GE Lua Documentation

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getGameplayData

Definition


-- @/lua/ge/extensions/ui/gameplaySelector/general.lua:365

-- Getter for gameplayData that initializes if needed
local function getGameplayData()
  if gameplayDataChanged then
    log("I", "", "Reloading gameplay data for gameplay selector")
    gameplayData = initializeGameplayData()
    gameplayDataChanged = false
  end
  gameplayData = gameplayData or initializeGameplayData()
  return gameplayData
end

Callers

@/lua/ge/extensions/ui/freeroamSelector/general.lua
function M.getUiData()
  local data = M.getGameplayData()
  return {
-- Getter for gameplayData that initializes if needed
local function getGameplayData()
  if gameplayDataChanged then
@/lua/ge/extensions/ui/gameplaySelector/general.lua
function M.getUiData()
  local data = M.getGameplayData()
  return {