clearMessagesFromSource
Definition
-- @/lua/ge/extensions/ui/gameplayAppContainers.lua:261
-- Clear messages from a specific source (for apps that need to control their message lifecycle)
local function clearMessagesFromSource(source)
-- Clear queued messages from this source
for i = #flashMessageQueue, 1, -1 do
if flashMessageQueue[i].source == source then
table.remove(flashMessageQueue, i)
end
end
-- Clear current message if it's from this source
if currentMessage and currentMessage.source == source then
currentMessage = nil
-- Hide flash message app if no more messages in queue
if #flashMessageQueue == 0 then
hideApp('gameplayApps', 'flashMessage')
else
-- Process next message immediately
processNextMessage()
end
end
-- Messages cleared from source
end
Callers
@/lua/ge/extensions/gameplay/drag/display.lua
if ui_gameplayAppContainers then
ui_gameplayAppContainers.clearMessagesFromSource('drag')
end
@/lua/ge/extensions/gameplay/drag/general.lua
-- Clear any queued drag flash messages when clearing drag system
ui_gameplayAppContainers.clearMessagesFromSource('drag')
end
@/lua/ge/extensions/ui/gameplayAppContainers.lua
if im.Button("Clear Drag Messages##" .. containerId) then
clearMessagesFromSource('drag')
end