GE Lua Documentation

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teleportToLastRoad

Definition


-- @/lua/ge/spawn.lua:739

local function teleportToLastRoad(veh, options)
  veh = veh or getPlayerVehicle(0)
  if not veh then return end
  if not options then options = {} end
  queueCallbackInVehicle(veh, "spawn.teleportToLastRoadCallback", "recovery.recoveryPoints", options)
end

Callers

@/lua/ge/extensions/gameplay/missions/missionManager.lua
  if step.veh:isReady() then
    spawn.teleportToLastRoad()
    gameplay_walk.getInVehicle(step.veh)
@/lua/ge/extensions/core/quickAccess.lua
          onSelect = function()
            spawn.teleportToLastRoad(playerVeh, {resetVehicle = false})
            return {'hide'}
@/lua/ge/extensions/flowgraph/nodes/vehicle/teleportToLastRoad.lua
  if veh then
    spawn.teleportToLastRoad(veh, {resetVehicle = self.pinIn.resetVehicle.value, destinationPos = self.pinIn.destinationPos.value})
    extensions.hook('onVehicleTeleportedToLastRoad', veh:getID())
@/ui/ui-vue/mockdata/inputBindings.js
                "title": "ui.inputActions.gameplay.recover_vehicle_to_last_road.title",
                "onDown": "spawn.teleportToLastRoad()",
                "order": 4,
@/lua/ge/extensions/core/recoveryPrompt.lua
      if veh then
        spawn.teleportToLastRoad(veh, {resetVehicle = false})
        local invVehId = career_modules_inventory.getInventoryIdFromVehicleId(target.vehId)