PushStyleColor
Definition
-- @/=[C]:-1
function PushStyleColor(...)
Callers
@/lua/ge/extensions/flowgraph/nodes/debug/comment.lua
im.PushStyleVar1(im.StyleVar_Alpha, self.alpha[0])
ui_flowgraph_editor.PushStyleColor(ui_flowgraph_editor.StyleColor_NodeBg, self.bgColorVec4)
ui_flowgraph_editor.PushStyleColor(ui_flowgraph_editor.StyleColor_NodeBorder, self.borderColorVec4)
ui_flowgraph_editor.PushStyleColor(ui_flowgraph_editor.StyleColor_NodeBg, self.bgColorVec4)
ui_flowgraph_editor.PushStyleColor(ui_flowgraph_editor.StyleColor_NodeBorder, self.borderColorVec4)
@/lua/ge/extensions/flowgraph/basenode.lua
-- this node has errors
ui_flowgraph_editor.PushStyleColor(ui_flowgraph_editor.StyleColor_NodeBg, im.ImVec4(1, 0, 0, 0.5))
ui_flowgraph_editor.PushStyleColor(ui_flowgraph_editor.StyleColor_NodeBorder, im.ImVec4(0.5, 0, 0, 0))
ui_flowgraph_editor.PushStyleColor(ui_flowgraph_editor.StyleColor_NodeBg, im.ImVec4(1, 0, 0, 0.5))
ui_flowgraph_editor.PushStyleColor(ui_flowgraph_editor.StyleColor_NodeBorder, im.ImVec4(0.5, 0, 0, 0))
else
if triggered then
ui_flowgraph_editor.PushStyleColor(ui_flowgraph_editor.StyleColor_NodeBorder, im.ImVec4(1, 0.5, 0, 1))
end
bgClr = im.ImVec4(bgOff+bgClr.x*bgStrength,bgOff+ bgClr.y*bgStrength, bgOff+bgClr.z*bgStrength, 0.95)
ui_flowgraph_editor.PushStyleColor(ui_flowgraph_editor.StyleColor_NodeBg, bgClr)
builder:Begin(self.id)
@/lua/ge/extensions/flowgraph/link.lua
ui_flowgraph_editor.PushStyleColor(ui_flowgraph_editor.StyleColor_Flow, self.color)
ui_flowgraph_editor.PushStyleColor(ui_flowgraph_editor.StyleColor_FlowMarker, markerColor)
ui_flowgraph_editor.PushStyleColor(ui_flowgraph_editor.StyleColor_Flow, self.color)
ui_flowgraph_editor.PushStyleColor(ui_flowgraph_editor.StyleColor_FlowMarker, markerColor)
@/lua/ge/extensions/flowgraph/builder.lua
self.headerTexture = imu.texObj('art/imgui_node_header_alt.png')
ui_flowgraph_editor.PushStyleColor(ui_flowgraph_editor.StyleColor_NodeBorder, im.ImVec4(0, 0, 0, 0.2))
@/lua/ge/extensions/flowgraph/pin.lua
if constValue ~= nil then
ui_flowgraph_editor.PushStyleColor(ui_flowgraph_editor.StyleColor_PinRect, im.ImVec4(0, 0.7, 0, 0.5))
--ui_flowgraph_editor.PushStyleVar1(ui_flowgraph_editor.StyleVar_PinCorners, 8)
@/lua/ge/extensions/editor/flowgraph/main.lua
if gridColor then
ui_flowgraph_editor.PushStyleColor(ui_flowgraph_editor.StyleColor_Grid, gridColor)
end
@/lua/ge/extensions/editor/missionPlaybook/missionTreeViewer.lua
local str = 0.2
ui_flowgraph_editor.PushStyleColor(ui_flowgraph_editor.StyleColor_NodeBg, im.ImVec4(clr.x*str, clr.y*str, clr.z*str, 0.95))
ui_flowgraph_editor.PushStyleColor(ui_flowgraph_editor.StyleColor_NodeBorder, clr)
ui_flowgraph_editor.PushStyleColor(ui_flowgraph_editor.StyleColor_NodeBg, im.ImVec4(clr.x*str, clr.y*str, clr.z*str, 0.95))
ui_flowgraph_editor.PushStyleColor(ui_flowgraph_editor.StyleColor_NodeBorder, clr)