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EndMenu

Definition


-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:845
function M.EndMenu() imgui.EndMenu() end

Callers

@/lua/ge/extensions/editor/sceneView.lua
          end
          im.EndMenu()
        end
@/lua/ge/extensions/editor/mainMenu.lua
    end
    imgui.EndMenu()
  end
    end
    imgui.EndMenu()
  end
    end
    imgui.EndMenu()
  end
      end
      imgui.EndMenu()
    end
      end
      imgui.EndMenu()
    end
    end
    imgui.EndMenu()
  end
              end
              imgui.EndMenu()
            end

    imgui.EndMenu()
  end
    end
    imgui.EndMenu()
  end
      end
      imgui.EndMenu()
    end
    end
    imgui.EndMenu()
  end
@/lua/ge/extensions/editor/missionEditor/genericTypeData.lua
        self.missionTypeEditors[mType]:toolsFunctions()
        im.EndMenu()
      end
        self.missionTypeEditors[mType]:viewFunctions()
        im.EndMenu()
      end
@/lua/ge/extensions/editor/rendererComponents.lua
        end
        im.EndMenu()
      end
@/lua/ge/extensions/editor/util/editorElementHelper.lua
          if im.Selectable1("Simple Scenariolike Template") then template = "simpleScenarioTemplate.flow.json" end
          im.EndMenu()
        end
@/lua/ge/extensions/career/modules/linearTutorial.lua
    end
    im.EndMenu()
  end
@/lua/ge/extensions/editor/missionEditor/issues.lua

        im.EndMenu()
      end
@/lua/ge/extensions/editor/veMain.lua
    end
    im.EndMenu()
  end
@/lua/ge/extensions/gameplay/missions/missionTypes/editorHelper.lua
          if im.Selectable1("Simple Scenariolike Template") then template = "simpleScenarioTemplate.flow.json" end
          im.EndMenu()
        end
@/lua/ge/extensions/flowgraph/pin.lua
      --im.SetWindowFontScale(1)
      im.EndMenu()
    end
@/lua/ge/extensions/editor/headlessEditorTest.lua
        end
        imgui.EndMenu()
    end
@/lua/ge/extensions/flowgraph/basenode.lua
      im.SetWindowFontScale(1)
      im.EndMenu()
    end
      im.SetWindowFontScale(1)
      im.EndMenu()
    end
        im.SetWindowFontScale(1)
        im.EndMenu()
      end
      im.SetWindowFontScale(1)
      im.EndMenu()
    end
@/lua/ge/extensions/editor/fileDialog.lua
          end
          im.EndMenu()
        end
@/lua/ge/extensions/editor/dragRaceEditor.lua

    im.EndMenu()
  end

    im.EndMenu()
  end

    im.EndMenu()
  end

    im.EndMenu()
  end
@/lua/ge/extensions/editor/sceneTree.lua
    end
    imgui.EndMenu()
  end
          generateExtendedSceneTreeObjectMenuItems(validCustomMenuItems)
          imgui.EndMenu()
        end
@/lua/ge/extensions/career/career.lua
    end
    imgui.EndMenu()
  end
    end
    imgui.EndMenu()
  end
    end
    imgui.EndMenu()
  end
@/lua/ge/extensions/editor/sitesEditor.lua
        M.managerSites()
        im.EndMenu()
      end

        im.EndMenu()
      end
      end
      im.EndMenu()
    end
        end
        im.EndMenu()
      end

    im.EndMenu()
  end
@/lua/ge/extensions/editor/flowgraph/main.lua
        end
        im.EndMenu()
      end
      end
      im.EndMenu()
    end
      self.fgEditor.windowsMenu()
      im.EndMenu()
    end
    im.SetWindowFontScale(1)
    im.EndMenu()
  else
@/lua/ge/extensions/trackbuilder/trackBuilder.lua
      --im.MenuItem2("Help",nil,helpOpen)
      im.EndMenu()
    end
      if camDistanceChanged[0] == true then serializeSettings() end
      im.EndMenu()
    end
@/lua/ge/extensions/editor/raceEditor.lua
          end
          im.EndMenu()
        end
        end
        im.EndMenu()
      end
        im.tooltip("Enable the experimental simple drag mode for the race editor.")
        im.EndMenu()
      end
        end
        im.EndMenu()
      end
        im.BeginDisabled()
        if im.BeginMenu("No Issues!") then im.EndMenu() end
        if im.BeginMenu(raceDistanceString()) then im.EndMenu() end
        if im.BeginMenu("No Issues!") then im.EndMenu() end
        if im.BeginMenu(raceDistanceString()) then im.EndMenu() end
        im.tooltip("Recalculates the distance of the race by measuring the length of the ai path.")
          end
          im.EndMenu()
        end
@/lua/ge/extensions/editor/missionEditor.lua
          if not saveable then im.EndDisabled() end
          im.EndMenu()
        end
        im.EndMenu()
      end
          end
          im.EndMenu()
        end
          im.tooltip("This will a few seconds, check the log for progress!")
          im.EndMenu()
        end
        end
        im.EndMenu()
      end
@/lua/ge/extensions/editor/driftDataEditor.lua
      end
      im.EndMenu()
    end
      end
      im.EndMenu()
    end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veView.lua
      end
      im.EndMenu()
    end
@/lua/ge/extensions/core/ropeVisualTest.lua

        im.EndMenu()
      end

        im.EndMenu()
      end

        im.EndMenu()
      end
@/lua/ge/extensions/editor/flowgraphEditor.lua
          end
          im.EndMenu()
        end
          end
          im.EndMenu()
        end
    end
    im.EndMenu()
  else
@/lua/ge/extensions/editor/rallyEditor.lua
        end
        im.EndMenu()
      end -- end file menu

        im.EndMenu()
      end -- end tools menu
      --   end
      --   im.EndMenu()
      -- end -- end preferences menu
@/lua/ge/extensions/editor/barriersEditor.lua
        end
        im.EndMenu()
      end
          end
          im.EndMenu()
        end

        im.EndMenu()
      end
@/lua/ge/extensions/editor/vehicleDetailViewer.lua
    end
    im.EndMenu()
  end
    im.TextUnformatted('Resolution: ' .. tostring(math.floor(view.size.x)) .. 'x' .. tostring(math.floor(view.size.y)))
    im.EndMenu()
  end
    im.PopStyleColor()
    im.EndMenu()
  end
    end
    im.EndMenu()
  end
    end
    im.EndMenu()
  end
@/lua/ge/extensions/ui/console.lua

      im.EndMenu()
    end

      im.EndMenu()
    end
@/lua/ge/extensions/flowgraph/nodes/states/transition.lua
    im.SetWindowFontScale(1)
    im.EndMenu()
  end
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veStaticRenderView.lua
      end
      im.EndMenu()
    end
@/lua/ge/extensions/util/groundModelDebug.lua
        if im.MenuItem1("Restore default") then core_environment.reloadGroundModels() setup() end
        im.EndMenu()
      end
@/lua/ge/extensions/editor/flowgraph/properties.lua
          end
          im.EndMenu()
        else
@/lua/ge/extensions/editor/multiSpawnManager.lua
      end
      im.EndMenu()
    end

      im.EndMenu()
    end
@/lua/ge/extensions/editor/missionPlaybook.lua
        end
        im.EndMenu()
      end
        im.tooltip("Switches to a clean career slot.")
        im.EndMenu()
      end
        im.tooltip("Switches to a clean career slot and runs all the elements there.")
        im.EndMenu()
      end

          im.EndMenu()
        end
        end
        im.EndMenu()
      end
@/lua/ge/extensions/editor/trafficSignalsEditor.lua
      end
      im.EndMenu()
    end

      im.EndMenu()
    end

      im.EndMenu()
    end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veJBeamPicker.lua
    if im.BeginMenu("File") then
      im.EndMenu()
    end

        im.EndMenu()
      end

        im.EndMenu()
      end
      if im.Checkbox("Show Graphs", showGraphs) then end
      im.EndMenu()
    end
@/lua/ge/extensions/editor/crawlEditor/presets.lua
    end
    im.EndMenu()
  end
    end
    im.EndMenu()
  end
    end
    im.EndMenu()
  end
@/lua/ge/extensions/editor/crawlEditor.lua

        im.EndMenu()
      end
        end
        im.EndMenu()
      end
        end
        im.EndMenu()
      end
@/lua/ge/extensions/editor/vehicleEditor/veToolbar.lua
        createMenu(item.items)
        im.EndMenu()
      end
    end
    im.EndMenu()
  end
              createMenu(item.items)
              im.EndMenu()
            end
        end
        im.EndMenu()
      end
        end
        im.EndMenu()
      end
              createMenu(item.items)
              im.EndMenu()
            end
        end
        im.EndMenu()
      end
        end
        im.EndMenu()
      end

          im.EndMenu()
        end

          im.EndMenu()
        end
        end
        im.EndMenu()
      end