createGame
Definition
-- @/lua/ge/server/server.lua:411
local function createGameWrapper(levelPath, customLoadingFunction)
local function help()
createGameActual(levelPath, customLoadingFunction)
end
--log('I', logTag, 'Loading = '..tostring(core_gamestate.loading()))
-- yes this is weird, but it fixes the problem with createGame and luaPreRender
core_gamestate.requestEnterLoadingScreen(logTag, help)
core_gamestate.requestEnterLoadingScreen('worldReadyState')
if __cefcontext_ == -1 then
core_gamestate.loadingScreenActive()
end
end
Callers
@/lua/ge/extensions/core/levels.lua
server.createGame(expandedLevelPath, customLoadingFunction)
core_gamestate.requestExitLoadingScreen('')