GE Lua Documentation

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uiReady

Definition


-- @/lua/ge/main.lua:619

-- called when the UI is up and running
function uiReady()
  extensions.hook('onUiReady')
end

Callers

@/ui/entrypoints/main/main.js
            // if this is false - either UI is still loading or broken due to mods
            bngApi.engineLua("uiReady()")
            vm.uiReady = true
          console.warn("Settings not being loaded after subsequent requests. This error should never happen. Forcing UI to show.")
          bngApi.engineLua("uiReady()")
          vm.uiReady = true
        if (vm.uiReady) {
          bngApi.engineLua("uiReady()")
        } else {
@/lua/ge/extensions/core/gamestate.lua

local function uiReady ()
  log('D', logTag, 'ui finished loading')
@/lua/vehicle/controller/etkGauges.lua

local function uiReady()
  htmlTexture.call(gaugesScreenName, "setUnits", {unitType = unitType})
@/lua/ge/main.lua
    -- it only prevents opening a main window
    uiReady()
  end