onCameraHandlerSetInitial
Definition
-- @/lua/ge/serverConnection.lua:8
local function onCameraHandlerSetInitial()
if worldReadyState == 0 then
local canvas = scenetree.findObject("Canvas")
if canvas then
canvas:enableCursorHideIfMouseInactive(true)
else
log('E', logTag, 'canvas not found')
end
-- The first control object has been set by the server
-- and we are now ready to go.
log('D', logTag, 'Everything should be loaded setting worldReadyState to 1')
worldReadyState = 1 -- should be ready, wait for the vehicle to be done, then switch. stage 2 is in the frame update
extensions.hook('onWorldReadyState', worldReadyState)
end
end
Callers
@/lua/ge/server/commands.lua
local mainView = RenderViewManagerInstance:getOrCreateView('main')
serverConnection.onCameraHandlerSetInitial()
extensions.hook('onCameraHandlerSet')