test_spawn_prefabv2
Definition
-- @/lua/ge/main.lua:1228
function test_spawn_prefabv2()
local prefab = scenetree.findObject('test_v2')
if not prefab then
load_test_prefabv2()
prefab = scenetree.findObject('test_v2')
if not prefab then
log('E','','spawning prefab instance failed')
return
end
end
if prefab then
local pos = vec3(6, 3, 2)
local scale = vec3(1.5, 1.5, 1.5)
local r = quatFromEuler(0, 0, math.rad(45))
local instance = prefab:spawn("", pos, QuatF(r.x, r.y, r.z, r.w), scale)
if instance then
local missionGroup = scenetree.MissionGroup
if missionGroup then
missionGroup:addObject(instance)
end
end
else
log('E','','spawning prefab instance failed')
end
end
Callers