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setAudioChannelsVolume

Definition


-- @/lua/ge/ge_utils.lua:615

function setAudioChannelsVolume(data)
  for k, v in pairs(data) do
    local AudioChannel = scenetree[k]
    if AudioChannel then AudioChannel:setVolume(v) end
  end
end

Callers

@/lua/ge/extensions/campaign/comics.lua
  if lastVolumes then
    setAudioChannelsVolume(lastVolumes)
    lastVolumes = nil