startQuickrace
Definition
-- @/lua/ge/extensions/scenario/quickRaceLoader.lua:580
-- This function will merge the track and vehicle data into the scenario and start the scenario.
local function startQuickrace(scenarioFile, trackFile, vehicleFile, type)
if campaign_exploration and campaign_exploration.getExplorationActive() then
campaign_exploration.startTimeTrail(scenarioFile, trackFile, vehicleFile)
else
starQuickRaceFromUI(scenarioFile, trackFile, vehicleFile, type)
end
end
Callers
@/ui/modules/dragrace/dragrace.js
some code of the vehicleselect-screen.
Once you have a level, track and vehicle, call quickRaceLoader.startQuickrace(level, track, vehicle).
This will merge the data and create one scenario file, which is then loaded by
@/ui/modules/quickrace/quickrace.js
some code of the vehicleselect-screen.
Once you have a level, track and vehicle, call quickRaceLoader.startQuickrace(level, track, vehicle).
This will merge the data and create one scenario file, which is then loaded by
var vCode = bngApi.serializeToLua($scope.selections.vehicle)
var luaCode = 'scenario_quickRaceLoader.startQuickrace(' + lCode + ' , ' + tCode + ' , ' + vCode + ')'
@/ui/modules/lightrunner/lightrunner.js
some code of the vehicleselect-screen.
Once you have a level, track and vehicle, call quickRaceLoader.startQuickrace(level, track, vehicle).
This will merge the data and create one scenario file, which is then loaded by
var vCode = bngApi.serializeToLua($scope.selections.vehicle)
var luaCode = 'scenario_quickRaceLoader.startQuickrace(' + lCode + ' , ' + tCode + ' , ' + vCode + ', "lightRunner")'
@/lua/ge/extensions/scenario/quickRaceLoader.lua
M.triggerDelayedStart = nil
M.startQuickrace(scenarioFile, trackFile, vehicleFile,raceType)
end
@/ui/modules/busRoute/busRoute.js
some code of the vehicleselect-screen.
Once you have a level, route and vehicle, call quickRaceLoader.startQuickrace(level, route, vehicle).
This will merge the data and create one scenario file, which is then loaded by
// var vCode = bngApi.serializeToLua($scope.selections.vehicle)
// var luaCode = 'scenario_quickRaceLoader.startQuickrace(' + lCode + ' , ' + tCode + ' , ' + vCode + ')'