onGameplaySelectorGetTiles
Definition
-- @/lua/ge/extensions/ui/gameplaySelector/tileGenerators/missionTiles.lua:8
local function onGameplaySelectorGetTiles(items, backend)
if backend.backendName == "gameplaySelector" then
for _, mission in ipairs(gameplay_missions_missions.get()) do
local isCareerOnly = mission.careerSetup and mission.careerSetup.showInCareer and not mission.careerSetup.showInFreeroam
local item = {
name = mission.name,
preview = mission.previewFile,
favouriteIdx = 0,
showFavouriteIconPercent = 0,
showDetails = {missionId = mission.id},
system = "Challenges",
missionType = mission.missionType,
missionTypeLabel = mission.missionTypeLabel,
type = translate(mission.missionTypeLabel),
sourceIcons = {},
isAuxiliary = mission.devMission,
isCareerOnly = isCareerOnly, -- Add flag for filtering
order = isCareerOnly and mission.unlocks.depth or -(mission.date or 0),
validBackends = {gameplaySelector = true},
date = mission.date,
}
item.key = getKeyFromDetails(item.showDetails)
item.showDetails.key = item.key
item.name = item.name or "Unnamed Mission"
item.name = translate(item.name)
if mission.startTrigger.type == "coordinates" then
item.level = mission.startTrigger.level
elseif mission.startTrigger.type == "level" then
item.level = mission.startTrigger.level
end
if item.level then
item.level = core_levels.getLevelTitle(item.level) or "Other..."
item.level = translate(item.level)
end
if mission.official then
table.insert(item.sourceIcons, {icon = "beamNG"})
end
if mission.devMission then
table.insert(item.sourceIcons, {icon = "bug"})
end
if isCareerOnly then
table.insert(item.sourceIcons, {icon = "cup"})
end
table.insert(items, item)
end
end
table.insert(items, {
name = "More Missions...",
system = "Other Gameplay",
key = "moreMissions",
order = 100,
isLegacy = true,
validBackends = {}
})
end
Callers
@/lua/ge/extensions/ui/gameplaySelector/tileGenerators/levelTiles.lua
local function onGameplaySelectorGetTiles(items)
for _, level in ipairs(core_levels.getList()) do
@/lua/ge/extensions/ui/gameplaySelector/tileGenerators/campaignTiles.lua
local function onGameplaySelectorGetTiles(items, backend)
if backend.backendName == "gameplaySelector" then
@/lua/ge/extensions/ui/gameplaySelector/tileGenerators/scenarioTiles.lua
local function onGameplaySelectorGetTiles(items, backend)
if backend.backendName == "gameplaySelector" then