GE Lua Documentation

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setLightManager

Definition


-- @/=[C]:-1
function setLightManager(...)

Callers

@/lua/ge/client/lighting/basic/init.lua
-- {
--     setLightManager( "Basic Lighting" );
-- }
@/lua/ge/client/lighting.lua
  -- Try the perfered one first.
  local succeeded = setLightManager(getConsoleVariable('$pref::lightManager'))
  if not succeeded then
    for _, managerName in ipairs(lightManagersNames) do
      succeeded = setLightManager(managerName)
      if succeeded then
  -- Try the perfered one first.
  local succeeded = setLightManager(getConsoleVariable('$pref::lightManager'))
  if not succeeded then
    for _, managerName in ipairs(lightManagersNames) do
      succeeded = setLightManager(managerName)
      if succeeded then
@/lua/ge/extensions/core/settings/lightingQuality.lua
M.onApply = function()
  setLightManager(TorqueScriptLua.getVar("$pref::lightManager"))
end
@/lua/ge/client/lighting/advanced/init.lua
-- {
--     setLightManager( "Advanced Lighting" );
-- }