
if im.IsMouseClicked(0) and not (im.IsAnyItemHovered() or im.IsWindowHovered(im.HoveredFlags_AnyWindow) or editor_inspector.comboMenuOpen) then
dragMouseStartPos = vec3(im.GetMousePos().x, im.GetMousePos().y, 0)
if not editor.keyModifiers.alt and not isRectSelectKeyCombinationActive then
isRectSelecting = true
rectSelectDragMouseStartPos = im.GetMousePos()
elseif isRectSelecting and (not isRectSelectKeyCombinationActive or im.IsMouseReleased(0)) then
@/lua/ge/extensions/editor/slotTrafficEditor.lua
if im.IsMouseClicked(0) and not (im.IsAnyItemHovered() or im.IsWindowHovered(im.HoveredFlags_AnyWindow)) then
dragMouseStartPos = vec3(im.GetMousePos().x, im.GetMousePos().y, 0)
if not editor.keyModifiers.alt then
if im.IsMouseClicked(0) and not (im.IsAnyItemHovered() or im.IsWindowHovered(im.HoveredFlags_AnyWindow)) then
dragMouseStartPos = vec3(im.GetMousePos().x, im.GetMousePos().y, 0)
if not editor.keyModifiers.alt then
if mouseButtonHeldOnNode and im.IsMouseDown(0) then
local cursorPosImVec = im.GetMousePos()
local cursorPos = vec3(cursorPosImVec.x, cursorPosImVec.y, 0)
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veView.lua
if im.IsMouseClicked(0) then
view.lastMouseDragPos = im.GetMousePos()
end
if view.mouseDragging0 then
local mPos = im.GetMousePos()
delta.x = (mPos.x - view.lastMouseDragPos.x) * 0.005 * (view.fov[0] / 50)
end
view.lastMouseDragPos = im.GetMousePos()
@/lua/ge/extensions/editor/sceneTree.lua
-- Check if hovering between items
local mousePosY = imgui.GetMousePos().y
local itemRect = {min = imgui.GetItemRectMin(), max = imgui.GetItemRectMax()}
end
local mousePos = imgui.GetMousePos()
if mousePos.x < imgui.GetWindowPos().x + imgui.GetWindowWidth() - 16 then
end
local mouseDragEndPos = imgui.GetMousePos()
local scrollYDiff = imgui.GetScrollY() - instance.mouseDragStartScrollY
@/lua/ge/extensions/editor/forestEditor.lua
end
mouseDragStartPos = im.GetMousePos()
end
@/lua/ge/extensions/editor/api/gizmo.lua
local pt2i = editor.screenToClient(Point2I(imgui.GetMousePos().x, imgui.GetMousePos().y))
local pt = Point2F(pt2i.x, pt2i.y)
local pt2i = editor.screenToClient(Point2I(imgui.GetMousePos().x, imgui.GetMousePos().y))
local pt = Point2F(pt2i.x, pt2i.y)
if camMouseRay then
local mousePos = Point2I(imgui.GetMousePos().x, imgui.GetMousePos().y) --TODO: single call
-- start to drag object selection's gizmo
if camMouseRay then
local mousePos = Point2I(imgui.GetMousePos().x, imgui.GetMousePos().y) --TODO: single call
-- start to drag object selection's gizmo
@/lua/ge/extensions/flowgraph/manager.lua
function C:creationWorkflow()
local mp = im.GetMousePos()
if ui_flowgraph_editor.BeginCreate(im.ImVec4(1, 1, 1, 1), 2) then
local copiedNodesTblSize = tableSize(self.copyData.nodes)
local mousePos = ui_flowgraph_editor.ScreenToCanvas(im.GetMousePos())
local center = im.ImVec2(0, 0)
@/lua/ge/extensions/editor/flowgraph/main.lua
local node = self.mgr.graph:createNode(self.mgr.dragDropData.node.path)
local pos = ui_flowgraph_editor.ScreenToCanvas(im.GetMousePos())
ui_flowgraph_editor.SetNodePosition(node.id, pos)
local instance = self.mgr:createMacroInstanceFromPath(self.mgr.dragDropData.node.path, node)
local pos = ui_flowgraph_editor.ScreenToCanvas(im.GetMousePos())
ui_flowgraph_editor.SetNodePosition(node.id, pos)
local node = self.mgr.graph:createNode(nodePath)
local pos = ui_flowgraph_editor.ScreenToCanvas(im.GetMousePos())
ui_flowgraph_editor.SetNodePosition(node.id, pos)
function C:doContextMenus()
local mousePos = im.GetMousePos()
ui_flowgraph_editor.Suspend()
@/lua/ge/extensions/editor/flowgraph/variables.lua
table.insert(insertPositions, im.GetCursorScreenPos().y)
local mousePos = im.GetMousePos()
for i, y in ipairs(insertPositions) do
@/lua/ge/extensions/editor/materialEditor.lua
else
im.SetWindowPos1(im.GetMousePos(), im.Cond_Appearing)
end
@/lua/ge/extensions/editor/api/valueInspector.lua
filenameContextMenu.open = true
filenameContextMenu.pos = imgui.GetMousePos()
filenameContextMenu.fieldName = fieldName
copyPasteMenu.open = true
copyPasteMenu.pos = imgui.GetMousePos()
copyPasteMenu.fieldName = fieldName
if not popupWasPositioned then
local mousePos = imgui.GetMousePos()
local displaySize = imgui.GetIO().DisplaySize
@/lua/ge/extensions/util/maptiles.lua
-- Handle mouse clicks on the tile
local mousePos = im.GetMousePos()
if im.IsMouseHoveringRect(im.ImVec2(x, y), im.ImVec2(x + cellWidth, y + cellHeight)) then
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veAdjustableTechCarTuner.lua
im.SetCursorPos(im.ImVec2(5, 50))
im.Text(string.format("Mouse Pos: %0.2f, %0.2f", im.GetMousePos().x - wndPos.x, im.GetMousePos().y - wndPos.y))
local x, y = im.GetMousePos().x - wndPos.x - viewToDebug.imgPos.x, im.GetMousePos().y - wndPos.y - viewToDebug.imgPos.y
im.SetCursorPos(im.ImVec2(5, 50))
im.Text(string.format("Mouse Pos: %0.2f, %0.2f", im.GetMousePos().x - wndPos.x, im.GetMousePos().y - wndPos.y))
local x, y = im.GetMousePos().x - wndPos.x - viewToDebug.imgPos.x, im.GetMousePos().y - wndPos.y - viewToDebug.imgPos.y
im.Text(string.format("Mouse Pos: %0.2f, %0.2f", im.GetMousePos().x - wndPos.x, im.GetMousePos().y - wndPos.y))
local x, y = im.GetMousePos().x - wndPos.x - viewToDebug.imgPos.x, im.GetMousePos().y - wndPos.y - viewToDebug.imgPos.y
im.Text(string.format("Mouse Pos Rel Img: %0.3f, %0.3f", x / viewToDebug.imgSize.x, y / viewToDebug.imgSize.y))
im.Text(string.format("Mouse Pos: %0.2f, %0.2f", im.GetMousePos().x - wndPos.x, im.GetMousePos().y - wndPos.y))
local x, y = im.GetMousePos().x - wndPos.x - viewToDebug.imgPos.x, im.GetMousePos().y - wndPos.y - viewToDebug.imgPos.y
im.Text(string.format("Mouse Pos Rel Img: %0.3f, %0.3f", x / viewToDebug.imgSize.x, y / viewToDebug.imgSize.y))
@/lua/ge/extensions/editor/flowgraphEditor.lua
end
local mousePos = im.GetMousePos()
if mousePos.x == lastMousePos.x and mousePos.y == lastMousePos.y then
end
lastMousePos = im.GetMousePos()
@/lua/ge/extensions/freeroam/bigMapMode.lua
local mousePos = imgui.GetMousePos()
if lastMousePos and (mousePos.x ~= lastMousePos.x or mousePos.y ~= lastMousePos.y) then
@/lua/ge/extensions/core/vehicle/mirror.lua
local function _mouseUpdate(save)
local mousePos = vec3(im.GetMousePos().x, im.GetMousePos().y, 1)
local offset = (mouseData.startPos - mousePos) * screenRatio
local function _mouseUpdate(save)
local mousePos = vec3(im.GetMousePos().x, im.GetMousePos().y, 1)
local offset = (mouseData.startPos - mousePos) * screenRatio
mouseInteraction = true
local mousePos = im.GetMousePos()
mouseData.startPos = vec3(mousePos.x,mousePos.y,1)
@/lua/ge/extensions/editor/toolUtilities/splineInput.lua
local mousePos = util.mouseOnMapPos()
local mouseRawY = im.GetMousePos().y
mouseVel2D:set(mousePos.x - mouseLast.x, mousePos.y - mouseLast.y, 0.0)
-- Update the mouse position and velocity, and cache the current mouse state.
local mouseRawY = im.GetMousePos().y -- The current raw mouse y-position (2D).
local mousePos = util.mouseOnMapPos() -- The current mouse position on the map (3D).
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veStaticRenderView.lua
local function unprojectRayIntoRVImg(rvData)
local mousePos = im.GetMousePos()
local mousePos = im.GetMousePos()
@/lua/ge/extensions/editor/objectTool.lua
and not editor.isAxisGizmoHovered() then
mouseDragStartPos = imgui.GetMousePos()
end