ArrayFloatByTbl
Definition
-- @/lua/common/extensions/ui/imgui_custom_luaintf.lua:214
function M.ArrayFloatByTbl(tbl)
local copy = {}
for i = 0, #tbl - 1 do
copy[i] = tbl[i + 1]
end
return copy
end
Callers
@/lua/ge/extensions/editor/rendererComponents.lua
end
s.cVal = im.ArrayFloatByTbl({tonumber(initialValue[1]), tonumber(initialValue[2]), tonumber(initialValue[3]), tonumber(initialValue[4])})
end
@/lua/ge/extensions/trackbuilder/trackBuilder.lua
border = nil,
centerBaseColor = im.ArrayFloatByTbl({1.0, 1.0, 1.0, 1.0}),
borderBaseColor = im.ArrayFloatByTbl({1.0, 1.0, 1.0, 1.0}),
centerBaseColor = im.ArrayFloatByTbl({1.0, 1.0, 1.0, 1.0}),
borderBaseColor = im.ArrayFloatByTbl({1.0, 1.0, 1.0, 1.0}),
centerGlowColor = im.ArrayFloatByTbl({1.0, 1.0, 1.0, 1.0}),
borderBaseColor = im.ArrayFloatByTbl({1.0, 1.0, 1.0, 1.0}),
centerGlowColor = im.ArrayFloatByTbl({1.0, 1.0, 1.0, 1.0}),
borderGlowColor = im.ArrayFloatByTbl({1.0, 1.0, 1.0, 1.0}),
centerGlowColor = im.ArrayFloatByTbl({1.0, 1.0, 1.0, 1.0}),
borderGlowColor = im.ArrayFloatByTbl({1.0, 1.0, 1.0, 1.0}),
centerGlow = im.BoolPtr(true),
if #t == 4 then
res = im.ArrayFloatByTbl({t[1], t[2], t[3], t[4]})
elseif #res == 0 then
col[4] = 1.0
res = im.ArrayFloatByTbl(col)
else
log('E', logTag, "Cannot find stock color " .. color .. "! Fallback to white.")
res = im.ArrayFloatByTbl({1.0, 1.0, 1.0, 1.0})
end
log('E', logTag, "Wrong color value! Fallback to white.")
res = im.ArrayFloatByTbl({1.0, 1.0, 1.0, 1.0})
end
@/lua/ge/extensions/flowgraph/nodes/ui/imgui/elemental/imColor.lua
self.imColor = im.ArrayFloatByTbl(self.pinIn.colorIn.value or {1, 1, 1, 1})
end
@/lua/ge/extensions/editor/vizHelper.lua
local dragRotation = im.BoolPtr(true)
local color = im.ArrayFloatByTbl({1, 0, 0, 1})
@/lua/ge/extensions/editor/api/gui.lua
editor.logError(logTag .. "Cannot find stock color '" .. value .. "'! Fallback to white.")
res = imgui.ArrayFloatByTbl({1.0, 1.0, 1.0, 1.0})
end
@/lua/ge/extensions/util/groundModelDebug.lua
if groundModels[name] then
groundModels[name].color = im.ArrayFloatByTbl(color)
end
local v = core_environment.groundModels[k]
groundModels[k] = {data = v.cdata, isAlias = v.isAlias, parent = v.parent, aliases = {}, active = im.BoolPtr(true), color = im.ArrayFloatByTbl(rainbowColor(groundModelSize, i, 1))}
groundModels[k].cdata = {}