GE Lua Documentation

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noLoadingScreenDisconnect

Definition


-- @/lua/ge/serverConnection.lua:79

-- TODO: clean this up, but not call disconnectActual directly it just will result in the gamestate getting mixed messages
local function noLoadingScreenDisconnect (p)
  disconnectWrapper(nop, false, p)
end

Callers

@/lua/ge/main.lua
  -- the objects it contains.
  serverConnection.noLoadingScreenDisconnect(p)
  p:add("noLoadingScreenDisconnect")