fadeoutLoadingScreen
Definition
-- @/lua/ge/server/server.lua:344
local function fadeoutLoadingScreen(skipStart)
if not levelPath then
log("W",'fadeoutLoadingScreen',"levelPath is already nil.")
return
end
loadingProgress:update(-1, 'player done')
core_gamestate.requestExitLoadingScreen(logTag)
if not skipStart then
profilerPushEvent('clientPostStartMission')
clientPostStartMission(levelPath)
profilerPopEvent("clientPostStartMission")
profilerPushEvent('clientStartMission')
clientStartMission(getMissionFilename())
profilerPopEvent("clientStartMission")
else
guihooks.trigger('MenuHide')
end
Engine.Platform.taskbarSetProgressState(0)
TorqueScriptLua.setVar("$loadingLevel", false) -- DO NOT REMOVE, this is used on the c++ side
LoadingManager:pop(loadingProgress)
LoadingManager:setLoadingScreenEnabled(false)
extensions.hook("onLoadingScreenFadeout")
log('I', 'levelLoading', 'Loading screen disabled after ' .. string.format('%5.3fs', timer2:stopAndReset() / 1000))
--Engine.Profiler.stopCapture()
--Engine.Profiler.saveCapture('loading.opt')
levelPath, timer2, loadingProgress = nil, nil, nil
end
Callers
@/lua/ge/extensions/flowgraph/nodes/util/hideLoadingScreen.lua
self.mgr.modules.level:finishedLevelLoading()
server.fadeoutLoadingScreen(true)
--log("I","","Finishing loading from FG... NOW DONE")
@/lua/ge/extensions/gameplay/discover/discover_038.lua
server.fadeoutLoadingScreen()
core_gamestate.setGameState("freeroam","discover", nil)
server.fadeoutLoadingScreen()
core_gamestate.setGameState("freeroam","discover", nil)
server.fadeoutLoadingScreen()
core_gamestate.setGameState("freeroam","discover", nil)
@/lua/ge/extensions/gameplay/discover/newPlayerExperience.lua
server.fadeoutLoadingScreen()
core_gamestate.setGameState("freeroam","discover", nil)
server.fadeoutLoadingScreen()
core_gamestate.setGameState("freeroam","discover", nil)
server.fadeoutLoadingScreen()
core_gamestate.setGameState("freeroam","discover", nil)
server.fadeoutLoadingScreen()
core_gamestate.setGameState("freeroam","discover", nil)
server.fadeoutLoadingScreen()
core_gamestate.setGameState("freeroam","discover", nil)
@/lua/ge/extensions/flowgraph/nodes/ui/fadeFromBlack.lua
if core_gamestate.loading() then
server.fadeoutLoadingScreen()
self.mgr.modules.level:finishedLevelLoading()
@/lua/ge/extensions/gameplay/missions/missionManager.lua
core_levels.startLevel(level, nil, function()
--server.fadeoutLoadingScreen(true)
step.complete = true
@/lua/ge/extensions/career/career.lua
initAfterLevelLoad(newSave)
server.fadeoutLoadingScreen()
end)
@/lua/ge/server/server.lua
else
M.fadeoutLoadingScreen()
end
@/lua/ge/extensions/gameplay/discover/discover_037.lua
server.fadeoutLoadingScreen()
core_gamestate.setGameState("freeroam","discover", nil)
server.fadeoutLoadingScreen()
core_gamestate.setGameState("freeroam","discover", nil)