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GetContentRegionAvailWidth

Definition


-- @/lua/common/extensions/ui/imgui_custom_luaintf.lua:304

  -- Wrapper function, this was removed in the latest imgui version
  function M.GetContentRegionAvailWidth()
     return M.GetContentRegionAvail().x
  end

Callers

@/lua/ge/extensions/editor/dynamicDecals/docs.lua
    local titleSize = im.CalcTextSize(windowName)
    im.SetCursorPosX(im.GetCursorPosX() + im.GetContentRegionAvailWidth() / 2 - titleSize.x / 2)
    im.TextColored(editor.color.beamng.Value, windowName)
    if im.BeginChild1("TreeChild", nil, true) then
      if editor.uiInputSearchTextFilter("docsfilter", filter, im.GetContentRegionAvailWidth()) then
        filterDocs()
        local titleSize = im.CalcTextSize(currentSection.name)
        im.SetCursorPosX(im.GetCursorPosX() + im.GetContentRegionAvailWidth() / 2 - titleSize.x / 2)
        im.TextColored(editor.color.beamng.Value, currentSection.name)
  local ratio = img.size.y / img.size.x
  local sizeX = overrideWidth or im.GetContentRegionAvailWidth()
  local sizeY = sizeX * ratio
M.introductionGui = function(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  helper.textUnformattedCentered("Welcome to the world of skin customization in BeamNG!")
  verticalSpacing()
  if im.Button("Dynamic Decals Thread [Link]", im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then openWebBrowser("https://www.beamng.com/threads/experimental-dynamic-decals.95559/") end
  verticalSpacing()
local function gettingStartedGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/textureFill.lua
local function documentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/editor/missionEditor/careerSetup.lua
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if im.BeginCombo("##Skill", self.mission.careerSetup.skill or "(none)") then
@/lua/ge/extensions/editor/terrainMaterialsEditor.lua
  end
  im.PushItemWidth(im.GetContentRegionAvailWidth() + (widthMod or 0))
  editor.uiInputText(
  im.SameLine()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiInputFloat(
  im.SameLine()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  editor.uiInputFloat(
  im.SameLine()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  editor.uiInputFloat2(
  im.SameLine()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  editor.uiInputInt2(
  im.SetCursorPosX(posX + 90)
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiInputFloat(
  im.SetCursorPosX(posX + 90)
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiInputFloat(
  im.SetCursorPosX(posX + 90)
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiInputFloat(
  im.SetCursorPosX(posX + 90)
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiInputFloat(
  im.SameLine()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if im.BeginCombo("##groundModels", groundModelName) then
  im.SameLine()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if im.BeginCombo("##groundModels", groundModelName) then

        im.PushTextWrapPos(im.GetContentRegionAvailWidth())
        im.TextUnformatted("The following Terrain Materials will be moved to a new file using the the most recent file format.")
    if editor.beginModalWindow("upgradeTerrainMaterialsModal", "Upgrade Terrain Materials") then
      im.PushTextWrapPos(im.GetContentRegionAvailWidth())
      im.TextUnformatted("This will create a TerrainMaterialTextureSet object and attach it to your Terrain Blocks.")
      local posX = im.GetCursorPosX()
      im.SetCursorPosX(posX + im.GetContentRegionAvailWidth() - ((2 * im.GetStyle().FramePadding.x) + im.CalcTextSize("Reload Terrain Materials").x))
      if im.SmallButton("Reload Terrain Materials") then
          if im.Selectable1(mtl.internalName .. "##Terrain Materials" .. id, name == mtl.internalName, nil,
          im.ImVec2(im.GetContentRegionAvailWidth() - (editor_terrainEditor.getVars().style.ItemSpacing.x + btnHeight), 0))
          then
          im.Dummy(im.ImVec2(0,10))
          if im.Button("Upgrade Terrain Materials", im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then
            editor.openModalWindow("upgradeTerrainMaterialsModal")

              im.SetCursorPosX(im.GetContentRegionAvailWidth() - ((2 * im.GetStyle().FramePadding.x) + im.CalcTextSize("Apply Changes").x))
              if im.Button("Apply Changes") then
        im.Dummy(im.ImVec2(0,20))
        im.PushTextWrapPos(im.GetContentRegionAvailWidth())
        im.TextColored(editor.color.warning.Value, "The Terrain Materials reside in a file with a deprecated format.")
        im.TextColored(editor.color.warning.Value, "The Terrain Materials reside in a file with a deprecated format.")
        if im.Button("Upgrade Terrain Material file format", im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then
          upgradeTerrainMaterialFileFormat()
        im.SameLine()
        im.PushItemWidth(im.GetContentRegionAvailWidth())
        if im.BeginCombo("##annotation", value, im.ComboFlags_HeightLargest) then
@/lua/ge/extensions/editor/materialEditor.lua
  im.SameLine()
  im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth() - (num*iconW * im.uiscale[0] + num*spacing + 10),1))
  im.SameLine()
  end
  im.PushItemWidth(im.GetContentRegionAvailWidth() + (widthMod or 0))
  if editor.uiInputText(
    local mul = 1
    if x > im.GetContentRegionAvailWidth() then
      mul = im.GetContentRegionAvailWidth()/x
    if x > im.GetContentRegionAvailWidth() then
      mul = im.GetContentRegionAvailWidth()/x
    end
    im.NextColumn()
    if im.GetContentRegionAvailWidth() > 160 then
      additionalGuiFn()
  tempBoolPtr[0] = false
  im.PushItemWidth(im.GetContentRegionAvailWidth() - 10)
  if editor.uiColorEdit4(
  im.SameLine()
  im.PushItemWidth(im.GetContentRegionAvailWidth() - 10)
  if editor.uiSliderInt(
  im.SameLine()
  im.PushItemWidth(im.GetContentRegionAvailWidth() - 10)
  if editor.uiSliderFloat(
  im.SameLine()
  im.PushItemWidth(im.GetContentRegionAvailWidth() - 10)
  if editor.uiInputFloat(
  im.SameLine()
  im.PushItemWidth(im.GetContentRegionAvailWidth() - 10)
  if editor.uiInputFloat2(
  im.SameLine()
  im.PushItemWidth(im.GetContentRegionAvailWidth() - 10)
  tempBoolPtr[0] = false
  im.SameLine()
  im.PushItemWidth(im.GetContentRegionAvailWidth() - 10)
  tempBoolPtr[0] = false
  end
  im.PushItemWidth(im.GetContentRegionAvailWidth() - 10)
  if im.Combo1("##" .. label .. property .. tostring(layer), editor.getTempInt_StringString(index), cptr) then
        end
        im.PushItemWidth(im.GetContentRegionAvailWidth() - 10)
        if im.Button(cubemap) then
    -- local childSize = im.ImVec2(0, )
    cubemapFaceThumbnailSize = (im.GetContentRegionAvailWidth() - (3 * v.style.ItemSpacing.x) - 8) / 4 -- -8 = remove 4 times the ImageButton border size (2px)
local function layer()
  im.PushItemWidth(im.GetContentRegionAvailWidth() - 10)
  if im.Combo2("##MaterialEditorLayer", o.layer, "Layer 0\0Layer 1\0Layer 2\0Layer 3\0\0") then
      colorEdit4("Color", "diffuseColor", nil, nil, true)
      local availWidth = im.GetContentRegionAvailWidth()
      checkbox("Instance Diffuse", "instanceDiffuse", nil, "If enabled the material multiplies the color value by the SimObject's instanceColor value.")
  im.SameLine()
  im.PushItemWidth(im.GetContentRegionAvailWidth() - 10)
  if im.Combo1("##Alpha Blend Mode_translucent0", editor.getTempInt_StringString(index), cptr) then
  im.SameLine()
  im.PushItemWidth(im.GetContentRegionAvailWidth() - 10)
  if im.BeginCombo("##annotation", value, im.ComboFlags_HeightLargest) then
          combo("UV Layer", "diffuseMapUV", {"0", "1"}, lyr)
          local availWidth = im.GetContentRegionAvailWidth()
          checkbox("Instance BaseColor", "instanceDiffuse", lyr, "If enabled the material multiplies the color value by the SimObject's instanceColor value.")
  else
    if im.GetContentRegionAvailWidth() ~= matPreviewRenderSize or updateMaterialPreviewRender == true  then
      matPreviewRenderSize = im.GetContentRegionAvailWidth()
    if im.GetContentRegionAvailWidth() ~= matPreviewRenderSize or updateMaterialPreviewRender == true  then
      matPreviewRenderSize = im.GetContentRegionAvailWidth()
      matPreviewRenderSize = matPreviewRenderSize > options.maxMaterialPreviewSize and options.maxMaterialPreviewSize or matPreviewRenderSize
  local p1 = im.ImVec2(wpos.x + cpos.x - v.style.WindowPadding.x, wpos.y + cpos.y - v.style.WindowPadding.y)
  local p2 = im.ImVec2(wpos.x + cpos.x + im.GetContentRegionAvailWidth() + 2 * v.style.WindowPadding.x, wpos.y + cpos.y + v.inputWidgetHeight * 1.5)
  im.ImDrawList_AddRectFilled(im.GetWindowDrawList(), p1, p2, im.GetColorU321(im.Col_MenuBarBg))
  if im.BeginPopup("PickMapToFromObjectPopup") then
    local maxWidth = im.GetContentRegionAvailWidth()
    if pickingFromObjectMaterials then
    im.SameLine()
    im.PushItemWidth(im.GetContentRegionAvailWidth() - (v.inputWidgetHeight * im.uiscale[0] + v.style.ItemSpacing.x + 10))
    im.InputText("##NewMatName", newMatName, nil, im.flags(im.InputTextFlags_CharsNoBlank))
    if newMatMapToLocked == true then
      im.PushItemWidth(im.GetContentRegionAvailWidth() - (v.inputWidgetHeight * im.uiscale[0] + v.style.ItemSpacing.x + 10))
    else
    else
      im.PushItemWidth(im.GetContentRegionAvailWidth() - (v.inputWidgetHeight * im.uiscale[0] + 3 * v.style.ItemSpacing.x + im.CalcTextSize("Pick from TSStatic").x + 10))
    end
    im.SameLine()
    im.PushItemWidth(im.GetContentRegionAvailWidth() - (v.style.ItemSpacing.x + 2 * v.style.FramePadding.x + im.CalcTextSize("...").x))
    im.InputText("##NewMatPath", newMatPath, nil, im.flags(im.InputTextFlags_CharsNoBlank))

    im.SetCursorPosX(im.GetCursorPosX() + im.GetContentRegionAvailWidth() - (v.style.ItemSpacing.x + 4 * v.style.FramePadding.x + im.CalcTextSize("Create").x + im.CalcTextSize("Cancel").x))
    if createMaterialError then im.BeginDisabled() end

      if editor.uiInputSearchTextFilter("Filter materials (inc, -exc)", matFilter, im.GetContentRegionAvailWidth()) then
        v.currentMaterialIndex = 0
        next(v.dirtyMaterials) == nil and
        (im.GetContentRegionAvailWidth() - (math.ceil(17 * im.uiscale[0]) + 2 * v.style.FramePadding.y + v.style.ItemSpacing.x))
        or
        or
        (im.GetContentRegionAvailWidth() - (2 * (math.ceil(17 * im.uiscale[0]) + 2 * v.style.FramePadding.y) + 2 * v.style.ItemSpacing.x))
      )
@/lua/ge/extensions/editor/missionPlaybook.lua
  --if #M.book.results == 0 then return end
  im.PushItemWidth(im.GetContentRegionAvailWidth()-150)
  pagePtr[0] = M.book.page
@/lua/ge/extensions/editor/flowgraphEditor.lua
local function resetFrecencyDataUi()
  if im.Button("Reset Node Library Usage Data", im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then
    editor.setPreference("flowgraph.general.nodeFrecency", {})
@/lua/ge/extensions/editor/bulkRename.lua
      imgui.Text("Search Pattern: (use * to match any substring, ? to match any single character)")
      if editor.uiInputSearchTextFilter("##renameFilter", filter, imgui.GetContentRegionAvailWidth(), nil, nil) then
        updatePreview()
@/lua/ge/extensions/editor/flowgraph/garbageDebug.lua
  local flags = bit.bor(im.WindowFlags_NoScrollbar, im.WindowFlags_NoScrollWithMouse)
  local winWidth = im.GetContentRegionAvailWidth()
  local fillPercent = 0.33
      plotHelperUtil:setSeriesColors({{1,1,1,1},{0,0,1,1}})
      plotHelperUtil:draw(im.GetContentRegionAvailWidth(),250, im.GetIO().DeltaTime)
      im.Text(string.format("Change | Avg: %d | Q25: %d | Q75: %d | Q90: %d   | (only active)", entry.averageChange or -1, entry.q25 or -1, entry.q50 or -1, entry.q75 or -1))
      plotHelperUtil:setSeriesColors({{1,0,0,1},{0,0,1,1}})
      plotHelperUtil:draw(im.GetContentRegionAvailWidth(),250, im.GetIO().DeltaTime)
  if e.meta.type == 'node' and e.meta.node then
    if im.Button("View Node##".. e.meta.node.name.."/"..e.meta.node.id, im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then
      self.mgr:selectGraph(e.meta.node.graph)
  if e.meta.type == 'graph' and e.meta.graph then
    if im.Button("View Graph##" ..e.meta.graph.name.."/"..e.meta.graph.id, im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then
      self.mgr:unselectAll()
  if show then
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    if im.BeginCombo("garbageSort","Sort by: " .. valueLabels[editor.getPreference("flowgraph.debug.garbageSort")]) then
@/lua/ge/extensions/editor/barriersEditor.lua
    if not editor.editMode or editor.editMode.displayName ~= editModeName then
      if im.Button("Enable Mouse Selection", im.ImVec2(im.GetContentRegionAvailWidth(),0)) then
        editor.selectEditMode(editor.editModes[editModeName])
@/lua/ge/extensions/gameplay/drift/scoring.lua
      if debugToggleSmothnessGraph[0] then
      im.BeginChild1("Data", im.ImVec2(im.GetContentRegionAvailWidth() / 100 * 65, 300), true)
        -- debug graph
        plotHelperUtil:setScale(nil, nil, 0, nil)
          plotHelperUtil:draw(im.GetContentRegionAvailWidth(), im.GetContentRegionAvail().y, 400)
        im.EndChild()
        im.SameLine()
        im.BeginChild1("Legend", im.ImVec2(im.GetContentRegionAvailWidth(), 300), true)
        im.PushStyleColor2(im.Col_Text, im.ImVec4(1, 1, 0.1, 1))
@/lua/ge/extensions/editor/audioEventsList.lua
  if editor.beginWindow(toolWindowName, toolWindowTitle) then
    local searchInputSize = im.GetContentRegionAvailWidth() * 0.4
    im.PushItemWidth(searchInputSize)
@/lua/ge/extensions/editor/forestEditor.lua
    im.NextColumn()
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    local editEnded = im.BoolPtr(false)
    im.Columns(1, "assetInspectorGuiForestItem_columns")
    if im.Button("Open TextureSet editor##ForestItemInspector", im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then
      editor.showWindow(parallaxMappingTextureSetEditor_WindowId)
    im.SeparatorText("Mesh Preview")
    local size = im.GetContentRegionAvailWidth()
    var.meshPreviewDimRdr.point = Point2I(0, 0)

    if im.Button("Select ForestItemData", im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then
      for _, forestItemData in ipairs(var.forestItemData) do
    im.PushStyleVar2(im.StyleVar_FramePadding, im.ImVec2(var.style.FramePadding.x, 0))
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    if var.highlightInputText == true then
    local id = item.type == var.enum_forestObjType.forestBrush and ("##" .. item.internalName .. "_button_FB_" .. tostring(item.id)) or ("##" .. item.internalName .. "_button_FBE_" .. tostring(item.id))
    if im.Button(id, im.ImVec2(im.GetContentRegionAvailWidth(), var.fontSize)) then
      -- add to selection if ctrl is held
  --TODO: make sure to make a better nil check for internalName
  if im.Button("##" .. (obj.internalName or "unnamed") .. "_button_FID_" .. tostring(item.id), im.ImVec2(im.GetContentRegionAvailWidth(), var.fontSize)) then
    -- add to selection if ctrl is held
  if pM_selectedTextureSetId > 0 then
    local imgSize = (im.GetContentRegionAvailWidth() - (im.GetStyle().WindowPadding.x + 8 * im.GetStyle().ItemSpacing.x + 8 * im.GetStyle().FramePadding.x)) / 4
    im.SetCursorPosX(imgSize + im.GetStyle().ItemSpacing.x + im.GetStyle().WindowPadding.x + 2 * im.GetStyle().FramePadding.x)
  im.SameLine()
  im.PushItemWidth(im.GetContentRegionAvailWidth())

  local size = im.GetContentRegionAvailWidth()
  var.meshPreviewDimRdr.point = Point2I(0, 0)

  local size = im.GetContentRegionAvailWidth()
  var.meshPreviewDimRdr.point = Point2I(0, 0)
@/lua/ge/extensions/flowgraph/nodes/input/blacklistAction.lua
  local toggled = false
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if im.BeginCombo("##presets" .. self.id, "Presets...") then
    self:drawSearchInput()
    im.BeginChild1("all", im.ImVec2(im.GetContentRegionAvailWidth(), 400 * editor.getPreference("ui.general.scale")))
    if self.search.matchString ~= "" then
      for _, result in ipairs(self.results) do
        im.BeginChild1(result.id, im.ImVec2(im.GetContentRegionAvailWidth(), 22 * editor.getPreference("ui.general.scale") + 2))
        im.Checkbox("##cba" .. result.id, im.BoolPtr(listKeys[result.id] or false))
        for i, name in ipairs(allCategories[cat]) do
          im.BeginChild1(name, im.ImVec2(im.GetContentRegionAvailWidth(), 22 * editor.getPreference("ui.general.scale") + 2))
          local clk = im.Checkbox("##cba" .. name .. "-" .. cat .. "-" .. self.id, im.BoolPtr(listKeys[name] or false))
@/lua/ge/extensions/editor/dynamicDecals/settings.lua
  local widgetId = "dynamicDecals_settings_cursorPosition"
  local width = (im.GetContentRegionAvailWidth() - im.GetStyle().ItemSpacing.x) / 2
  im.PushItemWidth(width)
  im.SameLine()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if im.Combo1("##uvLayer", editor.getTempInt_NumberNumber(api:getUvLayer()), uvLayerNamesCharPtr) then
  if im.TreeNodeEx1(string.format("Materials##VehicleLiveryEditor_Settings_%s", widgetId), im.TreeNodeFlags_DefaultOpen) then
    editor.uiInputSearchTextFilter("Materials Filter", materialsFilter, im.GetContentRegionAvailWidth())
    im.BeginChild1(string.format("MaterialsChild_VehicleLiveryEditor_Settings_%s", widgetId), im.ImVec2(0, 280), true)
    im.SameLine()
    editor.uiInputSearchTextFilter(string.format("Meshes Filter##%s", widgetId), meshesFilter, im.GetContentRegionAvailWidth())
    im.BeginChild1(string.format("MeshesChild_VehicleLiveryEditor_Settings_%s", widgetId), im.ImVec2(0, 280), true)
    im.SameLine()
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    if im.Combo1("##textureResolution_x", editor.getTempInt_NumberNumber(textureResolutionXId), textureResolutionNamesCharPtr) then
    im.SameLine()
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    if im.Combo1("##textureResolution_y", editor.getTempInt_NumberNumber(textureResolutionYId), textureResolutionNamesCharPtr) then
@/lua/ge/extensions/editor/windows.lua

    editor.uiInputSearchTextFilter("##windowsFilter", filter, im.GetContentRegionAvailWidth())
    if im.BeginChild1("Windows##Child", nil, true) then
@/lua/ge/extensions/editor/dynamicDecalsTool.lua
  local buttonHeight = math.ceil(im.GetFontSize()) + imguiStyle.FramePadding.y
  local headerWidth = im.GetContentRegionAvailWidth() - (section.buttons and #section.buttons or 0) * (buttonHeight + imguiStyle.ItemSpacing.x)
  if im.Button(string.format("##%s", colHeaderTitle), im.ImVec2(headerWidth, buttonHeight)) then
  if editor.beginModalWindow(openToolWindowPopupName, "Open now?") then
    im.PushTextWrapPos(im.GetContentRegionAvailWidth())
    im.TextUnformatted("Would you like to open the Vehicle Livery Editor now?")
    im.TextUnformatted("Would you like to open the Vehicle Livery Editor now?")
    local space = im.GetContentRegionAvailWidth()
    local style = im.GetStyle()
local function layerTypesDocumentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
  for _, child in ipairs(docsSection.children) do
    if im.Button(child.name, im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then
      deps.docs.selectSection(child.name)
local function toolbarDocumentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
      function(cat, subCat, item)
        im.PushItemWidth(im.GetContentRegionAvailWidth())
        if editor.uiInputText(
        im.SameLine()
        im.PushItemWidth(im.GetContentRegionAvailWidth())
        if editor.uiInputInt(string.format("##sectionsOrderPrefs_%s_input", section.name), editor.getTempInt_NumberNumber(section.order), 1, 10, nil, editor.getTempBool_BoolBool(false)) then
@/lua/ge/extensions/editor/dynamicDecals/colorHistory.lua
local function documentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/editor/perfProfiler.lua
    im.BulletText(string.format("There are %d vehicle spawned", #getAllVehicles()))
    if im.Button("Delete All Vehicles", im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then
      local vehs = deepcopy(getAllVehicles())
      for _, result in ipairs(results) do
        im.BeginChild1(result.id.."child", im.ImVec2(im.GetContentRegionAvailWidth(), 22 * editor.getPreference("ui.general.scale") + 2))
        if im.Checkbox("##cba" .. result.id, im.BoolPtr(columns[result.id].enabled or false)) then
      for i, column in ipairs(columns) do
        im.BeginChild1(i.."child", im.ImVec2(im.GetContentRegionAvailWidth(), 22 * editor.getPreference("ui.general.scale") + 2))
        if im.Checkbox("##cbaa" .. i, im.BoolPtr(column.enabled or false)) then
@/lua/ge/extensions/editor/resourceChecker.lua
      im.Spacing()
      im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth()-220* im.uiscale[0], 0))
      im.SameLine()
      warning("Remove only selected files", level, cnt, unusType, isSelected)
      im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth()-buttonWidth*3-11* im.uiscale[0], 0))
    else
    else
      im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth()-buttonWidth-5* im.uiscale[0], 0))
    end
  if filepath and testName then
    im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth()-200* im.uiscale[0], 0))
    im.SameLine()
          local total = tonumber(totals.diskBytes) or 1
          local barW = im.GetContentRegionAvailWidth()
          local barH = 18* im.uiscale[0]
            im.Text(labels[key].."  ("..cnt.." files)  "..humanMB(b).."  ["..string.format("%.1f%%", pct).."]")
            local w = im.GetContentRegionAvailWidth()
            im.PushStyleColor2(im.Col_PlotHistogram, colors[key])
          im.Text("Meshes:   "..humanMB(usedM).."  ("..string.format("%.1f%%", (usedM/usedTotal)*100)..")")
          local w = im.GetContentRegionAvailWidth()
          im.ProgressBar(usedT/usedTotal, im.ImVec2(w, 0), "Textures")

            local splitterWidth = im.GetContentRegionAvailWidth()
            local spPos = im.GetCursorScreenPos()
    im.SameLine()
    im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth()-180* im.uiscale[0], 0))
    im.SameLine()
@/lua/ge/extensions/flowgraph/nodes/vehicle/ai/scriptAI/pathStored.lua
  if editor_scriptAIManager then
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    if im.BeginCombo("Selector",tostring(self.currentID)) then
@/lua/ge/extensions/editor/dynamicDecals/debugSection.lua
  local style = im.GetStyle()
  local maxWidth = im.GetContentRegionAvailWidth()
@/lua/ge/extensions/editor/prefabInstanceEditor.lua

      local availWidth = imgui.GetContentRegionAvailWidth()
      imgui.PushStyleColor2(imgui.Col_Button, imgui.ImColorByRGB(255,102,0,255).Value)
@/lua/ge/extensions/editor/scriptAIManager.lua
    local objMax = be:getObjectCount()-1
    local availWidth = im.GetContentRegionAvailWidth()
    local show = availWidth >= 420 -- full view or compact view
    im.NextColumn()
    im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth(), 0))
    im.Separator()

    im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth(), 0))
    im.Text('Debug: ')
@/lua/ge/extensions/editor/flowgraph/references.lua
  im.PushStyleVar2(im.StyleVar_FramePadding, im.ImVec2(6, 6.5 * editor.getPreference("ui.general.scale")))
  im.PushItemWidth(im.GetContentRegionAvailWidth() * 0.55)
  if im.InputText("##findReferenceByName", self.searchText, nil) then
  im.SameLine()
  im.PushItemWidth(im.GetContentRegionAvailWidth() - buttonSize.x * editor.getPreference("ui.general.scale") - 5)
  if im.BeginCombo("##paths", self.filterMode) then
    if im.BeginTable('', 4) then
      im.TableSetupColumn("Input Pins", 0, im.GetContentRegionAvailWidth() / 6)
      im.TableSetupColumn("Description", 0, im.GetContentRegionAvailWidth() / 3)
      im.TableSetupColumn("Input Pins", 0, im.GetContentRegionAvailWidth() / 6)
      im.TableSetupColumn("Description", 0, im.GetContentRegionAvailWidth() / 3)
      im.TableSetupColumn("Output Pins", 0, im.GetContentRegionAvailWidth() / 6)
      im.TableSetupColumn("Description", 0, im.GetContentRegionAvailWidth() / 3)
      im.TableSetupColumn("Output Pins", 0, im.GetContentRegionAvailWidth() / 6)
      im.TableSetupColumn("Description", 0, im.GetContentRegionAvailWidth() / 3)
      im.TableSetupColumn("Output Pins", 0, im.GetContentRegionAvailWidth() / 6)
      im.TableSetupColumn("Description", 0, im.GetContentRegionAvailWidth() / 3)
      im.TableHeadersRow()
      im.TableSetupColumn("Behaviour", 0, im.CalcTextSize("Behaviour").x + 10)
      im.TableSetupColumn("Description", 0, im.GetContentRegionAvailWidth())
      im.TableHeadersRow()
@/lua/ge/extensions/editor/visualization.lua
    im.SameLine()
    local avail = im.GetContentRegionAvailWidth()
    im.Dummy(vec2(math.max(1, avail - im.CalcTextSize(right).x - _uiScale(6)), 1))
  im.Spacing(im.ImVec2(0, 0))
  local prefWindowCurrWidth = im.GetContentRegionAvailWidth();
  im.SameLine(prefWindowCurrWidth - 133 * im.uiscale[0])
    im.PushID1("VizSearchFilter")
    if editor.uiInputSearchTextFilter("##vizSearchFilter", vizFilter, im.GetContentRegionAvailWidth(), nil) then
      if ffi.string(im.TextFilter_GetInputBuf(vizFilter)) == "" then
@/lua/ge/extensions/editor/forestView.lua
  --TODO: make sure to make a better nil check for internalName
  if imgui.Button("##_button_FID_" .. tostring(item.name), imgui.ImVec2(imgui.GetContentRegionAvailWidth(), fontSize)) then
    -- add to selection if ctrl is held
@/lua/ge/extensions/editor/missionEditor/general.lua
  local editEnded = im.BoolPtr(false)
  im.PushItemWidth(im.GetContentRegionAvailWidth() - 35)
  editor.uiInputText("##GeneralName", self.nameText, 1024, nil, nil, nil, editEnded)
    editEnded = im.BoolPtr(false)
    im.PushItemWidth(im.GetContentRegionAvailWidth() - 35)
    editor.uiInputTextMultiline("##Description", self.descText, 2048, im.ImVec2(0,100), nil, nil, nil, editEnded)
@/lua/ge/extensions/editor/veMain.lua
  local txtSize = im.CalcTextSize("FPS: 999 ").y + im.CalcTextSize("GpuWait: 00.0f ").y + im.CalcTextSize("Poly: 123456789").y
  im.SetCursorPosX(im.GetCursorPosX() + im.GetContentRegionAvailWidth() - txtSize*4)
@/lua/ge/extensions/editor/sceneTree.lua
      local helpIconWidth = 24
      local searchFilterWidth = imgui.GetContentRegionAvailWidth() - (filterTypeComboWidth + 2 * (searchRangeIconWidth + helpIconWidth) * imgui.uiscale[0] + 2 * style.ItemSpacing.x)
@/lua/ge/extensions/editor/dynamicDecals/inspector.lua
  im.SameLine()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  im.InputText(string.format("##uid_%s", widgetId), editor.getTempCharPtr(layer.uid), nil, im.InputTextFlags_ReadOnly)
  im.SameLine()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  im.InputText(string.format("##type_%s", widgetId), editor.getTempCharPtr(string.format("%s Layer", helper.splitAndCapitalizeCamelCase(api.layerTypesMap[layer.type]))), nil, im.InputTextFlags_ReadOnly)
local function documentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/editor/dynamicDecals/layerStack.lua
  local p1 = im.ImVec2(wpos.x + cpos.x, wpos.y + cpos.y - tool.getMainScrollY())
  local p2 = im.ImVec2(wpos.x + cpos.x + im.GetContentRegionAvailWidth(), wpos.y + cpos.y + layerDropHeight - tool.getMainScrollY())
  im.ImDrawList_AddRect(im.GetWindowDrawList(), p1, p2, im.GetColorU322(editor.getTempImVec4_TableTable(colorTbl or {1,1,1,1})))

  im.PushItemWidth(im.GetContentRegionAvailWidth() - 4 * tool.getIconSize() - 5 * im.GetStyle().ItemSpacing.x)
  editor.uiInputText(
  im.SameLine()
  im.SetCursorPosX(im.GetCursorPosX() + (im.GetContentRegionAvailWidth() - (tool.getIconSize() * im.uiscale[0])))
  if editor.uiIconImageButton(layer.enabled and editor.icons.visibility or editor.icons.visibility_off, im.ImVec2(tool.getIconSize(), tool.getIconSize()), nil, nil, nil, string.format("##enabled_%s_%s", guiId, layer.uid)) then
    local textWidth = im.CalcTextSize(text).x
    im.SetCursorPosX(im.GetCursorPosX() + im.GetContentRegionAvailWidth() - textWidth)
    im.TextColored(editor.color.warning.Value, text)
  im.SameLine()
  if im.GetContentRegionAvailWidth() <= (im.GetStyle().ItemSpacing.x + 2*im.GetStyle().FramePadding.x + im.CalcTextSize("Add Texture Fill Layer").x - im.GetStyle().WindowPadding.x) then
    im.NewLine()
  im.SameLine()
  if im.GetContentRegionAvailWidth() <= (im.GetStyle().ItemSpacing.x + 2*im.GetStyle().FramePadding.x + im.CalcTextSize("Add Group").x - im.GetStyle().WindowPadding.x) then
    im.NewLine()
  im.SameLine()
  if im.GetContentRegionAvailWidth() <= (im.GetStyle().ItemSpacing.x + 2*im.GetStyle().FramePadding.x + im.CalcTextSize("Add Linked Set Layer").x - im.GetStyle().WindowPadding.x) then
    im.NewLine()

  if im.GetContentRegionAvailWidth() < im.CalcTextSize(layerCountText).x then
    im.NewLine()
    local topLayerTextSize = im.CalcTextSize(topLayerText)
    im.SetCursorPosX(im.GetCursorPosX() +  im.GetContentRegionAvailWidth() / 2 - topLayerTextSize.x / 2)
    im.TextUnformatted(topLayerText)
    local bottomLayerTextSize = im.CalcTextSize(bottomLayerText)
    im.SetCursorPosX(im.GetCursorPosX() +  im.GetContentRegionAvailWidth() / 2 - bottomLayerTextSize.x / 2)
    im.TextUnformatted(bottomLayerText)
    local bottomLayerTextSize = im.CalcTextSize(bottomLayerText)
    im.SetCursorPosX(im.GetCursorPosX() +  im.GetContentRegionAvailWidth() / 2 - bottomLayerTextSize.x / 2)
    im.TextUnformatted(bottomLayerText)
    local topLayerTextSize = im.CalcTextSize(topLayerText)
    im.SetCursorPosX(im.GetCursorPosX() +  im.GetContentRegionAvailWidth() / 2 - topLayerTextSize.x / 2)
    im.TextUnformatted(topLayerText)
local function documentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/editor/api/gui.lua
  end
  imgui.SetCursorPosX(imgui.GetCursorPosX() + imgui.GetContentRegionAvailWidth() - imgui.CalcTextSize(string_label).x + ((offset) and offset or 0))
  imgui.TextUnformatted(string_label)
  end
  imgui.SetCursorPosX(imgui.GetCursorPosX() + imgui.GetContentRegionAvailWidth() - ((ImVec2_size and ImVec2_size.x > 0) and ImVec2_size.x or (imgui.CalcTextSize(string_label).x +  2*imgui.GetStyle().FramePadding.x)) + ((offset) and offset or 0))
  if imgui.Button((id) and string_label .. "##" .. id or string_label, ImVec2_size) then
  local style = imgui.GetStyle()
  local width = imgui.GetContentRegionAvailWidth() - style.ItemSpacing.x
  res = uiInputFloatEx_componentInput(v, 0, id .. "_xcomponent", addStepButtons, step, step_fast, format, intermediate, editEnded, width)
  local style = imgui.GetStyle()
  local width = (imgui.GetContentRegionAvailWidth() - style.ItemSpacing.x) / 2
  local intermediate = flags ~= nil and (bit.band(flags, InputFloat_IndeterminateX) == InputFloat_IndeterminateX)
  local style = imgui.GetStyle()
  local width = (imgui.GetContentRegionAvailWidth() - style.ItemSpacing.x) / 3
  local intermediate = flags ~= nil and (bit.band(flags, InputFloat_IndeterminateX) == InputFloat_IndeterminateX)
  local style = imgui.GetStyle()
  local width = (imgui.GetContentRegionAvailWidth() - style.ItemSpacing.x) / 4
  local intermediate = flags ~= nil and (bit.band(flags, InputFloat_IndeterminateX) == InputFloat_IndeterminateX)
@/lua/ge/extensions/editor/trafficManager.lua
local function tabVehicleSelector()
  local availWidth = im.GetContentRegionAvailWidth()

      im.PushItemWidth(im.GetContentRegionAvailWidth())
      if im.BeginCombo("##trafficManagerSignalController", currInstance.description or "(None)") then
        if currInstance.tempSignalObjects[1] then
          local columnWidth = im.GetContentRegionAvailWidth() * 0.25
          im.Columns(4, "signalObjects", false)
@/lua/ge/extensions/flowgraph/nodes/vehicle/customPartsConfigProvider.lua
  if im.TreeNode2(field..'tree',name..' ('..#self.sortedKeys[field]..' Items)') then
    if im.Button("Sort", im.ImVec2(im.GetContentRegionAvailWidth(),0)) then
      self:sortKeys()
      local keyText = im.ArrayChar(128, key)
      im.PushItemWidth(im.GetContentRegionAvailWidth())
      if im.InputText("##inputKeyPart" .. i .. field, keyText, nil, im.InputTextFlags_EnterReturnsTrue) then
      im.NextColumn()
      im.PushItemWidth(im.GetContentRegionAvailWidth()-20)
      if tpe == 'string' then
    self._keyText = self._keyText or im.ArrayChar(128, "")
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    im.InputText("##AddKeyPart", self._keyText)
    im.NextColumn()
    im.PushItemWidth(im.GetContentRegionAvailWidth()-20)
    if tpe == 'string' then
@/lua/ge/extensions/editor/dynamicDecals/loadSave.lua
local function documentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/editor/preferences.lua
  imgui.NextColumn()
  imgui.PushItemWidth(imgui.GetContentRegionAvailWidth())
  importExportUi(cat.name)
      imgui.Spacing(imgui.ImVec2(0, 0))
      local prefWindowCurrWidth = imgui.GetContentRegionAvailWidth();
      imgui.SameLine(prefWindowCurrWidth - 150 * imgui.uiscale[0])
@/lua/ge/extensions/editor/missionEditor/previewChecker.lua
    local size = vec3(self.previewImage.size.x, self.previewImage.size.y, 0)
    if size.x > im.GetContentRegionAvailWidth() then
      size = size * im.GetContentRegionAvailWidth() / size.x
    if size.x > im.GetContentRegionAvailWidth() then
      size = size * im.GetContentRegionAvailWidth() / size.x
    end
     size = vec3(self.thumbImage.size.x, self.thumbImage.size.y, 0)
    if size.x > im.GetContentRegionAvailWidth() then
      size = size * im.GetContentRegionAvailWidth() / size.x
    if size.x > im.GetContentRegionAvailWidth() then
      size = size * im.GetContentRegionAvailWidth() / size.x
    end
@/lua/ge/extensions/editor/decalEditor.lua
    local positionSliderEditEnded = im.BoolPtr(false)
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    if editor.uiDragFloat3(string.format("##pos_%d_%s", selectedInstance.id, label), position, 0.1, minFloatValue, maxFloatValue,
    im.NextColumn()
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    if editor.uiInputFloat3(string.format("##rot_%d_%s", selectedInstance.id, label), input4FloatValue, "%.1f", im.InputTextFlags_EnterReturnsTrue, nil) then
    local originalSize = size[0]
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    if editor.uiInputFloat(string.format("##size_%d_%s", selectedInstance.id, label), size, 0.1, 1.0, "%0." .. editor.getPreference("ui.general.floatDigitCount") .. "f", nil) then
@/lua/ge/extensions/editor/fileDialog.lua
  im.Columns(1, "FilePreviewColumns")
  local maxImageSize = (im.GetContentRegionAvailWidth() - 2) > maxFilePreviewSize and maxFilePreviewSize or (im.GetContentRegionAvailWidth() - 2)
  local ratio = imgSize.x / imgSize.y
  im.Columns(1, "FilePreviewColumns")
  local maxImageSize = (im.GetContentRegionAvailWidth() - 2) > maxFilePreviewSize and maxFilePreviewSize or (im.GetContentRegionAvailWidth() - 2)
  local ratio = imgSize.x / imgSize.y
      im.SameLine()
      im.SetCursorPosX(im.GetCursorPosX() + im.GetContentRegionAvailWidth() - (25 * im.uiscale[0]))
      if editor.uiIconImageButton(editor.icons.create_new_folder, im.ImVec2(25 * im.uiscale[0], 25 * im.uiscale[0])) then
        im.SameLine()
        local itemWidth = im.GetContentRegionAvailWidth() - (buttonsAreaMaxWidth + buttonsAreaMaxWidth) * im.uiscale[0]
        itemWidth = itemWidth > filenameTextInputMinWidth and itemWidth or filenameTextInputMinWidth
        im.SameLine()
        local itemWidth = (im.GetContentRegionAvailWidth() - buttonsAreaMaxWidth * im.uiscale[0])
        itemWidth = itemWidth > filetypeComboMaxWidth and filetypeComboMaxWidth or
@/lua/ge/extensions/editor/dynamicDecals/inspector/utils.lua
local function decalTextureWidgetInspect(layer, property, guiId, removeTextureOverridePath)
  im.PushItemWidth(im.GetContentRegionAvailWidth() - 2 * tool.getIconSize() - 2 * im.GetStyle().ItemSpacing.x)
  im.InputText(string.format("##%s_%s_%s_%s", layer.uid, guiId, propert, "texturePath"), editor.getTempCharPtr(layer[property]), nil, im.InputTextFlags_ReadOnly)
  local imgWidthSetting = editor.getPreference("dynamicDecalsTool.inspector.texturePreviewSize")
  local imgWidth = imgWidthSetting > im.GetContentRegionAvailWidth() and im.GetContentRegionAvailWidth() or imgWidthSetting
  local imgHeight = img.path == "/" and imgWidth or imgWidth * img.size.y / img.size.x
  local imgWidthSetting = editor.getPreference("dynamicDecalsTool.inspector.texturePreviewSize")
  local imgWidth = imgWidthSetting > im.GetContentRegionAvailWidth() and im.GetContentRegionAvailWidth() or imgWidthSetting
  local imgHeight = img.path == "/" and imgWidth or imgWidth * img.size.y / img.size.x

  local size = im.GetContentRegionAvailWidth() / 2 > 256 and 256 or im.GetContentRegionAvailWidth() / 2

  local size = im.GetContentRegionAvailWidth() / 2 > 256 and 256 or im.GetContentRegionAvailWidth() / 2
@/lua/ge/extensions/editor/terrainEditor.lua
  if not terrainBlock then return end
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if im.BeginCombo("##availableMaterials", "") then

        im.PushTextWrapPos(im.GetContentRegionAvailWidth())
        im.TextColored(editor.color.warning.Value, "Warning: This action may take a while. BeamNG will not be responsive during this time.")
        if im.TreeNodeEx1("Material Preview", im.TreeNodeFlags_DefaultOpen) then
          local size = im.GetContentRegionAvailWidth()
          size = size > editor.getPreference("terrainEditor.general.maxMaterialPreviewSize") and editor.getPreference("terrainEditor.general.maxMaterialPreviewSize") or size

              local remainingW = im.GetContentRegionAvailWidth() - (var.style.ItemSpacing.x + btnHeight * im.uiscale[0] + 10)
              im.Selectable1(
        im.SetCursorPosX(bottomButtonPosX)
        local autoPaintButtonPosX = im.GetCursorPosX() + im.GetContentRegionAvailWidth() - im.GetStyle().ItemSpacing.x - im.GetStyle().FramePadding.x - im.GetStyle().ItemInnerSpacing.x - im.CalcTextSize("Auto Paint").x
        if im.Button("Terrain Material Library...") then
    im.SameLine()
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    im.InputText('##TerrainName', terrainImpExp.terrainName)
    im.SameLine()
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    im.InputFloat('##MetersPerPixel', terrainImpExp.metersPerPixel, 0.1, 1, "%.1f")
    im.SameLine()
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    im.InputFloat('##MaxHeight', terrainImpExp.heightScale, 1, 5, "%.1f")
    im.TextUnformatted("Height Map Image:")
    local inputTextWidth = im.GetContentRegionAvailWidth() - (var.inputWidgetHeight or 24) - var.style.ItemSpacing.x
    im.PushItemWidth(inputTextWidth)
        im.PushStyleColor2(im.Col_Button, clr)
        local btnWidth = im.GetContentRegionAvailWidth() - (var.channelComboWidth + var.materialComboWidth + 2*var.style.ItemSpacing.x)
        if im.Button(map.path, im.ImVec2(btnWidth, var.inputWidgetHeight)) then
        im.SameLine()
        im.SetCursorPosX(im.GetCursorPosX() + im.GetContentRegionAvailWidth() - (var.channelComboWidth + var.materialComboWidth + var.style.ItemSpacing.x))
        im.PushItemWidth(var.materialComboWidth)
      im.SameLine()
      local inputPosWidth = (im.GetContentRegionAvailWidth() - 2 * var.style.ItemInnerSpacing.x) / 3
      im.PushItemWidth(inputPosWidth)
    im.TextUnformatted("Export path:")
    local inputTextWidth = im.GetContentRegionAvailWidth() - var.inputWidgetHeight - var.style.ItemSpacing.x
    im.PushItemWidth(inputTextWidth)

    if editor.uiButtonRightAlign("Default", nil, true, "brushSoftnessCurve", (var.sc_curveWidgetSize - im.GetContentRegionAvailWidth()) - (im.CalcTextSize("Reset").x + var.style.ItemSpacing.x + 2*var.style.FramePadding.x) + textWidthLeftBound) then
      brushSoftnessCurve_Default()

    if editor.uiButtonRightAlign("Reset", nil, true, "brushSoftnessCurve", var.sc_curveWidgetSize - im.GetContentRegionAvailWidth() + textWidthLeftBound) then
      brushSoftnessCurve_Reset()
    im.TextUnformatted("Inside")
    editor.uiTextUnformattedRightAlign("Outside", true, var.sc_curveWidgetSize - im.GetContentRegionAvailWidth() + textWidthLeftBound)
    im.SetCursorPosY(im.GetCursorPosY() + 2*var.style.ItemSpacing.y)
    end
    if editor.uiButtonRightAlign("Ok", im.ImVec2(0.5*((var.sc_curveWidgetSize + textWidthLeftBound)-var.style.ItemSpacing.x),var.inputWidgetHeight), true, "brushSoftnessCurve", var.sc_curveWidgetSize - im.GetContentRegionAvailWidth() + textWidthLeftBound) then
      brushSoftnessCurve_Accept()
@/lua/ge/extensions/editor/missionEditor/setupModules.lua
  if veh.setRangebox then table.insert(diffSetupText,"Rangebox to Low") end
  im.SetNextItemWidth(im.GetContentRegionAvailWidth())
  if im.BeginCombo("##setupdiff", diffSetupCount .. " / " .. 5 .. " (" .. table.concat( diffSetupText, ", " )..")") then
@/lua/ge/extensions/editor/missionEditor/additionalAttributes.lua
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth() - 35)
  editor.uiInputText("##author", self.authorInput, 1024, nil, nil, nil, editEnded)
    local isAuto = eh and eh.autoAdditionalAttributes[attKey]
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    if isAuto then im.BeginDisabled() end
  editEnded = im.BoolPtr(false)
  im.PushItemWidth(im.GetContentRegionAvailWidth() - 35)
  editor.uiInputText("##groupId", self.groupIdInput, 1024, nil, nil, nil, editEnded)
  editEnded = im.BoolPtr(false)
  im.PushItemWidth(im.GetContentRegionAvailWidth() - 35)
  editor.uiInputText("##GeneralName", self.groupLabelInput, 2048, nil, nil, nil, editEnded)
@/lua/ge/extensions/editor/dynamicDecals/vehicleColorPalette.lua
  im.SameLine()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiSliderFloat(string.format("##VehicleColorPalette%d_Metallic_%s", id, guiId), editor.getTempFloat_NumberNumber(tonumber(metallicPaintData[1])), 0.0, 1.0, "%.2f") then
  im.SameLine()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiSliderFloat(string.format("##VehicleColorPalette%d_Roughness_%s", id, guiId), editor.getTempFloat_NumberNumber(tonumber(metallicPaintData[2])), 0.0, 1.0, "%.2f") then
  im.SameLine()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiSliderFloat(string.format("##VehicleColorPalette%d_ClearCoat_%s", id, guiId), editor.getTempFloat_NumberNumber(tonumber(metallicPaintData[3])), 0.0, 1.0, "%.2f") then
  im.SameLine()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiSliderFloat(string.format("##VehicleColorPalette%d_ClearCoatRoughness_%s", id, guiId), editor.getTempFloat_NumberNumber(tonumber(metallicPaintData[4])), 0.0, 1.0, "%.2f") then
    im.SameLine()
    im.PushItemWidth(im.GetContentRegionAvailWidth() - (im.GetStyle().ItemSpacing.x + tool.getIconSize()))
    if im.ColorEdit3("##VehicleColorPaletteColor0_" .. guiId, editor.getTempFloatArray3_TableTable({color.x, color.y, color.z})) then
    im.SameLine()
    im.PushItemWidth(im.GetContentRegionAvailWidth() - (im.GetStyle().ItemSpacing.x + tool.getIconSize()))
    if im.ColorEdit3("##VehicleColorPaletteColor1_" .. guiId, editor.getTempFloatArray3_TableTable({color.x, color.y, color.z})) then
    im.SameLine()
    im.PushItemWidth(im.GetContentRegionAvailWidth() - (im.GetStyle().ItemSpacing.x + tool.getIconSize()))
    if im.ColorEdit3("##VehicleColorPaletteColor2_" .. guiId, editor.getTempFloatArray3_TableTable({color.x, color.y, color.z})) then
        im.SameLine()
        im.PushItemWidth(im.GetContentRegionAvailWidth())
        if editor.uiInputText(string.format("##LoadVehicleColorPalette_paletteName_InputWidget_%d%s", k, guiId), editor.getTempCharPtr(palette.name), nil, im.InputTextFlags_AutoSelectAll, nil, nil, editor.getTempBool_BoolBool(false)) then
local function documentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/editor/flowgraph/projectSettings.lua
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if im.InputText("##projectName", self.mgrNameField,64) then
  local editEnded = im.BoolPtr(false)
  if editor.uiInputTextMultiline('##prDesc', textinput, 512,im.ImVec2(im.GetContentRegionAvailWidth(),100), nil, nil, nil, editEnded) then
    self.mgr.description = ffi.string(textinput)
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if im.InputText("##authors", self.mgrAuthorField,128) then
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth() - 100)
  editEnded = im.BoolPtr(false)
@/lua/ge/extensions/editor/rendererComponents.lua
    else
      im.PushItemWidth(im.GetContentRegionAvailWidth())
      if im.SliderFloat("##" .. field.identifier, getTempFloat(value), field.clampMin or 0, field.clampMax or 100, field.format or "%.3f") then
    else
      im.PushItemWidth(im.GetContentRegionAvailWidth())
      if im.ColorEdit3("##" .. field.identifier, getTempFloatArray3(value), im.flags(im.ColorEditFlags_HDR, im.ColorEditFlags_Float)) then
    else
      im.PushItemWidth(im.GetContentRegionAvailWidth())
      if im.ColorEdit4("##" .. field.identifier, getTempFloatArray4(value), im.flags(im.ColorEditFlags_HDR, im.ColorEditFlags_Float)) then
    tempBoolPtr[0] = false
    im.PushItemWidth(im.GetContentRegionAvailWidth() + (widthMod or 0))
    editor.uiInputText(
  im.Columns(4)
  local buttonSize = im.ImVec2(im.GetContentRegionAvailWidth(), 42)
  if im.Button("Load Preset...", buttonSize) then
@/lua/common/extensions/ui/flowgraph/editor.lua
  im.PushID1("VariablesColumns")
  local totalWidth = im.GetContentRegionAvailWidth()
  self.configName = self.configName or ""
  local availWidth = im.GetContentRegionAvailWidth()
  local scale = editor.getPreference("ui.general.scale")
    im.NextColumn()
    im.PushItemWidth(im.GetContentRegionAvailWidth() - 28)
    if im.BeginCombo("##vehType" .. dumps(self.id), self.vehType) then
    im.NextColumn()
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    if im.BeginCombo("##models" .. dumps(self.id), self.modelName .. " [" .. self.model .. "]") then
      if self.configs and self.configs ~= {} then
        im.PushItemWidth(im.GetContentRegionAvailWidth())
        if im.BeginCombo("##configs" .. dumps(self.id), self.configName .. " [" .. self.config .. "]") then
    --end
    im.SetNextItemWidth(im.GetContentRegionAvailWidth())
    if im.InputText("##searchVehicles", vehSearchTxt, nil, im.InputTextFlags_AutoSelectAll) then
      for _, result in ipairs(vehSearchResults) do
        im.BeginChild1(result.id, im.ImVec2(im.GetContentRegionAvailWidth(), 20 * editor.getPreference("ui.general.scale")))
        local cPos = im.GetCursorScreenPos()
@/lua/ge/extensions/flowgraph/nodes/logic/booleanExpression.lua
  end
  im.PushItemWidth(im.GetContentRegionAvailWidth()-25)
  if im.BeginCombo("##templateExpressions", currentTemplate and currentTemplate.name or "Custom Expression") then
@/lua/ge/extensions/editor/biomeTool.lua
    if errCode == 0 then
      imgui.ProgressBar(progressPercent, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), 0), string.format("%d%%", progressPercent * 100))
    end
    if errCode == 0 then
      imgui.ProgressBar(progressPercent, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), 0), string.format("%d%%", progressPercent * 100))
    end
    local textPos = imgui.GetCursorPos()
    if imgui.Button("##CentralBrush"..item.id, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), math.ceil(imgui.GetFontSize()))) then
      selectForestTempBrush(layerType, layerID, item.internalName, enum_forestBrushItemZone.central)
  local shouldWrap = false
  if imgui.GetContentRegionAvailWidth() < 720 then
    shouldWrap = true
    local textPos = imgui.GetCursorPos()
    if imgui.Button("##FalloffBrush"..item.id, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), math.ceil(imgui.GetFontSize()))) then
      selectForestTempBrush(layerType, layerID, item.internalName, enum_forestBrushItemZone.falloff)
    local textPos = imgui.GetCursorPos()
    if imgui.Button("##NoneCentral", imgui.ImVec2(imgui.GetContentRegionAvailWidth(), math.ceil(imgui.GetFontSize()))) then
      clearForestBrushTempSelection()
      local textPos = imgui.GetCursorPos()
      if imgui.Button("##Falloff"..item.id, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), math.ceil(imgui.GetFontSize()))) then
        if isBrushSelected then
    local textPos = imgui.GetCursorPos()
    if imgui.Button("##NoneFalloff", imgui.ImVec2(imgui.GetContentRegionAvailWidth(), math.ceil(imgui.GetFontSize()))) then
      clearForestBrushTempSelection()
      local textPos = imgui.GetCursorPos()
      if imgui.Button("##Falloff"..item.id, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), math.ceil(imgui.GetFontSize()))) then
        if isBrushSelected then
      local textPos = imgui.GetCursorPos()
      if imgui.Button("##EdgeBrush"..item.id, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), math.ceil(imgui.GetFontSize()))) then
        selectForestTempBrush(layerType, layerID, item.internalName, enum_forestBrushItemZone.edge)
      local textPos = imgui.GetCursorPos()
      if imgui.Button("##NoneEdge", imgui.ImVec2(imgui.GetContentRegionAvailWidth(), math.ceil(imgui.GetFontSize()))) then
        clearForestBrushTempSelection()
        local textPos = imgui.GetCursorPos()
        if imgui.Button("##Edge"..item.id, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), math.ceil(imgui.GetFontSize()))) then
          if isBrushSelected then
        local shouldWrap = false
        if imgui.GetContentRegionAvailWidth() < 720 then
          shouldWrap = true
    if errCode == 0 then
      imgui.ProgressBar(progressPercent, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), 0), string.format("%d%%", progressPercent * 100))
    end
@/lua/ge/extensions/editor/missionEditor.lua
    im.NextColumn()
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    if editor.uiInputText("##NameNewMission", newMissionData.name, 1024) and newMissionData.autoId then
    im.NextColumn()
    im.PushItemWidth(im.GetContentRegionAvailWidth()-26*scale)
    if editor.uiInputText("##idNewMission", newMissionData.id, 1024) then
    im.NextColumn()
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    if im.BeginCombo('##MissionType',newMissionData.type) then
      im.BeginChild1("MissionEditorGroupFilterChild", im.ImVec2(300,200))
      im.PushItemWidth(im.GetContentRegionAvailWidth())
      if im.BeginCombo("##GroupMissions", "Grouping: " .. grouping.mode) then
@/lua/ge/extensions/editor/dynamicDecals/widgets.lua

  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if im.InputInt(widgetId, editor.getTempInt_NumberNumber(baseProp.getMod and baseProp.getMod(value) or value), 1, 10) then

  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if im.SliderInt(widgetId, editor.getTempInt_NumberNumber(baseProp.getMod and baseProp.getMod(value) or value), baseProp.min, baseProp.max) then

  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if im.DragInt(widgetId, editor.getTempInt_NumberNumber(baseProp.getMod and baseProp.getMod(value) or value), baseProp.dragSpeed, baseProp.min, baseProp.max) then

  im.PushItemWidth(im.GetContentRegionAvailWidth() + (widgetOptions.widthMod and widgetOptions.widthMod or 0))
  if im.Combo2(widgetId, editor.getTempInt_NumberNumber(baseProp.getMod and baseProp.getMod(value) or value), options) then

  im.PushItemWidth(im.GetContentRegionAvailWidth() + (widgetOptions.widthMod or 0))
  if im.InputFloat(widgetId, editor.getTempFloat_NumberNumber(baseProp.getMod and baseProp.getMod(value) or value), 1, 10, baseProp.format) then

  im.PushItemWidth(im.GetContentRegionAvailWidth() + (widgetOptions.widthMod or 0))
  if im.SliderFloat(widgetId, editor.getTempFloat_NumberNumber(baseProp.getMod and baseProp.getMod(value) or value), baseProp.min, baseProp.max, baseProp.format) then
  end
  im.PushItemWidth(im.GetContentRegionAvailWidth() + (widgetOptions.widthMod or 0))
  if im.DragFloat(widgetId, editor.getTempFloat_NumberNumber(baseProp.getMod and baseProp.getMod(value) or value), baseProp.dragSpeed, baseProp.min, baseProp.max, baseProp.format) then

  local width = (im.GetContentRegionAvailWidth() - im.GetStyle().ItemSpacing.x) / 2
  im.PushItemWidth(width)

  local width = (im.GetContentRegionAvailWidth() - im.GetStyle().ItemSpacing.x) / 2
  im.PushItemWidth(width)

  local width = (im.GetContentRegionAvailWidth() - im.GetStyle().ItemSpacing.x) / 2
  im.PushItemWidth(width)

  local width = (im.GetContentRegionAvailWidth() - 2 * im.GetStyle().ItemSpacing.x + (widgetOptions.widthMod and widgetOptions.widthMod or 0)) / 3
  im.PushItemWidth(width)

  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if im.ColorEdit3(widgetId, editor.getTempFloatArray3_TableTable(value)) then

  local width = (im.GetContentRegionAvailWidth() - 3 * im.GetStyle().ItemSpacing.x) / 4
  im.PushItemWidth(width)

  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if im.ColorEdit4(widgetId, editor.getTempFloatArray4_TableTable(value)) then

  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if im.InputText(widgetId, editor.getTempCharPtr(value), nil, im.InputTextFlags_AutoSelectAll) then

  if im.InputTextMultiline(widgetId, editor.getTempCharPtr(value), nil, im.ImVec2(im.GetContentRegionAvailWidth(), 120)) then
    property.value = editor.getTempCharPtr()

  im.PushItemWidth(im.GetContentRegionAvailWidth() - (im.GetStyle().ItemSpacing.x + tool.getIconSize()))
  im.InputText(widgetId, editor.getTempCharPtr(value), nil, im.InputTextFlags_ReadOnly)

  im.PushItemWidth(im.GetContentRegionAvailWidth())
  local val = {value[1] / 255, value[2] / 255, value[3] / 255, value[4] / 255}

  im.PushItemWidth(im.GetContentRegionAvailWidth() - (im.GetStyle().ItemSpacing.x + tool.getIconSize()))
  im.InputText(widgetId, editor.getTempCharPtr(value), nil, im.InputTextFlags_ReadOnly)
  local inputPosX = im.GetCursorPosX()
  im.PushItemWidth(im.GetContentRegionAvailWidth() - (im.GetStyle().ItemSpacing.x + tool.getIconSize()))
  im.InputText(widgetId, editor.getTempCharPtr(value), nil, im.InputTextFlags_ReadOnly)
  local imgWidthSetting = editor.getPreference("dynamicDecalsTool.widgets.texturePreviewSize")
  local imgWidth = imgWidthSetting > im.GetContentRegionAvailWidth() and im.GetContentRegionAvailWidth() or imgWidthSetting
  local imgHeight = img.path == "/" and imgWidth or imgWidth * img.size.y / img.size.x
  local imgWidthSetting = editor.getPreference("dynamicDecalsTool.widgets.texturePreviewSize")
  local imgWidth = imgWidthSetting > im.GetContentRegionAvailWidth() and im.GetContentRegionAvailWidth() or imgWidthSetting
  local imgHeight = img.path == "/" and imgWidth or imgWidth * img.size.y / img.size.x
  -- right align
  im.SetCursorPosX(im.GetContentRegionAvailWidth() - (imgWidth))
  local prefSize = editor.getPreference("dynamicDecalsTool.widgets.multiColorWidgetWidth")
  local maxSize = im.GetContentRegionAvailWidth() - (2 * im.GetStyle().ItemSpacing.x + 2 * math.ceil(im.GetFontSize()))
  local size = prefSize > maxSize and maxSize or prefSize
    local p1 = im.ImVec2(wpos.x + startCursorPos.x - scrollX - style.ItemSpacing.x / 2, wpos.y + startCursorPos.y - scrollY)
    local p2 = im.ImVec2(wpos.x + endCursorPos.x - scrollX + im.GetContentRegionAvailWidth() + style.ItemSpacing.x / 2, wpos.y + endCursorPos.y - scrollY)
    im.ImDrawList_AddRect(im.GetWindowDrawList(), p1, p2, im.GetColorU322(editor.color.beamng.Value), nil, nil, 2)
@/lua/ge/extensions/editor/inspector.lua

      local uvValueWidgetWidth = 2*imgui.GetContentRegionAvailWidth()/16
      imgui.PushItemWidth(uvValueWidgetWidth)
      for propertyIndex = 0, 3 do
        imgui.PushItemWidth(imgui.GetContentRegionAvailWidth() - imgui.CalcTextSize(metallicLabels[3]).x)
        if editor.getPreference("ui.general.useSlidersInInspector") then
  local buttonSize = imgui.GetFontSize() / imgui.uiscale[0]
  local uvValueWidgetWidth = imgui.GetContentRegionAvailWidth() - buttonSize * imgui.uiscale[0]
@/lua/ge/extensions/editor/missionEditor/layers.lua
  im.tooltip("Mission will try to find files in each of these folders, until it finds a matching file.")
  local width = im.GetContentRegionAvailWidth()
  im.Columns(2)
@/lua/ge/extensions/editor/api/valueInspector.lua
    imgui.SameLine()
    imgui.PushItemWidth(imgui.GetContentRegionAvailWidth())
    comboMenuOpen = false
  local startX = windowPos.x + cursorPos.x + 2 * imgui.uiscale[0]
  local elementWidth = (imgui.GetContentRegionAvailWidth() - style.ItemSpacing.x) / 3
  imgui.NextColumn()
  imgui.PushItemWidth(imgui.GetContentRegionAvailWidth())
    imgui.SameLine()
    imgui.PushItemWidth(imgui.GetContentRegionAvailWidth())
    if fieldValue ~= nil then
    imgui.SameLine()
    imgui.PushItemWidth(imgui.GetContentRegionAvailWidth())
    if imgui.BeginCombo(fieldNameId, fieldValue, imgui.ComboFlags_HeightLargest) then

    imgui.PushItemWidth(imgui.GetContentRegionAvailWidth())
    local changed = editor.uiInputText(fieldNameId, self.inputTextValue, imgui.ArraySize(self.inputTextValue), nil, nil, nil, self.editEnded)
@/lua/ge/extensions/gameplay/missions/missionTypes/editorHelper.lua
  label(e)
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  editEnded[0] = im.InputFloat('##'..e.fieldName, e.ptr, 1, 5, nil, im.InputTextFlags_EnterReturnsTrue)

  local width = im.GetContentRegionAvailWidth() - (hasTranslate and 35 or 0) - (hasDropdown and 45 or 0) - (hasTranslate and hasDropdown and 10 or 0)
  end
  im.BeginChild1("LB",im.ImVec2(im.GetContentRegionAvailWidth()*0.66, 62), true)
  im.Columns(3)
local separatorDummySize = im.ImVec2(0,5)
local function decoSeparatorDraw(e, mtd) im.Dummy(separatorDummySize) im.ImDrawList_AddLine(im.GetWindowDrawList(), im.GetCursorScreenPos(), im.ImVec2(im.GetCursorScreenPos().x+im.GetContentRegionAvailWidth(), im.GetCursorScreenPos().y), separatorColor, 1) im.Dummy(separatorDummySize) end
local function decoDummyDraw(e, mtd) im.Dummy(im.ImVec2(0,e.height)) end
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/brushStroke.lua
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiInputText(
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if im.InputFloat3(string.format("##%s_%s_%s", layer.uid, guiId, "camPosition"), editor.getTempFloatArray3_Vec3Vec3(layer.camPosition), "%.6f") then
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth() - ((layer.colorPaletteMapId > 0) and (im.GetStyle().ItemSpacing.x + math.ceil(im.GetFontSize()) + 2 * im.GetStyle().FramePadding.y) or 0))
  if im.Combo2(string.format("##%s_%s_%s", layer.uid, guiId, "colorpalettemapid"), editor.getTempInt_NumberNumber(layer.colorPaletteMapId), "zero\0one\0two\0three\0\0") then
      im.NextColumn()
      im.PushItemWidth(im.GetContentRegionAvailWidth())
      if editor.uiColorEdit4(string.format("##%s_%s_%s", layer.uid, guiId, "color"), editor.getTempFloatArray4_TableTable(layer.color:toTable()), nil, editor.getTempBool_BoolBool(false)) then
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiSliderFloat3(string.format("##%s_%s_%s", layer.uid, guiId, "decalScale"), editor.getTempFloatArray3_Vec3Vec3(layer.decalScale), 0.05, 6.0, nil, nil, editor.getTempBool_BoolBool(false)) then
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiSliderFloat(string.format("##%s_%s_%s", layer.uid, guiId, "decalRotation"), editor.getTempFloat_NumberNumber(layer.decalRotation * 180 / math.pi), 0, 360, nil, nil, editor.getTempBool_BoolBool(false)) then
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiSliderFloat2(string.format("##%s_%s_%s", layer.uid, guiId, "decalSkew"), editor.getTempFloatArray2_TableTable({layer.decalSkew.x, layer.decalSkew.y}), -2.0, 2.0, nil, nil, editor.getTempBool_BoolBool(false)) then
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiSliderFloat2(string.format("##%s_%s_%s", layer.uid, guiId, "colorTextureScale"), editor.getTempFloatArray2_TableTable({layer.colorTextureScale.x, layer.colorTextureScale.y}), 0.01, 6.0, nil, nil, editor.getTempBool_BoolBool(false)) then
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if im.Combo2(string.format("##%s_%s_%s", layer.uid, guiId, "alphaMaskChannel"), editor.getTempInt_NumberNumber(layer.alphaMaskChannel), "red\0green\0blue\0alpha\0\0") then
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if im.Combo2(string.format("##%s_%s_%s", layer.uid, guiId, "alphaMaskBlendMode"), editor.getTempInt_NumberNumber(layer.alphaMaskBlendMode), "multiply\0add\0\0") then
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiSliderFloat2(string.format("##%s_%s_%s", layer.uid, guiId, "alphaMaskScale"), editor.getTempFloatArray2_TableTable({layer.alphaMaskScale.x, layer.alphaMaskScale.y}), 0.01, 6.0, nil, nil, editor.getTempBool_BoolBool(false)) then
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiSliderFloat(string.format("##%s_%s_%s", layer.uid, guiId, "alphaMaskRotation"), editor.getTempFloat_NumberNumber(layer.alphaMaskRotation * 180 / math.pi), 0, 360, nil, nil, editor.getTempBool_BoolBool(false)) then
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  local val = 0
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiInputInt(string.format("##%s_%s_%s", layer.uid, guiId, "interpolationSteps"), editor.getTempInt_NumberNumber(layer.interpolationSteps), 1, 2) then
    im.NextColumn()
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    if editor.uiSliderFloat(string.format("##%s_%s_%s", layer.uid, guiId, "sdfThickness"), editor.getTempFloat_NumberNumber(layer.sdfThickness), 0.0, 1.0, "%.2f", nil, editor.getTempBool_BoolBool(false)) then
    im.NextColumn()
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    if editor.uiSliderFloat(string.format("##%s_%s_%s", layer.uid, guiId, "sdfSoftness"), editor.getTempFloat_NumberNumber(layer.sdfSoftness), 0.0, 1.0, "%.2f", nil, editor.getTempBool_BoolBool(false)) then
    im.NextColumn()
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    local sdfOutlineColorTbl = layer.sdfOutlineColor:toTable()
    im.NextColumn()
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    if editor.uiSliderFloat(string.format("##%s_%s_%s", layer.uid, guiId, "sdfOutlineThickness"), editor.getTempFloat_NumberNumber(layer.sdfOutlineThickness), 0.0, 1.0, "%.2f", nil, editor.getTempBool_BoolBool(false)) then
    im.NextColumn()
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    if editor.uiSliderFloat(string.format("##%s_%s_%s", layer.uid, guiId, "sdfOutlineSoftness"), editor.getTempFloat_NumberNumber(layer.sdfOutlineSoftness), 0.0, 1.0, "%.2f", nil, editor.getTempBool_BoolBool(false)) then
      im.SameLine()
      im.PushItemWidth(im.GetContentRegionAvailWidth())
      if editor.uiSliderFloat2(string.format("##%s_%s_%s_%d", layer.uid, guiId, "brushdataPoints_cursorPosScreenUv", k), editor.getTempFloatArray2_TableTable({data.x, data.y}), 0.0, 1.0, nil, nil, editor.getTempBool_BoolBool(false)) then
local function documentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/editor/assetBrowser.lua
    im.SameLine()
    if im.GetContentRegionAvailWidth() < childSize.x or (newLine and newLine == true) then
      im.NewLine()
    im.SameLine()
    if im.GetContentRegionAvailWidth() < childSize.x or (newLine and newLine == true) then
      im.NewLine()
    im.SameLine()
    if im.GetContentRegionAvailWidth() < childSize.x then
      im.NewLine()
    im.SameLine()
    if im.GetContentRegionAvailWidth() < childSize.x or (newLine and newLine == true) then
      im.NewLine()
    im.SameLine()
    if im.GetContentRegionAvailWidth() < childSize.x or (newLine and newLine == true) then
      im.NewLine()
  local cPosStart = im.GetCursorPos()
  if im.Button("##" .. group.identifier .. "_CollapsingHeader", im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then
    group.open = not group.open
      -- Items per row
      var.horizontalItems = (childSize == -1) and 1 or getHorizontalItemsCount(childSize.x, im.GetContentRegionAvailWidth())
      -- Rows
          im.PushStyleVar2(im.StyleVar_FramePadding, im.ImVec2(4,0))
          if im.Button(dir.name, im.ImVec2(im.GetContentRegionAvailWidth(),0)) then
            selectDirectory(dir, nil, nil, true)
  -- There's not enough space to draw the widget. We rather have no widget instead of having a weird UX
  if im.GetContentRegionAvailWidth() < minimumWidgetSize then
    return
  -- There's limited space, draw a widget that resizes based on the given available width.
  elseif im.GetContentRegionAvailWidth() < var.thumbnailSliderGroupWidth then
    sliderWidth = im.GetContentRegionAvailWidth() - (2 * var.inputFieldSize + 2 * var.style.ItemSpacing.x)
  elseif im.GetContentRegionAvailWidth() < var.thumbnailSliderGroupWidth then
    sliderWidth = im.GetContentRegionAvailWidth() - (2 * var.inputFieldSize + 2 * var.style.ItemSpacing.x)
    var.thumbnailSliderGroupWidth = 2 * var.style.ItemSpacing.x + 2 * var.inputFieldSize + sliderWidth
  end
  im.SetCursorPosX((im.GetCursorPosX() + im.GetContentRegionAvailWidth()) - (var.thumbnailSliderGroupWidth))
  thumbnailSizeSliderWidget(sliderWidth, true)

      local availWidth = im.GetContentRegionAvailWidth()
      -- Different stages where we want to truncate or hide some of the widgets/widget groups.
  im.TextUnformatted("Material Preview")
  local matPreviewSize = im.GetContentRegionAvailWidth()
  var.dimRdr:set(0, 0, matPreviewSize, matPreviewSize)
      im.TextUnformatted("Preview:")
      local width = im.GetContentRegionAvailWidth()
      if width > var.options.maxInspectorImagePreviewSize then
    local pressed = false
    if im.GetContentRegionAvailWidth() > (im.CalcTextSize("Show in ShapeEditor").x + 2 * var.style.FramePadding.x) then
      pressed = editor.uiButtonRightAlign("Show in ShapeEditor", nil, true)
    if pressed then editor_shapeEditor.showShapeEditorLoadFile(asset.path) end
    local size = im.GetContentRegionAvailWidth()
    var.meshPreviewDimRdr.point = Point2I(0, 0)
      im.NextColumn()
      maxWidth = im.GetContentRegionAvailWidth()
      local assetName = inspector_selectedAsset.fullFileName or inspector_selectedAsset.name
      im.NextColumn()
      maxWidth = im.GetContentRegionAvailWidth()
      im.TextUnformatted(inspector_selectedAsset.path)
        im.NextColumn()
        maxWidth = im.GetContentRegionAvailWidth()
        im.TextUnformatted(inspector_selectedAsset.filestats.accesstimeString)
        im.NextColumn()
        maxWidth = im.GetContentRegionAvailWidth()
        im.TextUnformatted(inspector_selectedAsset.filestats.createtimeString)
        im.NextColumn()
        maxWidth = im.GetContentRegionAvailWidth()
        im.TextUnformatted(inspector_selectedAsset.filestats.modtimeString)
            prefTempBoolPtr[0] = false
            im.PushItemWidth(im.GetContentRegionAvailWidth())
            if editor.uiColorEdit3("##typeColor_" .. typeName, getTempFloatArray3(var.typeColors[typeName]), nil, prefTempBoolPtr) then
@/lua/ge/extensions/editor/raceEditor.lua
    if not editor.editMode or editor.editMode.displayName ~= editModeName then
      if im.Button("Switch to Race Editor Editmode", im.ImVec2(im.GetContentRegionAvailWidth(),0)) then
        editor.selectEditMode(editor.editModes.raceEditMode)
@/lua/common/extensions/ui/imgui_custom_luaintf.lua
    local cursor = M.GetCursorPos()
    local width = M.GetContentRegionAvailWidth()
    M.BeginGroup()
@/lua/ge/extensions/flowgraph/basenode.lua
      accept = im.InputText('',self.graphName,128, im.InputTextFlags_EnterReturnsTrue)
      if accept or im.Button("Create", im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then
      accept = im.InputText('',self._commentInput,128, im.InputTextFlags_EnterReturnsTrue)
      accept = accept or im.Button("Create", im.ImVec2(im.GetContentRegionAvailWidth(), 0))
      im.PushStyleVar2(im.StyleVar_ItemSpacing, im.ImVec2(0,0))
@/lua/ge/extensions/editor/dynamicDecals/colorPresets.lua
local function onGui(guiId)
  editor.uiInputSearchTextFilter("Texture Filter", searchFilter, im.GetContentRegionAvailWidth())
  im.Separator()

      im.PushItemWidth(im.GetContentRegionAvailWidth() - (4 * uiIconSize + 5 * im.GetStyle().ItemSpacing.x * im.uiscale[0]) - uiIconSize/2) -- nice hack so buttons are visible when uiscale is above 1.2
      im.SameLine()

  if im.Button(string.format("Add color preset##colorPreset_%s", guiId), im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then
    table.insert(data, {value = newPreset.value})

  -- if im.Button(string.format("Add color preset##colorPreset_%s", guiId), im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then
  --   table.insert(data, {value = newPreset.value})
local function documentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/editor/camPathEditor.lua

    local buttonWidth = (im.GetContentRegionAvailWidth() - 15 * im.uiscale[0]) / 3
      local buttonCount = (M.currentPath.replay and M.currentPath.replay ~= '') and 3 or 2
      local buttonWidth = (im.GetContentRegionAvailWidth() - (5 * (buttonCount - 1) * im.uiscale[0])) / buttonCount
      -- Timing section
      local halfWidth = (im.GetContentRegionAvailWidth() - 10 * im.uiscale[0]) * 0.5
      -- Camera parameters section
      local paramWidth = (im.GetContentRegionAvailWidth() - 10 * im.uiscale[0]) * 0.6
      local buttonWidth = (im.GetContentRegionAvailWidth() - 10 * im.uiscale[0]) * 0.4
      local paramWidth = (im.GetContentRegionAvailWidth() - 10 * im.uiscale[0]) * 0.6
      local buttonWidth = (im.GetContentRegionAvailWidth() - 10 * im.uiscale[0]) * 0.4
      -- Moving Start/End in a responsive layout
      local checkboxWidth = (im.GetContentRegionAvailWidth() - 10 * im.uiscale[0]) * 0.5
      local buttonWidth = (im.GetContentRegionAvailWidth() - 10 * im.uiscale[0]) * 0.5
      local checkboxWidth = (im.GetContentRegionAvailWidth() - 10 * im.uiscale[0]) * 0.5
      local buttonWidth = (im.GetContentRegionAvailWidth() - 10 * im.uiscale[0]) * 0.5
          im.SameLine()
          im.PushItemWidth(im.GetContentRegionAvailWidth())
          local relativePos = im.FloatPtr(core_replay.getPositionSeconds())
          local spacing = 5 * im.uiscale[0]
          local availWidth = im.GetContentRegionAvailWidth()
          local seekButtonWidth = (availWidth - (spacing * (buttonCount - 1))) / buttonCount
@/lua/ge/extensions/editor/util/searchUtil.lua

    im.BeginChild1("##"..string_label.."childCombo", im.ImVec2(im.GetContentRegionAvailWidth(), 140 * (editor and editor.getPreference and editor.getPreference("ui.general.scale") or 1)) )
    for _, result in ipairs(self.filtered) do
@/lua/ge/extensions/editor/mainMenu.lua
  local txtSize = imgui.CalcTextSize("FPS: 999 ").y + imgui.CalcTextSize("GpuWait: 00.0f ").y + imgui.CalcTextSize("Poly: 123456789").y
  imgui.SetCursorPosX(imgui.GetCursorPosX() + imgui.GetContentRegionAvailWidth() - txtSize*4)
  if editor.beginWindow(saveLayoutWindowName, saveLayoutWindowTitle) then
    imgui.PushItemWidth(imgui.GetContentRegionAvailWidth())
      if imgui.InputText("##SaveLayout", layoutName, 128, imgui.InputTextFlags_EnterReturnsTrue) then
@/lua/ge/extensions/editor/dynamicDecals/textures.lua
      im.SameLine()
      if im.GetContentRegionAvailWidth() < thumbnailSize then
        im.NewLine()
  local cPos = im.GetCursorPos()
  local textSpace = im.GetContentRegionAvailWidth() - (im.GetStyle().ItemSpacing.x + textFilterWidth)
  im.PushTextWrapPos(textSpace)
      im.NextColumn()
      im.SetNextItemWidth(im.GetContentRegionAvailWidth())
      if im.Combo2("##dynDecalTexturesInspector_type", editor.getTempInt_NumberNumber(bulkChangeTemplate.type), "greyscale\0color\0sdf\0\0") then
      im.NextColumn()
      im.SetNextItemWidth(im.GetContentRegionAvailWidth())
      if im.Checkbox("##dynDecalTexturesInspector_isSdfCompatible", editor.getTempBool_BoolBool(bulkChangeTemplate.isSdfCompatible)) then
      im.NextColumn()
      im.SetNextItemWidth(im.GetContentRegionAvailWidth())
      if editor.uiInputText(
        local img = editor.getTempTextureObj(file)
        local maxWidth = im.GetContentRegionAvailWidth()
        local cpos = im.GetCursorPos()
        im.NextColumn()
        im.SetNextItemWidth(im.GetContentRegionAvailWidth())
        if im.Combo2("##dynDecalTexturesInspector_type", editor.getTempInt_NumberNumber(selectedTexturesSidecarContent[file].type), "greyscale\0color\0\0") then
        im.NextColumn()
        im.SetNextItemWidth(im.GetContentRegionAvailWidth())
        if im.Checkbox("##dynDecalTexturesInspector_isSdfCompatible", editor.getTempBool_BoolBool(selectedTexturesSidecarContent[file].isSdfCompatible)) then
        im.NextColumn()
        im.SetNextItemWidth(im.GetContentRegionAvailWidth())
        if editor.uiInputText(
local function texturesDocsGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/editor/dynamicDecals/fonts.lua
            im.SameLine()
            if im.GetContentRegionAvailWidth() < previewSize then
              im.NewLine()
        im.BeginChild1("FontPreviewAtlasChild")
        helper.imageWidget(string.format("%s%s/%s%s", destinationDirectory, getSelectedFontAtlasName(), getSelectedFontAtlasName(), "_monospaced.png"), im.GetContentRegionAvailWidth() - 2 * im.GetStyle().FramePadding.x)
        im.EndChild()
          im.SameLine()
          if im.GetContentRegionAvailWidth() <= (glyphPreviewSize + im.GetStyle().ItemSpacing.x) then
            im.NewLine()
        im.BeginChild1("FontPreviewSDFAtlasChild")
        helper.imageWidget(string.format("%s%s/%s%s", destinationDirectory, getSelectedFontAtlasName(), getSelectedFontAtlasName(), "_sdf_monospaced.png"), im.GetContentRegionAvailWidth() - 2 * im.GetStyle().FramePadding.x)
        im.EndChild()
          im.SameLine()
          if im.GetContentRegionAvailWidth() <= (glyphPreviewSize + im.GetStyle().ItemSpacing.x) then
            im.NewLine()
  im.SameLine()
  im.PushItemWidth(im.GetContentRegionAvailWidth() - (im.GetStyle().ItemSpacing.x + im.CalcTextSize("Preview").x + 2 * im.GetStyle().FramePadding.x))
  if #generatedFontAtlases == 0 then im.BeginDisabled() end
    im.SameLine()
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    if im.Combo1("##selectedGlyphForPreview", editor.getTempInt_NumberNumber(selectedGlyphId), glyphCharPtr) then
  im.TextUnformatted("Font Path")
  im.PushItemWidth(im.GetContentRegionAvailWidth() - 1 * tool.getIconSize() - 1 * im.GetStyle().ItemSpacing.x)
  im.InputText("##fontPath_InputText", editor.getTempCharPtr(fontPath), nil, im.InputTextFlags_ReadOnly)
  im.SameLine()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if im.InputFloat("##fontAtlasGlyphPixelHeight", editor.getTempFloat_NumberNumber(glyphPixelHeight), 1, 10, "%.0f") then
@/lua/ge/extensions/editor/missionEditor/objectives.lua
  end
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if im.BeginCombo("##sss"..key, currentSlot) then
  im.SameLine()
  im.PushItemWidth(im.GetContentRegionAvailWidth() -35)
  editor.uiInputText("##outroText", buf, 2048, nil, nil, nil, editEnded)
@/lua/ge/extensions/editor/shortcutLegend.lua
      -- Center the shortcuts on the bar
      local wholeSpace = im.GetContentRegionAvailWidth()
      local completeNeededSpace = 0
      for _, action in ipairs(compoundedActionInfos) do
        local restOfSpace = im.GetContentRegionAvailWidth()
        local controlName = prettyNames[action.control] or action.control
@/lua/ge/extensions/flowgraph/nodes/vehicle/special/vehicleAction.lua
  self:loadActions('allVehicles', "lua/ge/extensions/core/input/actions/vehicle.json")
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if im.BeginCombo("##transformMode" .. self.id, self.action.title, im.ComboFlags_HeightLarge) then
@/lua/ge/extensions/editor/flowgraph/properties.lua
  local editEnded = im.BoolPtr(false)
  im.PushItemWidth(im.GetContentRegionAvailWidth() - (padRight or 0))
  local inputFlags = im.InputTextFlags_EnterReturnsTrue
    im.PopItemWidth()
    im.PushItemWidth(im.GetContentRegionAvailWidth() - (padRight or 0) - 30)
    if editor.uiInputText("##input" .. path, cdata[path], nil, nil, nil, nil, editEnded) then
    im.SameLine()
    im.PushItemWidth(im.GetContentRegionAvailWidth()-64)
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  local textinput = im.ArrayChar(256, tostring(graph.name or ''))
  local editEnded = im.BoolPtr(false)
  if editor.uiInputTextMultiline('##Description', textinput, 512,im.ImVec2(im.GetContentRegionAvailWidth(),150), nil, nil, nil, editEnded) then
  end
@/lua/ge/extensions/editor/shapeEditor.lua
        end
        im.PushItemWidth(im.GetContentRegionAvailWidth())
        if im.SliderInt("##detailLevel", detailLevel, 0, shapePrev:getDetailLevelCount()-1) then
@/lua/ge/extensions/editor/flowgraph/variables.lua
  if self:Begin("Variables") then
    local totalWidth = im.GetContentRegionAvailWidth()
    im.PushFont3("cairo_regular_medium")
      im.PopFont()
      im.PushItemWidth(im.GetContentRegionAvailWidth())
      if im.BeginCombo("##variableTarget","Add to: "..self.targets[self.addVariableSettings.target].name) then
      end
      local w = im.GetContentRegionAvailWidth()
      im.PushItemWidth(w-50)
      else
        im.PushItemWidth(im.GetContentRegionAvailWidth())
      end
      im.SameLine()
      if im.Button("Create", im.ImVec2(im.GetContentRegionAvailWidth(), -1)) then
        acceptCreate = true
  local flags = (not variable.expanded) and bit.bor(im.WindowFlags_NoScrollbar, im.WindowFlags_NoScrollWithMouse) or nil
  im.BeginChild1(target.id..varName..dumps(global), im.ImVec2(im.GetContentRegionAvailWidth(), scale*(variable.expanded and 68 or 24)+16), true, flags)
  local valueText = ui_flowgraph_editor.shortValueString(variable.value, variable.type)
  local width = im.GetContentRegionAvailWidth()
  local prePos = im.GetCursorPos()
      im.PushStyleVar2(im.StyleVar_FramePadding, im.ImVec2(0, 0))
      im.BeginChild1(target.id..varName..dumps(global).."clicker", im.ImVec2(im.GetContentRegionAvailWidth()-90*scale, endPos.y-prePos.y+3))
      im.EndChild()
  local mouseXMin = im.GetCursorScreenPos().x + 10
  local mouseXMax = im.GetCursorScreenPos().x + im.GetContentRegionAvailWidth()-10
  id = id or target.id
      if math.abs(mousePos.y - y) < dragReleaseVerticalDistance and mousePos.x > mouseXMin and mousePos.x < mouseXMax then
        im.ImDrawList_AddLine(im.GetWindowDrawList(), im.ImVec2(im.GetCursorScreenPos().x+10, y-1), im.ImVec2(im.GetCursorScreenPos().x+im.GetContentRegionAvailWidth()-20, y-1), lineColor, 3)
        if im.IsMouseReleased(0) then
@/lua/ge/extensions/flowgraph/nodes/util/customLua.lua

  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if im.BeginCombo("##loadNode", "Load from library...") then
  local name = im.ArrayChar(256, self.name)
  im.PushItemWidth(im.GetContentRegionAvailWidth() - 24 * im.uiscale[0])
  editor.uiInputText("##name"..self.id, name, 256, nil, nil, nil, editEnded)
    local buff = im.ArrayChar(bufLen, self.code[code] or "")
    if editor.uiInputTextMultiline("##"..code..self.id.."/"..self.mgr.id, buff, bufLen, im.ImVec2(im.GetContentRegionAvailWidth(),150), im.InputTextFlags_Multiline, nil, nil, editEnded) then
      self.code[code] = ffi.string(buff)
@/lua/ge/extensions/editor/dynamicDecals/browser.lua
local function browserDocsGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/editor/flowgraph/welcome.lua
  im.BeginGroup()
  --im.BeginChild1("##" .. txt, im.ImVec2(im.GetContentRegionAvailWidth(), lowerTxt and 80 or 30), nil, im.WindowFlags_NoScrollWithMouse)
  im.TextColored(col, txt)
    im.PushStyleColor2(im.Col_Text, im.ImVec4(0.5, 0.5, 0.5, 1))
    im.PushTextWrapPos(im.GetCursorPosX() +  math.max(minWrap,math.min(im.GetContentRegionAvailWidth(), maxWrap-43)))
    im.TextWrapped(lowerTxt)
  im.Dummy(im.ImVec2(0, 20))
  im.PushTextWrapPos(im.GetCursorPosX() + math.max(minWrap,math.min(im.GetContentRegionAvailWidth(), maxWrap)))

  if im.GetContentRegionAvailWidth() > 500 then
    im.Image(self.sideImage.texId, self.sideImageSize, im.ImVec2(0, 0), im.ImVec2(1, 1), col)
@/lua/ge/extensions/editor/dynamicDecals/brushes.lua

  local size = im.GetContentRegionAvailWidth() / 2 > 256 and 256 or im.GetContentRegionAvailWidth() / 2

  local size = im.GetContentRegionAvailWidth() / 2 > 256 and 256 or im.GetContentRegionAvailWidth() / 2

  local imageWidth = im.GetContentRegionAvailWidth() / 2 > 256 and 256 or im.GetContentRegionAvailWidth() / 2
  if im.TreeNodeEx1("properties##inspectorGuiBrush", im.TreeNodeFlags_DefaultOpen) then

  local imageWidth = im.GetContentRegionAvailWidth() / 2 > 256 and 256 or im.GetContentRegionAvailWidth() / 2
  if im.TreeNodeEx1("properties##inspectorGuiBrush", im.TreeNodeFlags_DefaultOpen) then
        im.SameLine()
        if im.GetContentRegionAvailWidth() < thumbnailSize then
          im.NewLine()
  local cPos = im.GetCursorPos()
  local textSpace = im.GetContentRegionAvailWidth() - (im.GetStyle().ItemSpacing.x + textFilterWidth)
  im.PushTextWrapPos(textSpace)
@/lua/ge/extensions/gameplay/drift/drift.lua
        plotHelperUtil = plotHelperUtil or require('/lua/ge/extensions/editor/util/plotHelperUtil')()
        im.BeginChild1("Debug Graph", im.ImVec2(im.GetContentRegionAvailWidth(), 400), true)
        for _, historyData in pairs(debugHistories) do
        plotHelperUtil:setScale(nil, nil, 0, nil)
        plotHelperUtil:draw(im.GetContentRegionAvailWidth(), im.GetContentRegionAvail().y, 400)
@/lua/ge/extensions/editor/multiSpawnManager.lua

      im.BeginChild1("Generated Group##editGroup", im.ImVec2(im.GetContentRegionAvailWidth(), 470 * im.uiscale[0]), im.WindowFlags_ChildWindow)
      local width1 = 40 * im.uiscale[0]
      local width1 = 40 * im.uiscale[0]
      local width2 = im.GetContentRegionAvailWidth() - 100 * im.uiscale[0]
    if not currGroup.data then currGroup.data = {} end
    local width = im.GetContentRegionAvailWidth()
    local groupSize = #currGroup.data
    im.Dummy(dummy)
    if im.Button("Done##customPaint", im.ImVec2(im.GetContentRegionAvailWidth(), 20)) then
      editor.closeModalWindow(customPaintWindowName)
    im.SameLine()
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    local currName = commonGroups[options.groupListIdx] and commonGroups[options.groupListIdx].name or "(None)"
@/lua/ge/extensions/editor/util/transformUtil.lua
  --self.widgetSettings.width = 350
  local width = self.widgetSettings.width or im.GetContentRegionAvailWidth()
  local elemCount = (self.allowTranslate and 1 or 0) + (self.allowRotate and 1 or 0) + (self.allowScale and 1 or 0)
@/lua/ge/extensions/editor/mainToolbar.lua
    local iconButtonWidth = editor.getDefaultIconButtonSize().x*im.uiscale[0] + 6 + 2*im.GetStyle().FramePadding.x + im.GetStyle().ItemSpacing.x
    local widthLeftToolBar = im.GetContentRegionAvailWidth()-iconButtonWidth*1.5
    local maxNumEditModesToShow = 0
    end
    if im.GetContentRegionAvailWidth() > (550 * (1+im.uiscale[0])/2) then
      im.SetCursorPosX(im.GetCursorPosX() + im.GetContentRegionAvailWidth() - (550 * (1+im.uiscale[0])/2))
    if im.GetContentRegionAvailWidth() > (550 * (1+im.uiscale[0])/2) then
      im.SetCursorPosX(im.GetCursorPosX() + im.GetContentRegionAvailWidth() - (550 * (1+im.uiscale[0])/2))
    end
@/lua/ge/extensions/editor/dataBlockEditor.lua
          im.SameLine()
          im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth() - 60 * im.uiscale[0], 1))
          im.SameLine()
@/lua/ge/extensions/editor/dynamicDecals/camera.lua
  for name, val in pairs(presets) do
    if im.Button(string.format("%s##%s_%s", name:gsub("^%l", string.upper), "Generate Materials", guiId), im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then
      setCamera(vec3(val[1], val[2], val[3]))

  if im.Button(string.format("%s##%s", "Show Preferences", guiId), im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then
    editor.showPreferences("dynamicDecalsTool")
  im.Separator()
  if im.Button("Add Preset##dynDecals_camera_presets_add", im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then
    local i = 0
local function documentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/editor/flowgraph/main.lua
        im.SameLine()
        im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth()-5,1))
        im.EndGroup()
@/lua/ge/extensions/editor/trafficSignalsEditor.lua
  im.BeginChild1("instanceData", im.ImVec2(0, 0), im.WindowFlags_ChildWindow)
  contentWidth = im.GetContentRegionAvailWidth() * 0.5
  if not im.IsWindowHovered(im.HoveredFlags_AnyWindow) and editor.getCurrentEditModeName() ~= "objectSelect" and editor.keyModifiers.shift then
    else
      im.BeginChild1("signalObjects", im.ImVec2(im.GetContentRegionAvailWidth(), 110 * im.uiscale[0]), im.WindowFlags_ChildWindow)
      for _, oid in ipairs(currInstance.tempSignalObjects) do
  im.BeginChild1("controllerData", im.ImVec2(0, 0), im.WindowFlags_ChildWindow)
  contentWidth = im.GetContentRegionAvailWidth() * 0.5
  local currController = controllers[selected.controller]
    else
      local columnWidth = im.GetContentRegionAvailWidth() * 0.333
  im.BeginChild1("sequenceData", im.ImVec2(0, 0), im.WindowFlags_ChildWindow)
  contentWidth = im.GetContentRegionAvailWidth() * 0.5
  local currSequence = sequences[selected.sequence]

          im.ProgressBar(currTime / maxTime, im.ImVec2(im.GetContentRegionAvailWidth(), 0))
          im.TableNextColumn()
@/lua/ge/extensions/flowgraph/nodes/math/math.lua
  end
  im.PushItemWidth(im.GetContentRegionAvailWidth()-25)
  if im.BeginCombo("##templateExpressions", currentTemplate and currentTemplate.name or "Custom Expression") then
@/lua/ge/extensions/editor/textEditor.lua
    if editor.beginWindow(wndName, "Text Editor " .. idsToString(instance.objIds) .. " " .. instance.fieldName .. "##" .. index) then
      if editor.uiInputTextMultiline('##text' .. index, instance.textInput, textInputSize, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), imgui.GetWindowSize().y - imgui.CalcTextSize('Cancel Ok').y * 4), imgui.InputTextFlags_AllowTabInput, nil, nil, nil) then
      end
@/lua/ge/extensions/gameplay/drift/quickMessages.lua
      im.Text("Available quick messages : ")
      if im.BeginChild1("Available quick messages", im.ImVec2(im.GetContentRegionAvailWidth(), 130), true) then
        for messageId, data in pairs(quickMessages) do
@/lua/ge/extensions/editor/util/vehicleSelectUtil.lua

  im.BeginChild1("##vehicleSelector"..dumps(self.id), im.ImVec2(im.GetContentRegionAvailWidth(), elemCount * elemHeight + elemPadding))
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())

  im.PushItemWidth(im.GetContentRegionAvailWidth())

    im.PushItemWidth(im.GetContentRegionAvailWidth())
    if im.BeginCombo("##vehicleSelectorConfigs"..dumps(self.id), label) then

        im.PushItemWidth(im.GetContentRegionAvailWidth())
        if im.BeginCombo("##vehicleSelectorPaints"..dumps(self.id).."_"..i, label) then

    im.PushItemWidth(im.GetContentRegionAvailWidth() - 40)
    if editor.uiInputFile("##vehicleSelectorCustom"..dumps(self.id), self.customConfigPtr, nil, nil, {{"Part config files", ".pc"}}, im.InputTextFlags_EnterReturnsTrue) then
@/lua/ge/suspensionFrequencyTester.lua
    if imgui.Begin("Suspension Frequency Tester", windowOpen) then
      local availWidth = imgui.GetContentRegionAvailWidth()
      local contentWidth = math.floor(availWidth)
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/group.lua
local function documentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/editor/vehicleEditor/veToolbar.lua
  if editor.beginWindow(saveLayoutWindowName, saveLayoutWindowTitle) then
    im.PushItemWidth(im.GetContentRegionAvailWidth())
      if im.InputText("##SaveLayout", layoutName, 128, im.InputTextFlags_EnterReturnsTrue) then
  im.SameLine()
  im.SetCursorPosX(im.GetCursorPosX() + im.GetContentRegionAvailWidth() - getCameraTodSlidersSize())
  cameraTodSliders()
@/lua/ge/extensions/editor/util/editorElementHelper.lua
local function label(e)
  local width = im.GetContentRegionAvailWidth()
  im.Columns(3, nil, true)
  label(e)
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  -- Handle displayOptions as either a table or a string (tooltip)

  local width = im.GetContentRegionAvailWidth() - (hasTranslate and 35 or 0) - (hasDropdown and 45 or 0) - (hasTranslate and hasDropdown and 10 or 0)
  end
  im.BeginChild1("LB",im.ImVec2(im.GetContentRegionAvailWidth()*0.66, 62), true)
  im.Columns(3)
local separatorDummySize = im.ImVec2(0,5)
local function decoSeparatorDraw(e, ctd) im.Dummy(separatorDummySize) im.ImDrawList_AddLine(im.GetWindowDrawList(), im.GetCursorScreenPos(), im.ImVec2(im.GetCursorScreenPos().x+im.GetContentRegionAvailWidth(), im.GetCursorScreenPos().y), separatorColor, 1) im.Dummy(separatorDummySize) end
local function decoDummyDraw(e, ctd) im.Dummy(im.ImVec2(0,e.height)) end
@/lua/ge/extensions/gameplay/util/crashDetection.lua
      -- Add vehicle selector and exit debug button on same line
      im.PushItemWidth(im.GetContentRegionAvailWidth() - 200) -- Reserve space for button
      im.Combo2("Select Vehicle", debugSelectedVehicleIndex, vehicleListStr)
          if graphGroups[graphNum] and crashData.debug.graphEnabled[graphNum][0] then
            im.BeginChild1("Graph " .. graphNum .. "##" .. selectedVehId, im.ImVec2(im.GetContentRegionAvailWidth(), 300), true)
              plotHelperUtil:setScale(nil, nil, 0, nil)
              plotHelperUtil:draw(im.GetContentRegionAvailWidth(), im.GetContentRegionAvail().y, 400)
            end
@/lua/ge/extensions/editor/cameraTransform.lua

    im.PushItemWidth(im.GetContentRegionAvailWidth())
    if im.InputText("Camera Transform", camTransfrom) then
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/linkedSet.lua

  if im.Button(string.format("Add##LinkedSet_%s_%s", guiId, layer.uid), im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then
    im.OpenPopup(string.format("%s_%s_AddPropertyPopup", layer.uid, guiId))
  im.Separator()
  if im.Button(string.format("Apply##%s_%s_LinkedSetProperties", layer.uid, guiId), im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then
    setPropertiesInChildrenRec(layer, layer.properties)
    if im.BeginChild1("PropertiesDirtyInfoChild", nil, true) then
      im.PushTextWrapPos(im.GetContentRegionAvailWidth())
      im.TextUnformatted("Properties have been altered and the changes have not been applied yet.\nHit the 'Apply' button in order to propagate the values to all child layers.")
local function documentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/editor/missionEditor/conditions.lua
  im.SameLine()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  local val, name =  'vName'..index, 'vnName'..index
@/lua/ge/extensions/util/screenshotCreator.lua

        local halfWidth = im.GetContentRegionAvailWidth() / 2
        if im.BeginChild1("unselectedSection", im.ImVec2(halfWidth, 0), true) then
          if im.BeginChild1("Parent parent", im.ImVec2(0, imguiHeight), true) then
            if im.BeginChild1("Config list", im.ImVec2(im.GetContentRegionAvailWidth() / 2, 0), nil) then
              if im.BeginTable('Model configs', 4, nil) then
            local cameraConfigs = getCameraConfig(currModelName, currConfigName)
            if im.BeginChild1("Config custom camera", im.ImVec2(im.GetContentRegionAvailWidth() / 2, 0), true) then
              if cameraConfigs.vehCamConfig and cameraConfigs.vehCamConfig.cameraConfig then

          local halfWidth = im.GetContentRegionAvailWidth() / 2
          if im.BeginChild1("Vehicle list info", im.ImVec2(halfWidth, 0), true) then
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/decal.lua
  im.PushStyleColor2(im.Col_Button, layer.decalUv.x == -1 and editor.color.beamng.Value or btnCol)
  local btnWidth = (im.GetContentRegionAvailWidth() - im.GetStyle().ItemSpacing.x) / 2
  if im.Button(string.format("Horizontally##%s_flipHorizontally", widgetId), im.ImVec2(btnWidth, 0)) then
  im.SameLine()
  editor.uiInputSearchTextFilter("##InspectorMeshesFilter", meshesFilter, im.GetContentRegionAvailWidth())
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiSliderFloat2(string.format("##%s_%s_%s", layer.uid, guiId, "colorTextureScale"), editor.getTempFloatArray2_TableTable({layer.colorTextureScale.x, layer.colorTextureScale.y}), 0.01, 6.0, nil, nil, editor.getTempBool_BoolBool(false)) then
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if im.Combo2(string.format("##%s_%s_%s", layer.uid, guiId, "alphaMaskChannel"), editor.getTempInt_NumberNumber(layer.alphaMaskChannel), "red\0green\0blue\0alpha\0\0") then
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if im.Combo2(string.format("##%s_%s_%s", layer.uid, guiId, "alphaMaskBlendMode"), editor.getTempInt_NumberNumber(layer.alphaMaskBlendMode), "multiply\0add\0\0") then
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiSliderFloat2(string.format("##%s_%s_%s", layer.uid, guiId, "alphaMaskScale"), editor.getTempFloatArray2_TableTable({layer.alphaMaskScale.x, layer.alphaMaskScale.y}), 0.01, 6.0, nil, nil, editor.getTempBool_BoolBool(false)) then
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiSliderFloat(string.format("##%s_%s_%s", layer.uid, guiId, "alphaMaskRotation"), editor.getTempFloat_NumberNumber(layer.alphaMaskRotation * 180 / math.pi), 0, 360, nil, nil, editor.getTempBool_BoolBool(false)) then
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  local val = 0
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiSliderFloat(string.format("##%s_%s_%s", layer.uid, guiId, "sdfThickness"), editor.getTempFloat_NumberNumber(layer.sdfThickness), 0.0, 1.0, "%.2f", nil, editor.getTempBool_BoolBool(false)) then
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiSliderFloat(string.format("##%s_%s_%s", layer.uid, guiId, "sdfSoftness"), editor.getTempFloat_NumberNumber(layer.sdfSoftness), 0.0, 1.0, "%.2f", nil, editor.getTempBool_BoolBool(false)) then
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  local sdfOutlineColorTbl = layer.sdfOutlineColor:toTable()
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiSliderFloat(string.format("##%s_%s_%s", layer.uid, guiId, "sdfOutlineThickness"), editor.getTempFloat_NumberNumber(layer.sdfOutlineThickness), 0.0, 1.0, "%.2f", nil, editor.getTempBool_BoolBool(false)) then
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiSliderFloat(string.format("##%s_%s_%s", layer.uid, guiId, "sdfOutlineSoftness"), editor.getTempFloat_NumberNumber(layer.sdfOutlineSoftness), 0.0, 1.0, "%.2f", nil, editor.getTempBool_BoolBool(false)) then
  im.TextUnformatted("Decal " .. name .. " Texture Path")
  im.PushItemWidth(im.GetContentRegionAvailWidth() - 2 * tool.getIconSize() - 2 * im.GetStyle().ItemSpacing.x)
  im.InputText("##Decal" .. name .. "TexturePath", editor.getTempCharPtr(api.getDecalTexturePath(type)), nil, im.InputTextFlags_ReadOnly)
  local imgWidthSetting = editor.getPreference("dynamicDecalsTool.decalProperties.texturePreviewSize")
  local imgWidth = imgWidthSetting > im.GetContentRegionAvailWidth() and im.GetContentRegionAvailWidth() or imgWidthSetting
  local imgHeight = img.path == "/" and imgWidth or imgWidth * img.size.y / img.size.x
  local imgWidthSetting = editor.getPreference("dynamicDecalsTool.decalProperties.texturePreviewSize")
  local imgWidth = imgWidthSetting > im.GetContentRegionAvailWidth() and im.GetContentRegionAvailWidth() or imgWidthSetting
  local imgHeight = img.path == "/" and imgWidth or imgWidth * img.size.y / img.size.x
  if im.TreeNodeEx1(string.format("SDF Properties##DecalColor_%s", guiId), im.TreeNodeFlags_DefaultOpen) then
    if im.Button("What is SDF?", im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then
      M.showSdfIntroWindow()
      if im.TreeNode1(string.format("SDF Texture Preview##DecalColor_%s", guiId)) then
        api.renderSdfTextureImgui(im.GetContentRegionAvailWidth(), im.GetContentRegionAvailWidth())
        im.TreePop()
      if im.TreeNode1(string.format("SDF Texture Preview##DecalColor_%s", guiId)) then
        api.renderSdfTextureImgui(im.GetContentRegionAvailWidth(), im.GetContentRegionAvailWidth())
        im.TreePop()
    im.SameLine()
    im.SetCursorPosX(im.GetCursorPosX() + im.GetContentRegionAvailWidth() - (im.CalcTextSize("Do not show again").x + 2*im.GetStyle().ItemSpacing.x + tool.getIconSize()))
    im.TextUnformatted("Do not show again")
  local style = im.GetStyle()
  local widgetWidth = im.GetContentRegionAvailWidth() - (style.ItemSpacing.x + 2 * style.FramePadding.x + im.CalcTextSize("Inv").x)
  if widgets.draw(api.getDecalRotation(), api.propertiesMap["decalRotation"], guiId, nil, {widthMod = -(style.ItemSpacing.x + 2 * style.FramePadding.x + im.CalcTextSize("Inv").x)}) then
  local uvValue = api.getDecalUv()
  local btnWidth = (im.GetContentRegionAvailWidth() - im.GetStyle().ItemSpacing.x) / 2
  local enabled = uvValue.x < 0 and true or false
    im.SameLine()
    im.PushItemWidth(im.GetContentRegionAvailWidth() - (im.CalcTextSize("Select").x + 3 * im.GetStyle().ItemSpacing.x))
    if im.InputText(string.format("##%s_%s", guiId, "decalLayerFontCharacter"), editor.getTempCharPtr(api.getDecalLayerFontCharacter()), nil, im.InputTextFlags_AutoSelectAll) then
      local p1 = im.ImVec2(wpos.x + highlightSdfProperties.startCursorPos.x - scrollX, wpos.y + highlightSdfProperties.startCursorPos.y - scrollY)
      local p2 = im.ImVec2(wpos.x + highlightSdfProperties.endCursorPos.x - scrollX + im.GetContentRegionAvailWidth(), wpos.y + highlightSdfProperties.endCursorPos.y - scrollY)
      im.ImDrawList_AddRect(im.GetWindowDrawList(), p1, p2, im.GetColorU322(editor.color.beamng.Value), nil, nil, 3)
local function documentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
local function sdfDocumentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted("What is SDF?")
@/lua/ge/extensions/editor/sitesEditor/sortedListDisplay.lua
  local padding = im.GetStyle().FramePadding
  local totalWidth = im.GetContentRegionAvailWidth()
  local removeTag
@/lua/ge/extensions/ui/console.lua

    im.SetCursorPosX(im.GetCursorPosX() + im.GetContentRegionAvailWidth() - fsize)
    if gui.uiIconImageButton(fullscreen and gui.icons.fullscreen_exit or gui.icons.fullscreen, {x=fsize, y=fsize}, iconButtonFgColor.Value, nil, iconButtonBgColor.Value) then
      --       im.TextColored(lcol,"%s",tostring(v) )
      --       if v ~= 2 and im.GetContentRegionAvailWidth() < im.CalcTextSize(tostring(v)).x then
      --         im.tooltip(tostring(v))
      --       im.TextColored(lcol,"%s",tostring(v) )
      --       if v ~= 2 and im.GetContentRegionAvailWidth() < im.CalcTextSize(tostring(v)).x then
      --         im.tooltip(tostring(v))
              local txtwidth = im.CalcTextSize(tostring(v)).x
              if v ~= 2 and im.GetContentRegionAvailWidth() < txtwidth then
                im.TextColored(lcol,string.format("%s", tostring(v):sub(1,256) ))
      if mustFocusKeyboard then im.SetKeyboardFocusHere() end
      im.PushItemWidth(im.GetContentRegionAvailWidth() - 70 * uiScale)
      local exec = im.InputText("##inputText", consoleInputField, im.ArraySize(consoleInputField), flags, ffi.C.ImGuiInputTextCallbackLua, "ConsoleInputCallback")
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/path.lua
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiInputText(
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if im.InputFloat3(string.format("##%s_%s_%s", layer.uid, guiId, "inspector_camPosition"), editor.getTempFloatArray3_Vec3Vec3(layer.camPosition), "%.6f") then
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth() - ((layer.colorPaletteMapId > 0) and (im.GetStyle().ItemSpacing.x + math.ceil(im.GetFontSize()) + 2 * im.GetStyle().FramePadding.y) or 0))
  if im.Combo2(string.format("##%s_%s_%s", layer.uid, guiId, "inspector_colorpalettemapid"), editor.getTempInt_NumberNumber(layer.colorPaletteMapId), "zero\0one\0two\0three\0\0") then
      im.NextColumn()
      im.PushItemWidth(im.GetContentRegionAvailWidth())
      if editor.uiColorEdit4(string.format("##%s_%s_%s", layer.uid, guiId, "inspector_color"), editor.getTempFloatArray4_TableTable(layer.color:toTable()), nil, editor.getTempBool_BoolBool(false)) then
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiSliderFloat3(string.format("##%s_%s_%s", layer.uid, guiId, "inspector_decalScale"), editor.getTempFloatArray3_Vec3Vec3(layer.decalScale), 0.05, 6.0, nil, nil, editor.getTempBool_BoolBool(false)) then
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiSliderFloat(string.format("##%s_%s_%s", layer.uid, guiId, "inspector_decalRotation"), editor.getTempFloat_NumberNumber(layer.decalRotation * 180 / math.pi), 0, 360, nil, nil, editor.getTempBool_BoolBool(false)) then
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if im.Combo2(string.format("##%s_%s_%s", layer.uid, guiId, "inspector_pathType"), editor.getTempInt_NumberNumber(layer.pathType), "Linear\0Bezier\0\0") then
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiInputText(
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth() - 2 * tool.getIconSize() - 2 * im.GetStyle().ItemSpacing.x)
  im.InputText("##inspector_fontPath_InputText", editor.getTempCharPtr(layer.fontPath), nil, im.InputTextFlags_ReadOnly)
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if #layer.text > 0 then im.BeginDisabled() end
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiSliderFloat2(string.format("##%s_%s_%s", layer.uid, guiId, "inspector_decalSkew"), editor.getTempFloatArray2_TableTable({layer.decalSkew.x, layer.decalSkew.y}), -2.0, 2.0, nil, nil, editor.getTempBool_BoolBool(false)) then
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiSliderFloat2(string.format("##%s_%s_%s", layer.uid, guiId, "inspector_colorTextureScale"), editor.getTempFloatArray2_TableTable({layer.colorTextureScale.x, layer.colorTextureScale.y}), 0.01, 6.0, nil, nil, editor.getTempBool_BoolBool(false)) then
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if im.Combo2(string.format("##%s_%s_%s", layer.uid, guiId, "inspector_alphaMaskChannel"), editor.getTempInt_NumberNumber(layer.alphaMaskChannel), "red\0green\0blue\0alpha\0\0") then
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if im.Combo2(string.format("##%s_%s_%s", layer.uid, guiId, "inspector_alphaMaskBlendMode"), editor.getTempInt_NumberNumber(layer.alphaMaskBlendMode), "multiply\0add\0\0") then
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiSliderFloat2(string.format("##%s_%s_%s", layer.uid, guiId, "inspector_alphaMaskScale"), editor.getTempFloatArray2_TableTable({layer.alphaMaskScale.x, layer.alphaMaskScale.y}), 0.01, 6.0, nil, nil, editor.getTempBool_BoolBool(false)) then
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if editor.uiSliderFloat(string.format("##%s_%s_%s", layer.uid, guiId, "inspector_alphaMaskRotation"), editor.getTempFloat_NumberNumber(layer.alphaMaskRotation * 180 / math.pi), 0, 360, nil, nil, editor.getTempBool_BoolBool(false)) then
  im.NextColumn()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  local val = 0
    im.NextColumn()
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    if editor.uiSliderFloat(string.format("##%s_%s_%s", layer.uid, guiId, "inspector_sdfThickness"), editor.getTempFloat_NumberNumber(layer.sdfThickness), 0.0, 1.0, "%.2f", nil, editor.getTempBool_BoolBool(false)) then
    im.NextColumn()
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    if editor.uiSliderFloat(string.format("##%s_%s_%s", layer.uid, guiId, "inspector_sdfSoftness"), editor.getTempFloat_NumberNumber(layer.sdfSoftness), 0.0, 1.0, "%.2f", nil, editor.getTempBool_BoolBool(false)) then
    im.NextColumn()
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    local sdfOutlineColorTbl = layer.sdfOutlineColor:toTable()
    im.NextColumn()
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    if editor.uiSliderFloat(string.format("##%s_%s_%s", layer.uid, guiId, "inspector_sdfOutlineThickness"), editor.getTempFloat_NumberNumber(layer.sdfOutlineThickness), 0.0, 1.0, "%.2f", nil, editor.getTempBool_BoolBool(false)) then
    im.NextColumn()
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    if editor.uiSliderFloat(string.format("##%s_%s_%s", layer.uid, guiId, "inspector_sdfOutlineSoftness"), editor.getTempFloat_NumberNumber(layer.sdfOutlineSoftness), 0.0, 1.0, "%.2f", nil, editor.getTempBool_BoolBool(false)) then
        im.SameLine()
        im.PushItemWidth(im.GetContentRegionAvailWidth() - (tool.getIconSize() + im.GetStyle().ItemSpacing.x))
        if editor.uiSliderFloat(string.format("##%s_%s_%s_%d", layer.uid, guiId, "textCharacterPositions", k), editor.getTempFloat_NumberNumber(v), 0, 1, nil, nil, editor.getTempBool_BoolBool(false)) then

      im.PushItemWidth(im.GetContentRegionAvailWidth())
      if editor.uiSliderFloat2(string.format("##%s_%s_%s_%d", layer.uid, guiId, "brushDataPoints_cursorPosScreenUv", k), editor.getTempFloatArray2_TableTable({data.x, data.y}), 0.0, 1.0, nil, nil, editor.getTempBool_BoolBool(false)) then
local function documentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/flowgraph/nodes/ui/contextTranslation.lua
    im.SameLine()
    if im.Button("Load Variables", im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then
@/lua/ge/extensions/editor/dynamicDecals/helper.lua
  if not string_label then return end
  im.SetCursorPosX(im.GetCursorPosX() + im.GetContentRegionAvailWidth() / 2 - im.CalcTextSize(string_label).x / 2)
  im.TextUnformatted(string_label)
  if not string_label then return end
  im.SetCursorPosX(im.GetCursorPosX() + im.GetContentRegionAvailWidth() / 2 - im.CalcTextSize(string_label).x / 2)
  im.TextColored(color, string_label)
  local img = editor.getTempTextureObj(path)
  local imgWidth = overrideWidth or im.GetContentRegionAvailWidth()
  local imgHeight = img.path == "/" and imgWidth or imgWidth * img.size.y / img.size.x
@/lua/ge/extensions/editor/dynamicDecals/news.lua
  im.Dummy(spacing)
  if im.Button("Vehicle Livery Creator Thread [Link]", im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then openWebBrowser("https://www.beamng.com/threads/experimental-dynamic-decals.95559/") end
  im.Dummy(spacing)
    local titleSize = im.CalcTextSize("Vehicle Livery Creator")
    im.SetCursorPosX(im.GetCursorPosX() + im.GetContentRegionAvailWidth() / 2 - titleSize.x / 2)
    im.TextColored(editor.color.beamng.Value, "Vehicle Livery Creator")
    im.Dummy(spacing)
    im.PushTextWrapPos(im.GetContentRegionAvailWidth())
      welcomingMessage()
    im.SameLine()
    im.SetCursorPosX(im.GetCursorPosX() + im.GetContentRegionAvailWidth() - (im.CalcTextSize("Do not show again").x + 2*im.GetStyle().ItemSpacing.x + tool.getIconSize()))
    im.TextUnformatted("Do not show again")
@/lua/ge/extensions/editor/dynamicDecals/meshes.lua
  im.TextUnformatted("Shape Path")
  im.PushItemWidth(im.GetContentRegionAvailWidth() - tool.getIconSize() - im.GetStyle().ItemSpacing.x)
  im.InputText("##Shape Path", editor.getTempCharPtr(api.getShapePath()), nil, im.InputTextFlags_ReadOnly)
@/lua/ge/extensions/editor/particleEditor.lua
    if i > #particleNames + 1 then im.BeginDisabled() disabled = true end
    im.PushItemWidth(im.GetContentRegionAvailWidth() - 2 * (22 * im.uiscale[0]))
    if im.BeginCombo("##particles" .. i, particleNames[i] or "") then
@/lua/ge/extensions/flowgraph/nodes/debug/comment.lua

  if im.InputTextMultiline("##" .. self.id, descText, 2048,im.ImVec2(im.GetContentRegionAvailWidth(),300), im.InputTextFlags_Multiline) then
    self.commentText = ffi.string(descText)
@/lua/ge/extensions/editor/rallyEditor.lua
        im.PushStyleColor2(im.Col_Text, im.ImColorByRGB(0,0,0,255).Value)
        if im.Button("Switch to Rally Editor Editmode", im.ImVec2(im.GetContentRegionAvailWidth(),0)) then
          editor.selectEditMode(editor.editModes.notebookEditMode)
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/trafficCustomGroup.lua
  -- mode select
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if im.BeginCombo('Mode', modes[self.mode]) then
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/fill.lua
local function documentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/flowgraph/nodes/types/string.lua
  end
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  if self.multiLine then
@/lua/ge/extensions/editor/iconOverview.lua
  if not selectedFun then selectedFun = nop end
  local availableWidth = imgui.GetContentRegionAvailWidth() - imgui.GetStyle().ScrollbarSize
  local itemSize = ((size.x * imgui.uiscale[0]  + style.ItemSpacing.x))
  local itemsPerRow = math.floor(availableWidth / itemSize)
  if editor.uiInputSearchTextFilter("##iconFilter", filter, imgui.GetContentRegionAvailWidth(), nil, editEnded) then
    if ffi.string(imgui.TextFilter_GetInputBuf(filter)) == "" then
@/lua/ge/extensions/flowgraph/nodes/vehicle/special/customVehicleGetter.lua
  im.SameLine()
  im.PushItemWidth(im.GetContentRegionAvailWidth())
  local currentFun = "Custom Function"
@/lua/ge/extensions/editor/dynamicDecals/export.lua
    im.SameLine()
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    if vehicleObj then
    im.SameLine()
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    if im.InputText("##skinExport_Name", editor.getTempCharPtr(skinExport_Name)) then
    im.TextUnformatted("Export Name")
    im.PushItemWidth(im.GetContentRegionAvailWidth())
    if im.InputText("##texturesExport_Name", editor.getTempCharPtr(texturesExport_Name)) then
    im.TextUnformatted("Export Directory")
    im.PushItemWidth(im.GetContentRegionAvailWidth() - tool.getIconSize() - im.GetStyle().ItemSpacing.x)
    if im.InputText("##texturesExport_DirectoryPath", editor.getTempCharPtr(texturesExport_DirectoryPath)) then
    -- im.TextUnformatted("Export Filetype")
    -- im.PushItemWidth(im.GetContentRegionAvailWidth())
    -- if im.Combo1("##reflectionMode", editor.getTempInt_NumberNumber(texturesExport_exportFormatId), textureExport_NamesCharPtr) then
local function documentationGui(docsSection)
  im.PushTextWrapPos(im.GetContentRegionAvailWidth())
  im.TextUnformatted([[
@/lua/ge/extensions/editor/assetManagementTool.lua

  if editor.uiInputSearchTextFilter("Search...", searchFilter, imgui.GetContentRegionAvailWidth()) or forceFilterNow then
    filterDuplicateList()
    imgui.Text(message)
    imgui.ProgressBar(progress, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), 0))
    imgui.Spacing()
    imgui.Text(message)
    imgui.ProgressBar(progress, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), 0))
    imgui.Spacing()
    imgui.Text(message)
    imgui.ProgressBar(progress, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), 0))
    imgui.Spacing()
    imgui.Text(message)
    imgui.ProgressBar(progress, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), 0))
    imgui.Spacing()
    imgui.Text(message)
    imgui.ProgressBar(progress, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), 0))
    imgui.Spacing()
    imgui.Text(message)
    imgui.ProgressBar(progress, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), 0))
    imgui.Spacing()
    imgui.Text(message)
    imgui.ProgressBar(progress, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), 0))
    imgui.Spacing()
    imgui.Text(message)
    imgui.ProgressBar(progress, imgui.ImVec2(imgui.GetContentRegionAvailWidth(), 0))
    imgui.Spacing()
@/lua/ge/extensions/editor/raceEditor/testing.lua
  local lapCount = im.IntPtr(self.race.lapCount or 1)
  im.PushItemWidth(im.GetContentRegionAvailWidth() * 0.5)
  if im.InputInt("Lap Count", lapCount) then