getGameplayData
Definition
-- @/lua/ge/extensions/ui/gameplaySelector/general.lua:365
-- Getter for gameplayData that initializes if needed
local function getGameplayData()
if gameplayDataChanged then
log("I", "", "Reloading gameplay data for gameplay selector")
gameplayData = initializeGameplayData()
gameplayDataChanged = false
end
gameplayData = gameplayData or initializeGameplayData()
return gameplayData
end
Callers
@/lua/ge/extensions/ui/freeroamSelector/general.lua
function M.getUiData()
local data = M.getGameplayData()
return {
-- Getter for gameplayData that initializes if needed
local function getGameplayData()
if gameplayDataChanged then
@/lua/ge/extensions/ui/gameplaySelector/general.lua
function M.getUiData()
local data = M.getGameplayData()
return {