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Group

Definition


-- @/=[C]:-1
function Group(...)

Callers

@/lua/ge/extensions/editor/cosimulationSignalEditor.lua
  -----------------------
  -- IMU Sensors Group(s):
  -----------------------
    -----------------------
    -- GPS Sensors Group(s):
    -----------------------
@/inspector/External/three.js/three.js

    function Group() {

                controller = new Group();
                controller.matrixAutoUpdate = false;

                controller = new Group();
                controller.matrixAutoUpdate = false;

                    object = new Group();
@/lua/common/libs/ezSVG/EzSVG.lua

function EzSVG.Group(style)
  local ret = createGroupTable("g", style)
@/lua/common/utils/heatmap.lua

  local lines = svg.Group()
  -- draw nodes
  local nodes = svg.Group()
  for nid, n in pairs(m.nodes) do
@/lua/ge/map.lua
  local svgDoc = svg.Document(width, height, svg.gray(255))
  local lines = svg.Group()
  if includeNodes then
    local nodes = svg.Group()
    for nid, n in pairs(m.nodes) do
@/lua/ge/extensions/flowgraph/nodes/debug/comment.lua
      if not self.simple[0] then
        ui_flowgraph_editor.Group(self.commentSize, self.forceSize)
        self.forceSize = false