setRenderWorldMain
Definition
-- @/=[C]:-1
function setRenderWorldMain(...)
Callers
@/lua/ge/extensions/util/maptiles.lua
restoreRenderingSettings()
setRenderWorldMain(true)
print("Tile generation stopped by user.")
if not show3DWorld[0] then
setRenderWorldMain(false)
end
if im.Checkbox("Show 3D world", show3DWorld) then
setRenderWorldMain(show3DWorld[0])
end
if show3DWorld[0] then
setRenderWorldMain(true)
end
restoreRenderingSettings()
setRenderWorldMain(true)
print("Tile generation completed!")
if not show3DWorld[0] then
setRenderWorldMain(true)
end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veView.lua
if im.Checkbox('Render Main', renderMain) then
setRenderWorldMain(renderMain[0])
saveSettings()
@/lua/ge/extensions/editor/sceneView.lua
if im.Checkbox('Render Main View', renderMain) then
setRenderWorldMain(renderMain[0])
end
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veStaticRenderView.lua
-- Entering editor
--setRenderWorldMain(false)
else
saveSettings()
--setRenderWorldMain(true)
destroyAllRenderViews()
if editor.isHeadlessToolActive(vEditor.EDITOR_NAMES[vEditor.EDITOR_MODE_STATIC]) then
--setRenderWorldMain(false)
end
@/lua/ge/extensions/editor/renderTest.lua
if im.Checkbox('render Main', renderMain) then
setRenderWorldMain(renderMain[0])
end