loadQuickrace
Definition
-- @/lua/ge/extensions/scenario/quickRaceLoader.lua:451
local function loadQuickrace(scenarioKey, scenarioFile, trackFile, vehicleFile, raceType)
scenarioFile.track = trackFile
scenarioFile.vehicle = vehicleFile
scenarioFile.name = trackFile.name
if trackFile.trackEditorFile then
scenarioFile.name = "trackEditor_"..scenarioFile.name
end
scenarioFile.scenarioName = trackFile.trackName
scenarioFile.lapCount = trackFile.lapCount
scenarioFile.lapConfig = trackFile.lapConfig
if trackFile.lapConfigBranches then
scenarioFile.lapConfigBranches = trackFile.lapConfigBranches
end
-- add automatic prefabs only if they exist
for list, suf in pairs(autoPrefabs) do
for _, ext in ipairs(prefabExt) do
local file = "levels/"..scenarioFile.levelName.."/quickrace/"..trackFile.trackName..suf..ext
if FS:fileExists(file) then
table.insert(trackFile[list], file)
end
end
end
if trackFile.reverse then
for _,p in ipairs(trackFile.reversePrefabs) do
trackFile.prefabs[#trackFile.prefabs+1] = p
end
else
for _,p in ipairs(trackFile.forwardPrefabs) do
trackFile.prefabs[#trackFile.prefabs+1] = p
end
end
scenarioFile.prefabs = trackFile.prefabs
scenarioFile.startHTML = trackFile.startHTML
scenarioFile.introType = trackFile.introType
scenarioFile.isReverse = false
scenarioFile.isReverse = false
if trackFile.reverse then
local rev = {}
for i,c in ipairs(scenarioFile.lapConfig) do
rev[#scenarioFile.lapConfig +1 - i] = c
end
scenarioFile.isReverse = true
scenarioFile.lapConfig = rev
if not trackFile.closed then
local tmp = trackFile.finishLineCheckpoint
trackFile.finishLineCheckpoint = trackFile.startLineCheckpoint
trackFile.startLineCheckpoint = tmp
end
end
scenarioFile.lapConfig[#scenarioFile.lapConfig+1] = trackFile.finishLineCheckpoint
if trackFile.rollingStart then
if trackFile.closed then
scenarioFile.startTimerCheckpoint = trackFile.finishLineCheckpoint
else
scenarioFile.startTimerCheckpoint = trackFile.startLineCheckpoint
end
scenarioFile.rollingStart = true
end
--dump(scenarioFile.lapConfig)
-- dump("End = " .. trackFile.startLineCheckpoint)
local disableToD = false
if scenarioFile.levelInfo.disableQuickraceTimeOfDay then disableToD = true end
--dump(scenarioFile.levelInfo)
if not disableToD then
local tod = {0.5, 0.775, 0.85, 0.9, 0, 0.1, 0.175, 0.23, 0.245, 0.5}
scenarioFile.levelObjects= {
tod = {
time = tod[trackFile.tod+1],
play = false,
}
}
--dump(trackFile.tod)
else
--scenarioFile.levelObjects = nil
end
scenarioFile.isQuickRace = true
scenarioFile.quickraceType = raceType
scenarioFile.tracks = {}
local processedScenario = scenario_scenariosLoader.processScenarioData(scenarioKey, scenarioFile)
return processedScenario
end
Callers
@/lua/ge/extensions/campaign/exploration.lua
log('I', logTag, 'startTimeTrail called...')
local processedScenario = scenario_quickRaceLoader.loadQuickrace(M.state.locationKey, scenarioFile, trackFile, vehicleFile)
--dump(processedScenario)
@/lua/ge/extensions/scenario/quickRaceLoader.lua
local quickraceScenario = loadQuickrace(nil, scenarioFile, trackFile, vehicleFile, raceType)
-- dump(quickraceScenario)