GE Lua Documentation

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smootheststep

Definition


-- @/lua/common/mathlib.lua:1211

function smootheststep(x)
  x = min(max(x, 0), 1)
  return square(x*x)*(35-x*(x*(x*20-70)+84))
end

Callers

@/lua/ge/extensions/core/cameraModes/driver.lua
  local carRoll = math.atan2(push3(camUp):dot(-push3(carLeft)), camUp:dot(carUp))
  local carRollFactor = 1 - self.stableHorizonFactor * smootheststep(clamp(1.42*carUp.z, 0, 1))
  local camRoll = carRoll * carRollFactor
  local carPitch = math.atan2(carFwd.z, flatFwdLen > 0 and flatFwdLen or 1e-12)
  local carPitchFactor = self.stablePitchFactor * sign(carUp.z) * smootheststep(clamp((transitionEnd - abs(carPitch)) / (transitionEnd - transitionStart), 0, 1))
  local camPitch = math.rad(self.camRot.y) - carPitch * carPitchFactor