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GetCurrentEditor

Definition


-- @/=[C]:-1
function GetCurrentEditor(...)

Callers

@/lua/ge/extensions/flowgraph/nodes/debug/comment.lua
function C:updateEditorPosition()
  if self.nodePosition and (ui_flowgraph_editor.GetCurrentEditor() ~= nil) then
    if    self.nodePosition[1] > -2e8 and self.nodePosition[2] > -2e8
@/lua/ge/extensions/editor/missionPlaybook/missionTreeViewer.lua
    if book and book.results and book.results[book.page] then
      local savedEctx = ui_flowgraph_editor.GetCurrentEditor()
@/lua/ge/extensions/flowgraph/basenode.lua
function C:updateNodePosition()
  if ui_flowgraph_editor.GetCurrentEditor() ~= nil then
    local pos = ui_flowgraph_editor.GetNodePosition(self.id)
function C:updateEditorPosition()
  if self.nodePosition and (ui_flowgraph_editor.GetCurrentEditor() ~= nil) then
    if    self.nodePosition[1] > -2e8 and self.nodePosition[2] > -2e8
@/lua/common/extensions/ui/flowgraph/editor_api_luaintf.lua
  M.ctx = nil
  if fge.GetCurrentEditor() ~= nil then
    M.ctx = fge.GetCurrentEditor()
  if fge.GetCurrentEditor() ~= nil then
    M.ctx = fge.GetCurrentEditor()
  end
@/lua/ge/extensions/editor/flowgraph/nodePreview.lua
function C:draw()
  local savedEctx = ui_flowgraph_editor.GetCurrentEditor()
  if self.hover and ((self.mode == "node" and self.hover.node)  or (self.mode == "graph")) then