Definition
-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:845
function M.EndMenu() imgui.EndMenu() end
Callers
@/lua/ge/extensions/editor/sceneView.lua
end
im.EndMenu()
end
@/lua/ge/extensions/editor/mainMenu.lua
end
imgui.EndMenu()
end
end
imgui.EndMenu()
end
end
imgui.EndMenu()
end
end
imgui.EndMenu()
end
end
imgui.EndMenu()
end
end
imgui.EndMenu()
end
end
imgui.EndMenu()
end
imgui.EndMenu()
end
end
imgui.EndMenu()
end
end
imgui.EndMenu()
end
end
imgui.EndMenu()
end
@/lua/ge/extensions/editor/missionEditor/genericTypeData.lua
self.missionTypeEditors[mType]:toolsFunctions()
im.EndMenu()
end
self.missionTypeEditors[mType]:viewFunctions()
im.EndMenu()
end
@/lua/ge/extensions/editor/rendererComponents.lua
end
im.EndMenu()
end
@/lua/ge/extensions/editor/util/editorElementHelper.lua
if im.Selectable1("Simple Scenariolike Template") then template = "simpleScenarioTemplate.flow.json" end
im.EndMenu()
end
@/lua/ge/extensions/career/modules/linearTutorial.lua
end
im.EndMenu()
end
@/lua/ge/extensions/editor/missionEditor/issues.lua
im.EndMenu()
end
@/lua/ge/extensions/editor/veMain.lua
end
im.EndMenu()
end
@/lua/ge/extensions/gameplay/missions/missionTypes/editorHelper.lua
if im.Selectable1("Simple Scenariolike Template") then template = "simpleScenarioTemplate.flow.json" end
im.EndMenu()
end
@/lua/ge/extensions/flowgraph/pin.lua
--im.SetWindowFontScale(1)
im.EndMenu()
end
@/lua/ge/extensions/editor/headlessEditorTest.lua
end
imgui.EndMenu()
end
@/lua/ge/extensions/flowgraph/basenode.lua
im.SetWindowFontScale(1)
im.EndMenu()
end
im.SetWindowFontScale(1)
im.EndMenu()
end
im.SetWindowFontScale(1)
im.EndMenu()
end
im.SetWindowFontScale(1)
im.EndMenu()
end
@/lua/ge/extensions/editor/fileDialog.lua
end
im.EndMenu()
end
@/lua/ge/extensions/editor/dragRaceEditor.lua
im.EndMenu()
end
im.EndMenu()
end
im.EndMenu()
end
im.EndMenu()
end
@/lua/ge/extensions/editor/sceneTree.lua
end
imgui.EndMenu()
end
generateExtendedSceneTreeObjectMenuItems(validCustomMenuItems)
imgui.EndMenu()
end
@/lua/ge/extensions/career/career.lua
end
imgui.EndMenu()
end
end
imgui.EndMenu()
end
end
imgui.EndMenu()
end
@/lua/ge/extensions/editor/sitesEditor.lua
M.managerSites()
im.EndMenu()
end
im.EndMenu()
end
end
im.EndMenu()
end
end
im.EndMenu()
end
im.EndMenu()
end
@/lua/ge/extensions/editor/flowgraph/main.lua
end
im.EndMenu()
end
end
im.EndMenu()
end
self.fgEditor.windowsMenu()
im.EndMenu()
end
im.SetWindowFontScale(1)
im.EndMenu()
else
@/lua/ge/extensions/trackbuilder/trackBuilder.lua
--im.MenuItem2("Help",nil,helpOpen)
im.EndMenu()
end
if camDistanceChanged[0] == true then serializeSettings() end
im.EndMenu()
end
@/lua/ge/extensions/editor/raceEditor.lua
end
im.EndMenu()
end
end
im.EndMenu()
end
im.tooltip("Enable the experimental simple drag mode for the race editor.")
im.EndMenu()
end
end
im.EndMenu()
end
im.BeginDisabled()
if im.BeginMenu("No Issues!") then im.EndMenu() end
if im.BeginMenu(raceDistanceString()) then im.EndMenu() end
if im.BeginMenu("No Issues!") then im.EndMenu() end
if im.BeginMenu(raceDistanceString()) then im.EndMenu() end
im.tooltip("Recalculates the distance of the race by measuring the length of the ai path.")
end
im.EndMenu()
end
@/lua/ge/extensions/editor/missionEditor.lua
if not saveable then im.EndDisabled() end
im.EndMenu()
end
im.EndMenu()
end
end
im.EndMenu()
end
im.tooltip("This will a few seconds, check the log for progress!")
im.EndMenu()
end
end
im.EndMenu()
end
@/lua/ge/extensions/editor/driftDataEditor.lua
end
im.EndMenu()
end
end
im.EndMenu()
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veView.lua
end
im.EndMenu()
end
@/lua/ge/extensions/core/ropeVisualTest.lua
im.EndMenu()
end
im.EndMenu()
end
im.EndMenu()
end
@/lua/ge/extensions/editor/flowgraphEditor.lua
end
im.EndMenu()
end
end
im.EndMenu()
end
end
im.EndMenu()
else
@/lua/ge/extensions/editor/rallyEditor.lua
end
im.EndMenu()
end -- end file menu
im.EndMenu()
end -- end tools menu
-- end
-- im.EndMenu()
-- end -- end preferences menu
@/lua/ge/extensions/editor/barriersEditor.lua
end
im.EndMenu()
end
end
im.EndMenu()
end
im.EndMenu()
end
@/lua/ge/extensions/editor/vehicleDetailViewer.lua
end
im.EndMenu()
end
im.TextUnformatted('Resolution: ' .. tostring(math.floor(view.size.x)) .. 'x' .. tostring(math.floor(view.size.y)))
im.EndMenu()
end
im.PopStyleColor()
im.EndMenu()
end
end
im.EndMenu()
end
end
im.EndMenu()
end
@/lua/ge/extensions/ui/console.lua
im.EndMenu()
end
im.EndMenu()
end
@/lua/ge/extensions/flowgraph/nodes/states/transition.lua
im.SetWindowFontScale(1)
im.EndMenu()
end
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veStaticRenderView.lua
end
im.EndMenu()
end
@/lua/ge/extensions/util/groundModelDebug.lua
if im.MenuItem1("Restore default") then core_environment.reloadGroundModels() setup() end
im.EndMenu()
end
@/lua/ge/extensions/editor/flowgraph/properties.lua
end
im.EndMenu()
else
@/lua/ge/extensions/editor/multiSpawnManager.lua
end
im.EndMenu()
end
im.EndMenu()
end
@/lua/ge/extensions/editor/missionPlaybook.lua
end
im.EndMenu()
end
im.tooltip("Switches to a clean career slot.")
im.EndMenu()
end
im.tooltip("Switches to a clean career slot and runs all the elements there.")
im.EndMenu()
end
im.EndMenu()
end
end
im.EndMenu()
end
@/lua/ge/extensions/editor/trafficSignalsEditor.lua
end
im.EndMenu()
end
im.EndMenu()
end
im.EndMenu()
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veJBeamPicker.lua
if im.BeginMenu("File") then
im.EndMenu()
end
im.EndMenu()
end
im.EndMenu()
end
if im.Checkbox("Show Graphs", showGraphs) then end
im.EndMenu()
end
@/lua/ge/extensions/editor/crawlEditor/presets.lua
end
im.EndMenu()
end
end
im.EndMenu()
end
end
im.EndMenu()
end
@/lua/ge/extensions/editor/crawlEditor.lua
im.EndMenu()
end
end
im.EndMenu()
end
end
im.EndMenu()
end
@/lua/ge/extensions/editor/vehicleEditor/veToolbar.lua
createMenu(item.items)
im.EndMenu()
end
end
im.EndMenu()
end
createMenu(item.items)
im.EndMenu()
end
end
im.EndMenu()
end
end
im.EndMenu()
end
createMenu(item.items)
im.EndMenu()
end
end
im.EndMenu()
end
end
im.EndMenu()
end
im.EndMenu()
end
im.EndMenu()
end
end
im.EndMenu()
end