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clearAllFilters

Definition


-- @/lua/ge/extensions/ui/gameplaySelector/general.lua:422

-- Clear all filters
function M.clearAllFilters()
  filter.clearAllFilters()
end

Callers

@/lua/ge/extensions/ui/freeroamSelector/general.lua
-- Clear all filters
function M.clearAllFilters()
  filter.clearAllFilters()
function M.clearAllFilters()
  filter.clearAllFilters()
end
  -- Clear all filters first
  M.clearAllFilters()
@/lua/ge/extensions/ui/gridSelectorUtils/filterModule.lua
  -- Clear all filters
  local function clearAllFilters()
    for _, filter in ipairs(filterList) do
@/lua/ge/extensions/ui/vehicleSelector/vehicleOperations.lua
    if buttonInfo.meta.canClearFilters and ui_vehicleSelector_general.getDisplayData().filterResetOnSpawn then
      ui_vehicleSelector_general.clearAllFilters()
    end
@/lua/ge/extensions/ui/gameplaySelector/general.lua
function M.clearAllFilters()
  filter.clearAllFilters()
end
  M.getUiData()
  M.clearAllFilters()
  M.setDisplayDataOption("groupMode", "system")
  -- Clear all filters first
  M.clearAllFilters()
  M.setDisplayDataOption("groupMode", "system")
  -- Clear all filters first
  M.clearAllFilters()
  M.setDisplayDataOption("groupMode", "system")
  -- Clear all filters first
  M.clearAllFilters()
  M.setDisplayDataOption("groupMode", "system")
  -- Clear all filters first
  M.clearAllFilters()
  M.setDisplayDataOption("groupMode", "type")
@/lua/ge/extensions/ui/vehicleSelector/general.lua
M.resetSetFilter = function(...) return filterInstance.resetSetFilter(...) end
M.clearAllFilters = function(...) return filterInstance.clearAllFilters(...) end