getLevel
Definition
-- @/lua/ge/extensions/scenario/quickRaceLoader.lua:162
local function getLevel(levelName)
local raceList = getQuickraceList()
if raceList then
for _,raceLevel in ipairs(raceList) do
if raceLevel.levelInfo.title == levelName or raceLevel.levelName == levelName then
return raceLevel
end
end
end
return nil
end
Callers
@/lua/ge/extensions/scenario/quickRaceLoader.lua
local function getLevelTrack(levelName, trackName)
local level = getLevel(levelName)
if level and level.tracks and level.trackCount > 0 then
@/inspector/Views/TreeOutline.js
let comparator = (a, b) => {
function getLevel(treeElement) {
let level = 0;
let aLevel = getLevel(a);
let bLevel = getLevel(b);
let aLevel = getLevel(a);
let bLevel = getLevel(b);
while (aLevel > bLevel) {
@/inspector/Views/DOMTreeOutline.js
function getLevel(treeElement) {
let level = levelMap.get(treeElement);
// are removed before their ancestors.
this._treeElementsToRemove.sort((a, b) => getLevel(b) - getLevel(a));
// are removed before their ancestors.
this._treeElementsToRemove.sort((a, b) => getLevel(b) - getLevel(a));
@/lua/ge/extensions/campaign/exploration.lua
if locationInfo.type == 'race' and locationInfo.subtype == 'timeTrial' then
local raceLevel = scenario_quickRaceLoader.getLevel(locationInfo.levelName)
if not raceLevel then