GE Lua Documentation

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setConsoleVariable

Definition


-- @/=[C]:-1
function setConsoleVariable(...)

Callers

@/lua/ge/client/postFx/ssao.lua
  -- from our #ssaoMask texture target.
  setConsoleVariable("$AL::UseSSAOMask", true)
  return true;
ssaoPostFxCallbacks.onDisabled = function()
  setConsoleVariable("$AL::UseSSAOMask", false)
end
@/lua/ge/client/parseArgs.lua
          setLogMode(nextArg)
          setConsoleVariable("$logModeSpecified", true)
          i = i + 1
        if hasNextArg then
          setConsoleVariable("$beamngVehicleArgs", nextArg)
          i = i + 1
        if hasNextArg then
          setConsoleVariable("$levelToLoad", nextArg)
          i = i + 1
@/lua/ge/client/canvas.lua
  if getConsoleVariable("$forceFullscreen") then
    setConsoleVariable("$pref::Video::displayOutputDevice", "")
  end
@/lua/ge/extensions/editor/visualization.lua
    local boolToNumber = on and "1" or "0"
    setConsoleVariable(varName, boolToNumber)
    if _G["toggleLightVisualizer"] then
@/lua/ge/main.lua
  -- Set profile directory
  setConsoleVariable("$Pref::Video::ProfilePath", "core/profile")
    -- Clear out the $levelToLoad so we don't attempt to load the level again later on.
    setConsoleVariable("$levelToLoad", "")
    local levelFile = "levels/" .. levelToLoad
  -- scripts_main.onStart()
  setConsoleVariable("$pref::Directories::Terrain", "levels/")
  end
  setConsoleVariable("$lastProgress", val)
  setConsoleVariable("$$lastProgressTxt", txt)
  setConsoleVariable("$lastProgress", val)
  setConsoleVariable("$$lastProgressTxt", txt)
end
@/lua/ge/extensions/editor/api/core.lua
      if type.type == varTypes.ConVar then
        setConsoleVariable(name, on and "1" or "0")
      elseif type.type == varTypes.LuaVar then
@/lua/ge/extensions/core/settings/graphic.lua
      value = tostring(value)
      setConsoleVariable( '$pref::Shadows::disable', value)
    end,
@/lua/ge/ge_utils.lua
  end
  setConsoleVariable( name, tostring(value) )
end
@/lua/ge/client/init.lua
  -- default cubemap for levels without LevelInfo.globalEnviromentMap
  setConsoleVariable("$defaultLevelEnviromentMap", "BNG_Sky_02_cubemap")