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clearData

Definition


-- @/lua/ge/extensions/ui/apps/genericMissionData.lua:17

-- Function to clear all mission data
local function clearData()
  missionData = {
    elements = {},
    displayOrder = {}
  }
  guihooks.trigger('SetGenericMissionDataResetAll')
end

Callers

@/lua/ge/extensions/ui/apps/genericMissionData.lua
    if im.Button("Clear All") then
      clearData()
    end
@/lua/ge/extensions/flowgraph/nodes/ui/genericMissionDataText.lua
    if self.pinIn.category.value == nil then
      ui_apps_genericMissionData.clearData()
    else
@/lua/ge/extensions/gameplay/drift/display.lua
local function reset()
  ui_apps_genericMissionData.clearData()
end
@/inspector/Views/DOMTreeContentView.js

        event.clipboardData.clearData();
        event.preventDefault();
@/inspector/External/CodeMirror/codemirror.js
    if (e.clipboardData) {
      e.clipboardData.clearData()
      var content = lastCopied.text.join("\n")
@/lua/ge/extensions/ui/apps/pointsBar.lua
-- Function to clear all points data
local function clearData()
  M.setThresholds({100, 200, 300})
    if im.Button("Clear All") then
      clearData()
    end
@/inspector/Base/Main.js
        .then(() => {
            event.dataTransfer.clearData();
        });
@/lua/vehicle/extensions/dynamicVehicleData.lua

local function clearData(data, whiteList)
  if data == nil then
  local data = jsonReadFile(filepath)
  data = clearData(data, whiteList)
  compareData(data, newData, model_key, config_key)
@/lua/ge/extensions/flowgraph/modules/uiModule.lua
  if self.genericMissionDataChanged then
    ui_apps_genericMissionData.clearData()
  end
  if self.pointsBarChanged then
    ui_apps_pointsBar.clearData()
  end