endActivity
Definition
-- @/lua/ge/extensions/telemetry/core.lua:243
local function endActivity(activityName, data)
local event = {name = activityName, type = "end"}
tableMerge(event, data or {})
addEvent(event)
end
Callers
@/lua/ge/extensions/core/quickAccess.lua
extensions.gameplay_traffic.deactivate(true)
extensions.telemetry_core.endActivity("trafficEnabled")
return {"hide"}
extensions.gameplay_traffic.deleteVehicles()
extensions.telemetry_core.endActivity("trafficEnabled")
return {"hide"}
@/lua/ge/extensions/gameplay/statistic.lua
local function endActivity()
if not currentActivity then return end--log("E","endAct","no activity"); return end
if currentActivity then
endActivity()
end
if currentActivity then
endActivity()
end
local function onClientEndMission(levelPath)
endActivity()
end
@/lua/ge/extensions/trackbuilder/trackBuilder.lua
if active then
extensions.telemetry_core.endActivity("trackBuilder")
else