setConsoleVariable
Definition
-- @/=[C]:-1
function setConsoleVariable(...)
Callers
@/lua/ge/client/postFx/ssao.lua
-- from our #ssaoMask texture target.
setConsoleVariable("$AL::UseSSAOMask", true)
return true;
ssaoPostFxCallbacks.onDisabled = function()
setConsoleVariable("$AL::UseSSAOMask", false)
end
@/lua/ge/client/parseArgs.lua
setLogMode(nextArg)
setConsoleVariable("$logModeSpecified", true)
i = i + 1
if hasNextArg then
setConsoleVariable("$beamngVehicleArgs", nextArg)
i = i + 1
if hasNextArg then
setConsoleVariable("$levelToLoad", nextArg)
i = i + 1
@/lua/ge/client/canvas.lua
if getConsoleVariable("$forceFullscreen") then
setConsoleVariable("$pref::Video::displayOutputDevice", "")
end
@/lua/ge/extensions/editor/visualization.lua
local boolToNumber = on and "1" or "0"
setConsoleVariable(varName, boolToNumber)
if _G["toggleLightVisualizer"] then
@/lua/ge/main.lua
-- Set profile directory
setConsoleVariable("$Pref::Video::ProfilePath", "core/profile")
-- Clear out the $levelToLoad so we don't attempt to load the level again later on.
setConsoleVariable("$levelToLoad", "")
local levelFile = "levels/" .. levelToLoad
-- scripts_main.onStart()
setConsoleVariable("$pref::Directories::Terrain", "levels/")
end
setConsoleVariable("$lastProgress", val)
setConsoleVariable("$$lastProgressTxt", txt)
setConsoleVariable("$lastProgress", val)
setConsoleVariable("$$lastProgressTxt", txt)
end
@/lua/ge/extensions/editor/api/core.lua
if type.type == varTypes.ConVar then
setConsoleVariable(name, on and "1" or "0")
elseif type.type == varTypes.LuaVar then
@/lua/ge/extensions/core/settings/graphic.lua
value = tostring(value)
setConsoleVariable( '$pref::Shadows::disable', value)
end,
@/lua/ge/ge_utils.lua
end
setConsoleVariable( name, tostring(value) )
end
@/lua/ge/client/init.lua
-- default cubemap for levels without LevelInfo.globalEnviromentMap
setConsoleVariable("$defaultLevelEnviromentMap", "BNG_Sky_02_cubemap")