GetItemRectMin
Definition
-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:1084
function M.GetItemRectMin() return imgui.GetItemRectMin() end
Callers
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartTextView.lua
nodeColor = nodeColorHighlight
local rMin = im.GetItemRectMin()
local rMax = im.GetItemRectMax()
if nodeSelected then
local rMin = im.GetItemRectMin()
local rMax = im.GetItemRectMax()
@/lua/ge/extensions/flowgraph/builder.lua
local function GetItemRect()
return createRect(im.GetItemRectMin(), im.GetItemRectMax())
end
if self.drawDebug then
local rMin = im.GetItemRectMin()
local rMax = im.GetItemRectMax()
if self.drawDebug then
local rMin = im.GetItemRectMin()
local rMax = im.GetItemRectMax()
@/lua/ge/extensions/editor/missionPlaybook/missionTreeViewer.lua
local function GetItemRect()
return createRect(im.GetItemRectMin(), im.GetItemRectMax())
end
@/lua/ge/extensions/editor/fileDialog.lua
end
local buttonPos = im.GetItemRectMin()
local buttonSize = im.GetItemRectSize()
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veFlexbodyDebug.lua
flexbodyInputTextPopupPos = im.GetItemRectMin()
flexbodyInputTextPopupPos.y = flexbodyInputTextPopupPos.y + inputSize.y
nodeInputTextPopupPos = im.GetItemRectMin()
nodeInputTextPopupPos.y = nodeInputTextPopupPos.y + inputSize.y
vertexInputTextPopupPos = im.GetItemRectMin()
vertexInputTextPopupPos.y = vertexInputTextPopupPos.y + inputSize.y
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veJBeamPicker.lua
nodeInputTextPopupPos = im.GetItemRectMin()
nodeInputTextPopupPos.y = nodeInputTextPopupPos.y + inputSize.y
beamInputTextPopupPos = im.GetItemRectMin()
beamInputTextPopupPos.y = beamInputTextPopupPos.y + inputSize.y
@/lua/ge/extensions/editor/flowgraph/welcome.lua
--im.EndChild()
--im.ImDrawList_AddRect(im.GetWindowDrawList(), im.GetItemRectMin(), im.GetItemRectMax(), im.GetColorU322(im.ImVec4(1, 0, 0, 1)))
end
im.Image(self.headerImage.texId, self.headerImageSize, im.ImVec2(0, 0), im.ImVec2(1, 1), col)
--im.ImDrawList_AddRect(im.GetWindowDrawList(), im.GetItemRectMin(), im.GetItemRectMax(), im.GetColorU322(im.ImVec4(1, 0, 0, 1)))
end
--im.ImDrawList_AddRect(im.GetWindowDrawList(), im.GetItemRectMin(), im.GetItemRectMax(), im.GetColorU322(im.ImVec4(1, 0, 1, 1)))
im.PopStyleVar()
--im.ImDrawList_AddRect(im.GetWindowDrawList(), im.GetItemRectMin(), im.GetItemRectMax(), im.GetColorU322(im.ImVec4(0.5, 0, 1, 1)))
@/lua/ge/extensions/editor/sceneTree.lua
local mousePosY = imgui.GetMousePos().y
local itemRect = {min = imgui.GetItemRectMin(), max = imgui.GetItemRectMax()}
local middlePoint = itemRect.min.y - imgui.GetStyle().FramePadding.y/2
dragSelectionList[node.listIndex] = nil
local itemRectRange = {min = imgui.GetItemRectMin().y, max = imgui.GetItemRectMax().y}
itemRectRange.min = itemRectRange.min - 2