onGameplaySelectorGetTiles
Definition
-- @/lua/ge/extensions/ui/gameplaySelector/tileGenerators/levelTiles.lua:8
local function onGameplaySelectorGetTiles(items)
for _, level in ipairs(core_levels.getList()) do
local defaultSpawnPointCount = 0
for idx, spawnPoint in ipairs(level.spawnPoints) do
local name = spawnPoint.translationId or spawnPoint.name or spawnPoint.objectname or "Unnamed Spawnpoint"
name = translate(name)
if level.title then
local levelTitle = level.title
levelTitle = translate(levelTitle)
name = string.format("%s (%s)", name, levelTitle)
end
local item = {
name = name,
preview = spawnPoint.previews and spawnPoint.previews[1] or nil,
order = idx,
favouriteIdx = 0,
showFavouriteIconPercent = 0,
--gotoPath = {"spawnPoints", "spawnPoint_" .. name},
isDefaultSpawnPoint = spawnPoint.flag == "default" or spawnPoint.objectname == level.defaultSpawnPointName,
showDetails = {levelName = level.levelName, spawnPointObjectName = spawnPoint.objectname},
doubleClickDetails = {levelName = level.levelName, spawnPointObjectName = spawnPoint.objectname},
system = "Freeroam",
type = "Freeroam Spawnpoint",
levelName = level.levelName,
isAuxiliary = level.isAuxiliary,
sourceIcons = {},
validBackends = {freeroamSelector = true, gameplaySelector = false},
filterHook = "onFilterCustomLevelTiles"
}
defaultSpawnPointCount = defaultSpawnPointCount + (item.isDefaultSpawnPoint and 1 or 0)
item.key = getKeyFromDetails(item.showDetails)
item.showDetails.key = item.key
item.doubleClickDetails.key = item.key
if level.official then
table.insert(item.sourceIcons, {icon = "beamNG"})
end
if level.authors == "BeamNG & Camshaft Software" then
table.insert(item.sourceIcons, {svg = "/ui/assets/Original/camshaft_automation_logo.svg"})
end
if level.isAuxiliary then
table.insert(item.sourceIcons, {icon = "bug"})
end
item.level = translate(level.title)
table.insert(items, item)
end
if defaultSpawnPointCount > 1 then
log("E", "levelTiles", string.format("Default spawnpoint count is greater than 1 for level %s", level.levelName))
end
end
end
Callers
@/lua/ge/extensions/ui/gameplaySelector/tileGenerators/missionTiles.lua
local function onGameplaySelectorGetTiles(items, backend)
if backend.backendName == "gameplaySelector" then
@/lua/ge/extensions/ui/gameplaySelector/tileGenerators/scenarioTiles.lua
local function onGameplaySelectorGetTiles(items, backend)
if backend.backendName == "gameplaySelector" then
@/lua/ge/extensions/ui/gameplaySelector/tileGenerators/campaignTiles.lua
local function onGameplaySelectorGetTiles(items, backend)
if backend.backendName == "gameplaySelector" then