EndDisabled
Definition
-- @/lua/common/extensions/ui/imgui_custom_luaintf.lua:262
function M.EndDisabled()
imgui.EndDisabled()
end
Callers
@/lua/ge/extensions/flowgraph/basenode.lua
--ui_flowgraph_editor.tooltip(hiddenCount .. " hidden pins")
im.EndDisabled()
end
--ui_flowgraph_editor.tooltip(hiddenCount .. " hidden pins")
im.EndDisabled()
end
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/textureFill.lua
end
if layer.colorPaletteMapId ~= 0 then im.EndDisabled() end
end
if colorPaletteMapId ~= 0 then im.EndDisabled() end
@/lua/ge/extensions/gameplay/rally/tools/rallyToolbox.lua
end
if shouldBeDisabled then im.EndDisabled() end
-- if shouldBeDisabled then
-- im.EndDisabled()
-- self.debug.drawPreRoutePoints = false
@/lua/ge/extensions/editor/dynamicDecals/loadSave.lua
im.tooltip(string.format("Overwrites %s", lastProjectFilePath))
if ext == "" then im.EndDisabled() end
@/lua/ge/extensions/editor/flowgraph/main.lua
im.Text("No Recent Files!")
im.EndDisabled()
else
im.Text(idx.." - " .. file)
im.EndDisabled()
ui_flowgraph_editor.tooltip("No File Found under " .. dumps(file) .. " !")
im.Text(other.node.name)
im.EndDisabled()
im.SameLine()
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/fill.lua
end
if layer.colorPaletteMapId ~= 0 then im.EndDisabled() end
end
if colorPaletteMapId ~= 0 then im.EndDisabled() end
end
@/lua/ge/extensions/editor/dynamicDecals/layerStack.lua
im.tooltip("Move layer up")
if k == #parentStack then im.EndDisabled() end
im.tooltip("Move layer down")
if k == 1 then im.EndDisabled() end
else
im.tooltip("Move layer up")
if k == 1 then im.EndDisabled() end
im.tooltip("Move layer down")
if k == #parentStack then im.EndDisabled() end
end
end
if not layer.mask then im.EndDisabled() end
end
if not layerMaskCopyData then im.EndDisabled() end
end
if not layerMaskCopyData then im.EndDisabled() end
end
if not layer.mask then im.EndDisabled() end
im.EndPopup()
@/lua/ge/extensions/editor/missionEditor/layers.lua
if editor.uiIconImageButton(editor.icons.arrow_upward, imVec24x24) then moveUp = i end
if i == 1 then im.EndDisabled() end
im.SameLine()
if editor.uiIconImageButton(editor.icons.arrow_downward, imVec24x24) then moveDown = i end
if i == #self.mission.layers then im.EndDisabled() end
im.SameLine()
editor.uiInputText("##dir", self.inputs[i].text, 1024, nil, nil, nil, editEnded)
if layer.fixed then im.EndDisabled() end
if editEnded[0] then
end
if layer.fixed then im.EndDisabled() end
im.SameLine()
@/lua/ge/extensions/util/screenshotCreator.lua
if isDefaultConfig() then
im.EndDisabled()
end
im.TableNextColumn()
im.EndDisabled()
if isRunning then im.EndDisabled() end
end
@/lua/ge/extensions/gameplay/missions/missionTypes/editorHelper.lua
im.Text(string.format("%0.2f m/s = %0.2f %s",e.ptr[0],translateVelocity(e.ptr[0], true)))
im.EndDisabled()
end
im.Text(string.format("%0.2f m = %0.2f %s",e.ptr[0],translateDistance(e.ptr[0], true)))
im.EndDisabled()
end
im.Text(string.format("%0.2f s = %d:%02d.%02d mm:ss.mmm",t,(t-(t%60))/60, math.floor(t%60), 100*(t%1)))
im.EndDisabled()
end
end
if not e.foundFile then im.EndDisabled() end
end
end
if not e.foundFile then im.EndDisabled() end
if not (editor_camPathEditor and editor_camPathEditor.currentPath) then im.BeginDisabled() end
end
if not (editor_camPathEditor and editor_camPathEditor.currentPath) then im.EndDisabled() end
end
end
if not e.foundFile then im.EndDisabled() end
end
end
if not e.foundFile then im.EndDisabled() end
end
end
if not e.foundFile then im.EndDisabled() end
if not e.foundFile then
end
if not e.foundFile then im.EndDisabled() end
end
@/lua/ge/extensions/career/modules/partInventory.lua
end
if disabled then imgui.EndDisabled() end
end
@/lua/ge/extensions/editor/dynamicDecals/settings.lua
end
if enabled then im.EndDisabled() end
@/lua/ge/extensions/editor/shapeEditor.lua
if not forceDetail[0] then
im.EndDisabled()
end
if lodBrokenMesh then
im.EndDisabled()
end
@/lua/ge/extensions/editor/vehicleEditor/veToolbar.lua
if not tod then
im.EndDisabled()
end
@/lua/ge/extensions/editor/rallyEditor/pacenotes/structuredForm.lua
if not pacenote:canDeleteAudioFiles() then
im.EndDisabled()
end
@/lua/ge/extensions/editor/dynamicDecals/vehicleColorPalette.lua
if #colorPaletteName == 0 then
im.EndDisabled()
end
@/lua/ge/extensions/editor/flowgraph/nodelibrary.lua
im.SameLine()
im.EndDisabled()
self:highlightText(result.name, self.matchString)
end
im.EndDisabled()
im.EndGroup()
@/lua/common/extensions/ui/flowgraph/editor.lua
im.HighlightText(result.info.modelKey .. "/"..result.info.configKey, vehSearch.matchString)
im.EndDisabled()
im.SameLine()
@/lua/ge/extensions/editor/api/valueInspector.lua
if not destIsString and isPasteDisabled then
imgui.EndDisabled()
end
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veJBeamBeautifier.lua
if not beautiftyEnabled then
im.EndDisabled()
end
@/lua/ge/extensions/editor/terrainEditor.lua
if brush.disabled and brush.disabled == true then
im.EndDisabled()
end
@/lua/ge/extensions/editor/flowgraph/properties.lua
]]
if not self.mgr.allowEditing then im.EndDisabled() end
end
@/lua/ge/extensions/editor/flowgraph/garbageDebug.lua
if not im.IsWindowFocused(im.FocusedFlags_RootAndChildWindows) then im.EndDisabled() end
else
@/lua/ge/extensions/editor/missionEditor/setupModules.lua
if not setupModule.includePlayerVehicle then
im.EndDisabled()
end
if isBlocked then
im.EndDisabled()
end
end
if innerDisabled then im.EndDisabled() end
end
if innerDisabled then im.EndDisabled() end
else
if isBlocked then
im.EndDisabled()
end
if isBlocked then
im.EndDisabled()
end
@/lua/ge/extensions/editor/scriptAIEditor.lua
im.tooltip('Adds a camera trajectory node at the current camera position and current time.')
if isDisabled then im.EndDisabled() end
im.NextColumn()
im.tooltip('Removes the selected camera node.')
if isDisabled then im.EndDisabled() end
im.NextColumn()
im.tooltip('Auto generate a simple top-down camera path along the currently-selected trajectory.')
if isDisabled then im.EndDisabled() end
im.NextColumn()
@/lua/ge/extensions/editor/assetManagementTool.lua
if noSelection then imgui.EndDisabled() end
@/lua/ge/extensions/editor/rallyEditor/pacenotes/pacenoteForm.lua
-- if pacenoteToolsState.snaproad and pacenoteToolsState.snaproad:isRouteSourced() then
-- im.EndDisabled()
-- end
@/lua/ge/extensions/editor/rallyEditor.lua
if im.Button("Save") then end
im.EndDisabled()
end
@/lua/ge/extensions/editor/missionEditor/objectives.lua
im.tooltip(self:getStarLabel(key))
if not self.mission.careerSetup.starsActive[key] then im.EndDisabled() end
end
if not self.copiedRewards then
im.EndDisabled()
end
if not self.copiedStars[self.mission.missionType] then
im.EndDisabled()
end
@/lua/ge/extensions/editor/flowgraph/examples.lua
im.Text("No Results!")
im.EndDisabled()
end
@/lua/ge/extensions/flowgraph/nodes/scene/storeStatics.lua
if #sortedObjectIds == 0 then
im.EndDisabled()
end
@/lua/common/extensions/ui/imgui_custom_luaintf.lua
function M.EndDisabled()
imgui.EndDisabled()
end
@/lua/ge/extensions/editor/missionEditor.lua
end
if not canTeleport then im.EndDisabled() end
if canTeleport then
im.Text("(no mission selected)")
im.EndDisabled()
end
if taken then
im.EndDisabled()
end
end
if not saveable then im.EndDisabled() end
if saveable then
if lastShownMission then im.tooltip("Deletes the folder " .. lastShownMission.missionFolder.."!") end
if not saveable then im.EndDisabled() end
im.EndMenu()
end
if not clickedMission then im.EndDisabled() end
im.Separator()
if not clickedMission then im.EndDisabled() end
if im.MenuItem1("Generate 1-5 Attempts for all Missions") then
im.Text(" "..other)
im.EndDisabled()
end
if shownMission.procedural then
--im.EndDisabled()
end
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/brushStroke.lua
im.tooltip("Insert entry")
if k == count then im.EndDisabled() end
im.SameLine()
@/lua/ge/extensions/editor/crawlEditor/boundaries.lua
if not self.cfData then
im.EndDisabled()
end
@/lua/ge/extensions/flowgraph/nodes/ui/imgui/elemental/imCheckbox.lua
if not self.pinIn.enabled.value then
im.EndDisabled()
end
@/lua/ge/extensions/editor/decalEditor.lua
end
if disabled then im.EndDisabled() disabled = false end
im.tooltip("Delete Template")
end
if disabled then im.EndDisabled() disabled = false end
im.tooltip("Save current Template")
end
if disabled then im.EndDisabled() end
im.tooltip("Delete Instance")
@/lua/ge/extensions/editor/flowgraph/variables.lua
ui_flowgraph_editor.tooltip("Create a new variable.")
if not self.mgr.allowEditing then im.EndDisabled() end
ui_flowgraph_editor.tooltip("Create a new variable.")
if not self.mgr.allowEditing then im.EndDisabled() end
self:drawTarget(self.mgr.variables,'Manager Variables',nil, true)
@/lua/ge/extensions/editor/util/editorElementHelper.lua
im.Text(string.format("%0.2f m/s = %0.2f %s",e.ptr[0],translateVelocity(e.ptr[0], true)))
im.EndDisabled()
end
im.Text(string.format("%0.2f m = %0.2f %s",e.ptr[0],translateDistance(e.ptr[0], true)))
im.EndDisabled()
end
im.Text(string.format("%0.2f s = %d:%02d.%02d mm:ss.mmm",t,(t-(t%60))/60, math.floor(t%60), 100*(t%1)))
im.EndDisabled()
end
end
if isDefault then im.EndDisabled() end
im.Columns(1)
end
if isDefault then im.EndDisabled() end
end
if isDefault then im.EndDisabled() end
end
if isDefault then im.EndDisabled() end
end
if not e.foundFile then im.EndDisabled() end
end
end
if not e.foundFile then im.EndDisabled() end
if not (editor_camPathEditor and editor_camPathEditor.currentPath) then im.BeginDisabled() end
end
if not (editor_camPathEditor and editor_camPathEditor.currentPath) then im.EndDisabled() end
end
end
if not e.foundFile then im.EndDisabled() end
if not (editor_sitesEditor and editor_sitesEditor.getCurrentSites()) then im.BeginDisabled() end
end
if not (editor_sitesEditor and editor_sitesEditor.getCurrentSites()) then im.EndDisabled() end
end
end
if not e.foundFile then im.EndDisabled() end
end
end
if not e.foundFile then im.EndDisabled() end
if not e.foundFile then
end
if not e.foundFile then im.EndDisabled() end
end
end
if isDefault then im.EndDisabled() end
@/lua/ge/extensions/editor/assetBrowser.lua
end
im.EndDisabled()
im.SameLine()
end
im.EndDisabled()
end
im.NextColumn()
im.EndDisabled()
@/lua/ge/extensions/editor/forestEditor.lua
end
if enableParallaxMapping == false then im.EndDisabled() end
im.NextColumn()
if tool.disabled == true then
im.EndDisabled()
end
if not enableSnapSinkOption then
im.EndDisabled()
end
if not pM_textureSets.data[selectedTextureSetIdStr] or not pM_textureSets.data[selectedTextureSetIdStr][id] or pM_textureSets.data[selectedTextureSetIdStr][id] == "" then
im.EndDisabled()
end
im.tooltip("Copy texture set properties")
if pM_selectedTextureSetId < 1 or pM_selectedTextureSetData == nil then im.EndDisabled() end
im.tooltip("Paste texture set properties")
if pM_selectedTextureSetId < 1 or pM_textureSetCopy == nil then im.EndDisabled() end
im.tooltip("Clear texture set properties")
if pM_selectedTextureSetId < 1 or pM_selectedTextureSetData == nil then im.EndDisabled() end
@/lua/ge/extensions/gameplay/missions/missionManager.lua
im.TextWrapped(dumpsz(taskData.data, 3))
if not taskData.active then im.EndDisabled() end
im.End()
@/lua/ge/extensions/editor/particleEditor.lua
im.tooltip("Delete Emitter")
if disabled then im.EndDisabled() end
end
if disabled then im.EndDisabled() disabled = false end
im.SameLine()
end
if disabled then im.EndDisabled() disabled = false end
im.SameLine()
end
if disabled then im.EndDisabled() end
end
if disabled then im.EndDisabled() end
end
@/lua/ge/extensions/editor/mainToolbar.lua
if not tod then
im.EndDisabled()
end
end
if isDefaultSet then im.EndDisabled() end
if im.IsItemHovered() then im.BeginTooltip() im.Text("Deselect all available modes") im.EndTooltip() end
if not anyModeSelected then im.EndDisabled() end
end
if not anyModeSelected then im.EndDisabled() end
im.tooltip("Move Selected To Right")
end
if not hasSelectedSelected then im.EndDisabled() end
im.tooltip("Move Selected To Left")
-- End disabled state for Default Set
if isDefaultSet then im.EndDisabled() end
end
if not canMoveUpEnabled then im.EndDisabled() end
end
if not canMoveDownEnabled then im.EndDisabled() end
if im.IsItemHovered() then im.BeginTooltip() im.Text("Deselect all selected modes") im.EndTooltip() end
if not hasSelectedSelected then im.EndDisabled() end
@/lua/ge/extensions/editor/missionPlaybook.lua
if not (career_career and career_career.isActive()) then
im.EndDisabled()
im.MenuItem1("(?)")
@/lua/ge/extensions/gameplay/drift/general.lua
if not extensionData.driftDebugInfo.canBeChanged then
im.EndDisabled()
end
@/lua/ge/extensions/editor/sitesEditor.lua
if not currentSites.name or not currentSites.dir then
im.EndDisabled()
end
@/lua/common/extensions/ui/imgui_gen_luaintf.lua
end
function M.EndDisabled() imgui.EndDisabled() end
function M.PushClipRect(ImVec2_clip_rect_min, ImVec2_clip_rect_max, bool_intersect_with_current_clip_rect) imgui.PushClipRect(ImVec2_clip_rect_min, ImVec2_clip_rect_max, bool_intersect_with_current_clip_rect) end
end
function M.EndDisabled() imgui.EndDisabled() end
function M.PushClipRect(ImVec2_clip_rect_min, ImVec2_clip_rect_max, bool_intersect_with_current_clip_rect) imgui.PushClipRect(ImVec2_clip_rect_min, ImVec2_clip_rect_max, bool_intersect_with_current_clip_rect) end
@/lua/ge/extensions/editor/fileDialog.lua
if disabled then
im.EndDisabled()
end
im.InputText("##newfolder_currentdir", editor.getTempCharPtr(currentPath))
im.EndDisabled()
im.SameLine()
end
if column.lockedVisibility and column.lockedVisibility == true then im.EndDisabled() end
end
@/lua/ge/extensions/editor/crawlEditor/waypoints.lua
if not self.cfData then
im.EndDisabled()
end
@/lua/ge/extensions/editor/flowgraphEditor.lua
im.Text("No Recent Files!")
im.EndDisabled()
else
im.Text(idx.." - " .. file)
im.EndDisabled()
ui_flowgraph_editor.tooltip("No File Found under " .. dumps(file) .. " !")
im.Text("No Files to Restore!")
im.EndDisabled()
else
im.Text(loc)
im.EndDisabled()
end
@/lua/ge/extensions/editor/missionEditor/careerSetup.lua
if not self.copiedRewards then
im.EndDisabled()
end
@/lua/ge/extensions/editor/dynamicDecals/brushes.lua
local saveBrushButtonPressed = im.Button("Save##BrushInspector")
if not brush.dirty then im.EndDisabled() end
if saveBrushButtonPressed then saveBrushesToFile() end
@/lua/ge/extensions/editor/dynamicDecals/export.lua
end
im.EndDisabled()
im.PopItemWidth()
@/lua/ge/extensions/editor/createObjectTool.lua
if hiddenClasses[result.name] then
imgui.EndDisabled()
end
@/lua/ge/extensions/editor/missionEditor/conditions.lua
if condition.transient then
im.EndDisabled()
end
@/lua/ge/extensions/editor/missionEditor/additionalAttributes.lua
end
if isAuto then im.EndDisabled() im.tooltip("This Value will be automatically set by the mission constructor.") end
im.PopItemWidth()
@/lua/ge/extensions/flowgraph/nodes/gameplay/traffic/trafficCustomGroup.lua
if self.params.auto then
im.EndDisabled()
end
@/lua/ge/extensions/editor/camPathEditor.lua
if markerIsBeingCutTo(M.currentPath, currentMarkerIndex) then
im.EndDisabled()
end
if imVal[0] == 0 then
im.EndDisabled()
end
if marker.cut then
im.EndDisabled()
end
if markerIsBeingCutTo(M.currentPath, currentMarkerIndex) or currentMarkerIndex == #M.currentPath.markers then
im.EndDisabled()
end
if disabled then
im.EndDisabled()
end
if disabled then
im.EndDisabled()
end
@/lua/ge/extensions/editor/missionEditor/genericTypeData.lua
im.EndChild()
if not mgr.allowEditing then im.EndDisabled() end
else
@/lua/ge/extensions/editor/aiTests.lua
im.tooltip("Merge all vehicle positions and rotations to match the first vehicle.")
if options.dynamicCollisions[0] or not vehicleIds[2] then im.EndDisabled() end
@/lua/ge/extensions/editor/objectToSplineEditor.lua
if not valid then
im.EndDisabled()
end
@/lua/ge/extensions/flowgraph/nodes/input/blacklistActionFilter.lua
im.Text(string.format("(%d actions)", #self.actionTemplates[key]))
im.EndDisabled()
local tt = table.concat(self.actionTemplates[key], ", ")
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/decal.lua
end
im.EndDisabled()
end
if layer.decalUseGradientColor == true then im.EndDisabled() end
end
if layer.decalUseGradientColor == false then im.EndDisabled() end
if layer.colorPaletteMapId ~= 0 then im.EndDisabled() end
if layer.decalUseGradientColor == false then im.EndDisabled() end
if layer.colorPaletteMapId ~= 0 then im.EndDisabled() end
im.Separator()
im.NextColumn()
if layer.sdfEnabled == false then im.EndDisabled() end
-- ~SDF
end
if not api.getMirrored() then im.EndDisabled() end
if #api.getDecalLayerFontPath() <= 1 or true then
im.EndDisabled()
end
end
if colorPaletteMapId ~= 0 or api.isDecalGradientColorEnabled() then im.EndDisabled() end
end
if colorPaletteMapId ~= 0 then im.EndDisabled() end
end
if colorPaletteMapId ~= 0 or api.isDecalGradientColorEnabled() == false then im.EndDisabled() end
@/lua/ge/extensions/career/modules/marketplace.lua
if disabled then
im.EndDisabled()
end
@/lua/ge/extensions/editor/trafficManager.lua
im.tooltip("Stop AI")
if not isDrivable then im.EndDisabled() end
im.SameLine()
if aiData.useSpeedLimit then
im.EndDisabled()
end
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/path.lua
end
if #layer.text > 0 then im.EndDisabled() end
im.PopItemWidth()
im.tooltip("Insert entry")
if k == count then im.EndDisabled() end
im.SameLine()
end
if #pathLayerText > 0 then im.EndDisabled() end
end
@/lua/ge/extensions/editor/inspector.lua
if not posFieldType then
imgui.EndDisabled()
end
if not rotFieldType then
imgui.EndDisabled()
end
if not scaleFieldType then
imgui.EndDisabled()
end
if not rotFieldType or not scaleFieldType then
imgui.EndDisabled()
end
@/lua/ge/extensions/editor/materialEditor.lua
end
if not residesInJson then im.EndDisabled() end
if residesInJson then
end
if disabled then im.EndDisabled() end
im.tooltip(currentMaterial.activeLayers >= maxLayers and "You can't have more than " .. tostring(maxLayers) .. " layers" or "Add layer")
end
if disabled then im.EndDisabled() end
im.tooltip(currentMaterial.activeLayers <= 1 and "You have to have at least one layer" or "Remove layer")
end
if not residesInJson then im.EndDisabled() end
if residesInJson then
end
if createMaterialError then im.EndDisabled() end
im.SameLine()
if v.materialNamesPtrCount == 0 then
im.EndDisabled()
im.SameLine()
@/lua/ge/extensions/flowgraph/nodes/input/blacklistAction.lua
self:highlightText(result.info.cat .. ":", self.search.matchString)
im.EndDisabled()
im.SameLine()
self:highlightText(result.id, self.search.matchString)
im.EndDisabled()
im.EndChild()
im.Text(name)
im.EndDisabled()
im.EndChild()
im.Text(e .. " hasn't been found")
im.EndDisabled()
else
im.Text(allActions[e].cat .. ": ")
im.EndDisabled()
im.SameLine()
im.Text(e)
im.EndDisabled()
end
@/lua/ge/extensions/gameplay/rally/tools/loopToolbox.lua
if not skipEnabled then
im.EndDisabled()
end
if not testModeEnabled then
im.EndDisabled()
end
@/lua/ge/extensions/editor/raceEditor/pathnodes.lua
if not self.cfData then
im.EndDisabled()
end
@/lua/ge/extensions/editor/rallyEditor/drivelineTab.lua
im.Button("Load from Recording (Not Found)", im.ImVec2(-1, 30))
im.EndDisabled()
im.tooltip("No recording found. Drive the stage in Recce mode first.")
@/lua/ge/extensions/editor/biomeTool.lua
if var.forestBrushTool:isBiomeProcRunning() then
imgui.EndDisabled()
end
end
--imgui.EndDisabled()
imgui.SameLine()
if not renamingState then
imgui.EndDisabled()
end
editor.uiInputText("##inputTextBrushName#"..layer.layerType..layer.layerID, editor.getTempCharPtr(brushName))
imgui.EndDisabled()
imgui.SameLine()
editor.uiInputText("##inputTextDensity##"..layer.layerType..layer.layerID, editor.getTempCharPtr(string.format("%.1f", getForestDensity(layer.layerType, layer.layerID))))
imgui.EndDisabled()
editor.uiInputText("##inputTextDensity##"..layer.layerType..layer.layerID, editor.getTempCharPtr(tostring(getLassoAreaCount(layer.layerType, layer.layerID))))
imgui.EndDisabled()
end
editor.uiInputText('', editor.getTempCharPtr(fieldVal))
imgui.EndDisabled()
elseif fieldName == "BlendingMethod" then
if shouldDisableRange then
imgui.EndDisabled()
end
@/lua/ge/extensions/editor/dynamicDecals/fonts.lua
end
if #generatedFontAtlases == 0 then im.EndDisabled() end
if fontPath == "" then
im.EndDisabled()
helper.iconTooltip("'Font' must not be empty", true)
@/lua/ge/extensions/editor/driftDataEditor.lua
end
if not canSave then im.EndDisabled() end
if im.MenuItem1("Save as...") then
@/lua/ge/extensions/editor/dynamicDecalsTool.lua
im.tooltip(string.format("Save project\nOverwrites %s", currentProjectFile))
if ext == "" then im.EndDisabled() end
@/lua/ge/extensions/flowgraph/nodes/util/customLua.lua
im.Text("No nodes saved yet!")
im.EndDisabled()
end
@/lua/ge/extensions/editor/flowgraph/search.lua
im.Text(result.type..": ")
im.EndDisabled()
im.SameLine()
end
im.EndDisabled()
im.EndGroup()
im.Text("No Results!")
im.EndDisabled()
end
@/lua/ge/extensions/util/stepHandler.lua
im.TextWrapped(dumpsz(taskData.data, 3))
if not taskData.active then im.EndDisabled() end
im.End()
@/lua/ge/extensions/editor/raceEditor.lua
im.tooltip("Recalculates the distance of the race by measuring the length of the ai path.")
im.EndDisabled()
else
@/lua/ge/extensions/editor/sitesEditor/sortedListDisplay.lua
if disabled then
im.EndDisabled()
end
if not self.cfData then
im.EndDisabled()
end
@/lua/ge/extensions/editor/util/vehicleSelectUtil.lua
if not self.allowedTypes[2] then im.EndDisabled() end
im.PopItemWidth()
if imDisabled then im.EndDisabled() end
im.PopItemWidth()
if imDisabled then im.EndDisabled() end
im.NextColumn()
if not self.paints then im.EndDisabled() end
im.NextColumn()
@/lua/ge/extensions/editor/multiSpawnManager.lua
im.Checkbox("Shuffle##multiSpawn", imValues.shuffle)
if currGroup.type == "generator" then im.EndDisabled() end
@/lua/ge/extensions/editor/techServerManager.lua
if serverRunning then
im.EndDisabled()
if im.Button('Stop server') then