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setRenderWorldMain

Definition


-- @/=[C]:-1
function setRenderWorldMain(...)

Callers

@/lua/ge/extensions/util/maptiles.lua
        restoreRenderingSettings()
        setRenderWorldMain(true)
        print("Tile generation stopped by user.")
          if not show3DWorld[0] then
            setRenderWorldMain(false)
          end
      if im.Checkbox("Show 3D world", show3DWorld) then
        setRenderWorldMain(show3DWorld[0])
      end
    if show3DWorld[0] then
      setRenderWorldMain(true)
    end
            restoreRenderingSettings()
            setRenderWorldMain(true)
            print("Tile generation completed!")
      if not show3DWorld[0] then
        setRenderWorldMain(true)
      end
@/lua/ge/extensions/editor/vehicleEditor/liveEditor/veView.lua
    if im.Checkbox('Render Main', renderMain) then
      setRenderWorldMain(renderMain[0])
      saveSettings()
@/lua/ge/extensions/editor/sceneView.lua
        if im.Checkbox('Render Main View', renderMain) then
          setRenderWorldMain(renderMain[0])
        end
@/lua/ge/extensions/editor/vehicleEditor/staticEditor/veStaticRenderView.lua
      -- Entering editor
      --setRenderWorldMain(false)
    else
      saveSettings()
      --setRenderWorldMain(true)
      destroyAllRenderViews()
  if editor.isHeadlessToolActive(vEditor.EDITOR_NAMES[vEditor.EDITOR_MODE_STATIC]) then
    --setRenderWorldMain(false)
  end
@/lua/ge/extensions/editor/renderTest.lua
    if im.Checkbox('render Main', renderMain) then
      setRenderWorldMain(renderMain[0])
    end