-- @/lua/ge/serverConnection.lua:79
-- TODO: clean this up, but not call disconnectActual directly it just will result in the gamestate getting mixed messages
local function noLoadingScreenDisconnect (p)
disconnectWrapper(nop, false, p)
end
-- the objects it contains.
serverConnection.noLoadingScreenDisconnect(p)
p:add("noLoadingScreenDisconnect")