Dummy
Definition
-- @/lua/common/extensions/ui/imgui_gen_luaintf.lua:235
function M.Dummy(ImVec2_size) imgui.Dummy(ImVec2_size) end
Callers
@/lua/ge/extensions/editor/dynamicDecals/docs.lua
local function verticalSpacing()
im.Dummy(im.ImVec2(0, editor.getPreference("dynamicDecalsTool.docs.verticalSpacing")))
end
@/lua/ge/extensions/editor/dynamicDecals/colorPresets.lua
-- local spacing = im.ImVec2(0, im.GetStyle().ItemSpacing.y * 2)
-- im.Dummy(spacing)
-- im.Separator()
-- im.Separator()
-- im.Dummy(spacing)
-- im.Dummy(spacing)
@/lua/ge/extensions/util/maptiles.lua
-- Advance cursor so that the next UI elements don't overlap
im.Dummy(im.ImVec2(gridWidth, gridHeight))
@/lua/ge/extensions/editor/terrainMaterialsEditor.lua
im.TextUnformatted("Found the following textures:")
im.Dummy(im.ImVec2(0, 10))
im.Columns(1)
im.Dummy(im.ImVec2(0, 10))
im.TextUnformatted("Would you like to bulk change them?")
im.TextUnformatted("The following Terrain Materials will be moved to a new file using the the most recent file format.")
im.Dummy(im.ImVec2(0, 10))
im.TextUnformatted("Old file path: " .. upgradeFileFormatMaterials.oldFile)
im.Dummy(im.ImVec2(0, 10))
if im.BeginTable('##terrainMaterialsTable', 2) then
im.Dummy(im.ImVec2(0, 10))
end
]])
im.Dummy(im.ImVec2(0,10))
im.TextColored(editor.color.warning.Value, "Once the terrain materials are upgraded you won't be able to fallback to the former system within this editor.")
im.TextUnformatted("Do not forget to save the level in order to apply the changes that have been made to the TerrainBlock object.")
im.Dummy(im.ImVec2(0,20))
if not editor_terrainEditor.getTerrainBlock() then
if editor_terrainEditor.getTerrainBlock():getField('materialTextureSet', 0) == "" then
im.Dummy(im.ImVec2(0,10))
if im.Button("Upgrade Terrain Materials", im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then
if editor_terrainEditor.getErrors()['deprecated_material_file'] == true then
im.Dummy(im.ImVec2(0,20))
im.PushTextWrapPos(im.GetContentRegionAvailWidth())
@/lua/ge/extensions/flowgraph/basenode.lua
builder:Header(headerColor)
im.Dummy(im.ImVec2(1, 1))
im.SameLine()
im.SameLine()
im.Dummy(im.ImVec2(0, 28))
local fgClr = self.customIconColor or self.iconColor
im.Dummy(im.ImVec2(math.max(1,builder.expectedHeaderWidth/2-64),0))
im.SameLine()
builder:makeAlignmentPin(self.alignmentPin)
--im.Dummy(im.ImVec2(5,5))
end
local xOff = outPinWidth - im.CalcTextSize(txt).x - 3
im.Dummy(im.ImVec2(xOff, 1)) im.SameLine()
im.Text(txt)
builder:SetStage('output')
im.Dummy(im.ImVec2(5,0))
end
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/linkedSet.lua
if layer.propertiesDirty then
im.Dummy(im.ImVec2(0, im.GetStyle().ItemSpacing.y * 2))
if im.BeginChild1("PropertiesDirtyInfoChild", nil, true) then
@/lua/ge/extensions/editor/roadArchitect.lua
else
im.Dummy(vec40)
end
else
im.Dummy(vec40)
end
else
im.Dummy(vec40)
end
else
im.Dummy(vec36)
end
else
im.Dummy(vec36)
end
else
im.Dummy(vec36)
end
else
im.Dummy(vec36)
end
else
im.Dummy(vec36)
end
else
im.Dummy(vec36)
end
im.SameLine()
im.Dummy(vec36)
im.NextColumn()
im.Dummy(vec36)
im.SameLine()
im.Dummy(vec36)
im.SameLine()
im.NextColumn()
im.Dummy(vec36)
im.SameLine()
im.NextColumn()
im.Dummy(vec36)
im.NextColumn()
im.Dummy(vec36)
im.SameLine()
im.Dummy(vec36)
im.SameLine()
im.NextColumn()
im.Dummy(vec36)
im.SameLine()
im.NextColumn()
im.Dummy(vec36)
im.NextColumn()
im.SameLine()
im.Dummy(vec36)
im.NextColumn()
else
im.Dummy(vec24)
end
else
im.Dummy(vec24)
end
else
im.Dummy(vec24)
end
@/lua/ge/extensions/editor/materialEditor.lua
im.SameLine()
im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth() - (num*iconW * im.uiscale[0] + num*spacing + 10),1))
im.SameLine()
im.Dummy(im.ImVec2(0, im.GetStyle().ItemSpacing.y))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(0, im.GetStyle().ItemSpacing.y))
im.Dummy(im.ImVec2(0,4))
materialInfo()
materialInfo()
im.Dummy(im.ImVec2(0,4))
end
im.Dummy(im.ImVec2(0, v.style.FramePadding.y))
im.EndPopup()
im.Dummy(im.ImVec2(0, v.style.ItemSpacing.y))
end
@/lua/ge/extensions/editor/util/vehicleSelectUtil.lua
im.Columns(1)
im.Dummy(imDummy)
im.Columns(2)
im.Columns(1)
im.Dummy(imDummy)
im.Columns(2)
@/lua/ge/extensions/editor/sensorConfigurationEditor.lua
im.Dummy(im.ImVec2(sliderWidth + padding * 2, sliderHeight + 10))
else
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Text("vehicle position, velocity and acceleration.")
im.Dummy(im.ImVec2(5, 0))
im.TextColored(redB, "This sensor does not require attachment/placing.")
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Text("local road heading and curvature, spline data.")
im.Dummy(im.ImVec2(5, 0))
im.TextColored(redB, "This sensor does not require attachment/placing.")
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Text("torque values, electric devices, etc.")
im.Dummy(im.ImVec2(5, 0))
im.TextColored(redB, "This sensor does not require attachment/placing.")
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Text("The mesh geometry is also available.")
im.Dummy(im.ImVec2(5, 0))
im.TextColored(redB, "This sensor does not require attachment/placing.")
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
@/lua/ge/extensions/editor/multiSpawnManager.lua
im.SameLine()
im.Dummy(dummy)
im.SameLine()
im.tooltip("Auto generated vehicle selections.")
im.Dummy(dummy)
im.SameLine()
im.SameLine()
im.Dummy(dummy)
if i % 4 ~= 0 then
end
im.Dummy(im.ImVec2(0, 0))
end
im.Dummy(dummy)
im.Dummy(dummy)
im.Dummy(dummy)
im.Dummy(dummy)
if im.Button("Test Generator...##editGroup") then
im.Dummy(dummy)
im.Separator()
im.Columns(1)
im.Dummy(dummy)
end
im.Dummy(dummy)
if im.Button("Done##customPaint", im.ImVec2(im.GetContentRegionAvailWidth(), 20)) then
im.Dummy(dummy)
editGroup()
im.Dummy(dummy)
im.Separator()
@/lua/ge/extensions/editor/flowgraph/main.lua
im.SameLine()
im.Dummy(im.ImVec2(20,5))
im.SameLine()
im.PopItemWidth()
im.Dummy(im.ImVec2(1,4))
im.Separator()
im.SameLine()
im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth()-5,1))
im.EndGroup()
@/lua/ge/extensions/editor/flowgraph/welcome.lua
im.SetWindowFontScale(1)
im.Dummy(im.ImVec2(0, 10))
end
im.BeginGroup()
im.Dummy(im.ImVec2(leftpadding, 0))
im.SameLine()
im.SameLine()
im.Dummy(im.ImVec2(leftpadding, 0))
im.SameLine()
im.BeginChild1("##leftColumn", im.ImVec2(450, 820), nil, im.WindowFlags_NoScrollWithMouse)
im.Dummy(im.ImVec2(0, 10))
headerText('Projects')
im.BeginGroup()
im.Dummy(im.ImVec2(0, 20))
im.PushTextWrapPos(im.GetCursorPosX() + math.max(minWrap,math.min(im.GetContentRegionAvailWidth(), maxWrap)))
im.TextWrapped("Welcome to the Flowgraph Editor! You can use it to create gameplay, experiments, and other interactive content for BeamNG. If you're new, there are examples you can check out below.")
im.Dummy(im.ImVec2(0,1))
im.TextWrapped("Please keep in mind, while the Flowgraph Editor is in a good shape and can already be used to create new content, it is still WIP. That means projects that work now may not work after another update in the future.")
im.TextWrapped("Please keep in mind, while the Flowgraph Editor is in a good shape and can already be used to create new content, it is still WIP. That means projects that work now may not work after another update in the future.")
im.Dummy(im.ImVec2(0,5))
im.TextWrapped("These are some simple examples you can check out to learn about Flowgraph. They showcase basic concepts of the Editor, such as creating and editing nodes, or working with the state system.")
im.Dummy(im.ImVec2(0,1))
im.TextWrapped("You can find more examples in the Examples Window when you have a project opened.")
im.TextWrapped("You can find more examples in the Examples Window when you have a project opened.")
im.Dummy(im.ImVec2(0,5))
im.Dummy(im.ImVec2(0,5))
headerText('Advanced Examples')
im.TextWrapped("These are some more complex examples, containing many states and nodes. Take a look and discover the full potential of the Flowgraph Editor.")
im.Dummy(im.ImVec2(0,5))
--]]
--im.Dummy(im.ImVec2(self.headerImageSize.x,1))
im.PushStyleVar2(im.StyleVar_ItemSpacing, im.ImVec2(0, 0))
im.PushStyleVar2(im.StyleVar_ItemSpacing,im.ImVec2(3, 3))
im.Dummy(im.ImVec2(40, 0))
im.SameLine()
im.SameLine()
im.Dummy(im.ImVec2(40, 0))
im.SameLine()
im.SameLine()
im.Dummy(im.ImVec2(40, 0))
im.PopStyleVar()
@/lua/ge/extensions/editor/trafficSignalsEditor.lua
im.Dummy(dummyVec)
local currName = signalCtrlDefinitions.typesSorted[selected.ctrlDefType] or ""
im.Dummy(dummyVec)
im.Dummy(dummyVec)
end
im.Dummy(dummyVec)
local currName = signalCtrlDefinitions.statesSorted[selected.ctrlDefState] or ''
im.PopItemWidth()
im.Dummy(dummyVec)
end
im.Dummy(dummyVec)
im.Dummy(dummyVec)
im.Dummy(dummyVec)
end
im.Dummy(dummyVec)
im.Dummy(dummyVec)
im.Dummy(dummyVec)
im.Dummy(dummyVec)
im.Separator()
im.Dummy(dummyVec)
im.Dummy(dummyVec)
im.Separator()
im.Dummy(dummyVec)
im.Dummy(dummyVec)
im.Dummy(dummyVec)
im.Separator()
im.Dummy(dummyVec)
im.Dummy(dummyVec)
im.TextUnformatted("No settings available for this controller.")
im.Dummy(dummyVec)
im.Separator()
im.Dummy(dummyVec)
im.Dummy(dummyVec)
im.Dummy(dummyVec)
end
im.Dummy(dummyVec)
im.Separator()
im.TextUnformatted("Are you sure you want to clear signals data?")
im.Dummy(dummyVec)
@/lua/ge/extensions/editor/rendererComponents.lua
local function renderBloomTab()
im.Dummy(im.ImVec2(0, 5))
if im.Checkbox('Debug##Lighting' .. tostring(newPath), tempBoolPtr) then
end
im.Dummy(im.ImVec2(0, 5))
im.Separator()
im.TextUnformatted("Brightness")
im.Dummy(im.ImVec2(0, 5))
local rangeMin = 0
end
im.Dummy(im.ImVec2(0, 5))
im.Separator()
im.TextUnformatted("Bloom")
im.Dummy(im.ImVec2(0, 5))
if im.Checkbox('Enable Bloom##Bloom', tempBoolPtr) then
end
im.Dummy(im.ImVec2(0, 5))
im.Separator()
im.TextUnformatted("Effects")
im.Dummy(im.ImVec2(0, 5))
if im.Checkbox('Enable Color Shift##Effects', tempBoolPtr) then
im.Dummy(im.ImVec2(0, 5))
tempBoolPtr[0] = DOFSettings['enable'].value
end
im.Dummy(im.ImVec2(0, 5))
im.Separator()
im.TextUnformatted("Focus Settings")
im.Dummy(im.ImVec2(0, 5))
im.TextUnformatted("Focus Blur (Near)")
end
im.Dummy(im.ImVec2(0, 15))
im.Separator()
im.TextUnformatted("Debug Stats")
im.Dummy(im.ImVec2(0, 5))
-- Estimate in-focus width (approximate, for user feedback)
local function renderLightRaysTab()
im.Dummy(im.ImVec2(0, 5))
tempBoolPtr[0] = lightraysSettings['enable'].value
im.Dummy(im.ImVec2(0, 5))
local rangeMin = lightraysSettings['brightness'].range[1]
end
im.Dummy(im.ImVec2(0, 15))
if im.Button("Reset to defaults") then
end
im.Dummy(im.ImVec2(0, 10))
@/lua/ge/extensions/editor/dynamicDecals/settings.lua
im.Dummy(im.ImVec2(0,4))
im.TextUnformatted("x")
@/lua/ge/extensions/editor/raceEditor/tools.lua
im.Dummy(im.ImVec2(0,10))
if lastGroup then
end
im.Dummy(im.ImVec2(0, 5))
@/lua/ge/extensions/editor/missionEditor/setupModules.lua
im.Dummy(imDummy)
im.Dummy(imDummy)
end
@/lua/ge/extensions/editor/gen/exp_solidflex.lua
--[[
im.Dummy(im.ImVec2(0,0))
im.Dummy(im.ImVec2(0,0))
im.Dummy(im.ImVec2(0,0))
im.Dummy(im.ImVec2(0,0))
im.Dummy(im.ImVec2(0,0))
im.Dummy(im.ImVec2(0,0))
im.Dummy(im.ImVec2(0,0))
im.Dummy(im.ImVec2(0,0))
im.Dummy(im.ImVec2(0,0))
im.Dummy(im.ImVec2(0,0))
im.Dummy(im.ImVec2(0,0))
im.Dummy(im.ImVec2(0,0))
im.Dummy(im.ImVec2(0,0))
im.Dummy(im.ImVec2(0,0))
im.Dummy(im.ImVec2(0,0))
im.Dummy(im.ImVec2(0,0))
]]
im.Dummy(im.ImVec2(0,0))
im.Unindent(14)
im.Dummy(im.ImVec2(0,0))
-- im.Indent(10)
@/lua/ge/extensions/flowgraph/builder.lua
elseif stage == 'middle' then
--im.Dummy(im.ImVec2(4,0))
--im.SameLine()
--end
--im.Dummy(im.ImVec2(4,0))
--im.SameLine()
--im.SameLine()
im.Dummy(im.ImVec2(paddingRequired,2))
im.SameLine()
im.SetCursorPosY(im.GetCursorPosY() + 12 )
im.Dummy(im.ImVec2(00,12))
--ui_flowgraph_editor.EndPin()
@/lua/ge/extensions/editor/resourceChecker.lua
im.Spacing()
im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth()-220* im.uiscale[0], 0))
im.SameLine()
im.Spacing()
im.Dummy(im.ImVec2(5* im.uiscale[0], 0))
im.SameLine()
im.SameLine()
im.Dummy(im.ImVec2(50* im.uiscale[0], 0))
im.SameLine()
warning("Remove only selected files", level, cnt, unusType, isSelected)
im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth()-buttonWidth*3-11* im.uiscale[0], 0))
else
else
im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth()-buttonWidth-5* im.uiscale[0], 0))
end
if filepath and testName then
im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth()-200* im.uiscale[0], 0))
im.SameLine()
end
im.Dummy(im.ImVec2(barW, barH))
im.Text("Disk usage breakdown")
im.SameLine()
im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth()-180* im.uiscale[0], 0))
im.SameLine()
@/lua/ge/extensions/editor/dynamicDecalsTool.lua
im.SameLine()
im.Dummy(im.ImVec2(im.GetStyle().ItemSpacing.x, 0))
@/lua/ge/extensions/editor/missionEditor/objectives.lua
end
im.Dummy(im.ImVec2(2,2))
im.NextColumn()
end
im.Dummy(im.ImVec2(2,2))
im.NextColumn()
end
im.Dummy(im.ImVec2(2,2))
im.NextColumn()
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/vePartTree.lua
im.SameLine()
im.Dummy(im.ImVec2(8, 1))
im.SameLine()
im.SameLine()
im.Dummy(im.ImVec2(3, 1))
im.SameLine()
im.SameLine()
im.Dummy(im.ImVec2(3, 1))
im.SameLine()
@/lua/ge/extensions/editor/flowgraph/variables.lua
im.Separator()
im.Dummy(im.ImVec2(1,1))
ui_flowgraph_editor.variableEditor(target, varName, {global = global, showNodes = true, allowDelete = true})
@/lua/ge/extensions/flowgraph/nodes/gameplay/rally/countdown.lua
if tWidth.x < avail.x then
im.Dummy(im.ImVec2((avail.x-tWidth.x)/2 -10,0))
im.SameLine()
@/lua/ge/extensions/gameplay/missions/missionTypes/editorHelper.lua
local function decoHeaderDraw(e, mtd) im.PushFont3("cairo_regular_medium") im.TextColored(e.color, e.text) im.PopFont() end
local function decoTextDraw(e, mtd) im.Columns(2) im.SetColumnWidth(0,columnWidth) im.Dummy(im.ImVec2(1,1)) im.NextColumn() im.TextWrapped(e.text) if e.tooltip then im.tooltip(e.tooltip) end im.Columns(1) end
local separatorColor = im.GetColorU322(im.ImVec4(1,1,1,0.5))
local separatorDummySize = im.ImVec2(0,5)
local function decoSeparatorDraw(e, mtd) im.Dummy(separatorDummySize) im.ImDrawList_AddLine(im.GetWindowDrawList(), im.GetCursorScreenPos(), im.ImVec2(im.GetCursorScreenPos().x+im.GetContentRegionAvailWidth(), im.GetCursorScreenPos().y), separatorColor, 1) im.Dummy(separatorDummySize) end
local function decoDummyDraw(e, mtd) im.Dummy(im.ImVec2(0,e.height)) end
local separatorDummySize = im.ImVec2(0,5)
local function decoSeparatorDraw(e, mtd) im.Dummy(separatorDummySize) im.ImDrawList_AddLine(im.GetWindowDrawList(), im.GetCursorScreenPos(), im.ImVec2(im.GetCursorScreenPos().x+im.GetContentRegionAvailWidth(), im.GetCursorScreenPos().y), separatorColor, 1) im.Dummy(separatorDummySize) end
local function decoDummyDraw(e, mtd) im.Dummy(im.ImVec2(0,e.height)) end
local function decoSeparatorDraw(e, mtd) im.Dummy(separatorDummySize) im.ImDrawList_AddLine(im.GetWindowDrawList(), im.GetCursorScreenPos(), im.ImVec2(im.GetCursorScreenPos().x+im.GetContentRegionAvailWidth(), im.GetCursorScreenPos().y), separatorColor, 1) im.Dummy(separatorDummySize) end
local function decoDummyDraw(e, mtd) im.Dummy(im.ImVec2(0,e.height)) end
local drawFunctions = {
@/lua/ge/extensions/editor/sceneTree.lua
imgui.SameLine()
--imgui.Dummy(imgui.ImVec2(5, imgui.GetStyle().ItemSpacing.y))
local label = tostring(#searchResults) .. ' matches'
@/lua/ge/extensions/editor/missionPlaybook/missionTreeViewer.lua
local cp = im.GetCursorPos()
--im.Dummy(nodeSize)
--im.SetCursorPos(cp)
--im.SetCursorPosX(cp.x)
im.Dummy(im.ImVec2(10,nodeSize.y))
ui_flowgraph_editor.EndPin()
im.Dummy(im.ImVec2(10,nodeSize.y))
ui_flowgraph_editor.EndPin()
@/lua/ge/extensions/flowgraph/nodes/ui/imgui/elemental/imSeparator.lua
if self.data.aboveSpacing > 0 then
im.Dummy(im.ImVec2(0,self.data.aboveSpacing))
end
if self.data.belowSpacing > 0 then
im.Dummy(im.ImVec2(0,self.data.belowSpacing))
end
@/lua/ge/extensions/flowgraph/nodes/util/template.lua
im.SameLine()
im.Dummy(im.ImVec2(self.sliderWidth[0],0))
im.SameLine()
@/lua/ge/extensions/editor/drivePathEditor.lua
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
end
im.Dummy(im.ImVec2(0, 3))
im.Separator()
im.Columns(1)
im.Dummy(im.ImVec2(0, 3))
im.Separator()
-- Properties checkboxes and sliders.
im.Dummy(im.ImVec2(0, 3))
im.Separator()
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
im.Columns(1)
im.Dummy(im.ImVec2(0, 3))
im.Separator()
@/lua/ge/extensions/editor/gen/lib/ui.lua
im.ImDrawList_AddRectFilled(im.GetWindowDrawList(), topLeft, bottomRight, color)
im.Dummy(im.ImVec2(0,0))
end
local ptr = im[tp..'Ptr'](env.ui[key] or 0)
im.Dummy(im.ImVec2(0, 0))
if not nolabel then
local ptr = im[tp..'Ptr'](env.ui[key] or 0)
im.Dummy(im.ImVec2(0, 0))
if not nolabel then
im.SameLine()
im.Dummy(im.ImVec2(4, 0))
im.SameLine()
im.SameLine()
im.Dummy(im.ImVec2(4, 0))
im.SameLine()
if i == 1 then
im.Dummy(im.ImVec2(0, 0))
else
else
im.Dummy(im.ImVec2(0, 24))
end
im.SameLine()
-- im.Dummy(im.ImVec2(0, 0))
-- im.Dummy(im.ImVec2(0, 0)) -- add vertical space of 1pt
-- im.Dummy(im.ImVec2(0, 0))
-- im.Dummy(im.ImVec2(0, 0)) -- add vertical space of 1pt
-- im.SameLine()
-- im.Dummy(im.ImVec2(0, 30))
-- im.SameLine()
im.Text('')
im.Dummy(im.ImVec2(0, 0))
end
end
-- im.Dummy(im.ImVec2(0, 4))
-- im.SameLine()
im.SameLine()
im.Dummy(im.ImVec2(4, 0))
im.SameLine()
-- im.SameLine()
-- im.Dummy(im.ImVec2(0, 0))
end
@/lua/common/extensions/ui/imgui_custom_luaintf.lua
M.SameLine()
M.Dummy(M.ImVec2(width - M.GetCursorPosX(), 1))
M.EndGroup()
@/lua/ge/extensions/editor/decalSpline.lua
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
im.Columns(1)
im.Dummy(im.ImVec2(0, 3))
im.Separator()
-- Component 1 material thumbnail, selection button and name.
im.Dummy(iconsSmall)
im.SameLine()
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
im.Columns(1)
im.Dummy(im.ImVec2(0, 3))
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
im.Dummy(im.ImVec2(0, 3))
im.Separator()
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
im.Dummy(im.ImVec2(0, 3))
im.Separator()
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
im.Dummy(im.ImVec2(0, 3))
im.Separator()
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
im.Dummy(im.ImVec2(0, 3))
im.Separator()
end
im.Dummy(im.ImVec2(0, 3))
im.Separator()
@/lua/ge/extensions/editor/cosimulationSignalEditor.lua
-- Top row of checkboxes for each available signals group.
im.Dummy(im.ImVec2(15, 0))
im.SameLine()
im.SameLine()
im.Dummy(im.ImVec2(15, 0))
im.SameLine()
im.SameLine()
im.Dummy(im.ImVec2(15, 0))
im.SameLine()
im.SameLine()
im.Dummy(im.ImVec2(15, 0))
im.SameLine()
im.SameLine()
im.Dummy(im.ImVec2(15, 0))
im.SameLine()
im.SameLine()
im.Dummy(im.ImVec2(15, 0))
im.SameLine()
im.SameLine()
im.Dummy(im.ImVec2(15, 0))
im.SameLine()
im.Dummy(im.ImVec2(15, 0))
im.SameLine()
-- Display the proposed message sizes.
im.Dummy(im.ImVec2(5, 0))
im.SameLine()
im.Dummy(im.ImVec2(15, 0))
im.SameLine()
im.Dummy(im.ImVec2(15, 0))
im.SameLine()
im.SameLine()
im.Dummy(im.ImVec2(15, 0))
im.SameLine()
im.Dummy(im.ImVec2(15, 0))
im.SameLine()
@/lua/ge/extensions/editor/mainToolbar.lua
im.BeginGroup()
im.Dummy(im.ImVec2(0, 80)) -- Spacing to center buttons vertically
@/lua/ge/extensions/editor/missionEditor/conditions.lua
end
im.Dummy(im.ImVec2(depth * padPerDepth, 1)) im.SameLine()
if im.Button("Add##"..index) then
index = index + 1
im.Dummy(im.ImVec2(1,1))
end
im.Dummy(im.ImVec2(depth * padPerDepth, 1)) im.SameLine()
if condition.transient then
@/lua/ge/extensions/editor/mapSensorEditor.lua
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(5, 0))
im.Dummy(im.ImVec2(5, 0))
im.Separator()
@/lua/ge/extensions/editor/sidewalkSpline.lua
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
im.NextColumn()
im.Dummy(im.ImVec2(0, 3))
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
@/lua/ge/extensions/editor/aiTests.lua
change = change or marker:update()
im.Dummy(im.ImVec2(0, 5))
end
im.Dummy(im.ImVec2(0, 5))
end
im.Dummy(im.ImVec2(0, 5))
im.Separator()
im.Dummy(im.ImVec2(0, 5))
im.Separator()
@/lua/ge/extensions/editor/perfProfiler.lua
else
im.Dummy(im.ImVec2(5,5))
end
else
im.Dummy(im.ImVec2(5,5))
end
@/lua/ge/extensions/editor/assemblySpline.lua
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
im.NextColumn()
im.Dummy(iconsSmall)
im.SameLine()
im.NextColumn()
im.Dummy(im.ImVec2(0, 3))
if molecule.rigids and #molecule.rigids > 0 then
im.Dummy(im.ImVec2(0, 5))
im.TextColored(cols.greenB, "Molecule Components:")
im.Columns(1)
im.Dummy(im.ImVec2(0, 5))
im.TextColored(cols.greenB, "Bridge Components:")
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsBig)
end
@/lua/ge/extensions/editor/visualization.lua
local avail = im.GetContentRegionAvailWidth()
im.Dummy(vec2(math.max(1, avail - im.CalcTextSize(right).x - _uiScale(6)), 1))
im.SameLine()
@/lua/ge/extensions/editor/gen/exp_meshexplorer.lua
end
im.Dummy(im.ImVec2(0,0))
--------------------------
local w = im.GetColumnWidth()
im.Dummy(im.ImVec2(w-40,0))
im.SameLine()
local w = im.GetColumnWidth()
im.Dummy(im.ImVec2(w-40,0))
im.SameLine()
local grp = beamdata.agpick[1]
im.Dummy(im.ImVec2(0,8))
im.Columns(2)
-- UI.columnRight(60)
-- im.Dummy(im.ImVec2(0, 2))
---------------------------------
-- im.SameLine()
-- im.Dummy(im.ImVec2(0,0))
-- im.Dummy(im.ImVec2(0,0))
-- im.Dummy(im.ImVec2(0,0))
-- im.Dummy(im.ImVec2(0,0))
im.Indent(12)
if not env.ui['model_on'] or inmesh then
im.Dummy(im.ImVec2(0, 1))
UI.combo('Material', 'mat_on', amat, cmat-1)
-- im.Dummy(im.ImVec2(40, 40))
-- im.BeginGroup()
-- im.Dummy(im.ImVec2(0,0))
-- UI.combo('Models','model_up',amodel,env.ui['model_up'])
end
im.Dummy(im.ImVec2(0,0))
im.PushFont3("cairo_regular_medium")
@/lua/ge/extensions/editor/util/editorElementHelper.lua
local function decoHeaderDraw(e, ctd) im.PushFont3("cairo_regular_medium") im.TextColored(e.color, e.text) im.PopFont() end
local function decoTextDraw(e, ctd) im.Columns(2) im.SetColumnWidth(0,columnWidth) im.Dummy(im.ImVec2(1,1)) im.NextColumn() im.TextWrapped(e.text) if e.tooltip then im.tooltip(e.tooltip) end im.Columns(1) end
local separatorColor = im.GetColorU322(im.ImVec4(1,1,1,0.5))
local separatorDummySize = im.ImVec2(0,5)
local function decoSeparatorDraw(e, ctd) im.Dummy(separatorDummySize) im.ImDrawList_AddLine(im.GetWindowDrawList(), im.GetCursorScreenPos(), im.ImVec2(im.GetCursorScreenPos().x+im.GetContentRegionAvailWidth(), im.GetCursorScreenPos().y), separatorColor, 1) im.Dummy(separatorDummySize) end
local function decoDummyDraw(e, ctd) im.Dummy(im.ImVec2(0,e.height)) end
local separatorDummySize = im.ImVec2(0,5)
local function decoSeparatorDraw(e, ctd) im.Dummy(separatorDummySize) im.ImDrawList_AddLine(im.GetWindowDrawList(), im.GetCursorScreenPos(), im.ImVec2(im.GetCursorScreenPos().x+im.GetContentRegionAvailWidth(), im.GetCursorScreenPos().y), separatorColor, 1) im.Dummy(separatorDummySize) end
local function decoDummyDraw(e, ctd) im.Dummy(im.ImVec2(0,e.height)) end
local function decoSeparatorDraw(e, ctd) im.Dummy(separatorDummySize) im.ImDrawList_AddLine(im.GetWindowDrawList(), im.GetCursorScreenPos(), im.ImVec2(im.GetCursorScreenPos().x+im.GetContentRegionAvailWidth(), im.GetCursorScreenPos().y), separatorColor, 1) im.Dummy(separatorDummySize) end
local function decoDummyDraw(e, ctd) im.Dummy(im.ImVec2(0,e.height)) end
@/lua/ge/extensions/editor/dynamicDecals/layerTypes/decal.lua
im.SameLine()
im.Dummy(im.ImVec2(im.GetStyle().ItemSpacing.x, 0))
im.SameLine()
@/lua/ge/extensions/career/modules/linearTutorial.lua
im.Dummy(im.ImVec2(1,3))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(1,3))
for _, file in ipairs(introPopupFiles) do
if not next(file) then
im.Dummy(im.ImVec2(1,3))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(1,3))
else
@/lua/ge/extensions/editor/biomeTool.lua
imgui.Dummy(imgui.ImVec2(5,10))
imgui.Text("Layer Mask:")
imgui.SameLine()
imgui.Dummy(imgui.ImVec2(5,1))
imgui.SameLine()
imgui.SameLine()
imgui.Dummy(imgui.ImVec2(20,1))
imgui.SameLine()
local brushName = tableIsEmpty(brush) and "None" or brush[1]
imgui.Dummy(imgui.ImVec2(10,1))
imgui.SameLine()
imgui.SameLine()
imgui.Dummy(imgui.ImVec2(10,1))
imgui.SameLine()
@/lua/ge/extensions/flowgraph/pin.lua
im.SameLine()
im.Dummy(im.ImVec2((xStart + outWidth - (im.GetCursorPosX() + 4)), 1))
end
@/lua/ge/extensions/editor/dynamicDecals/news.lua
im.Dummy(spacing)
if im.Button("Vehicle Livery Creator Thread [Link]", im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then openWebBrowser("https://www.beamng.com/threads/experimental-dynamic-decals.95559/") end
if im.Button("Vehicle Livery Creator Thread [Link]", im.ImVec2(im.GetContentRegionAvailWidth(), 0)) then openWebBrowser("https://www.beamng.com/threads/experimental-dynamic-decals.95559/") end
im.Dummy(spacing)
if im.BeginChild1("DynamicDecals_NewsWindow_Child", im.ImVec2(availableSpace.x, availableSpace.y - (math.ceil(im.GetFontSize()) + 3 * style.ItemSpacing.y)), true) then
im.Dummy(spacing)
im.PushTextWrapPos(im.GetContentRegionAvailWidth())
im.Separator()
im.Dummy(spacing)
@/lua/ge/extensions/flowgraph/nodes/gameplay/countdown.lua
if tWidth.x < avail.x then
im.Dummy(im.ImVec2((avail.x-tWidth.x)/2 -10,0))
im.SameLine()
@/lua/ge/extensions/editor/flowgraph/properties.lua
im.PushItemWidth(100)
im.Dummy(im.ImVec2(0,24))
im.SameLine()
im.SameLine()
im.Dummy(im.ImVec2(20,1))
im.SameLine()
@/lua/ge/extensions/editor/gen/ui.lua
im.ImDrawList_AddRectFilled(im.GetWindowDrawList(), topLeft, bottomRight, color)
im.Dummy(im.ImVec2(0,0))
end
local ptr = im[tp..'Ptr'](env.ui[key] or 0)
im.Dummy(im.ImVec2(0, 0))
local ptr = im[tp..'Ptr'](env.ui[key] or 0)
im.Dummy(im.ImVec2(0, 0))
if not c then
im.Dummy(im.ImVec2(0, 0))
if im.Button(lbl) then
-- im.Text(' ')
im.Dummy(im.ImVec2(0, 16))
buttonT('CLEAR', 'gen_clear', im.ImVec4(0.7, 0.1, 0.1, 1), im.ImVec4(0.77, 0.75, 0.65, 1), nil, true)
slider('Exit width', 'exit_w', {2, 10})
-- im.Dummy(im.ImVec2(0, 6))
check('Roundabout', 'junction_round')
W.ui.conf_all = W.out.D.out.inall or false
im.Dummy(im.ImVec2(0, 6))
check('For all', 'conf_all')
im.Dummy(im.ImVec2(0, 26))
im.TextColored(colorNav, 'Hint')
-- if editor.beginWindow("PANE", "City Editor") then
im.Dummy(im.ImVec2(0, 0))
im.SameLine()
-- im.PushFont3("cairo_semibold_small")
-- im.Dummy(im.ImVec2(0, 2))
im.Dummy(im.ImVec2(0, 0))
-- im.Dummy(im.ImVec2(0, 2))
im.Dummy(im.ImVec2(0, 0))
for k,s in pairs({'rectangle','hexagon','corner_cut','u_shape','t_shape','x_shape'}) do
]]
-- im.Dummy(im.ImVec2(10, 0))
--[[
--!! im.Dummy(im.ImVec2(0, 4))
-- local opacity = (scope == 'building') and 1 or 0.4
--[[
im.Dummy(im.ImVec2(0, 6))
combo('Style', 'building_style', {'','traditional/regional','modern', 'classic/monumental','functional','contemporary','decorative','historical'})
combo('Style', 'building_style', {'','traditional/regional','modern', 'classic/monumental','functional','contemporary','decorative','historical'})
im.Dummy(im.ImVec2(0, 41))
inputLeft('Seed', 'seed', true)
-- im.Columns(0)
-- im.Dummy(im.ImVec2(0, 12))
im.Columns(0)
im.Dummy(im.ImVec2(0, 12))
im.TreePop()
]]
im.Dummy(im.ImVec2(0, 8))
-- im.Separator()
-- im.SameLine()
im.Dummy(im.ImVec2(4, 0))
im.SameLine()
-- im.SameLine()
-- im.Dummy(im.ImVec2(8, 0))
im.Separator()
-- im.TextColored(colorNav, 'Scope:')
im.Dummy(im.ImVec2(8, 0))
im.Indent(8)
im.Indent(6)
im.Dummy(im.ImVec2(6, 0))
-- im.Indent(10)
-- im.Dummy(im.ImVec2(10, 0))
-- im.SameLine()
-- im.Dummy(im.ImVec2(6, 0))
-- im.Indent(2)
-- im.SameLine()
-- im.Dummy(im.ImVec2(6, 0))
local ishidden = W.isHidden()
im.SameLine()
im.Dummy(im.ImVec2(0, 0))
-- im.Indent(6)
if _dbgone then return end
im.Dummy(im.ImVec2(0, 10))
im.Dummy(im.ImVec2(2, 0))
im.Dummy(im.ImVec2(0, 10))
im.Dummy(im.ImVec2(2, 0))
im.Dummy(im.ImVec2(0, 2))
im.Columns(3, 'UV', false)
slider(nil, 'uv_scale', {0.2,5})
-- im.Dummy(im.ImVec2(0, -10))
im.SameLine()
]]
im.Dummy(im.ImVec2(0, 2))
im.Separator()
-- im.Dummy(im.ImVec2(0, 4))
im.Dummy(im.ImVec2(0, 2))
-- im.Dummy(im.ImVec2(0, 4))
im.Dummy(im.ImVec2(0, 2))
-- im.Dummy(im.ImVec2(0, 0))
-- im.SameLine()
-- im.SameLine()
-- im.Dummy(im.ImVec2(0, 0))
-- im.Dummy(im.ImVec2(0, 60))
-- im.Dummy(im.ImVec2(0, 0))
-- im.Dummy(im.ImVec2(0, 60))
-- im.SameLine()
-- im.Separator()
-- im.Dummy(im.ImVec2(-10, -10))
im.Indent(10)
im.Dummy(im.ImVec2(10, -10))
-- im.Columns(1, "eSelRow1", true)
im.Dummy(im.ImVec2(2, 0))
if true then
-- im.SameLine()
-- im.Dummy(im.ImVec2(142, 0))
-- im.SameLine()
-- im.NextColumn()
-- im.Dummy(im.ImVec2(0, 0))
-- im.Dummy(im.ImVec2(182, 0))
-- im.Dummy(im.ImVec2(0, 0))
-- im.Dummy(im.ImVec2(182, 0))
-- CONFORM
im.Columns(0)
im.Dummy(im.ImVec2(0, 10))
im.Indent(8)
im.NextColumn()
im.Dummy(im.ImVec2(0, 6))
im.Dummy(im.ImVec2(2, 0))
im.Dummy(im.ImVec2(0, 6))
im.Dummy(im.ImVec2(2, 0))
im.SameLine()
-- road controls
im.Dummy(im.ImVec2(0, 10))
im.Dummy(im.ImVec2(2, 0))
im.Dummy(im.ImVec2(0, 10))
im.Dummy(im.ImVec2(2, 0))
im.SameLine()
im.Columns(1)
im.Dummy(im.ImVec2(0, 6))
im.TextColored(colorNav, 'Middle Line:')
im.SameLine()
im.Dummy(im.ImVec2(12, 0))
im.SameLine()
im.SameLine()
im.Dummy(im.ImVec2(12, 0))
im.SameLine()
-- im.Separator()
im.Dummy(im.ImVec2(0, 0))
im.Dummy(im.ImVec2(0, 0))
im.Dummy(im.ImVec2(0, 0))
im.Dummy(im.ImVec2(0, 0))
-- im.Indent(-4)
-- im.Unindent(4)
-- im.Dummy(im.ImVec2(20, 0))
if false then
-- im.SetColumnWidth(1, width)
im.Dummy(im.ImVec2(0, 10))
im.Text('Balcony spacing')
im.Columns(1)
im.Dummy(im.ImVec2(0, 0))
im.Dummy(im.ImVec2(0, 0))
im.Dummy(im.ImVec2(0, 0))
im.Dummy(im.ImVec2(0, 0))
im.Columns(0)
im.Dummy(im.ImVec2(0, 12))
-- BASEMENT
-- im.Dummy(im.ImVec2(0, 6))
-- im.Separator()
-- im.Separator()
im.Dummy(im.ImVec2(0, 4))
end
im.Dummy(im.ImVec2(0, 4))
im.Indent(conf.inputMargin)
end
im.Dummy(im.ImVec2(0, 6))
if U._PRD == 0 then
W.ui.conf_all = W.out.D.out.inall or false
im.Dummy(im.ImVec2(0, 6))
check('For all', 'conf_all')
slider('Exit width', 'exit_w', {2, 10})
-- im.Dummy(im.ImVec2(0, 6))
check('Roundabout', 'junction_round')
-- im.Dummy(im.ImVec2(0, 26))
im.TextColored(colorNav, 'Hint') --..tableSize(HTree[3]))
-- im.SameLine()
-- im.Dummy(im.ImVec2(12, 10))
-- im.SameLine()
if i == 1 then
im.Dummy(im.ImVec2(0, 0))
else
else
im.Dummy(im.ImVec2(0, 24))
end
im.Separator()
im.Dummy(im.ImVec2(0, 0))
im.Dummy(im.ImVec2(0, 0)) -- add vertical space of 1pt
im.Dummy(im.ImVec2(0, 0))
im.Dummy(im.ImVec2(0, 0)) -- add vertical space of 1pt
-- im.SameLine()
-- im.Dummy(im.ImVec2(0, 30))
-- im.SameLine()
im.Text('')
im.Dummy(im.ImVec2(0, 0))
end
end
-- im.Dummy(im.ImVec2(0, 4))
-- im.SameLine()
im.SameLine()
im.Dummy(im.ImVec2(4, 0))
im.SameLine()
end
-- im.Dummy(im.ImVec2(8, 0))
-- im.SameLine()
-- im.Dummy(im.ImVec2(0, 0))
-- im.SameLine()
-- im.SameLine()
-- im.Dummy(im.ImVec2(0, 0))
end
end
-- im.Dummy(im.ImVec2(0, 10))
-- im.SameLine()
-- im.Dummy(im.ImVec2(0, 2))
-- im.Separator()
-- im.Separator()
-- im.Dummy(im.ImVec2(0, 2))
im.Columns(1)
im.Dummy(im.ImVec2(0, 20))
-- im.Separator()
local colorHelp = im.ImVec4(0.7, 0.7, 0.1, 0.6)
im.Dummy(im.ImVec2(0, 6))
im.Dummy(im.ImVec2(2, 0))
im.Dummy(im.ImVec2(0, 6))
im.Dummy(im.ImVec2(2, 0))
im.SameLine()
im.SameLine()
im.Dummy(im.ImVec2(3, 0))
im.SameLine()
im.TextColored(colorHelp, 'CLICK: split WHEEL: slope angle L/R: turn')
im.Dummy(im.ImVec2(3, 0))
im.SameLine()
-- local spacing = im.ImVec2(500, 20)
-- im.Dummy(spacing)
if i == 1 then
im.Dummy(im.ImVec2(0, 0))
else
else
im.Dummy(im.ImVec2(0, 24))
end
im.Separator()
im.Dummy(im.ImVec2(0, 0))
im.Dummy(im.ImVec2(0, 0)) -- add vertical space of 1pt
im.Dummy(im.ImVec2(0, 0))
im.Dummy(im.ImVec2(0, 0)) -- add vertical space of 1pt
-- im.SameLine()
-- im.Dummy(im.ImVec2(0, 30))
-- im.SameLine()
im.Text('')
im.Dummy(im.ImVec2(0, 0))
end
end
-- im.Dummy(im.ImVec2(0, 4))
-- im.SameLine()
im.SameLine()
im.Dummy(im.ImVec2(4, 0))
im.SameLine()
end
-- im.Dummy(im.ImVec2(8, 0))
-- im.SameLine()
-- im.Dummy(im.ImVec2(0, 0))
-- im.SameLine()
-- im.SameLine()
-- im.Dummy(im.ImVec2(0, 0))
end
end
-- im.Dummy(im.ImVec2(0, 10))
-- im.SameLine()
-- im.Dummy(im.ImVec2(0, 2))
-- im.Separator()
-- im.Separator()
-- im.Dummy(im.ImVec2(0, 2))
-- im.Space(20)
-- im.Dummy(im.ImVec2(10, 0))
-- im.SameLine()
@/lua/ge/extensions/editor/terrainEditor.lua
im.PopTextWrapPos()
im.Dummy(im.ImVec2(0, 10))
if not drewPreview then
im.Dummy(im.ImVec2(previewPx, previewPx))
end
@/lua/ge/extensions/editor/objectToSplineEditor.lua
-- advanced parameters
im.Dummy(im.ImVec2(0, 5))
im.TextUnformatted("Advanced")
@/lua/ge/extensions/gameplay/drift/drift.lua
im.Dummy(im.ImVec2(1, 10))
im.Dummy(im.ImVec2(1, 10))
@/lua/ge/extensions/editor/shortcutLegend.lua
-- Overwrite the last SameLine()
im.Dummy(im.ImVec2(0, 0))
im.Dummy(im.ImVec2(0, 2))
im.Dummy(im.ImVec2(0, 0))
im.Dummy(im.ImVec2(0, 2))
end
im.SameLine()
im.Dummy(im.ImVec2(20, 0))
im.SameLine()
@/lua/ge/extensions/ui/apps/minimap/minimap.lua
im.Dummy(imVec01)
if p then p:add("setup") end
@/lua/ge/extensions/flowgraph/nodes/gameplay/rally/countdownSynced.lua
if tWidth.x < avail.x then
im.Dummy(im.ImVec2((avail.x-tWidth.x)/2 -10,0))
im.SameLine()
if tWidth.x < avail.x then
im.Dummy(im.ImVec2((avail.x-tWidth.x)/2 -10,0))
im.SameLine()
@/lua/ge/extensions/editor/dataBlockEditor.lua
im.SameLine()
im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth() - 60 * im.uiscale[0], 1))
im.SameLine()
@/lua/ge/extensions/editor/scriptAIManager.lua
im.NextColumn()
im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth(), 0))
im.Separator()
im.Dummy(im.ImVec2(im.GetContentRegionAvailWidth(), 0))
im.Text('Debug: ')
@/lua/ge/extensions/editor/trafficManager.lua
im.SameLine()
im.Dummy(imSizes.dummy)
im.SameLine()
im.SameLine()
im.Dummy(imSizes.dummy)
im.SameLine()
im.SameLine()
im.Dummy(imSizes.dummy)
im.SameLine()
im.SameLine()
im.Dummy(imSizes.dummy)
im.SameLine()
im.SameLine()
im.Dummy(imSizes.dummy)
im.SameLine()
im.Dummy(imSizes.dummy)
im.SameLine()
im.Dummy(imSizes.dummy)
im.SameLine()
im.Dummy(imSizes.dummy)
im.Dummy(imSizes.dummy)
im.Dummy(imSizes.dummy)
im.Dummy(imSizes.dummy)
im.Dummy(imSizes.dummy)
im.Dummy(imSizes.dummy)
im.SameLine()
im.Dummy(imSizes.dummy)
im.SameLine()
im.SameLine()
im.Dummy(imSizes.dummy)
im.SameLine()
im.TextUnformatted(confirmData.txt)
im.Dummy(imSizes.dummy)
@/lua/ge/extensions/gameplay/drift/quickMessages.lua
im.Dummy(im.ImVec2(1, 10))
im.Text("Quick message history : ")
@/lua/ge/extensions/gameplay/util/crashDetection.lua
im.Dummy(im.ImVec2(1, 10))
-- Graph enable checkboxes
im.Dummy(im.ImVec2(1, 5))
im.Text("Graph Visibility:")
im.Checkbox("Graph 4: Events", crashData.debug.graphEnabled[4])
im.Dummy(im.ImVec2(1, 5))
im.Dummy(im.ImVec2(1, 10))
im.Text("Is crashing: " .. tostring(trackedVehIds[selectedVehId].isCrashing))
@/lua/ge/extensions/editor/flowgraph/references.lua
im.TableSetBgColor(im.TableBgTarget_CellBg, im.GetColorU322(columnBackground), 2)
im.Dummy(im.ImVec2(0, 3))
im.TableNextColumn()
im.TableNextColumn()
im.Dummy(im.ImVec2(0, 3))
im.TableNextColumn()
im.TableNextColumn()
im.Dummy(im.ImVec2(0, 3))
im.TableNextColumn()
@/lua/ge/extensions/editor/masterSpline.lua
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsBig)
end
im.TextColored(cols.greenB, "Layer Controls:")
im.Dummy(im.ImVec2(0, 2))
im.PushItemWidth(-1)
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsBig)
end
im.tooltip('Analyze width gradient violations for smooth lane transitions.')
im.Dummy(im.ImVec2(0, 3))
im.Separator()
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
@/lua/ge/extensions/editor/meshSpline.lua
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
im.SetColumnWidth(2, 40)
im.Dummy(iconsBig)
im.SameLine()
im.Columns(1)
im.Dummy(im.ImVec2(0, 3))
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsBig)
end
@/lua/ge/extensions/util/screenshotCreator.lua
im.Dummy(im.ImVec2(1, 5))
end
im.Dummy(im.ImVec2(1, 20))
else
im.Dummy(im.ImVec2(1, 20))
end
im.Dummy(im.ImVec2(1, 20))
im.Dummy(im.ImVec2(1, 10))
im.TextWrapped(" will be used for the spawned config.")
im.Dummy(im.ImVec2(1, 10))
end
im.Dummy(im.ImVec2(1, 10))
im.Text("Thumbnail status list : ")
im.Dummy(im.ImVec2(1, 10))
im.Text("General info : ")
im.Dummy(im.ImVec2(1, 10))
im.Text("Generate missing thumbnails only : " .. (reviewData.onlyMissingThumbnails and "Yes" or "No"))
@/lua/ge/extensions/util/groundModelDebug.lua
im.SameLine()
im.Dummy(im.ImVec2(30,0)) im.SameLine()
if im.Checkbox("Mouse Focus", mouseFocus) then serializeSettings() end
im.Dummy(im.ImVec2(0,10))
im.Separator()
@/lua/ge/extensions/editor/trafficDebug.lua
im.Dummy(im.ImVec2(0, 5))
im.TextUnformatted("Traffic Variables")
im.Dummy(im.ImVec2(0, 5))
im.TextUnformatted("Parking Variables")
im.BulletText("System: "..system)
im.Dummy(im.ImVec2(0, 5))
im.BulletText("Action: "..currVeh.role.actionName)
im.Dummy(im.ImVec2(0, 5))
@/lua/ge/extensions/editor/missionEditor.lua
else
im.Dummy(infoSize)
end
@/lua/ge/extensions/editor/audioRibbonEditor.lua
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
@/lua/ge/extensions/editor/roadSpline.lua
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsBig)
end
im.TextColored(cols.greenB, "Spline Properties:")
im.Dummy(im.ImVec2(0, 3))
im.tooltip('Toggle whether all layers in this spline should render over other objects.')
im.Dummy(im.ImVec2(0, 3))
end
im.TextColored(cols.greenB, "Auto-Generated Layers:")
im.Dummy(im.ImVec2(0, 3))
im.Columns(1)
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
if not selLayer then
im.Dummy(iconsSmall)
else
else
im.Dummy(iconsBig)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsBig)
end
im.Columns(1)
im.Dummy(im.ImVec2(0, 3))
im.TextColored(cols.greenB, "Layer Properties:")
im.Dummy(im.ImVec2(0, 3))
im.PushItemWidth(-1)
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(iconsSmall)
end
else
im.Dummy(im.ImVec2(iconsSmall.x + 4, iconsSmall.y))
end
else
im.Dummy(im.ImVec2(iconsSmall.x + 4, iconsSmall.y))
end
@/lua/ge/extensions/editor/assetBrowser.lua
end
im.Dummy(im.ImVec2(0, 3*var.style.ItemSpacing.y))
if im.TreeNode1('rawdata##' .. asset.path) then
@/lua/ge/extensions/gameplay/drift/general.lua
im.Dummy(im.ImVec2(1, 7))
im.Dummy(im.ImVec2(1, 10))
end
im.Dummy(im.ImVec2(1, 10))
end
@/lua/ge/extensions/editor/scriptAIEditor.lua
im.Dummy(im.ImVec2(5, 0))
im.SameLine()
im.Dummy(im.ImVec2(5, 0))
im.SameLine()
im.Dummy(im.ImVec2(5, 0))
im.SameLine()
im.Dummy(im.ImVec2(5, 0))
im.SameLine()
im.Dummy(im.ImVec2(5, 0))
im.SameLine()
-- The row of buttons below the nodes list.
im.Dummy(im.ImVec2(gapA, 0))
im.SameLine()
im.SameLine()
im.Dummy(im.ImVec2(gapB, 0))
im.SameLine()
im.SameLine()
im.Dummy(im.ImVec2(gapB, 0))
im.SameLine()
im.SameLine()
im.Dummy(im.ImVec2(gapB, 0))
im.SameLine()
end
im.Dummy(im.ImVec2(gapB, 0))
im.SameLine()
im.SameLine()
im.Dummy(im.ImVec2(gapB, 0))
im.SameLine()
im.SameLine()
im.Dummy(im.ImVec2(gapB, 0))
im.SameLine()
im.SameLine()
im.Dummy(im.ImVec2(gapB, 0))
im.SameLine()
else
im.Dummy(im.ImVec2(25, 25))
im.NextColumn()
im.NextColumn()
im.Dummy(im.ImVec2(25, 25))
im.NextColumn()
@/lua/ge/extensions/editor/driftDataEditor.lua
im.Text(lineName)
im.Dummy(im.ImVec2(1, 5))
im.Dummy(im.ImVec2(1, 10))
-- Add marker objects list
im.Dummy(im.ImVec2(1, 10))
im.Text("Marker Objects")
if lineName == "lineOne" then
im.Dummy(im.ImVec2(1, 10))
im.Separator()
im.Separator()
im.Dummy(im.ImVec2(1, 10))
end
@/lua/ge/extensions/gameplay/drift/sounds.lua
im.PopStyleColor()
im.Dummy(im.ImVec2(1, 10))