GE Lua Documentation

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onCameraHandlerSetInitial

Definition


-- @/lua/ge/serverConnection.lua:8

local function onCameraHandlerSetInitial()
  if worldReadyState == 0 then
    local canvas = scenetree.findObject("Canvas")
    if canvas then
      canvas:enableCursorHideIfMouseInactive(true)
    else
      log('E', logTag, 'canvas not found')
    end
    -- The first control object has been set by the server
    -- and we are now ready to go.

    log('D', logTag, 'Everything should be loaded setting worldReadyState to 1')
    worldReadyState = 1 -- should be ready, wait for the vehicle to be done, then switch. stage 2 is in the frame update
    extensions.hook('onWorldReadyState', worldReadyState)
  end
end

Callers

@/lua/ge/server/commands.lua
  local mainView = RenderViewManagerInstance:getOrCreateView('main')
  serverConnection.onCameraHandlerSetInitial()
  extensions.hook('onCameraHandlerSet')